[Flightgear-devel] FOV broken?

2006-01-28 Thread Josh Babcock
Just compiled the latest greatest, and FOV does not seem to change. x
and X pop up the FOV dialog, but the view does not change ...

Josh


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[Flightgear-devel] Autopilot on default Cessna

2006-01-28 Thread Martin Spott
Hello,
I just took the latest CVS for a ride, starting at EDWJ and heading to
EDDW. To ease the job I tried to engage the autopilot via the menu -
but the autopilot pull-down menue is inactive, the word Autopilot in
the headline is greyed-out. Is this intentionally ?

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] Autopilot on default Cessna

2006-01-28 Thread Martin Spott
Martin Spott wrote:

 I just took the latest CVS for a ride,

 using the default aircraft,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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[Flightgear-devel] Re: Autopilot on default Cessna

2006-01-28 Thread Melchior FRANZ
* Martin Spott -- Saturday 28 January 2006 16:35:
 but the autopilot pull-down menue is inactive, the word Autopilot in
 the headline is greyed-out. Is this intentionally ?

Yes, it's intentional. The KAP140 is AFAIK only operatable via
3D cockpit. The dialogs don't work for it, so the entry is grayed
out. (Too many people complained about the dialogs.)

m.


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Re: [Flightgear-devel] Autopilot on default Cessna

2006-01-28 Thread Curtis L. Olson

Martin Spott wrote:


Hello,
I just took the latest CVS for a ride, starting at EDWJ and heading to
EDDW. To ease the job I tried to engage the autopilot via the menu -
but the autopilot pull-down menue is inactive, the word Autopilot in
the headline is greyed-out. Is this intentionally ?
 



Yes, the default cessna impliments a 'real' KAP140 autopilot which is 
different enough from the default autopilot that it became somewhat 
incompatible and it was just easier to gray out the default autopilot 
menu.  You need to use panel clicks to operate the kap140 ... and you 
may need to read the manual as well (something I should do so I can 
figure out some of the different modes.)


For what it's worth, it would be great if someone could figure it all 
out and write a up a little mini-howto so the rest of us don't have to 
wade through 100 page manual.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux

2006-01-28 Thread Diogo Kastrup
Alex Romosan wrote:
 still trying to figure out the real reason why the nvidia driver is
 slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
 about openGL then i ever wanted to know). 

I've modified your test program to follow what is done in flightgear,
and looks like the problem is the lack of acceleration when drawing
triangles in point mode. So, if this is right, we can't get the
acceleration again without changing the way lights are drawn.

The test program now draws the same data as triangles or just points
primitives (toggle with the p key). And you can toggle the
GL_POINT_SMOOTH with the s key. The r key stop the rotation to better
view the result. And the m key change the polygon mode (fill, line or
point). The frame-rate is printed to stdout every second.

Diogo.
#include stdio.h
#include stdlib.h

#include GL/gl.h  /* Header File For The OpenGL Library */
#include GL/glu.h /* Header File For The GLU Library */
#include GL/glut.h

#define NB_PIXELS 1


GLfloat pixels[NB_PIXELS*3];
int drawprim = GL_POINTS, drawmode = GL_POINT;
float rot = 2.0;
struct timeval last_ts, now_ts;

void GLUTdraw(void)
{
  static int count = 0;
  int i;
	
  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

  //glRotatef(2.0,1.0,1.0,1.0);
  glRotatef(rot,0.0,0.0,1.0);

  glColor4ub(255,255,255,255);
  glBegin(drawprim);
  for(i=0;iNB_PIXELS/3;i++)
  {
glVertex3f(pixels[3*3*i],pixels[3*3*i+1],pixels[3*3*i+2]);
glVertex3f(pixels[3*3*i+3],pixels[3*3*i+4],pixels[3*3*i+5]);
glVertex3f(pixels[3*3*i+6],pixels[3*3*i+7],pixels[3*3*i+8]);
  }
  glEnd();
  glutSwapBuffers();
  
  /* print framerate every second */
  count++;
  gettimeofday(now_ts, NULL);
  //printf(time=%d\n, now_ts.tv_sec);
  if (last_ts.tv_sec != now_ts.tv_sec)
  {
last_ts.tv_sec = now_ts.tv_sec;
printf (FPS=%d\n, count);
count = 0;
  }
}

static void Key (unsigned char key, int x, int y)
{
  static char s = 1;

  (void) x;
  (void) y;
  switch (key)
  {
case 27:
  exit (0);
  break;
case 's':
	s = !s;
	if (s)
	  glEnable(GL_POINT_SMOOTH);
	else
	  glDisable(GL_POINT_SMOOTH);
	break;
case 'r':
	if (rot)
	  rot = 0.0;
	else
	  rot = 2.0;
	break;
case 'p':
	if (drawprim == GL_POINTS)
	  drawprim = GL_TRIANGLES;
	else
	  drawprim = GL_POINTS;
	break;
case 'm':
	if (drawmode == GL_FILL)
	  drawmode = GL_POINT;
	else if (drawmode == GL_POINT)
	  drawmode = GL_LINE;
	else
	  drawmode = GL_FILL;
	glPolygonMode(GL_FRONT, drawmode);
	break;
  }
}

int main(int argc,char *argv[])
{
  int i;
	
  for(i=0;iNB_PIXELS/3;i++)
  {
pixels[3*3*i]=rand()%250-125;
pixels[3*3*i+1]=rand()%250-125;
pixels[3*3*i+2]=rand()%250-125;
pixels[3*3*i+3]=pixels[3*3*i]+5;
pixels[3*3*i+4]=pixels[3*3*i+1];
pixels[3*3*i+5]=pixels[3*3*i+2];
pixels[3*3*i+6]=pixels[3*3*i];
pixels[3*3*i+7]=pixels[3*3*i+1]+5;
pixels[3*3*i+8]=pixels[3*3*i+2];
  }
  
  
  glutInit(argc, argv);		// initialize the toolkit
  glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
  glutInitWindowSize(800,600);	// set window size
  glutInitWindowPosition(100, 150);	// set window position on screen
  glutCreateWindow(testgl); // open the screen window

  glutDisplayFunc(GLUTdraw);
  glutKeyboardFunc (Key);
  glutIdleFunc(GLUTdraw);

  glViewport(0,0,800,600);

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  //glOrtho(-100,100,-100,100,-500,500);
  gluPerspective(60, 1, -500, 500);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  glTranslatef(0.0, 0.0, -500);

  glPolygonMode(GL_FRONT, drawmode);
  glEnable(GL_POINT_SMOOTH);
  glHint(GL_POINT_SMOOTH_HINT,GL_DONT_CARE);
  glEnable(GL_LINE_SMOOTH);
  glHint(GL_LINE_SMOOTH_HINT,GL_DONT_CARE);
  glPointSize(5.0f);
  glEnable(GL_BLEND);
  glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
  
  gettimeofday(last_ts, NULL);
  glutMainLoop();

  return 0;
}


[Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux

2006-01-28 Thread Alex Romosan
Diogo Kastrup writes:

 I've modified your test program to follow what is done in flightgear,
 and looks like the problem is the lack of acceleration when drawing
 triangles in point mode. So, if this is right, we can't get the
 acceleration again without changing the way lights are drawn.

thanks. this makes it a lot easier to find some kind of workaround.

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |


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[Flightgear-devel] Re: Autopilot on default Cessna

2006-01-28 Thread Melchior FRANZ
[autopilot menu entry disabled for the default aircraft]

* Martin Spott -- Saturday 28 January 2006 19:45:
 Melchior FRANZ wrote:
  Yes, it's intentional. The KAP140 is AFAIK only operatable via
  3D cockpit.
 
 Ah, that's ok. This doesn't make it easier to realise my plan but I
 will accept the facts  :-)

$FG_ROOT/Nasal/gui.nas, line 71  ... it's all yours!  :-)

m.


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Re: [Flightgear-devel] Request for comment: runtime validation of input files

2006-01-28 Thread AJ MacLeod
On Wednesday 25 January 2006 19:13, Berndt, Jon S wrote:
 Yes. If you look at the top of some of the JSBSim aircraft models (the
 ones that were gotten from the JSBSim web site, were created with a
 current version of Aeromatic, or have been translated using the latest
 translation utility) you will see this at the top of the file:

My eyesight must be getting worse much quicker than I had imagined - indeed it 
was at the top of my own config file :-)

 The command line XMLStarlet utility that I mentioned is not quite ready,
 apparently, for proper validation. It will catch blatant XML errors, but
 missed some obvious JSBSim config file errors that I threw in there
 which were legal XML, but illegal for JSBSim as defined by the schema.

The schema seems to work well in conjunction with xmllint and is very useful, 
especially for someone who hasn't dealt much with JSBSim.

I look forward to the documentation catching up with the new config file 
format... I have quite a lot of questions, some I'll try to wait for the docs 
to answer but I'll pose some of the others on the JSBSim list.

Cheers,

AJ


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Re: [Flightgear-devel] Re: Autopilot on default Cessna

2006-01-28 Thread Martin Spott
Melchior FRANZ wrote:
 [autopilot menu entry disabled for the default aircraft]

 * Martin Spott -- Saturday 28 January 2006 19:45:

 Ah, that's ok. This doesn't make it easier to realise my plan but I
 will accept the facts  :-)
 
 $FG_ROOT/Nasal/gui.nas, line 71  ... it's all yours!  :-)

Many thanks !
I'm trying - yet unsuccessfull - to get the VOR going and for this
adventure it's very helpful to hand the controls over to some
co-pilot   I'll tell you if I succeeded  :-)

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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RE: [Flightgear-devel] Discussion: next FlightGear release.

2006-01-28 Thread Innis Cunningham

Hi Curt


 Curtis L. Olson writes


Now that the v0.9.10 scenery is done.  I would like to start thinking about 
the next FlightGear release which will be called v0.9.10 to match the 
scenery.


The biggest thing that comes to mind for the next release is that we need 
to fix up all the JSBsim aircraft control surface animations.  We really 
need to have this done before the next release.


Animations ??.I am aware that there has been changes to the FDM and
the engine files but was not aware of any changes to the control surface
animations.If this is so could someone point me to the relevant information.
As I am in the middle of updating the 737 model and am currently doing the
animations it would be nice to know what the changes are so I dont need to
do them twice.


I'm going to be out of town Feb 7-14 for Scale 4x in Los Angeles so the 
release won't happen until sometime after that.


Ok that gives me at least three weeks I guess to get things finished.


After the v0.9.10 release, I would really like to make our final push 
toward v1.0.


Do you have any time frame in mind for the v1.0 release


Regards,

Curt.


Cheers
Innis




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Re: [Flightgear-devel] Discussion: next FlightGear release.

2006-01-28 Thread Curtis L. Olson

Innis Cunningham wrote:


Animations ??.I am aware that there has been changes to the FDM and
the engine files but was not aware of any changes to the control surface
animations.If this is so could someone point me to the relevant 
information.
As I am in the middle of updating the 737 model and am currently doing 
the
animations it would be nice to know what the changes are so I dont 
need to

do them twice.



The issue is that JSBsim doesn't output the normalized control surface 
positions like it used to.  Instead you have to add a section for each 
surface in the JSBsim config file to set the normalized surface values 
that FlightGear expects to see.



Do you have any time frame in mind for the v1.0 release



Well, I'm expecting a bunch of angry email just for mentioning a v1.0 
release, and I'm sure I'll double or triple that if pick a specific date.


Let's just say it will happen after v0.9.10.  The goal of v0.9.10 is 
almost to be a pre-1.0 release.  So I expect that there won't be a huge 
amount of difference between v0.9.10 and v1.0.  If we find a lot of 
problems with v0.9.10 there could need to be a v0.9.11.  I'll probably 
dip my toe in the waters after v0.9.10 and see what kind of issues 
surface with that release and we'll go from there.  We don't want a v1.0 
that is full of nasty or stupid bugs.  But we can't expect v1.0 to be 
100% perfect either.  If we wait until the code is 100% perfect and all 
desired features are 100% implimented, then there will never be a v1.0 
release.  And since these days, version numbers are used as a marketing 
tool more than to differentiate consequetive versions, we might as well 
jump in and play that game with everyone else ... X-Plane is up to 
v8.something ... MSFS has their v2004; we need to get cracking.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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Re: [Flightgear-devel] Discussion: next FlightGear release.

2006-01-28 Thread Innis Cunningham

 Curtis L. Olson writes


Innis Cunningham wrote:

The issue is that JSBsim doesn't output the normalized control surface 
positions like it used to.  Instead you have to add a section for each 
surface in the JSBsim config file to set the normalized surface values that 
FlightGear expects to see.


Ok.I guess I have some learning to do.



Do you have any time frame in mind for the v1.0 release



Well, I'm expecting a bunch of angry email just for mentioning a v1.0 
release, and I'm sure I'll double or triple that if pick a specific date.


I was not after a specific date just a rough approximation like
3/6/9 months.
It amuses me that there is so much consternation about version
numbers.I see no difference between v0.9.1000 and v1000
A different version number to me just means it is different in some
way to other versions.
As the project will never be 100% due to changes in indeas and
technoligy it seem pointless to worry about such things.

Cheers
Innis




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0.9.10 Scenery Quirks (was Re: [Flightgear-devel] Discussion: next FlightGear release.)

2006-01-28 Thread David Megginson
On 28/01/06, Curtis L. Olson [EMAIL PROTECTED] wrote:

 Now that the v0.9.10 scenery is done.  I would like to start thinking
 about the next FlightGear release which will be called v0.9.10 to match
 the scenery.

I've been using the new scenery, and have noticed some quirks -- for
example, the Tower Bridge in London is oriented east-west instead of
north-south, and Manhattan is populated by giant electrical towers. 
Are these just quirks in the input databases, or might they point to
problems hiding in the FlightGear/SimGear code (today's CVS)?

FlightGear's looking great, by the way -- congrats to everyone who's
been working on it.


All the best,


David

--
http://www.megginson.com/


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[Flightgear-devel] OT: Saturday night movie review

2006-01-28 Thread Curtis L. Olson
I suspect that most of you probably don't care too much about my life 
story, but it's Saturday night, things are slow, I just got back from 
seeing End of the Spear, so it's movie review and story time. 

If anyone wants to know where my love of aviation comes from go see this 
movie.  I've never flown in a cub myself, but as a kid I've flown to 
similar remote regions of the amazon jungle in a Helio Super Courier 
both wheeled and floated, and once even in a WWII vintage Catalina.  
Even though I've lived in the USA for many years now, I still have some 
jungle blood pumping through my veins.  If you want to see some great 
Piper Super Cub footage, and some pretty intense bush flying, it's there 
in the movie.   These guys were doing this back in the 50's with no gps, 
probably few or no navaids, and flying over hundreds of miles of raw 
jungle where if you went down, you literally would never be found.   The 
movie is about missionaries and does have some religious undertones, but 
it doesn't get in your face about it.  They don't stop the movie in the 
middle and pass around an offering plate or anything like that. :-)  It 
tries to be an inspirational story about halting endless cycles of 
violence and finding ways for peace to emerge -- something this world 
could use just a bit more of if you ask me.  The movie is a true story, 
and from what I know and what I've heard, and based on what I've seen in 
my own life, it does a pretty good job of being right on.


The movie takes place in Ecuador.  I was born in Peru, one country south 
of there, but the trees, the animals, the rivers, the clouds, the 
weather, the terrain, the houses, the people ... are all very similar 
between Ecuador and Peru, and the movie does an excellent job of 
capturing an authentic view of all of these things.  In 1999 I was able 
to travel back to Peru for a 2 week visit with my wife and brother and 
parents.  As part of that, my wife and I were able to take a small float 
plane (another helio courier) way up to the Alta-Maranon in Northern 
Peru and spend the night in a community that was at least as remote as 
the one in the movie.  On that same trip we got to visit the small 
village where my crazy parents were living when I celebrated my first 
birthday.  We got to run up and down the maranon river in a speed 
boat--the same river my dad used to run up and down back in the day.  I 
remember once when I was about 5 we were heading up some pretty 
significant rapids in his boat and had a prop strike halfway up and 
broke the shear pin (which is what attaches the prop to the drive 
shaft.)  That was the day I learned my dad could change a shear pin 
faster than a nascar pit crew can change a tire ... well once he dug the 
replacement out of the jar holding all his spare nuts and bolts...


Picture time:

Here's a shot out of the front window of a Helio.  The pilot was 
attempting to sneak us under the cloud layer and over the oncoming ridge 
...  however as you can see if you look closely, there are places where 
the clouds extend below the ridge.  We snuck through ok, whew!  That 
wasn't the only tight spot we got ourselves in on that trip...


http://www.flightgear.org/~curt/tmp/ridge.jpg

Here's a picture of me when I was a geeky kid, probably about 12 years 
old.  It shows some uncanny parallels to the movie.   Come to think of 
it, I even had a pet bird similar to the one in the movie:


http://www.flightgear.org/~curt/tmp/plane-curt.jpg

So there you go. I'm a pretty odd mix of different cultures and 
background, not really feeling 100% at home anywhere.  I'm a white guy 
who looks very out of place in the jungle, but a jungle boy who feels 
very out of place in frozen Minnesota ... fondly remembering the days of 
my youth when I couldn't have told you the last time I put on a pair of 
shoes.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] OT: Saturday night movie review

2006-01-28 Thread dene maxwell

Hi Curt,

Thanks for the review and the pics.

Isn't sharing those sorts of experiences what the flying  (sim or reality) 
is about? It's great hearing about others experiences and even better with 
pics


Cheers
Dene



From: Curtis L. Olson [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net

Subject: [Flightgear-devel] OT: Saturday night movie review
Date: Sun, 29 Jan 2006 00:06:31 -0600

I suspect that most of you probably don't care too much about my life 
story, but it's Saturday night, things are slow, I just got back from 
seeing End of the Spear, so it's movie review and story time.


If anyone wants to know where my love of aviation comes from go see this 
movie.  I've never flown in a cub myself, but as a kid I've flown to 
similar remote regions of the amazon jungle in a Helio Super Courier both 
wheeled and floated, and once even in a WWII vintage Catalina.  Even though 
I've lived in the USA for many years now, I still have some jungle blood 
pumping through my veins.  If you want to see some great Piper Super Cub 
footage, and some pretty intense bush flying, it's there in the movie.   
These guys were doing this back in the 50's with no gps, probably few or no 
navaids, and flying over hundreds of miles of raw jungle where if you went 
down, you literally would never be found.   The movie is about missionaries 
and does have some religious undertones, but it doesn't get in your face 
about it.  They don't stop the movie in the middle and pass around an 
offering plate or anything like that. :-)  It tries to be an inspirational 
story about halting endless cycles of violence and finding ways for peace 
to emerge -- something this world could use just a bit more of if you ask 
me.  The movie is a true story, and from what I know and what I've heard, 
and based on what I've seen in my own life, it does a pretty good job of 
being right on.


The movie takes place in Ecuador.  I was born in Peru, one country south of 
there, but the trees, the animals, the rivers, the clouds, the weather, the 
terrain, the houses, the people ... are all very similar between Ecuador 
and Peru, and the movie does an excellent job of capturing an authentic 
view of all of these things.  In 1999 I was able to travel back to Peru for 
a 2 week visit with my wife and brother and parents.  As part of that, my 
wife and I were able to take a small float plane (another helio courier) 
way up to the Alta-Maranon in Northern Peru and spend the night in a 
community that was at least as remote as the one in the movie.  On that 
same trip we got to visit the small village where my crazy parents were 
living when I celebrated my first birthday.  We got to run up and down the 
maranon river in a speed boat--the same river my dad used to run up and 
down back in the day.  I remember once when I was about 5 we were heading 
up some pretty significant rapids in his boat and had a prop strike halfway 
up and broke the shear pin (which is what attaches the prop to the drive 
shaft.)  That was the day I learned my dad could change a shear pin faster 
than a nascar pit crew can change a tire ... well once he dug the 
replacement out of the jar holding all his spare nuts and bolts...


Picture time:

Here's a shot out of the front window of a Helio.  The pilot was attempting 
to sneak us under the cloud layer and over the oncoming ridge ...  however 
as you can see if you look closely, there are places where the clouds 
extend below the ridge.  We snuck through ok, whew!  That wasn't the only 
tight spot we got ourselves in on that trip...


http://www.flightgear.org/~curt/tmp/ridge.jpg

Here's a picture of me when I was a geeky kid, probably about 12 years old. 
 It shows some uncanny parallels to the movie.   Come to think of it, I 
even had a pet bird similar to the one in the movie:


http://www.flightgear.org/~curt/tmp/plane-curt.jpg

So there you go. I'm a pretty odd mix of different cultures and background, 
not really feeling 100% at home anywhere.  I'm a white guy who looks very 
out of place in the jungle, but a jungle boy who feels very out of place in 
frozen Minnesota ... fondly remembering the days of my youth when I 
couldn't have told you the last time I put on a pair of shoes.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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Re: [Flightgear-devel] Discussion: next FlightGear release.

2006-01-28 Thread Martin Spott
Curtis L. Olson wrote:

 I'm going to be out of town Feb 7-14 for Scale 4x in Los Angeles so the 
 release won't happen until sometime after that.
 
 After the v0.9.10 release, I would really like to make our final push 
 toward v1.0.

This timeframe sounds like a good start - I think it's the best we had
for a release.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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