[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2008-04-13 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-06_10:46:03 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Nasal/gear.nas

- Alexis: fixed a couple of nasal bugs.. my fault.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-06_10:46:04 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Nasal/hud.nas

- Alexis: fixed a couple of nasal bugs.. my fault.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-06_11:00:03 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Models/Cockpit/asi.ac

- Alexis: minor cosmetic fixes.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-06_11:25:22 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Models/Cockpit/asi.ac

- Alexis: Cosmetic fix.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-06_16:06:06 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Nasal/hud.nas

- Alexis: Use simple setprop() and getprop() instead of 
props.globals.getNode() until we figure out why it doesn't work on only some 
configs.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-08_07:57:19 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Attic/color.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/colors.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Attic/glass.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Attic/leath05.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/prop.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Attic/prop.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/starship.ac

- new textures PNG, new pilot


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-08_07:57:21 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/starship.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Attic/wheels.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Attic/background.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/colors.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Attic/leath05.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/panel.ac
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/panel.xml

- new textures PNG, new pilot


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-08_07:57:22 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/alt/boeing747-400-alt-jw.ac
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/alt/boeing747-400-alt-jw.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/alt/Attic/boeing747-400-alt-jw.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/alt/boeing747-400-bezel-jw.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/alt/Attic/boeing747-400-bezel-jw.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/alt/digits.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/alt/Attic/digits.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/asi/boeing747-400-asi-jw.ac
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/asi/boeing747-400-asi-jw.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/asi/Attic/boeing747-400-asi-jw.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/asi/boeing747-400-bezel-jw.png

- new textures PNG, new pilot


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-08_07:57:23 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/asi/Attic/boeing747-400-bezel-jw.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/boeing747-400-efis-common-jw-01.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/Attic/boeing747-400-efis-common-jw-01.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/boeing747-400-enav-jw-01.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/Attic/boeing747-400-enav-jw-01.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/boeing747-400-enav-jw-02.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/Attic/boeing747-400-enav-jw-02.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/boeing747-400-enav-jw.ac
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/digits.png
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/enav/Attic/digits.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/Starship/Models/Panel/Instruments/pfd/ati.png

- new textures PNG, new pilot


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-08_07:57:24 (helijah)

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2008-04-13 Thread Curtis L. Olson
2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] Segfault on current HEAD?

2008-04-13 Thread James Sleeman

On Sat, 2008-04-12 at 14:59 +0100, LeeE wrote:

 Does it segfault every time or is it inconsistent?  I'm about a week 

Everytime.  I'll try rolling back to an older OSG when I get a chance.

-- 
James Sleeman [EMAIL PROTECTED]


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Re: [Flightgear-devel] Segfault on current HEAD?

2008-04-13 Thread Tobias Ramforth

Hi!


Everytime.  I'll try rolling back to an older OSG when I get a chance.


Are you sure you recompiled every single lib using up-to-date sources 
(CVS/SVN)?

I encountered a segfault, as well, but I forgot to recompile simgear.
Double check the compilation order, too!


Regards,

Tobias


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Re: [Flightgear-devel] AI Aircraft Models

2008-04-13 Thread Melchior FRANZ
* till busch -- Thursday 10 April 2008:
 Currently Aircraft/ is ~1200 MB on cvs. So yes. I think we can easily afford 
 100 or 200 MB for cheap ai models.

I don't mind spending 200MB for something useful. But I think that 200MB
for a mere duplication of existing files is a waste. 



 I'd opt for inclusion of as many AI (lightweight) aircraft as possible. 
 People 
 who try FG, will see other models that they like, and will eventually 
 download them.

If it's only about a motivation to download the real aircraft, then
a dialog on exit is just as effective. And it's questionable whether
crappy/blurry AI aircraft are such a big motivation at all. Maybe
just the opposite. And high-quality duplicated AI files are a no-go
IMHO. Because you'd then come much closer to the 1200MB. The *.ac
and texture files are the biggest parts of an aircraft after all,
only instruments and sounds wouldn't be duplicated (and the usually
smallish nasal and xml files).



 Could you propose a more detailed design that would allow all of that?
 I would volunteer to write the necessary code.

A possible solution and compromise could be:

- $FG_ROOT/AI/Aircraft/ contains stripped down (model details
  and texture sizes) of all relevant aircraft, no matter if the
  aircraft is installed. Non-relevant ones are Ogel and Colditz,
  for example).

- there's a property/option that controls whether such rather low
  quality models are used or not. They are somewhat ugly, but may
  or may not be considered better than nothing.

- as soon as the real aircraft is installed ($FG_ROOT/Aircraft/),
  this takes precedence over AI/Aircraft/. Proper LOD setup
  in $FG_ROOT/Aircraft/*/ makes sure that this comes at low cost
  in the MP case. An additional flag disable-on-mp/ or something
  added to an animation could be used to completely remove it in
  the MP case. (We might need a way to scale down textures, too?)
  I don't like the current setup much where MP-LOD is split off
  the real aircraft and resides in a separate dir. That's somewhat
  unclean.

- aircraft could contain an indicator of their costs, so that
  one could set an option at startup to only display aircraft
  cheaper than some threshold.

m.

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Re: [Flightgear-devel] Segfault on current HEAD?

2008-04-13 Thread Stefan Seifert
On Sunday, 13. April 2008, James Sleeman wrote:
 On Sat, 2008-04-12 at 14:59 +0100, LeeE wrote:
  Does it segfault every time or is it inconsistent?  I'm about a week

 Everytime.  I'll try rolling back to an older OSG when I get a chance.

Just a note: I'm having the same problem since 2.3.7. A workaround is to just 
create a symlink from osgPlugins-2.3.8 to osgPlugins-2.3.6.
Probably something in the build system changed, so one has to call an extra 
command (maybe make plugins_install or something like that?). Will 
investigate further when I'm back from enjoying the fine weather here :)

Stefan

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Re: [Flightgear-devel] Segfault on current HEAD?

2008-04-13 Thread Tim Moore
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Hash: SHA1

Stefan Seifert wrote:
| On Sunday, 13. April 2008, James Sleeman wrote:
| On Sat, 2008-04-12 at 14:59 +0100, LeeE wrote:
| Does it segfault every time or is it inconsistent?  I'm about a week
| Everytime.  I'll try rolling back to an older OSG when I get a chance.
|
| Just a note: I'm having the same problem since 2.3.7. A workaround is to just
| create a symlink from osgPlugins-2.3.8 to osgPlugins-2.3.6.
| Probably something in the build system changed, so one has to call an extra
| command (maybe make plugins_install or something like that?). Will
| investigate further when I'm back from enjoying the fine weather here :)
|
| Stefan
I'm not seeing this with a very recent OSG (Friday). Given your workaround, I
would suggest that there's an inconsistency between the version number in the
code and that in the cmake build / install system; you should try running cmake
or ccmake again and then rebuild OSG. Also, I always run ldconfig after
installing a new build of OSG.

Tim
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[Flightgear-devel] Trees

2008-04-13 Thread John Wojnaroski
My apologies to all the tree-huggers out there ;-)  but how does one 
disable all the trees?

Great for mountains and forests scenery tiles; however last month when I 
was up at Ames don't recall all that lumber around the runway and know 
that NASA will not care for all the trees around KDFW when they start 
the research phase of the project.

Regards
JW


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