Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Erik Hofman
Norman Vine wrote:
Jim Wilson writes:

Also F8 (Cycle fog type) and F9 (toggle textures) no longer work.  Should thes
bindings be removed?
F8 seems to work on my machines 
 Sigh  It looks like F9 needs to get fixed again.
This is a *very* useful  essential  debugging feature
for anyone interested in seeing what is 'really' happening
during rendering

It is also a good indicator as to whether or not 'GL state' is being
kept track of properly


This functionality has been removed about three months ago.
It is no longer possible to use the scenery without textures.
Erik



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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote:

 If someone has the TeX utils (and tex4ht) setup on their system, the
 FGShortRef.* could use an update.  Attached below is a list of changes that
 need to be made.

I'm listening - thanks for your input,

Martin.
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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said:

 Jim Wilson [EMAIL PROTECTED] wrote:
 
  If someone has the TeX utils (and tex4ht) setup on their system, the
  FGShortRef.* could use an update.  Attached below is a list of changes that
  need to be made.
 
 I'm listening - thanks for your input,

Does this mean you've got tex4ht and can do this?  Thanks!

BTW one thing came to mind.  The doc probably should show a few different keys
when possible to reduce confusion for non-english users.

For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4,
which will work with most keyboard layouts.  Some keys we just can't do that
with but maybe something like ~ could be further identified as the upper left
on the main keyboard.

Best,

Jim

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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Frederic BOUVIER
Jim Wilson wrote:
 BTW one thing came to mind. The doc probably should show a few different keys 
 when possible to reduce confusion for non-english users. 
 
 For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4, 
 which will work with most keyboard layouts. Some keys we just can't do that 
 with but maybe something like ~ could be further identified as the upper left 
 on the main keyboard. 

Well, on french keyboards, we have to hold SHIFT to get the digits, so SHIFT+1
is already 1. The companion of '1' is '' and can be obtained without holding
SHIFT.

Combinaisons of characters are not the same from keyboards to keyboards so 
you can't assume that '!' is SHIFT+1 everywhere.

This to say that I have difficulties to start all engines with the keyboard, and
I don't speak about flaps that is the third glyph that requires Alt-Gr too.

-Fred


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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote:
 Martin Spott [EMAIL PROTECTED] said:

 Jim Wilson [EMAIL PROTECTED] wrote:
 
  If someone has the TeX utils (and tex4ht) setup on their system, the
  FGShortRef.* could use an update.  Attached below is a list of changes that
  need to be made.
 
 I'm listening - thanks for your input,
 
 Does this mean you've got tex4ht and can do this?  Thanks!

Hmmm, currently I'm the only maintainer of this document. This means I
really _should_ (TM) do that  ;-)
I'll do my best as time permits.

 BTW one thing came to mind.  The doc probably should show a few different keys
 when possible to reduce confusion for non-english users.
 
 For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4,
 which will work with most keyboard layouts.

Nope. I have to repeat myself here - people simply don't listen what
I'm talking about! Users with a German keyboard _have_ to use these
keys. We definitely can't use Shift-2 to select the second engine on a
C310, we have to use @ (AltGr-q). This means Q is the only
'correct' identification for the key you need to press here. I refuse
to deal with different keyboard layouts in the manual - this has to be
solved in the software.

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Martin Spott [EMAIL PROTECTED] wrote:

 [...] We definitely can't use Shift-2 to select the second engine on a
 C310, we have to use @ (AltGr-q). This means Q [...]
  ^
Errr   I mean @,

Martin.
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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said:

 Hmmm, currently I'm the only maintainer of this document. This means I
 really _should_ (TM) do that  ;-)
 I'll do my best as time permits.
 

We could just move that out of the way and do a plain text file with the
correct info (I'm talking about the copy in the base package /Docs folder).

  BTW one thing came to mind.  The doc probably should show a few different keys
  when possible to reduce confusion for non-english users.
  
  For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4,
  which will work with most keyboard layouts.
 
 Nope. I have to repeat myself here - people simply don't listen what
 I'm talking about! Users with a German keyboard _have_ to use these
 keys. We definitely can't use Shift-2 to select the second engine on a
 C310, we have to use @ (AltGr-q). This means Q is the only
 'correct' identification for the key you need to press here. I refuse
 to deal with different keyboard layouts in the manual - this has to be
 solved in the software.
 

Ah ok.  That's a problem for another release.

Best,

Jim


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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote:
 Martin Spott [EMAIL PROTECTED] said:

 Nope. I have to repeat myself here - people simply don't listen what
 I'm talking about! Users with a German keyboard _have_ to use these
 keys. We definitely can't use Shift-2 to select the second engine on a
 C310, we have to use @ (AltGr-q). This means Q is the only
 'correct' identification for the key you need to press here. I refuse
 to deal with different keyboard layouts in the manual - this has to be
 solved in the software.
 
 
 Ah ok.  That's a problem for another release.

Oh, i'd vote for fixing this _before_ the next release because this
problem is already known for quite some time,

Martin.
-- 
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RE: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-23 Thread Norman Vine
Jim Wilson writes:
 
 Also F8 (Cycle fog type) and F9 (toggle textures) no longer work.  Should thes
 bindings be removed?

F8 seems to work on my machines 
 Sigh  It looks like F9 needs to get fixed again.
This is a *very* useful  essential  debugging feature
for anyone interested in seeing what is 'really' happening
during rendering

It is also a good indicator as to whether or not 'GL state' is being
kept track of properly

Cheers

Norman


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