Re: [Flightgear-devel] fgfs-build cvs password

2007-03-24 Thread Didier Fabert
Le Friday 23 March 2007 17:59:21 cyprien, vous avez écrit :
 Hi all,
 Sorry for that stupid question, but when i'm trying to build flightgear
 with fgfs-build, it ask me for many password to log in cvs. I put guest
 everywhere and i've an error with the fgrun cvs : (i've tried also with
 the last version of fgfs-builder...)

 Logging in to

 :pserver:[EMAIL PROTECTED]:2401/cvsroot/fgrun

 CVS password:
 cvs login: authorization failed: server
 fgrun.cvs.sourceforge.net rejected access to /cvsroot/fgrun
 for user anonymous
 make[2]: ***
 [/home/cyprien/fgfs-builder-20061209/src/config/fgrun/cvs_passfile]
 Erreur 1
 make[2]: quittant le répertoire «
 /home/cyprien/fgfs-builder-20061209 »
 make[1]: *** [fgrun-prepare] Erreur 2
 make[1]: quittant le répertoire «
 /home/cyprien/fgfs-builder-20061209 »
 make: *** [prepare] Erreur 2

No password on souceforge, just press enter.



-- 
Didier Fabert
[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

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Re: [Flightgear-devel] altimeter - encoder - kap140.nas

2007-03-24 Thread Melchior FRANZ
* Dave Perry -- Saturday 24 March 2007:
 Does anyone know what happened to John Denker?

My way or the highway?



 I am still interested in the improved altimeter/atmosphere
 model being added to FlightGear.

So am I. I had just done code review and pointed out why *I*
didn't consider the patches in a committable state yet. Everyone
was free to disagree. JD did, and it ended in a clash with
notorious teacher attitude and (willful?) misinterpretation.
After that *I* was no longer willing to deal with the matter.
No idea about all the other developers with write access.

My code review was based on what changes *I* would demand
before I'd commit. After all, the one who finally commits
code is really responsible for its quality, not (only) the
author. Maik and Vivian can probably confirm that I take
this rather seriously.  :-}



 I keep adding these back in after cvs/svn updates.

CVS is supposed to keep your local changes intact when you
do a cvs up. No need to add anything back in. You can just
re-submit the code.

m.

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Re: [Flightgear-devel] altimeter - encoder - kap140.nas

2007-03-24 Thread Roy Vegard Ovesen
On Saturday 24 March 2007 04:01, Dave Perry wrote:
 Hi all,

 Does anyone know what happened to John Denker?  I am still interested in
 the improved altimeter/atmosphere model being added to FlightGear.  I
 keep adding these back in after cvs/svn updates.

I think we should ask someone to add these changes into cvs now. All the 
patches from John Denker should be available from his web site

http://www.av8n.com/fly/fgfs/



-- 
Roy Vegard Ovesen

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Re: [Flightgear-devel] altimeter - encoder - kap140.nas

2007-03-24 Thread Vivian Meazza
 Melchior wrote:

 
 * Dave Perry -- Saturday 24 March 2007:
  Does anyone know what happened to John Denker?
 
 My way or the highway?
 
 
 
  I am still interested in the improved altimeter/atmosphere 
 model being 
  added to FlightGear.
 
 So am I. I had just done code review and pointed out why *I* 
 didn't consider the patches in a committable state yet. 
 Everyone was free to disagree. JD did, and it ended in a 
 clash with notorious teacher attitude and (willful?) 
 misinterpretation. After that *I* was no longer willing to 
 deal with the matter. No idea about all the other developers 
 with write access.
 
 My code review was based on what changes *I* would demand 
 before I'd commit. After all, the one who finally commits 
 code is really responsible for its quality, not (only) the 
 author. Maik and Vivian can probably confirm that I take this 
 rather seriously.  :-}
 

True, but remember that constructive criticism is an oxymoron. :-)

Vivian 



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[Flightgear-devel] Euler rates VS body rates - what do we see in FG?

2007-03-24 Thread Nicol Carstens

Hi Guys.

Thanks for the mails. Some of the comments are 100% true (in my modest 
opinion), and some of them are unfortunately ... not 100% mathematically 
correct...

What have we established:

you are looking at BODY-AXIS rates and accelerations. If you are in a 
turn,
the pitch and roll are going to show values.

No: if you are looking at body rates, then pitch and yaw (q and r) should be 
non-zero.

  p,q,r are body rates. In a *steady* turn, I would expect body rates 
(p,q,r)
to be zero. Phi, theta, psi (Eluer angles) are measured with respect to the
local frame. In a steady turn, the euler *rates* would be non-zero.

Nope. Not 100% true. (p,q,r) zero in steady turn: very wrong!

Jon said it:

Therefore q and r should have values and so should psidot, but
thetadot and phidot should be zero or close to zero.

I agree 100%. THANKS FOR CONFIRMATION!

Before we continue... I am sticking to the definitions:
phi, theta, psi / roll, pitch, yaw - Euler angles (earth ref)
p, q, r - body rates (body roll rate, body pitch rate, body yaw rate if you 
have to - but I personnally don't really like it)

Having sorted out what we SHOULD be seeing in FG is:
1) Is what is labeled in the native-fdm packet (i am receiving via UDP) as 
phidot, thetadot and psidot really that, or is it p,q,r - they are NOT the 
same thing (I think you all know it, but if there was any doubt, let's get 
it out the way!)
2) Did I see non-zero / near zero phidot in a constant turn? I am pretty 
sure I was not on drugs!! If so, what is causing this problem?

Just to confirm, I ran the test a little differently this morning: I used a 
different machine, installation, and message interface. Yesterday I received 
the data via the UDP packet. This time I turned to the FG Properties drop 
down menu - Browse Internal Properties - Orientation. What did I find: same 
story...

Pitch (deg): -6
Pitch-rate (deg per sec): -0.9 ... low enough ... did not spend too much 
time getting it perfect
Roll (deg): -43
Roll-rate (degps): 6 ... too high! I check it a number of times... That 
would be 7 sec to get level...
Yaw ... none ?? Don't understand, but not too worried.
Yaw-rate: -6 (that I can believe!)

Pausing in flight is not a great method. Yesterday I was monitoring all of 
these 6 parameters via UDP... and the results were VERY similar. I could 
maintain a contant bank/phi angle, and non zero phidot...

So: if these are body rates (given in the internal browsing and via UDP)... 
then the labels/documentation is WRONG for the Native-FDM UDP packet (also 
on the Mathworks/Matlab site). The labels for the internal browsing is 
debatable if that is the case ... and even if it is body rates, q (body 
pitch rate if you like) should be non zero rather than p/roll rate is...

Something is fishy... Who can help?? Am I missing something? Could it really 
be that no one else has picked it up? Are there not 100s of people using it 
at least in conjunction with Matlab toolboxes?

I must say the idea of running the flight dynamics model as a script without 
need for FG sounds cool to me (an electronic/control/aero nerd in the 
making)  :-)

Thanks VERY much again for the support/emails, and having the source in 
public domain. AWESOME work... Let's make it even better!

Cheers,
Nicol.

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Re: [Flightgear-devel] Euler rates VS body rates - what do we see in FG?

2007-03-24 Thread Jon S. Berndt
   p,q,r are body rates. In a *steady* turn, I would expect body rates
 (p,q,r)
 to be zero. Phi, theta, psi (Eluer angles) are measured with
 respect to the
 local frame. In a steady turn, the euler *rates* would be non-zero.

 Nope. Not 100% true. (p,q,r) zero in steady turn: very wrong!

 Jon said it:

Yes, did you see the email I sent last night? I mentioned my mistake and
added more information.

Can you verify which aircraft you are flying with (which FDM?)? I see you
mention the Native FDM, but it's not clear what your setup is to me.

 I must say the idea of running the flight dynamics model as a
 script without
 need for FG sounds cool to me (an electronic/control/aero nerd in the
 making)  :-)

If you are interested in running an FDM in a standalone mode by itself
(which I do for testing, and other purposes), see these references:

www.jsbsim.org
www.jsbsimcommander.org (for control system development in JSBSim aircraft)
http://jsbsim.sourceforge.net/wiki/index.php/User%27s_Manual
http://jsbsim.sourceforge.net/AutomaticFlightInJSBSim.pdf

Theoretically, a JSBSim script should work the same with JSBSim by itself
and with FlightGear - I designed it that way for testing. But, I haven't yet
tested that capability. There would be a couple of small changes needed to
allow a JSBSim script to work in FlightGear. Anyhow, it works fine by
itself, which is useful in a lot of circumstances.

Jon


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Re: [Flightgear-devel] Euler rates VS body rates - what do we seein FG?

2007-03-24 Thread Jon S. Berndt
Nicol:

 If you are interested in running an FDM in a standalone mode by itself
 (which I do for testing, and other purposes), see these references:

 www.jsbsim.org
 www.jsbsimcommander.org (for control system development in JSBSim
 aircraft)
 http://jsbsim.sourceforge.net/wiki/index.php/User%27s_Manual
 http://jsbsim.sourceforge.net/AutomaticFlightInJSBSim.pdf

I need to add that JSBSim Commander is under development - though it seems
to work well and is fairly stable. The Automatic Flight document needs a
little touch-up, and it is not up-to-date. Some new components have been
added (PID, actuator) that are not included.

Jon


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Re: [Flightgear-devel] fgfs-build cvs password

2007-03-24 Thread Sébastien MARQUE
hi cyprien,

for fightgear repositories use 'guest' as password (as explained at 
http://www.flightgear.org/cvs/anoncvs.html), for osg products just type 
the enter-key, but I'm not sure that your fgfs-builder version takes 
care about the change of osg repositories (it uses cvs, but osg is now 
released using svn).

once you've download all the sources you want you can use a little bash 
script I've made to help the update of products code source and 
compilation using fgfs-builder. you can find it at 
http://seb.marque.free.fr/fichiers/flightgear/compile. if you want to 
use it, just place it under your fgfs-builder root directory and type 
./compile

hope this helps
regards
seb

cyprien a écrit :
 Hi all,
 Sorry for that stupid question, but when i'm trying to build flightgear 
 with fgfs-build, it ask me for many password to log in cvs. I put guest 
 everywhere and i've an error with the fgrun cvs : (i've tried also with 
 the last version of fgfs-builder...)
 
 Logging in to
 :pserver:[EMAIL PROTECTED]:2401/cvsroot/fgrun
 CVS password: 
 cvs login: authorization failed: server
 fgrun.cvs.sourceforge.net rejected access to /cvsroot/fgrun
 for user anonymous
 make[2]: ***
 [/home/cyprien/fgfs-builder-20061209/src/config/fgrun/cvs_passfile]
 Erreur 1
 make[2]: quittant le répertoire «
 /home/cyprien/fgfs-builder-20061209 »
 make[1]: *** [fgrun-prepare] Erreur 2
 make[1]: quittant le répertoire «
 /home/cyprien/fgfs-builder-20061209 »
 make: *** [prepare] Erreur 2
 
 
 Thanx for your help !!!
 
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Re: [Flightgear-devel] fgfs-build cvs password

2007-03-24 Thread Ralf Gerlich
Hello!

The passwords should be asked for once when you run make prepare. You
can then update all the sources of your enabled products by running
make download.

I still was not able to figure out how to build things like OSG and CGAL
out of tree, so the make download may have some funny side-effects on
these (like, forcing them to recompile even though I try to preserve
file-dates). But I'm a bit behind on maintaining fgfs-builder anyway.

Maybe it would be a good idea to include password-files with the default
passwords in the distribution. I currently don't know why I didn't do so
from the beginning.

Cheers,
Ralf

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[Flightgear-devel] Chat, ridealong

2007-03-24 Thread pebble garden
Ron, you wrote, 
  
 2. In-game chat, ideally with tunable private and global channels, so
 a teacher could communicate with their student without spamming the
 global chat.
 
 This is doable now.  Under View-Rendering Options check Enable chat
 messages then open the chat window under View-Chat to input your text.

Is this part of the CVS build? I'm still using the last 'official' release -- 
0.9.10, not CVS, and I can't find this function in either the in-game View menu 
or the Advanced options in my fgrun (I'm using the Win version of FG).

 I've used it a few times, it seems to work.
 
 3. Shared cockpit, even if one person must remain as a passive
 ride-along. Preferably with shared instrument readings.

Passive ride-along should be doable now, as well:
See Docs/README.IO:

example to slave one copy of fgfs to another

fgfs1:  --native=socket,out,30,fgfs2,5500,udp
fgfs2:  --native=socket,in,30,,5500,udp --fdm=external

This instructs the first copy of fgfs to send UDP packets in the
native format to a machine called fgfs2 on port 5500.

 This will let you ride with a student, or a student ride with you.

Cool! I'll have to check this out. Again, is this a CVS version function, or 
will it work on 0.9.10?

Thanks for the help, Ron.



 

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[Flightgear-devel] what happened?

2007-03-24 Thread John Denker
On 03/23/2007 11:01 PM, Dave Perry wrote:

 Does anyone know what happened to John Denker?  


If I thought for a moment DP sincerely cared what happened
to me, it would be a touching, heartwarming moment.

However, he knows full well nothing happened to me.

Secondly, if he actually cared about my well-being, he would
talk *to* me rather than talking *about* me on this list.  He
has my email address.  He last wrote to me about a month ago,
on 25-Feb-2007.  I responded later that day.

 I am still interested in
 the improved altimeter/atmosphere model being added to FlightGear.

I don't think that talking about people in insincere stage-whispers
is the way to motivate them to write code.



On 03/24/2007 05:07 AM, Vivian Meazza wrote:

  but remember that constructive criticism is an oxymoron. :-)

I disagree.

Numerous people on this list have cheerfully given and received
constructive criticism.  Recent examples that pop to mind include
Jon, Ron, Roy, Stu, Alex, and others.


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Re: [Flightgear-devel] Interfacing Visual Basic 6 with Flight Gear 0.9.8

2007-03-24 Thread LucaG_libero
LucaG_libero ha scritto:
 and where can i find a tutorial or simple code examples? i don't need 
 and i hope it is non necessary to write complex script.. i want to find 
 the easiest way to have a good visualization of my platform data 
 (latitude, long, altitude and euler angles)..
 sorry, but i'm not an excellent programmer

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 .

   
On 3/21/07, LucaG_libero [EMAIL PROTECTED] wrote:
  hello, i'm beginning now to use flightgear simulator and i'm not a
  phaenomenon in programming, so i'm sorry if my questions will seem to
  you too much unimportant. i'm implementing an inerttial measurement
  platform with Gyroscope and accelerometres. i made a managment sw with
  VB and i need to debug and make simulations with implemented alghoritms
  (euler angles and quaternions). so i need to interface flightgear with
  visualbasic but i don't know how (i didn't find ocx controls). for
  example i saw the aerospace toolbox of matlab that has a bloc that
  interfece simulink with flightgear. i have to do the same: i hope it is
  simple.. simply send to the simulator Euler angles (roll pitch yaw) and
  position (lat lon alt) and visualize it on the simulator.
 
  is there a simple manner to do this?
  thank you
 


please, can you give me any suggestions :)?

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[Flightgear-devel] JSB vs YAsim in FG, and pqr??

2007-03-24 Thread Nicol Carstens

Hi guys.

Nope. Not 100% true. (p,q,r) zero in steady turn: very wrong!

Jon said it:

Yes, did you see the email I sent last night? I mentioned my mistake and
added more information.

Misunderstanding, I think. What Jon said was right ;-)

Any case: does not really matter who said what, as long as those 
contributing understand the problem... and not make it worse!!

Can you verify which aircraft you are flying with (which FDM?)? I see you
mention the Native FDM, but it's not clear what your setup is to me.

Having had a quick look at it again, here are the results
172 flying JSB looks bad.
310 flying JSB looks bad.
310 flying YAsim looks fine.
Hunter flying YAsim looks fine...

But we know (well, sounds like you guys are happy) that the JSB on its own 
is fine.

So where do we go from here?

Cheers,
Nicol.

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Re: [Flightgear-devel] JSB vs YAsim in FG, and pqr??

2007-03-24 Thread Jon S. Berndt
 Hi guys.

 ...

 Having had a quick look at it again, here are the results
 172 flying JSB looks bad.
 310 flying JSB looks bad.
 310 flying YAsim looks fine.
 Hunter flying YAsim looks fine...

 But we know (well, sounds like you guys are happy) that the JSB
 on its own is fine.

 So where do we go from here?

Try to output data using the JSBSim data logging feature and see if that
data looks any better to you. I've already checked that out and it seems to
be OK. Just to be clear: P, Q, R, are body rates, phi, theta, psi are euler
angles relative to the local frame (X positive north and parallel to local
horizontal, Y positive east and parallel to local horizontal, and Z positive
down). At rest on the runway P, Q, R are zero, and phidot, thetadot, and
psidot are zero.

If you'd like to look at the code in JSBSim, look at FGPropagate::Run() in
FGPropagate.cpp.

Jon


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Re: [Flightgear-devel] what happened?

2007-03-24 Thread Dave Perry
On Sat, 2007-03-24 at 12:33 -0400, John Denker wrote:
 On 03/23/2007 11:01 PM, Dave Perry wrote:
 
  Does anyone know what happened to John Denker?  

 
 Secondly, if he actually cared about my well-being, he would
 talk *to* me rather than talking *about* me on this list.  

This is not about you.  It is about getting your good work into cvs so
others can benefit from that work.

All my communication has been targeted at getting agreement so the
improved altimeter and atmosphere model would go into cvs. Thus I wrote
again today ...

 
  I am still interested in
  the improved altimeter/atmosphere model being added to FlightGear.

Therefore I ask all interested parties on this list, what remains to
make that happen?


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Re: [Flightgear-devel] JSB vs YAsim in FG, and pqr??

2007-03-24 Thread Jon S. Berndt
 Any case: does not really matter who said what, as long as those
 contributing understand the problem... and not make it worse!!

 Can you verify which aircraft you are flying with (which FDM?)?
 I see you
 mention the Native FDM, but it's not clear what your setup is to me.

 Having had a quick look at it again, here are the results
 172 flying JSB looks bad.
 310 flying JSB looks bad.
 310 flying YAsim looks fine.
 Hunter flying YAsim looks fine...

If the above is true, and since the output you are getting from FlightGear
is (I assume) FDM-independent, then I am confused, because (as I pointed
out) JSBSim seems to give correct values by itself. Can you set up a steady
turn, record the data (P, Q, R and dots of same, phi, theta, psi, and dots
of those, too).

I've checked the JSBSim interface with FlightGear, JSBSim.cxx, and that
seems OK, too.

Jon


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[Flightgear-devel] radar

2007-03-24 Thread Csaba Halász
Hello people!

Looks like radar has been broken since Revision 1.72 of AIManager.cxx
some 4 months back.
The radar supports a fixed number of aircraft, and the nodes for these
are created at initialization. The aforementioned 1.72 revision
however ignores these, and creates others.
Attached simple patch (in radar.diff) should fix it, by considering
any slot without an id unused.

The number of allocated slots are somewhat limited but creating them
dynamically does not seem to be an easy task. As a workaround I hacked
together a little awk script that generates a configuration xml for
any given number.  (radar.awk and radar.in.xml). A pre-built radar.xml
for 8 AI and 32 MP planes is included. XML is huge, but I have not run
into any problems yet. YMMV.

I also poked around a little more and added target selection and
altitude display. (As I understand it, the altitude was only displayed
for the first slot.) For this I modified 2 textures, radar_frame.rgb
and radar_misc.rgb. In the latter I used some seemingly empty space
for the target boxes.

The target selection could be beefed up with a little nasal, so that
only existing in-range targets are selected.

Grab the tarball here: http://w3.enternet.hu/jester/fgfs/radar-20070325.tgz

Hopefully I didn't break anything.
Let me know what you think.

Greets,
Csaba (alias Jester)

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Re: [Flightgear-devel] Chat, ridealong

2007-03-24 Thread Ron Jensen
On Sat, 2007-03-24 at 09:31 -0700, pebble garden wrote:
 Ron, you wrote, 
   
  2. In-game chat, ideally with tunable private and global channels,
 so
  a teacher could communicate with their student without spamming the
  global chat.
  
  This is doable now.  Under View-Rendering Options check Enable
 chat
  messages then open the chat window under View-Chat to input your
 text.
 
 Is this part of the CVS build? I'm still using the last 'official'
 release -- 0.9.10, not CVS, and I can't find this function in either
 the in-game View menu or the Advanced options in my fgrun (I'm using
 the Win version of FG).

Yes, it is about 5 months old in CVS.

  I've used it a few times, it seems to work.
  
  3. Shared cockpit, even if one person must remain as a passive
  ride-along. Preferably with shared instrument readings.
 
 Passive ride-along should be doable now, as well:
 See Docs/README.IO:
 
 example to slave one copy of fgfs to another
 
 fgfs1:  --native=socket,out,30,fgfs2,5500,udp
 fgfs2:  --native=socket,in,30,,5500,udp --fdm=external
 
 This instructs the first copy of fgfs to send UDP packets in the
 native format to a machine called fgfs2 on port 5500.
 
  This will let you ride with a student, or a student ride with you.
 
 Cool! I'll have to check this out. Again, is this a CVS version
 function, or will it work on 0.9.10?

I think this one will work on 0.9.10.

Ron




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[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-03-24 Thread Curtis L. Olson
2f585eeea02e2c79d7b1d8c4963bae2d

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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-03-24 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-18_05:52:11 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx

revert condition() patch. This can as easily be done in pure Nasal.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-18_05:52:12 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx

revert condition() patch. This can as easily be done in pure Nasal.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_11:37:33 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/JSBSim.cxx
/var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/JSBSim.hxx
/var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/input_output/FGPropertyManager.cpp
/var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/input_output/FGPropertyManager.h

- FGPropertyManager.{cpp,h}: fix memory corruption bug
- JSBSim.?xx: use guarded SGPropertyNode pointers


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_11:37:36 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/JSBSim.cxx
/var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/JSBSim.hxx

- FGPropertyManager.{cpp,h}: fix memory corruption bug
- JSBSim.?xx: use guarded SGPropertyNode pointers


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_11:37:37 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/input_output/FGPropertyManager.cpp
/var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/input_output/FGPropertyManager.h

- FGPropertyManager.{cpp,h}: fix memory corruption bug
- JSBSim.?xx: use guarded SGPropertyNode pointers


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-23_05:45:11 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Sound/voice.cxx

- turn \n, \t, \r into spaces. Otherwise Festival spells out .^M as
  period.
- fix rather embarrassing string concatenation bug  :-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-23_05:45:13 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Sound/voice.cxx

- turn \n, \t, \r into spaces. Otherwise Festival spells out .^M as
  period.
- fix rather embarrassing string concatenation bug  :-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-23_10:53:54 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Sound/voice.cxx

If text contains {display|voice} groups, skip the delimiters and
discard the display part. The curly braces wouldn't be spoken anyway,
and the | would be spoken as vertical bar, which is completely
useless (which is why it had been disabled in the past already).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-23_10:53:58 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Sound/voice.cxx

If text contains {display|voice} groups, skip the delimiters and
discard the display part. The curly braces wouldn't be spoken anyway,
and the | would be spoken as vertical bar, which is completely
useless (which is why it had been disabled in the past already).


2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] radar

2007-03-24 Thread Ron Jensen
On Sun, 2007-03-25 at 02:14 +0100, Csaba Halász wrote:
 Hello people!
 
 Looks like radar has been broken since Revision 1.72 of AIManager.cxx
 some 4 months back.
 The radar supports a fixed number of aircraft, and the nodes for these
 are created at initialization. The aforementioned 1.72 revision
 however ignores these, and creates others.
 Attached simple patch (in radar.diff) should fix it, by considering
 any slot without an id unused.
 
 The number of allocated slots are somewhat limited but creating them
 dynamically does not seem to be an easy task. As a workaround I hacked
 together a little awk script that generates a configuration xml for
 any given number.  (radar.awk and radar.in.xml). A pre-built radar.xml
 for 8 AI and 32 MP planes is included. XML is huge, but I have not run
 into any problems yet. YMMV.
 
 I also poked around a little more and added target selection and
 altitude display. (As I understand it, the altitude was only displayed
 for the first slot.) For this I modified 2 textures, radar_frame.rgb
 and radar_misc.rgb. In the latter I used some seemingly empty space
 for the target boxes.
 
 The target selection could be beefed up with a little nasal, so that
 only existing in-range targets are selected.
 
 Grab the tarball here: http://w3.enternet.hu/jester/fgfs/radar-20070325.tgz
 
 Hopefully I didn't break anything.
 Let me know what you think.
 
 Greets,
 Csaba (alias Jester)

The radar works again!  Thanks Jester!

Ron



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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-03-24 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-18_05:52:08 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/globals.nas

revert condition() patch. This can as easily be done in pure Nasal.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-18_08:57:32 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/props.nas

add a props.condition(property) command that evaluates a property branch
as condition according to the rules set out in $FG_ROOT/Docs/README.condition


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-18_10:49:11 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/props.nas

boolify property result


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_13:17:05 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/props.nas

undefined conditions are true


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_16:06:17 (mfranz)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/X36.xml

Anders GIDENSTAM: X36 gamport js driver


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_18:29:54 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/dialogs/marker-adjust.xml

adjustment dialog for tutorial markers


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_18:30:22 (mfranz)
/var/cvs/FlightGear-0.9/data/Models/Aircraft/marker.ac
/var/cvs/FlightGear-0.9/data/Models/Aircraft/marker.xml

tutorial marker and positioning cross


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_18:46:50 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/tutorial.nas

major overhaul/part I:
- add marker support (blinking magenta circle to point to switches etc.)
- use real conditions instead of tutorial-only ones
- list of error with message and condition children, instead
  of one error group with check items (necessary because of condition)
- only one exit (use conditionand... to define a set
- rename properties propvalmsg to propertyvaluemessage
  (consistency with other systems)
- endmessage/voice instead of endtext and endtext-voice etc.
- add nasal support everywhere, with separate namespace and predefined
  tutorial functions in it (currently only say(), next(), previous())
- make timeofday property actually work

TODO:
- more cleanup/re-organization
- add optional view group, to direct user view to switches (for startup
  tutorials etc.)

2-space indentation changed to tabs (with Stuarts permission), and braces
to KR style (rationale on request :-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_18:47:40 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/c172p/c172-tutorial.xml

adapt to tutorial.nas changes


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_18:49:41 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/Lightning/Models/lightning-model.xml

- add tutorial marker object to animation xml file
- adapt startup tutorial to tutorial.nas changes (blinking magenta circle
  over switches)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_18:49:42 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/Lightning/Tutorials/startup_tutorial.xml

- add tutorial marker object to animation xml file
- adapt startup tutorial to tutorial.nas changes (blinking magenta circle
  over switches)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-19_19:07:00 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/dialogs/autopilot.xml

fix broken and inconsistent indentation


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-20_11:17:47 (mfranz)
/var/cvs/FlightGear-0.9/data/gui/dialogs/marker-adjust.xml

- reverse longitudinal axis
- add reset button (moves cursor back to origin)
- make Ctrl/Shift scale movements (coarser/finer)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-20_11:22:26 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/tutorial.nas

- add dialog wrapper, so that tutorial.dialog() typed into the
  Help-Nasal-Console opens the adjustment dialog
- reset Nasal namespace for emebedded Nasal for every tutorial
- rename voice to audio  (in the hope that this won't be mixed up
  with Festival voice synthesis; should we call it audio-sample?)
- rename instruction to message for consistency reasons, so there
  are now stepmessages, errormessages, and endmessages


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-20_11:23:23 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/props.nas

better condition() comment  cosmetics


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-20_11:25:11 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/screen.nas

- trim/sanitize screen messages, so that tabs aren't displayed as
  question marks
- make listeners one-shot (saves a couple of bytes of RAM :-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-03-20_11:26:00 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/c172p/c172-tutorial.xml

adapt for tutorial.nas