Re: [Flightgear-devel] Texture contribution

2008-05-08 Thread Arnt Karlsen
On Thu, 8 May 2008 14:36:03 + (GMT), Stuart wrote in message 
<[EMAIL PROTECTED]>:

> --- On Thu, 8/5/08, Arnt Karlsen wrote:
> > ..maybe he could join us here?  ;o)
> 
> I don't think he has any interest in FG - he was approached by
> another forum member who wanted to use his textures in a building.
> 
> > ..I believe he is wrong in his opinion of being unable to 
> > make a good living off his texture web site

..here is where I forgot "using the GPL."  :o)

> > And I too am 
> > happy to help convince him.  And the best part is how he 
> > starts with a limited set of textures.  He will be able 
> > to tell us how this "impacts" his web site
> > business.  ;o)
> 
> I hope he can make a living from his texture website, and I think
> GPLing some textures is a good marketing tool. However, I can't see
> any commercial justification for GPLing all the textures, 

..maybe his new experience from now on will provide that
justification?  ;o)

> given that they are already fairly free for end-user use.
> 
> In this case the textures themselves represent a very large part of
> his IP and business. In contrast, a lot of OSS businesses have
> professional services ontop of the GPL'd IP as the actual business,
> so the core software is not as important to them.

..aye, but textures too are works of art, and a conceivable source 
code recipe nasal or bash script would tell the re-creator precisely
where to go and how to re-create his textures under the GPL, and 
e.g. leave his binaries under GPL3 in the FG suite and under his 
own license on his commercial site.  Many ways to skin this cat. ;o)

> Anyway, I am not familiar with his business, and it would be
> presumptious (if not rather rude) of me to comment further. I'm just
> very thankful he has offered as much as he has.

..aye.  :o)

> On a more technical note - if we are offered a choice, it might be a
> good idea to discuss the sort of textures that would be particularly
> useful to the project. I've had a quick look through the site, and
> there aren't any that look particularly applicable as ground
> textures, but there are some nice elevation views of buildings which
> could be useful.

..aye, e.g. runway rubber tracks around intersections.  :o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Texture contribution

2008-05-08 Thread Stuart Buchanan
--- On Thu, 8/5/08, Arnt Karlsen wrote:
> ..maybe he could join us here?  ;o)

I don't think he has any interest in FG - he was approached by another forum 
member who wanted to use his textures in a building.

> ..I believe he is wrong in his opinion of being unable to 
> make a good living off his texture web site.  And I too am 
> happy to help convince him.  And the best part is how he 
> starts with a limited set of textures.  He will be able 
> to tell us how this "impacts" his web site
> business.  ;o)

I hope he can make a living from his texture website, and I think GPLing some 
textures is a good marketing tool. However, I can't see any commercial 
justification for GPLing all the textures, given that they are already fairly 
free for end-user use.

In this case the textures themselves represent a very large part of his IP and 
business. In contrast, a lot of OSS businesses have professional services ontop 
of the GPL'd IP as the actual business, so the core software is not as 
important to them.

Anyway, I am not familiar with his business, and it would be presumptious (if 
not rather rude) of me to comment further. I'm just very thankful he has 
offered as much as he has.

On a more technical note - if we are offered a choice, it might be a good idea 
to discuss the sort of textures that would be particularly useful to the 
project. I've had a quick look through the site, and there aren't any that look 
particularly applicable as ground textures, but there are some nice elevation 
views of buildings which could be useful.

-Stuart


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Re: [Flightgear-devel] Texture contribution

2008-05-08 Thread Arnt Karlsen
On Thu, 8 May 2008 13:08:12 + (GMT), Stuart wrote in message 
<[EMAIL PROTECTED]>:

> Hi All,
> 
> The maintainer of a textures website has offered some of his textures
> to be GPL'd and contributed to the project:
> 
> http://www.flightgear.org/forums/viewtopic.php?p=10163
> 
> On the assumption that we should take up his kind offer, who would
> like to be the point of contact?
> 
> As anyone who has seen my attempts at aircraft texturing will attest,
> I'm certainly not an artist, and don't feel best placed to handle
> this.
> 
> -Stuart

..maybe he could join us here?  ;o)

..I believe he is wrong in his opinion of being unable to 
make a good living off his texture web site.  And I too am 
happy to help convince him.  And the best part is how he 
starts with a limited set of textures.  He will be able 
to tell us how this "impacts" his web site business.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] Texture contribution

2008-05-08 Thread Stuart Buchanan
Hi All,

The maintainer of a textures website has offered some of his textures to be 
GPL'd and contributed to the project:

http://www.flightgear.org/forums/viewtopic.php?p=10163

On the assumption that we should take up his kind offer, who would like to be 
the point of contact?

As anyone who has seen my attempts at aircraft texturing will attest, I'm 
certainly not an artist, and don't feel best placed to handle this.

-Stuart


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Re: [Flightgear-devel] CVS: FlightGear/src/Main fg_commands.cxx, 1.100, 1.101

2008-05-08 Thread Melchior FRANZ
Sheesh ... another messed up log message:

> Merge branch 'master' of ../.fg.osg

Of course, I fix such botched log messages in CVS, so you'll get
the right thing with  $ cvs log fg_commands.cxx. It's just hard
to revoke the cvslogs mails. (I also fix bugs in the git gateway
that cause such problems. Note that these aren't git bugs!)

The actual message is:

  revision 1.101
  date: 2008-05-08 12:07:51 +0200;  author: mfranz;  state: Exp; [...]
  - rename fgcommand "set-mouse" to "set-cursor"
  - write new {x,y} coords to /devices/status/mice/mouse/{x,y}, so that
they are immediately available

m.

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[Flightgear-devel] [patch] move most scenery-related code to simgear

2008-05-08 Thread till busch
hi,

i have prepared a patch that moves most scenery-related code to simgear. 
namely following classes are moved to simgear/scene/tgdb/:

ReaderWriterSTG
TileEntry
TileCache (renamed from FGNewCache)

this move was needed to allow independent apps to use flightgear scenery.

the app i made this for is a tool that does intersection testing on flightgear 
scenery. it is included as 0002-fg-add-an-elevation-util-0.0.4.patch

sorry, this patch is a little large (which of course is natural, when moving 
files). it is *too large* even, for the ridiculous 40k limit on this list.

cheers,

-till

http://flight.bux.at/0001-sg-move-most-scenery-related-code-to-simgear.patch

http://flight.bux.at/0001-fg-move-most-scenery-related-code-to-simgear.patch

http://flight.bux.at/0002-fg-add-an-elevation-util-0.0.4.patch

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