Re: [Flightgear-devel] Ship 3d models
Just to spread some ideas: It would be possible to write a feeder, which feeds your track into our multiplayer system and thus your route would be visible on our multiplayer maps. It is also possible to build a feeder for live (real) traffic, eg from openATC.org. If somebody feels appointed to implement something like that, let me know. Cheers, Oliver - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Flight Gear Build
I am currently having problem to build Flightgear-1.0.0. Following is the configuration of my workstation: Openal-0.0.8 source code (Successfully built) Freealut 1.1.0 (Successfully built) Freeglut 2.2.0 (Successfully built) - I was not able to build Freeglut 2.4.0 Plib-1.8.5 (Successfully built) Simgear 1.0.0 (Successfully built) My Window XP is running the emulator cygwin 3.4.4 (gcc- 3.4.4-3) The following error was one of the compiler errors I ran into: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/streambuf:781 In member function 'Virtual std::streamsize std:: _streambuf _CharT, _Traits :: xsgetn, _CharT*, std::streamsize); Streambuf.tcc:54 error: expected unqualified_id before '(' token... I am not sure if it is because of the incompatibility between cygwin (gcc compiler was installed with cygwin) and flightgear. Anyone ran into this problem? Thanks. - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flight Gear Build
Hmm - I had to abandon cygwin over a year ago because they haven't updated the gcc version. The solution is the free download of MSVC8 from MS. The project files are in the source code, although a bit old. I've tried with MSVC9, but that compiles FG, but won't run here. Vivian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wong, Sophia Sent: 28 March 2008 14:39 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Flight Gear Build I am currently having problem to build Flightgear-1.0.0. Following is the configuration of my workstation: Openal-0.0.8 source code (Successfully built) Freealut 1.1.0 (Successfully built) Freeglut 2.2.0 (Successfully built) - I was not able to build Freeglut 2.4.0 Plib-1.8.5 (Successfully built) Simgear 1.0.0 (Successfully built) My Window XP is running the emulator cygwin 3.4.4 (gcc- 3.4.4-3) The following error was one of the compiler errors I ran into: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/streambuf:781 In member function 'Virtual std::streamsize std:: _streambuf _CharT, _Traits :: xsgetn, _CharT*, std::streamsize); Streambuf.tcc:54 error: expected unqualified_id before '(' token. I am not sure if it is because of the incompatibility between cygwin (gcc compiler was installed with cygwin) and flightgear. Anyone ran into this problem? Thanks. - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flight Gear Build
Thank you very much for your tips. Sophia -- Original message -- From: Vivian Meazza [EMAIL PROTECTED] Hmm - I had to abandon cygwin over a year ago because they haven't updated the gcc version. The solution is the free download of MSVC8 from MS. The project files are in the source code, although a bit old. I've tried with MSVC9, but that compiles FG, but won't run here. Vivian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wong, Sophia Sent: 28 March 2008 14:39 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Flight Gear Build I am currently having problem to build Flightgear-1.0.0. Following is the configuration of my workstation: Openal-0.0.8 source code (Successfully built) Freealut 1.1.0 (Successfully built) Freeglut 2.2.0 (Successfully built) - I was not able to build Freeglut 2.4.0 Plib-1.8.5 (Successfully built) Simgear 1.0.0 (Successfully built) My Window XP is running the emulator cygwin 3.4.4 (gcc- 3.4.4-3) The following error was one of the compiler errors I ran into: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/streambuf:781 In member function 'Virtual std::streamsize std:: _streambuf _CharT, _Traits :: xsgetn, _CharT*, std::streamsize); Streambuf.tcc:54 error: expected unqualified_id before '(' token. I am not sure if it is because of the incompatibility between cygwin (gcc compiler was installed with cygwin) and flightgear. Anyone ran into this problem? Thanks. ---BeginMessage--- Hmm - I had to abandon cygwin over a year ago because they haven't updated the gcc version. The solution is the free download of MSVC8 from MS. The project files are in the source code, although a bit old. I've tried with MSVC9, but that compiles FG, but won't run here. Vivian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wong, Sophia Sent: 28 March 2008 14:39 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Flight Gear Build I am currently having problem to build Flightgear-1.0.0. Following is the configuration of my workstation: Openal-0.0.8 source code (Successfully built) Freealut 1.1.0 (Successfully built) Freeglut 2.2.0 (Successfully built) - I was not able to build Freeglut 2.4.0 Plib-1.8.5 (Successfully built) Simgear 1.0.0 (Successfully built) My Window XP is running the emulator cygwin 3.4.4 (gcc- 3.4.4-3) The following error was one of the compiler errors I ran into: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/streambuf:781 In member function 'Virtual std::streamsize std:: _streambuf _CharT, _Traits :: xsgetn, _CharT*, std::streamsize); Streambuf.tcc:54 error: expected unqualified_id before '(' token. I am not sure if it is because of the incompatibility between cygwin (gcc compiler was installed with cygwin) and flightgear. Anyone ran into this problem? Thanks. - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ---End Message--- - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Floating Airport
Hi! SlickSoft wrote: Hello, I have found a floating Airport in Toronto (CYTZ) Here is a picture: http://img514.imageshack.us/img514/4773/cytzsn8.png This is Toronto island airport, here is a RL pic http://www.thefurnishedstay.com/nucleus/media/1/20061023-toronto_island_airport.jpg Seems like a problem in the base data. Neither GSHHS nor VMAP0 landmass place this airport on the island. Cheers, Ralf -- Ralf Gerlich Diplom-Informatiker Software Engineer and Technical Consultant Dr. Rainer Gerlich System and Software Engineering Auf dem Ruhbühl 181 | Tel:+49 7545 91 12 58 D-88090 Immenstaad | Fax:+49 7545 91 12 40 Germany | Mobile: +49 178 76 06 129 - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ship 3d models
On jeu 27 mars 2008, Curtis Olson wrote: On Thu, Mar 27, 2008 at 1:40 AM, D M [EMAIL PROTECTED] wrote: If somebody looks up some ship blueprints on http://www.the-bleuprints.com or some other blueprint site of a ship I'll model something this evening. Does it have to be a surveillance ship? There are not many blueprints I can find from them. I am going to try to get some schematics of the ship and take a picture of them to post. The ship I am currently on started out as a navy surveillance vessel, but was taken out of service and transfered to NOAA and is now used as a research ship. Our current cruise is dedicated to marine debris location and removal. A few NOAA researchers have come up with some theories of using satellite imagery/data to detect convergence zones in the ocean currents. Along with converging debris, wildlife and plant life also converges in these zones. So we are starting out with a satellite based prediction of the convergence zone. Now along the way we are taking water samples every 15nm to measure conductivity, temperature, and chlorophyll content of the water down to depths of 500m. We should see a significant change in these measurements when we cross the boundary into the convergence zone. Almost analogous to crossing a weather front. During this whole cruise we have a team keeping watch from the roof of the bridge (aka the fly deck) using hand held binoculars and also using 2 25x power big eye binoculars that are swivel mounted and have calibration marks so anything in the water can be geolocated relative to the ship. Finally, when we do get to the convergence zone and the likely debris field, we will commence UAS operations. That's where I plug in. We want to use an airborne camera system launched from the ship to extend the visual range of the ship and test the effectiveness of this approach relative to the other approaches in locating debris. We have a big cargo container on the fan tail of the ship that we hope to fill with debris. Some people think we'll come back empty handed (big ocean), and some people seem to think we can walk across the debris. The truth is likely somewhere in between. Hopefully we'll come back with a full load of garbage and demonstrate the effectiveness of an airborne camera relative to observers on the ship and come up with a truth reference for the satellite prediction models. Interestingly, even way away from the convergence zone and from land, our observers are picking out bits of debris periodically, so there is plenty of stuff floating around out here if you are dedicated to looking for it. So, the reason I asked about building a 3d model of our ship, is that I could plug it into our FlightGear based synthetic view (and replay) system, and increase the ooh/ahh factor. That is all, Curt. Hello, Here is a nice Photo of the ship when she was Adventurous T-AGOS-13 http://upload.wikimedia.org/wikipedia/commons/a/ae/USNS_Adventurous_%28T-AGOS-13%29.jpg That photo can give an idea of the shape of the hull. Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ship 3d models
Hello, Here is a nice Photo of the ship when she was Adventurous T-AGOS-13 http://upload.wikimedia.org/wikipedia/commons/a/ae/USNS_Adventurous_%28T-AG OS-13%29.jpg That photo can give an idea of the shape of the hull. Cheers I forgot to give the URL/link which gives the right size http://en.wikipedia.org/wiki/USNS_Adventurous_(T-AGOS-13) -- Gérard http://pagesperso-orange.fr/GRTux/ - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ship 3d models
On sam 29 mars 2008, gerard robin wrote: Hello, Here is a nice Photo of the ship when she was Adventurous T-AGOS-13 http://upload.wikimedia.org/wikipedia/commons/a/ae/USNS_Adventurous_%28T- AG OS-13%29.jpg That photo can give an idea of the shape of the hull. Cheers I forgot to give the URL/link which gives the right size http://en.wikipedia.org/wiki/USNS_Adventurous_(T-AGOS-13) And an other useful photo ( 3/4 top view of the same ship class (Stalwart) http://upload.wikimedia.org/wikipedia/commons/e/e5/USNS_Stalwart_port_quarter_view.jpg -- Gérard http://pagesperso-orange.fr/GRTux/ - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [patch] 737-300 3d model - FDM alignment problem
Hi, Hasn't anyone noticed that the FDM model landing gears (in fact, the whole FDM model) on the 737-300 is 9 meters behind the 3d model landing gears?! I almost never fly jetliners but that there was an alignment problem was obvious from the first glance in external view during taxing.. It is pretty much invisible from cockpit view, though, so I can see how serious pilots might not notice the problem.. :) I thought I had sent this patch last year, but it seems I might not have done that. Anyway, here are two alternative ways of aligning the 3d model with the FDM model: Alt.1. Adjust the visual reference point (VRP) in the JSBSim FDM config: http://www.gidenstam.org/FlightGear/aircraft_updates/737-300-offsets-1.diff Alt.2. Adjust the offsets in the 3d model XML file. Note that one has to modify the cockpit view location and usually also need to add a corresponding target-z-offset to the external views to make those look good with the repositioned 3d model. http://www.gidenstam.org/FlightGear/aircraft_updates/737-300-offsets-2.diff I think alternative 2. is preferable since it avoids the risk of losing the VRP offset, should the FDM config be overwritten during a future JSBSim update. The Alt.2. method also works for YASim aircraft, should any of those need alignment. Silly (and old) postfix demo: http://www.gidenstam.org/FlightGear/aircraft_updates/fgfs-737-300_adjusted.jpg Try that with the 737-300 in CVS... Cheers, Anders -- --- Anders Gidenstam mail: anders(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/ - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel