Re: [Flightgear-devel] Need some info on Airbus A330

2006-08-30 Thread Ampere K. Hardraade
On Wednesday 30 August 2006 23:56, Ampere K. Hardraade wrote:
> Does anybody know what the average mean chord for the A330 is?  I have been
> searching high and low on the Internet for it but couldn't find anything.
>
> Ampere
As usual, information turn up themselves once you started bugging others.

I have came across of dimension-related data for various aircraft of various 
aircraft manufacturers, as well as gas turbine data for various engines.  I 
have added these resources to our the wiki.  Please check them out at:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Aircraft_Information_Resources

Look for "dimension data... blah blah".  The information that they contain 
should improve quite a few FDM in our CVS.

Ampere

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Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-08-30 Thread Mathias Fröhlich

Hi Fred,

Before I check in that.
I know Olaf has an improoved timestamping implementation for win32.
Did he already send that to you?

   Greetings

 Mathias

On Sunday 20 August 2006 16:44, Maik Justus wrote:
> Hi Matthias,
>
> Mathias Fröhlich wrote:
> > Hi Maik,
> >
> > On Sunday 13 August 2006 21:15, Maik Justus wrote:
> >> I still have this problem. Can you tell me, where in the source the 10
> >> seconds timeout are tested? Then I can try, to find more detailed
> >> information.
> >
> > That would be great!
> > That happens around line 420 in src/MultiPlayer/multiplaymgr.cxx.
> >
> > Greetings
> >
> >Mathias
>
> The problem is, that the elapsed time is queried in this way
>
> > long stamp = timestamper.get_seconds();
>
> but the timestamper update is calculated this way (file timestamp.cxx
>
> (simgear)):
> > void SGTimeStamp::stamp() {
> > #if defined( WIN32 ) && !defined(__CYGWIN__)
> > unsigned int t;
> > t = timeGetTime();
> > seconds = 0;//<<<-- comment by Maik:  this is the
> > problem
> > usec =  t * 1000;
> > #elif defined( HAVE_GETTIMEOFDAY )
> > struct timeval current;
> > struct timezone tz;
> > // sg_timestamp currtime;
> > gettimeofday(¤t, &tz);
> > seconds = current.tv_sec;
> > usec = current.tv_usec;
> > #elif defined( HAVE_GETLOCALTIME )
> > SYSTEMTIME current;
> > GetLocalTime(¤t);
> > seconds = current.wSecond;
> > usec = current.wMilliseconds * 1000;
> > #elif defined( HAVE_FTIME )
> > struct timeb current;
> > ftime(¤t);
> > seconds = current.time;
> > usec = current.millitm * 1000;
> > // -dw- uses time manager
> > #elif defined( macintosh )
> > UnsignedWide ms;
> > Microseconds(&ms);
> >
> > seconds = ms.lo / 100;
> > usec = ms.lo - ( seconds * 100 );
> > #else
> > # error Port me
> > #endif
> > }
>
> For MSVC the seconds are allways zero, all the elapsed time is stored in
> usec. After splitting the elapsed time into usec and seconds and
> removing the " #if defined( WIN32 ) && !defined(__CYGWIN__)" sections
> alls seems
> to work well (see enclosed diff for simgear). Please add it to CVS.
>
> Maik

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Re: [Flightgear-devel] Schweizer SGS 2-33, AI thermals and other remarks

2006-08-30 Thread Georg Vollnhals
Hi Dave,
thank you very much for your very prompt and detailed answer!

Dave Culp schrieb:
> I like the screenshots :)
>
>
>   
I too. Therefore a made some of them.
Here are two more:

http://home.arcor.de/vollnhals-bremen/Soaring/fgfs-screen-030006.jpg
http://home.arcor.de/vollnhals-bremen/Soaring/fgfs-screen-021005.jpg

>> Problem Nr 1:
>> ... that "the entries can be overridden by an aircraft's
>> **-set.xml* file".
>> 
>
>
> I know there are some here who don't like the "demonstrator" concept, and 
> maybe we can argue about this again :)
>
>   
No, this was/is not my intention. This is just perfect for beginners.
The solution for me is to give the changed *-set.xml file together with 
the upcoming sceneries, so people can copy it into the SG 2-33 folder.

Generally spoken, it would be a good idea for the *future* that we could 
have several instances of an aircraft. Today we have to copy all the 
stuff belonging to the aircraft to get two slightly different ones. That 
is not the solution. But if we just could have a second "Schweizer" 
folder with a changed *-set.xml file and all other (unchanged) files 
from the original Schweizer folder are referenced then we could have two 
aircraft entries in our FG aircraft list - "Schweizer Demonstrator" and 
"Schweizer" :-)
>   
>> Problem Nr 3:
>> The 3d aircraft is not visible from inside. So when you look around for
>> the thermal cap (or want to fix a point at the earth over the downwing
>> when having catched the thermal upwind successfully) you have no reference.
>> I know pretty well that it is only a 2d-panel and I can live with this
>> but is it a big problem to display the 3D a/c model from inside
>> (naturally with the 2d display only at one view-point like other a/c
>> have it).
>> 
>
>
> I have a 3D cockpit on my local copy, but I haven't submitted it because it's 
> a lot uglier than the 2D cockpit.  I'll send it to you if you like.  It could 
> still use some work.  For example, I don't have a 3D variometer instrument 
> yet.
>
>
>   
Yes, if you could send the 3D-cockpit to me, that would be fine for some 
testing.
But I have still to ask whether it could be done without big work for 
you to display the parts of the existing Schweizer *.ac 3-d model from 
the inside view (pilot view). If I look at the a/c in Blender I can see 
that there are even seats, pedals, a stick-handle and a panel (with a 
decorating graphic).

http://home.arcor.de/vollnhals-bremen/Soaring/SchweizerInnen.jpg

There are still some other aircraft in our FG hangar without 3-d-panel 
(only 2d) but you can see the 3-d-aircraft parts when you move your 
view, the 2d-panel disappears until you get your view back to the front. 
Could that be done with the Schweizer the same way? Or is it a real 
*big* part of work to get this "inside" views?

>> Problem Nr 4:
>> The windshield yaw-string moves only a little in normal flight, even
>> heavily uncoordinated one. After the Schweizer is on the ground without
>> movement it indicates the actual wind-direction (not proofed). I would
>> expect some more visible movement ie in slip movement.
>> 
>
> I set the drawstring movement from 25-yr memory, so I'm not surprised if it 
> doesn't look right.  This can easily be changed in the instrument panel code, 
> looking for the yaw string rotation animation.  Note that this is 2D panel 
> code, so for a 3D panel you'll have to make a whole new string.
>
>
>   
Same for me. It is more then 35 years that I had some glider flights 
with an instructor. Cannot remember exactly, was just an old impression, 
might be true or not. Will ask a collegue for that (who is still an 
active glider pilot).
> Dave
>
>
>   
Thankyou once again, I am still enjoying these AI-thermal and soaring 
features.

Georg EDDW

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[Flightgear-devel] Scheduling tile at bogous lon and lat = (-1000, 0)

2006-08-30 Thread Mathias Fröhlich

Hi,

I have checked in something that I expect fixes that problem with
"Scheduling tile at bogous lon and lat  = (-1000,0)"

Since I still cannot reproduce that. Can you help me and report if that 
message is gone with your favourite reproducable testcase.

Thanks!

Mathias

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[Flightgear-devel] Need some info on Airbus A330

2006-08-30 Thread Ampere K. Hardraade
Does anybody know what the average mean chord for the A330 is?  I have been 
searching high and low on the Internet for it but couldn't find anything.

Ampere

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Re: [Flightgear-devel] YASim feature request

2006-08-30 Thread Andy Ross
Lee Elliott wrote:
> The real a/c has steering on both front and rear sets of wheels
> so that it can make a crabbed landing and this is where the
> first aspect of the problem lies - there only seems to be a
> single STEER control axis available.

No, one per gear.  You can map them to different properties.  For
example, map the rear gear to /controls/flight/rudder, but use
the src/dst mapping to invert the sense.

> The second aspect of the problem is that I can't find a
> reference property to use.  Perhaps there's already something
> there and I'm not aware of it but even if there is, how would I
> relate it to the normalised steering control input?

Here, you're off on your own.  The default controls only give you
aileron, elevator, rudder, throttle, mixture and advance as
actual control axes.  You can wire up a key mapping or cockpit
control to drive any other property you want, of course, or you
can modify your personal joystick mappings to redirect an unused
axis (the Saitek robo-sticks tend to have a few rotary dials
available, for example).

Note, by the way, that the STEER input is in radians (1 radian ~=
53 degrees).

Andy

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[Flightgear-devel] YASim feature request

2006-08-30 Thread Lee Elliott
Probably one for Andy...

I've been messing about with the B-52F and I've hit a problem 
with landing in cross-winds.

The real a/c has steering on both front and rear sets of wheels 
so that it can make a crabbed landing and this is where the 
first aspect of the problem lies - there only seems to be a 
single STEER control axis available.

The second aspect of the problem is that I can't find a reference 
property to use.  Perhaps there's already something there and 
I'm not aware of it but even if there is, how would I relate it 
to the normalised steering control input?

Basically, I think I need to know the yaw-degrees and be able to 
set two independent steering control axis in degrees.

Actually, I guess a yaw-norm would work ok with two 
steering-norms...

LeeE


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Re: [Flightgear-devel] FlightGear input devices

2006-08-30 Thread Matthias Boerner
Hi Curt,

I use a Thrustmaster HOTAS Cougar. But the config file is still rudimentary 
(roll, pitch and thrust). I can ask Mathias for checking it into CVS. The 
joystick itself works perfectly - it is just plug in and ready...

Matthias
 

On Wednesday 30 August 2006 22:22, Curtis L. Olson wrote:
> Can anyone confirm that the CH Products yoke and pedals work out of the
> box with FlightGear v0.9.10?
>
> http://www.chproducts.com/retail/yokes.html
> http://www.chproducts.com/retail/pedals.html
>
> Can anyone confirm which thrustmaster joysticks work well with
> FlightGear?  I really like the HOTAS Couger, but I don't see a config
> file for it.
>
> http://www.thrustmaster.com/eng/dsp_fam.php?fam=6
>
> Are there any other really good flight controllers available that work
> with FlightGear out of the box?
>
> Thanks,
>
> Curt.

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Re: [Flightgear-devel] FlightGear input devices

2006-08-30 Thread Durk Talsma
On Wednesday 30 August 2006 22:35, Simon Hollier wrote:
> On 8/30/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
> > Can anyone confirm that the CH Products yoke and pedals work out of the
> > box with FlightGear v0.9.10?
>
> The CH USB 3 axis yoke and USB rudder pedals work out of the box for me on
> Ubuntu (2.6 kernel).
> The only issue is they need to be unplugged/plugged after (re)booting if
> you leave them plugged in.
>

The yoke and the pedals also work out of the box on windows. 

Cheers,
Durk

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Re: [Flightgear-devel] FlightGear input devices

2006-08-30 Thread Simon Hollier
On 8/30/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
Can anyone confirm that the CH Products yoke and pedals work out of thebox with FlightGear v0.9.10?The CH USB 3 axis yoke and USB rudder pedals work out of the box for me on Ubuntu (2.6 kernel).
The only issue is they need to be unplugged/plugged after (re)booting if you leave them plugged in.Simon
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[Flightgear-devel] FlightGear input devices

2006-08-30 Thread Curtis L. Olson
Can anyone confirm that the CH Products yoke and pedals work out of the 
box with FlightGear v0.9.10?

http://www.chproducts.com/retail/yokes.html
http://www.chproducts.com/retail/pedals.html

Can anyone confirm which thrustmaster joysticks work well with 
FlightGear?  I really like the HOTAS Couger, but I don't see a config 
file for it.

http://www.thrustmaster.com/eng/dsp_fam.php?fam=6

Are there any other really good flight controllers available that work 
with FlightGear out of the box?

Thanks,

Curt.

-- 
Curtis Olsonhttp://baron.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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Re: [Flightgear-devel] Schweizer SGS 2-33, AI thermals and other remarks

2006-08-30 Thread Georg Vollnhals
Dave Culp schrieb:
> On Wednesday 30 August 2006 01:30 am, Stefan Seifert wrote:
>   
>> Isn't normally ctrl+b bound to the speedbrake?
>> 
>
> I don't know, but I can look it up in keyboard.xml
>
>
> Dave
>
>   
Hi,

I *just* tried it:

Looking at the property browser while flying the SGS 2-33 I noted

1) using "k","j" sets the spoiler property as it should - no remarkable 
effect on the a/c
2) using "CTRL B" sets the airbrake property - seems only minimal (?) 
influence, holding constant airspeed of 60 (knts/miles???, cannot read 
the instrument skale) increases descendrate from 500 to 700/800 ft/min.

But good to know there is some effect by the speedbrake property, I have 
to check more carefully, just did some very quick tests.

Will answer to the other points later, no time now.

Thank you all for your replies.

Georg

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Re: [Flightgear-devel] Schweizer SGS 2-33, AI thermals and other remarks

2006-08-30 Thread Dave Culp
On Wednesday 30 August 2006 01:30 am, Stefan Seifert wrote:
> Isn't normally ctrl+b bound to the speedbrake?

I don't know, but I can look it up in keyboard.xml


Dave

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