Re: [Flightgear-devel] view handling news

2007-11-08 Thread Vivian Meazza
Melchior wrote


 Sent: 07 November 2007 23:14
 To: flightgear-devel@lists.sourceforge.net
 Subject: [Flightgear-devel] view handling news
 
 
 Since David complained about the damping mechanism in 
 viewer.cxx, I wanted to check whether the same feature could 
 also be done in Nasal. (Damping is at the moment only used in 
 the Chase View. It's just lowpass filters on the 
 heading/pitch/roll angles, which make the viewer follow the 
 aircraft with a slight delay.)
 
 I had to fix a jitter problem in the main loop, and there's
 one more to fix for replay (already done on my HD), but most 
 of the work is done. There's now a manager in 
 $FG_ROOT/Nasal/view.nas where one can register Nasal view 
 handlers. This is by default only done for the Fly-By-View. 
 
 Here are two more examples. Each of them is an XML file with 
 some settings and embedded Nasal code, and implements a new 
 view. You can try them out at once:
 
   $ fgfs --aircraft=j3cub ~/chase-view-II.xml ~/model-view.xml
 
 Use full paths for the files. (~ expands to a full path :-)
 
 chase-view-II.xml is a proof of concept. It's a slightly
 extended chase view, where also latitude/longitude/altitude
 are lowpass filtered. This is nice to see how far an aircraft
 drops in a barrel roll. Might also be nice for movies.
 
 model-view.xml allows to cycle through all carriers, tankers,
 aircraft, multiplayer (untested) with the q/Q keys.
 

The jitter in plib has pretty well been fixed here by these modifications.
There remains some low frequency and relatively long pauses around KSFO and
other texture/model rich environments. The sound bug has been fixed. 

The model-view with multiplayer has been tested here and works very well.
This facility is a very nice add-on to FG. Pity it wasn't available for the
FSWeekend event in Lelystad, because it is particularly applicable to this
kind of event.

Well done Melchior

Regards

Vivian


-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now  http://get.splunk.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] move subsystem reordering in the main loop

2007-11-08 Thread Melchior FRANZ
As mentioned in previous mails about more sophisticated Nasal
view handling, there are still a few cases of ugly jitter caused
by an unfortunate order of subsystem updates in the main loop.
I want to reorder the mainloop as follows:

 (a) timing stuff (time, freeze, warp)

 (b) update of the static world
 - terrain loading
 - ephemeris
 - model manager

 (c) update of the dynamic world
 - ai/mp

 (d) update of the protagonist aircraft/vehicle
 - fdm/replay
 - aircraft  instruments

 (e) finale
 - event manager (which runs the Nasal loops)
 - view manager (to set view properties)
 - positional sound handling

That's not a dramatic change. Most of it is already in that
order, but some subsystems were thrown somewhere in between,
at sensible places where they cause jitter. The terrain loading
before FDM seems out of place, as it can't consider the newest
aircraft position there. The next frame is early enough for
that, though, and it's one of the jitter generators. I'm not
sure yet about other subsystems. (Should the network come
before the FDM, so that it can quickly consider new inputs?
Or should it come after it, so that it can quickly send new
outputs? In the end it does probably not matter much, but
in case of doubt I'll let the old order for such subsystems.)

m.

-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now  http://get.splunk.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] view handling news

2007-11-08 Thread Vivian Meazza

I wrote: 

 Sent: 08 November 2007 08:16
 To: 'FlightGear developers discussions'
 Subject: Re: [Flightgear-devel] view handling news
 
 
 Melchior wrote
 
 
  Sent: 07 November 2007 23:14
  To: flightgear-devel@lists.sourceforge.net
  Subject: [Flightgear-devel] view handling news
  
  
  Since David complained about the damping mechanism in
  viewer.cxx, I wanted to check whether the same feature could 
  also be done in Nasal. (Damping is at the moment only used in 
  the Chase View. It's just lowpass filters on the 
  heading/pitch/roll angles, which make the viewer follow the 
  aircraft with a slight delay.)
  
  I had to fix a jitter problem in the main loop, and there's 
 one more 
  to fix for replay (already done on my HD), but most of the work is 
  done. There's now a manager in $FG_ROOT/Nasal/view.nas 
 where one can 
  register Nasal view handlers. This is by default only done for the 
  Fly-By-View.
  
  Here are two more examples. Each of them is an XML file with
  some settings and embedded Nasal code, and implements a new 
  view. You can try them out at once:
  
$ fgfs --aircraft=j3cub ~/chase-view-II.xml ~/model-view.xml
  
  Use full paths for the files. (~ expands to a full path :-)
  
  chase-view-II.xml is a proof of concept. It's a slightly
  extended chase view, where also latitude/longitude/altitude
  are lowpass filtered. This is nice to see how far an aircraft
  drops in a barrel roll. Might also be nice for movies.
  
  model-view.xml allows to cycle through all carriers, tankers,
  aircraft, multiplayer (untested) with the q/Q keys.
  
 
 The jitter in plib has pretty well been fixed here by these 
 modifications. There remains some low frequency and 
 relatively long pauses around KSFO and other texture/model 
 rich environments. The sound bug has been fixed. 
 
 The model-view with multiplayer has been tested here and 
 works very well. This facility is a very nice add-on to FG. 
 Pity it wasn't available for the FSWeekend event in Lelystad, 
 because it is particularly applicable to this kind of event.
 

P.S.

We get views like this:

ftp://abbeytheatre2.org.uk/fgfs/Screen-shots/Model-viewer.jpg

V.


-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now  http://get.splunk.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] move subsystem reordering in the main loop

2007-11-08 Thread Melchior FRANZ
If you think the subject doesn't make sense -- I agree.  :-)
Editing accident ... bad enough in the body, but horrible
in a subject. Should have been:

  subsystem reordering in the main loop

m.

-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now  http://get.splunk.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] The Big Monitor show at FSWeekend,

2007-11-08 Thread Jon S. Berndt
  Jon
 
 Hi Jon,
 
 I hope my second email has given some clues as to the who 's who part
 of the pictures. :-)
 
 Cheers,
 Durk

Second email?

Jon



-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now  http://get.splunk.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-08 Thread Nick Othieno
Thanks. I'll definitely upgrade to FC7

On Nov 6, 2007 11:06 PM, wim van hoydonck [EMAIL PROTECTED] wrote:
 Flightgear works like a charm on Fedora 7.


 Wim



 On 11/6/07, Nick Othieno [EMAIL PROTECTED] wrote:
  Thanks,. If all goes bad I'll just upgrade to FC6 or FC7. Do you know
  anyone who has tried it on FC7 and got it working.
 
  On Nov 6, 2007 9:17 PM, Lee Duke [EMAIL PROTECTED] wrote:
   I just did it on FC 6, but I haven't tried FC 5.
  
   Lee
  
  
   Nick Othieno wrote:
Hi,
Has anyone successfully compiled flightgear on FC5. I need to do some
development work on COMMS but I can't even get it to run on my FC5
box. The error it gives is something about an ALUT state when it is
still initializing the subsystem.
   
Nick
   
-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now  http://get.splunk.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel
   
   
  
   -
   This SF.net email is sponsored by: Splunk Inc.
   Still grepping through log files to find problems?  Stop.
   Now Search log events and configuration files using AJAX and a browser.
   Download your FREE copy of Splunk now  http://get.splunk.com/
   ___
   Flightgear-devel mailing list
   Flightgear-devel@lists.sourceforge.net
   https://lists.sourceforge.net/lists/listinfo/flightgear-devel
  
 
  -
  This SF.net email is sponsored by: Splunk Inc.
  Still grepping through log files to find problems?  Stop.
  Now Search log events and configuration files using AJAX and a browser.
  Download your FREE copy of Splunk now  http://get.splunk.com/
  ___
  Flightgear-devel mailing list
  Flightgear-devel@lists.sourceforge.net
  https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 


 --
 Avoid hangovers - stay drunk!


 -
 This SF.net email is sponsored by: Splunk Inc.
 Still grepping through log files to find problems?  Stop.
 Now Search log events and configuration files using AJAX and a browser.
 Download your FREE copy of Splunk now  http://get.splunk.com/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now  http://get.splunk.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] view handling news

2007-11-08 Thread Vivian Meazza
Melchior

 Sent: 08 November 2007 11:48
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] view handling news
 
 
 * Vivian Meazza -- Thursday 08 November 2007:
  The model-view with multiplayer has been tested here and works very 
  well.
 
 What doesn't work well yet is Nasal based chase view in 
 replay mode (fixed on my disk), and model view in fg/osg 
 (fixed on my disk). 
 
Replay is firmly off here (creates too much jitter - I can live without it),
and I haven't tested the new chase view. FG/OSG is barely usable here, and
the jitter fixes which work so well in pilb seem to have no effect on osg,
but I haven't given it a fair test yet. 
 
  Well done Melchior
 
 Thanks. That's just the beginning. Once the remaining jitter 
 problems are solved the only limiting factor is our fantasy.  ;-) 
 

Just a back-seat view would do me for starters - I can come up with more I
expect.

V.


-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now  http://get.splunk.com/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel