[Flightgear-devel] Help - Joystick Information

2006-10-21 Thread Melchior FRANZ
I've added a new dialog under the Help menu. It's meant to
show all that you ever wanted to know about your joystick(s),
and I hope it'll make user support easier in the future.

Axis/Button entries are generated from their name and desc
tags. If a name is missing, then Axis #0 or Btn #0 is
used instead. (name entries are desirable!) If the description
is missing (BUG!), then ??? is used instead.

See the $FG_ROOT/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml
driver for a rather complete example.

m.

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Re: [Flightgear-devel] multiple views on separate monitors?

2006-10-21 Thread Stuart Buchanan
--- Sexauer, Steve wrote:
 can you use multiple monitors and perhaps multiple video cards with
 flightgear in windows or linux?  By that I mean do an out the window
 view on one monitor and a cockpit view on another. 

Yes, FG supports multiple monitors. It's even documented in The Manual
(http://www.flightgear.org/docs.html) here:

http://www.flightgear.org/Docs/getstart/node3.html#SECTION0334

-Stuart



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[Flightgear-devel] Yard Stik 3d model?

2006-10-21 Thread Curtis Olson
Question for all you 3d modelers out there...There is a group at my university that is using the Yard Stik as a platform to develop micro indoor UAV's. I'm trying to convince them that they should also be using FlightGear as a larger part of their simulation/visualization and development process.
Would there be anyone out there interested in building a quick yard stick 3d model? We would want it to scale. It wouldn't necessarily need every tiny little detail as long as it had the basic form. I could get detailed pictures and any specific dimensions you would need. Here is some basic pictures and dimensions:
http://www.electrifly.com/parkflyers/gpma1100.htmlI'm hoping that if I can get someone in the FlightGear community to pitch in the 3d model, and then get this group at my university to create a JSBSim/YAsim model, then we'd have a flyable Yard Stik in FG which would be a fun diversion for anyone interested in R/C. They are in the process of instrumenting a real yard stick, so they will be able to collect a lot of very accurate and detailed aero data.
Just as an aside, I've been working with a different research group at my university to help them with their own UAV related project. We are using a Rascal 110 (which is reasonably modeled in FG already.) Last year I crashed Rascal #1 which was very depressing. During this most recent september, I took some of my spare time and rebuilt it. Yesterday I flew it for the first time after the complete rebuild/restore and it flew really great, just like it was brand new. I was very happy, especially considering how much damage was done to it a year ago. I've got pictures of the carnage and details of the restoration here:
http://baron.flightgear.org/~curt/Models/Special/Rascal110_1/Rebuild/My plan in the upcoming weeks is to instrument this Rascal, carefully collect some specific flight data, and use that to refine our Rascal JSBSim model even further. I already have modeled a set of autopilot configs in FG, but once I refine the simulator model, I'm going to go back and retune the gains on the autopilot. THEN I plan to port the FG autopilot code directly to the onboard flight computer on the Rascal and theoretically, if I've done everything well enough, it ought to fly autonomously on the first try. Or else, I may be back for another month in the woodworking shop. :-)
Regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Yard Stik 3d model?

2006-10-21 Thread Robert Black
This might be a good time to start a Flightgear model group. As I have 
been learning about Flightgear in an attempt to build a plane I was 
wondering why there wasn't a development system for things that 
Flightgear needed or planes that users requested and but no one has an 
interest in making it a pet project but it is agreed that there is a 
need or want.  A lot of people have strengths in one or two areas and 
not enough time to do a whole model section but they would want to chip 
in and do a part. In this example I normally wouldn't be interested but 
looking at this plane I realized this would be good for flying in my 
back yard so I might keep an eye in it being done for FG and see how it 
comes along.

Something like a plane CVS only accessible for anyone. Maybe just an 
email list with attachments.  As we are spread out in different time 
zones four people working one hour a day or 16 working 15 mins each 
might have your model done by Monday morning.  Just an idea.
Robert
 Simstick

Curtis Olson wrote:
 Question for all you 3d modelers out there...

 There is a group at my university that is using the Yard Stik as a 
 platform to develop micro indoor UAV's.  I'm trying to convince them 
 that they should also be using FlightGear as a larger part of their 
 simulation/visualization and development process.

 Would there be anyone out there interested in building a quick yard 
 stick 3d model?  We would want it to scale.  It wouldn't necessarily 
 need every tiny little detail as long as it had the basic form.  I 
 could get detailed pictures and any specific dimensions you would 
 need.  Here is some basic pictures and dimensions:

 http://www.electrifly.com/parkflyers/gpma1100.html

more



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[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2006-10-21 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-10-18_22:36:22 (curt)
/var/cvs/SimGear-0.3/source/simgear/scene/material/matlib.cxx

Step #1 towards abandoning the original point lighting scheme in favor of
sprite based lighting.


2f585eeea02e2c79d7b1d8c4963bae2d

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