Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread Vivian Meazza
I wrote

 gerard robin wrote
 
 
  On lundi 13 octobre 2008, Vivian Meazza wrote:
   Update of
   /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In
   directory baron.flightgear.org:/tmp/cvs-serv25413
  
   Added Files:
 cat-steam-eng.xml cat-steam.xml smoke.png
   Log Message:
   Add catapult steam effects
  
  
 
  hello Vivian
  Nice idea, would you mind if i include it on the Clemenceau,  and later
  on,
  the others French Carriers.
  Or may be,  it could a common Effect  somewhere  in, the geometry
 folder.
 
  Regards
 
 I was only mucking about to see if I could get something I liked. Of
 course
 I can make it generic, in the Models folder. I'll do it this evening.
 

Sorry, I got that one wrong. As soon as I prepared to upload a generic
version, I realised that wasn't going to work. The catapult steam needs
customizing for each catapult length. So you need at least different
versions for each carrier, and possibly more than 1.

So, just copy the Nimitz stuff that you require, and customize it as
necessary.

Vivian



-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] New

2008-10-14 Thread Zaki Akhmad
Hello all,

My name is Zaki. I'm new here. I come from Indonesia. Maybe I can help
developing Flight Gear. First of all, I would like ask, where I can
get the latest Flight Gear developer's documentation?

Thank you!

-- 
Zaki Akhmad

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] prop reverse again ...

2008-10-14 Thread Vivian Meazza
Syd wrote

 While I'm at it , I'm attaching the prop reverse patch again, in the
 hopes that I've almost got Andy convinced that it should be included ;)

Couple of points: 

Is the patch against cvs-head?

Do we need an additional input of PROPREVERSE, or could it be an
extension or PROPPITCH to allow negative values? This is would be more
realistic I think.

Vivian



-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Vivian Meazza wrote:
 I wrote

  gerard robin wrote
 
   On lundi 13 octobre 2008, Vivian Meazza wrote:
Update of
/var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In
directory baron.flightgear.org:/tmp/cvs-serv25413
   
Added Files:
cat-steam-eng.xml cat-steam.xml smoke.png
Log Message:
Add catapult steam effects
  
   hello Vivian
   Nice idea, would you mind if i include it on the Clemenceau,  and later
   on,
   the others French Carriers.
   Or may be,  it could a common Effect  somewhere  in, the geometry
 
  folder.
 
   Regards
 
  I was only mucking about to see if I could get something I liked. Of
  course
  I can make it generic, in the Models folder. I'll do it this evening.

 Sorry, I got that one wrong. As soon as I prepared to upload a generic
 version, I realised that wasn't going to work. The catapult steam needs
 customizing for each catapult length. So you need at least different
 versions for each carrier, and possibly more than 1.

 So, just copy the Nimitz stuff that you require, and customize it as
 necessary.

 Vivian

Yes , your conclusion is close to what was wondering  about it , on how to 
solve it  :)

In any case with JSBSim i could control the  steam duration length  exactly 
like we control the launchbar  during catapult operation ( when the catapult  
move and  operate we have steam). 
This can be tuned: steam just before to start cat (1 sec) and steam as long as 
the catapult is on the deck moving with the launchbar.

I guess that with YASim you have the same possibility.
So i can include any steam animation into the Aircraft model itself , NOT onto 
the Carrier. 
In that case the generic steam somewhere would usefull ( like you have created 
smoke )


Regards


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 14 October 2008:
   model
   pathsome/model.ac/path

err ... pathsome/model.xml/path
 ^^^
Of course, it only works for XML-wrapped submodels. Otherwise
there wouldn't be a lot of properties to override.  :-)

m.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] prop reverse again ...

2008-10-14 Thread Syd
Vivian Meazza wrote:
 Syd wrote

   
 While I'm at it , I'm attaching the prop reverse patch again, in the
 hopes that I've almost got Andy convinced that it should be included ;)
 

 Couple of points: 
   
   Is the patch against cvs-head?

   Do we need an additional input of PROPREVERSE, or could it be an
 extension or PROPPITCH to allow negative values? This is would be more
 realistic I think.

 Vivian



 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
Well , this came about while working on the b1900d , and reversing the 
prop is activated with the throttle levers , so pressing a button to do 
this seemed ok..But any method would be fine with me , I just want to 
add reverse to the turboprops.
Cheers

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Second Livery select Dialog

2008-10-14 Thread Melchior FRANZ
* Detlef Faber -- Thursday 09 October 2008:
 I want to give the option to select a different logo with the same
 livery.

That's now implemented (though not well tested yet):

  var logo_dialog = gui.OverlaySelector.new(Select Logo,
  Aircraft/foo/Models/Logos,
  sim/model/logo);

  logo_dialog.toggle();  # or ... open(), or close()



Some people create a new dialog class every time they want to
open the dialog. This is bad, no *BAD*. Only do that once!

m.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Updating the manual

2008-10-14 Thread fakesexnoises
 From the looks of things I'd have to install all the Developers Tools  
in order to gain access to CVS, which I would then have to learn, and  
this is more work than I was envisioning.

I'm going to unsubscribe from the list now.  Good luck to all with the  
development of this project as a whole.

B.

On 13 Oct 2008, at 03:04, Tatsuhiro Nishioka wrote:

 Hi,

 On Sat, Oct 11, 2008 at 11:34 PM, fakesexnoises
 [EMAIL PROTECTED] wrote:
 I've actually been marking up the PDF directly in OS X's Preview.app
 using annotations.  However, if you fancy sending me a link to a  
 HowTo
 I'll consider installing the appropriate software so I can apply
 patches and corrections directly to the source.  I've heard of LaTex
 and have a rough idea of its purpose.

 You can google LaTeX HowTo pages by howto latex Mac OS X.
 MacTeX (http://www.tug.org/mactex/) is one of all-in-one prebuilt
 LaTeX packages.
 You can try it but be aware - package size is approx. 1.5GB!

 Anyway, correcting typos and sentences doesn't necessarily require TeX
 environment.
 Probably a text editor is all you need.

 By the way, this topic reminds me of the need for updating Mac portion
 of the manual. It's way too old! I'll update it hopefully by the time
 of 1.9.0 release.



 B.

 On 11 Oct 2008, at 14:34, Martin Spott wrote:

 Hi please enter your name here,

 fakesexnoises wrote:

 I'm just starting in on FlightGear (it's still downloading  
 actually),
 but in the past week or so I've been reading the manual and marking
 it
 up with corrections (typos, grammar, vocabulary etc.) in my spare
 time
 (during TV ads mostly).  I've completed three or four chapters so
 far.  Who should I e-mail the PDF to when I've finished/had enough?

 Welcome to The Manual, it is being compiled from LaTeX sources and
 Encapsulated PostScript images. Here's a site to browse and download
 the source code from:

 http://mapserver.flightgear.org/git/gitweb.pl?p=getstart;a=tree;f=source

 So, if you're familiar with editing LaTeX, we'd be happy to recieve
 your patches. Otherwise send us (Stuart Buchanan and myself) a  
 list of
 corrections and we're going to merge these into the source. If you'd
 like to extend the manual, add more detail to a certain topic or  
 even
 add an entire chapter, we'd be happy to recieve your contribution as
 well !

 Also, the copy I have is dated 15th December 2007, which seems to  
 be
 the latest revision - am I right?

 Sort of, yes. Unfortunately, most people here prefer to drop a quick
 note into a random place on the Wiki instead of going through the
 sometimes tedious labour of maintaining a proper 'book'. Therefore
 The Manual recieves very little advertising among 'developers'.
 But we're still alive  ;-)

 Cheers,
  Martin.

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's  
 challenge
 Build the coolest Linux based applications with Moblin SDK  win  
 great prizes
 Grand prize is a trip for two to an Open Source event anywhere in  
 the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] prop reverse again ...

2008-10-14 Thread Syd

 Vivian Meazza wrote:
   
 Couple of points: 
  
  Is the patch against cvs-head?

  Do we need an additional input of PROPREVERSE, or could it be an
 extension or PROPPITCH to allow negative values? This is would be more
 realistic I think.

 Vivian
 

Sorry for the previous hasty answer , it was a heading out the door to 
work ,but I hear you response :)
My arguments for my patch is :
In the turboprop , as best I understand , you have to pull throttle to 0 
, lift over detent (shift into reverse ;)), and then control thrust  
with the ADVANCE (rpm)levers.You cant freely change the pitch from say 
30 to -8.
I think this would be an acceptable control method for governed props 
... and I think the PROPPITCH should be reserved , and fixed so it can 
be negative pitches ,  for manual pitch , etc
That was my logic concerning this , any turboprop pilot feel free to 
step in here and correct me :)
Ive also noticed that PROPFEATHER has never worked for me .
Cheers
 

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-14 Thread Erwan MAS
Hello ,

I resubmit my patch .

This reason of this patch is to have a better behavior of flightgear when you 
fly 
in multi screen configuration with multi-player mode .

When you setup  a multi-monitor configuration you have  multi instances
of flightgear ( see http://www.inkdrop.net/dave/multimon.pdf ) .

On the second screen the slave instance , i don't see multiplayer .
A small solution to solve the problem was to resend the packet coming from
the multiplayer server to the other instance of flightgear .

Who can push this patch in the cvs ?  

-- 
 
/ Erwan MAS /\
   | mailto:[EMAIL PROTECTED]   |_/
___|   |
\___\__/
Index: src/Main/options.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Main/options.cxx,v
retrieving revision 1.115
diff -u -r1.115 options.cxx
--- src/Main/options.cxx14 Aug 2008 18:13:41 -  1.115
+++ src/Main/options.cxx12 Oct 2008 15:02:30 -
@@ -232,8 +232,10 @@
 fgSetString(/sim/multiplay/callsign, callsign);
 fgSetString(/sim/multiplay/rxhost, 0);
 fgSetString(/sim/multiplay/txhost, 0);
+fgSetString(/sim/multiplay/repeathost, 0);
 fgSetInt(/sim/multiplay/rxport, 0);
 fgSetInt(/sim/multiplay/txport, 0);
+fgSetInt(/sim/multiplay/repeatport, 0);
 }
 
 static bool
Index: src/MultiPlayer/multiplaymgr.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/MultiPlayer/multiplaymgr.cxx,v
retrieving revision 1.25
diff -u -r1.25 multiplaymgr.cxx
--- src/MultiPlayer/multiplaymgr.cxx9 Oct 2008 16:13:50 -   1.25
+++ src/MultiPlayer/multiplaymgr.cxx12 Oct 2008 15:02:30 -
@@ -205,6 +205,7 @@
   mSocket= 0;
   mInitialised   = false;
   mHaveServer= false;
+  repeatHaveServer = false ;
 } // FGMultiplayMgr::FGMultiplayMgr()
 //
 
@@ -260,6 +261,12 @@
   FGMultiplayMgr - No receiver port, Multiplayermode disabled);
 return (false);
   }
+  short repeatPort = fgGetInt(/sim/multiplay/repeatport);
+  string repeatAddress = fgGetString(/sim/multiplay/repeathost);
+  if (repeatPort  0  !repeatAddress.empty()) {
+repeatHaveServer = true;
+repeatServer.set(repeatAddress.c_str(), repeatPort);
+  }
   if (mCallsign.empty())
 mCallsign = JohnDoe; // FIXME: use getpwuid
   SG_LOG(SG_NETWORK,SG_INFO,FGMultiplayMgr::init-txaddress= txAddress);
@@ -267,6 +274,8 @@
   SG_LOG(SG_NETWORK,SG_INFO,FGMultiplayMgr::init-rxaddress=rxAddress );
   SG_LOG(SG_NETWORK,SG_INFO,FGMultiplayMgr::init-rxport= rxPort);
   SG_LOG(SG_NETWORK,SG_INFO,FGMultiplayMgr::init-callsign= mCallsign);
+  SG_LOG(SG_NETWORK,SG_INFO,FGMultiplayMgr::init-repeataddress= 
repeatAddress);
+  SG_LOG(SG_NETWORK,SG_INFO,FGMultiplayMgr::init-repeatport= repeatPort );
   Close(); // Should Init be called twice, close Socket first
// A memory leak was reported here by valgrind
   mSocket = new netSocket();
@@ -526,6 +535,7 @@
   int bytes;
   do {
 char Msg[MAX_PACKET_SIZE];
+char MsgOriginal[MAX_PACKET_SIZE];
 //
 //  Although the recv call asks for 
 //  MAX_PACKET_SIZE of data, the number of bytes
@@ -550,6 +560,9 @@
 //
 //  Read header
 //
+if (repeatHaveServer ) {
+  memcpy(MsgOriginal,Msg,MAX_PACKET_SIZE) ;
+}
 T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
 MsgHdr-Magic   = XDR_decode_uint32 (MsgHdr-Magic);
 MsgHdr-Version = XDR_decode_uint32 (MsgHdr-Version);
@@ -576,9 +589,15 @@
 //
 switch (MsgHdr-MsgId) {
 case CHAT_MSG_ID:
+  if ( repeatHaveServer ) {
+   mSocket-sendto(MsgOriginal, bytes, 0, repeatServer);
+  }
   ProcessChatMsg(Msg, SenderAddress);
   break;
 case POS_DATA_ID:
+  if ( repeatHaveServer ) {
+   mSocket-sendto(MsgOriginal, bytes, 0, repeatServer);
+  }
   ProcessPosMsg(Msg, SenderAddress, bytes, stamp);
   break;
 case UNUSABLE_POS_DATA_ID:
Index: src/MultiPlayer/multiplaymgr.hxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/MultiPlayer/multiplaymgr.hxx,v
retrieving revision 1.8
diff -u -r1.8 multiplaymgr.hxx
--- src/MultiPlayer/multiplaymgr.hxx27 Jul 2008 16:25:15 -  1.8
+++ src/MultiPlayer/multiplaymgr.hxx12 Oct 2008 15:02:30 -
@@ -88,7 +88,9 @@
 
   netSocket* mSocket;
   netAddress mServer;
+  netAddress repeatServer;
   bool mHaveServer;
+  bool 

[Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Torsten Dreyer
Hi

the days grow shorter and shorter on the northern hemisphere, so it's better 
to have some working landing lights.

I am currently working on that issue using the existing toolkit: a little 
nasal and some translate/material/scale animations.

Some screenshots, not perfect but maybe worth sharing:
http://www.t3r.de/fg/seneca-landing-lights.jpg
http://www.t3r.de/fg/seneca-landing-lights-2.jpg

Stay tuned for more - hopefully to be ready for the FSWeekend in Lelystad...

Greetings, Torsten

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Michael Smith
Hello all, I have been trying to build scenery with terragear-cs and I 
have got through everything sucessfully but it is not outputing the 
scenery sub-tree. Everything went well without errors and I know I have 
the right vmap0/.hgt data (I checked the shapefiles in osgviewer and 
used a freeware terrain viewer for the hgt file and confirmed they are 
my areas files) but it just doesn't put anything in the output directory.
Thanks

Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-14 Thread Matthew Tippett
Hi,

I don't know if Tim has documented the OSG Camera work that he has done. 
  it removes most of the requirements for multiple instances and runs 
very  well on modest hardware.  Of course it depends on what you are 
doing for the mode of operation.

Regards,

Matthew

 Original Message  
Subject: [Flightgear-devel] Patch for multiscreen mode with multiplayer
From: Erwan MAS [EMAIL PROTECTED]
To: flightgear-devel@lists.sourceforge.net
Date: 14/10/08 04:16 PM

 Hello ,
 
 I resubmit my patch .
 
 This reason of this patch is to have a better behavior of flightgear when you 
 fly 
 in multi screen configuration with multi-player mode .
 
 When you setup  a multi-monitor configuration you have  multi instances
 of flightgear ( see http://www.inkdrop.net/dave/multimon.pdf ) .
 
 On the second screen the slave instance , i don't see multiplayer .
 A small solution to solve the problem was to resend the packet coming from
 the multiplayer server to the other instance of flightgear .
 
 Who can push this patch in the cvs ?  
 
 
 
 
 
 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 
 
 
 
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel



-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Heiko Schulz


still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


--- Torsten Dreyer [EMAIL PROTECTED] schrieb am Di, 14.10.2008:

 Von: Torsten Dreyer [EMAIL PROTECTED]
 Betreff: [Flightgear-devel] eyecandy: landing lights
 An: flightgear-devel@lists.sourceforge.net
 Datum: Dienstag, 14. Oktober 2008, 22:11
 Hi
 
 the days grow shorter and shorter on the northern
 hemisphere, so it's better 
 to have some working landing lights.
 
 I am currently working on that issue using the existing
 toolkit: a little 
 nasal and some translate/material/scale animations.
 
 Some screenshots, not perfect but maybe worth sharing:
 http://www.t3r.de/fg/seneca-landing-lights.jpg
 http://www.t3r.de/fg/seneca-landing-lights-2.jpg
 
 Stay tuned for more - hopefully to be ready for the
 FSWeekend in Lelystad...
 
 Greetings, Torsten
 
The same thing like the Noratlas or PA28 ??



  

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Ralf Gerlich
Hi Michael,

I'd need some more details on the steps you followed to check whether
you are missing anything.

Cheers,
Ralf

Michael Smith wrote:
 Hello all, I have been trying to build scenery with terragear-cs and I 
 have got through everything sucessfully but it is not outputing the 
 scenery sub-tree. Everything went well without errors and I know I have 
 the right vmap0/.hgt data (I checked the shapefiles in osgviewer and 
 used a freeware terrain viewer for the hgt file and confirmed they are 
 my areas files) but it just doesn't put anything in the output directory.


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Heiko Schulz wrote:
 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html

 --- Torsten Dreyer [EMAIL PROTECTED] schrieb am Di, 14.10.2008:
  Von: Torsten Dreyer [EMAIL PROTECTED]
  Betreff: [Flightgear-devel] eyecandy: landing lights
  An: flightgear-devel@lists.sourceforge.net
  Datum: Dienstag, 14. Oktober 2008, 22:11
  Hi
 
  the days grow shorter and shorter on the northern
  hemisphere, so it's better
  to have some working landing lights.
 
  I am currently working on that issue using the existing
  toolkit: a little
  nasal and some translate/material/scale animations.
 
  Some screenshots, not perfect but maybe worth sharing:
  http://www.t3r.de/fg/seneca-landing-lights.jpg
  http://www.t3r.de/fg/seneca-landing-lights-2.jpg
 
  Stay tuned for more - hopefully to be ready for the
  FSWeekend in Lelystad...
 
  Greetings, Torsten

 The same thing like the Noratlas or PA28 ??



The Noratlas Landing light is crude, not perfect. Versus the snapshots from 
Torsten which is smooth and more realistic  :)



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Heiko Schulz wrote:
 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html

 --- Torsten Dreyer [EMAIL PROTECTED] schrieb am Di, 14.10.2008:
  Von: Torsten Dreyer [EMAIL PROTECTED]
  Betreff: [Flightgear-devel] eyecandy: landing lights
  An: flightgear-devel@lists.sourceforge.net
  Datum: Dienstag, 14. Oktober 2008, 22:11
  Hi
 
  the days grow shorter and shorter on the northern
  hemisphere, so it's better
  to have some working landing lights.
 
  I am currently working on that issue using the existing
  toolkit: a little
  nasal and some translate/material/scale animations.
 
  Some screenshots, not perfect but maybe worth sharing:
  http://www.t3r.de/fg/seneca-landing-lights.jpg
  http://www.t3r.de/fg/seneca-landing-lights-2.jpg
 
  Stay tuned for more - hopefully to be ready for the
  FSWeekend in Lelystad...
 
  Greetings, Torsten

 The same thing like the Noratlas or PA28 ??



The Noratlas Landing light is crude, not perfect. Versus the snapshots from 
Torsten which is smooth and more realistic  :)



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Durk Talsma
On Tuesday 14 October 2008 22:11:50 Torsten Dreyer wrote:
 Some screenshots, not perfect but maybe worth sharing:
 http://www.t3r.de/fg/seneca-landing-lights.jpg
 http://www.t3r.de/fg/seneca-landing-lights-2.jpg

 Stay tuned for more - hopefully to be ready for the FSWeekend in
 Lelystad...


Hi Torsten,

I thought you were going to do something incredibly creative *at* the meeting. 
Now you're already started before. :-)

Cheers,
Durk

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Heiko Schulz

 The Noratlas Landing light is crude, not perfect. Versus
 the snapshots from 
 Torsten which is smooth and more realistic  :)
 
 
 
Smooth? 
The lightcircles could need a bit more segments, but for me it looks like your 
approach. 

Nethertheless- fine that you both work on that- better some maybe crude ones 
than noones! :-)
I like both! :)

Cheers
HHS


  

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Michael Smith
Ralf Gerlich wrote:
 Hi Michael,

 I'd need some more details on the steps you followed to check whether
 you are missing anything.

 Cheers,
 Ralf

 Michael Smith wrote:
   
 Hello all, I have been trying to build scenery with terragear-cs and I 
 have got through everything sucessfully but it is not outputing the 
 scenery sub-tree. Everything went well without errors and I know I have 
 the right vmap0/.hgt data (I checked the shapefiles in osgviewer and 
 used a freeware terrain viewer for the hgt file and confirmed they are 
 my areas files) but it just doesn't put anything in the output directory.
 


 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
I have my lon/lat for  Bermuda (N32W065 - N33W064).
I unziped the hgt file, hgtchop ed it, and then ran terrafit in the 
directory with the hgtchop output files.
I ran genapts --input=data/airports/apt.dat --work=./work --min-lon=32 
--max-lon=33 --min-lat=-65 --max-lat=-64 (worked perfect without errors)
I ran shape-decode on all the shape files (vmap0) for Bermuda with a 
--max-segment of 500 (and of course decoded landmass as Default)
ran fgfs-construct --work-dir=./work --output-dir=./output --lon=32 
--lat=65 --xdist=1 --ydist=1 \ AirportArea DepthContour Landmass Road 
Sand SRTM-30 Town

thats all the steps (and of course I have all of those directorys)
I have been following the tutorial from the fg wiki.

Michael Smith [EMAIL PROTECTED]


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread Melchior FRANZ
* Vivian Meazza -- Tuesday 14 October 2008:
 The catapult steam needs customizing for each catapult length.
 So you need at least different versions for each carrier, and
 possibly more than 1. 

You can now define an overlay branch that's applied to a loaded
submodel before the animation properties are evaluated:

  model
  pathsome/model.ac/path

  offsets
  x-m1.234/x-m
  /offsets

  condition
  propertysome/model/switch/property
  /contidion

  overlay
  particlesystem
  texturedifferent_texture.png/texture
  /particlesystem
  /overlay
  /model

That way one doesn't have to create lots of similar submodels,
which differ only in one or two details. That's not only fewer
disk space wasted, it can make maintenance a lot easier. But,
of course, one has to be careful with overriding a particular
animation's parameters, as the animation's index can change if
someone edited the submodel. 

m.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/DR400 dr400-splash.png, 1.3,

2008-10-14 Thread Martin Spott
Emmanuel Baranger wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/DR400
 In directory baron.flightgear.org:/tmp/cvs-serv27439
 
 Modified Files:
 dr400-splash.png thumbnail.jpg 
 Log Message:
 - new splash screen

Many thanks  ;-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Two brothers A-7E versus F-8E

2008-10-14 Thread gerard robin
On dimanche 12 octobre 2008, gerard robin wrote:
 Hello,

 Since there is a A-7E within the Dave Culp hangar,
 http://home.comcast.net/~davidculp2/hangar/hangar.html
  i have invited on Clemenceau that AC.

 This is a real MP snapshot.
 http://pagesperso-orange.fr/GRTux/F-8E_A_7E_img2.jpg

 In addition to it you may notice the mule in front of the F-8E which
 operate for taxiing the AC (which  is, now, a feature of JSBSim with the
 new External Force funct ).
 You may experiment it with the Crusader, it would be better to do it
 with --aircraft=Crusader_off   ( key 'm' for mule, and '+'  '-' to give the
 force , and usual rudder for direction)

Hello Heiko
According to our recent talk , within Crusader, i have updated the mule , 
which could be generic, It calculates the force/magnitude  according to the 
AC inertia/weight-lbs, 
I guess that  it could suit to any 'monster'.

Cheers

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread dave perry
Heiko Schulz wrote:
 The Noratlas Landing light is crude, not perfect. Versus
 the snapshots from 
 Torsten which is smooth and more realistic  :)



 
 Smooth? 
 The lightcircles could need a bit more segments, but for me it looks like 
 your approach. 

 Nethertheless- fine that you both work on that- better some maybe crude 
 ones than noones! :-)
 I like both! :)

 Cheers
 HHS


   

 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

   
I used the idea from the Noratlas to make landing lights for both the 
pa28-161 and the pa24-250.  In both cases I used material animation to 
tone them down and make the surface illumination go away smoothly in a 
matter of feet above the runway.  I am anxious to see whether Torsten's 
approach is an extension of these efforts or a completely new approach 
perhaps using osg features.

- Dave P.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Updating the manual

2008-10-14 Thread Tatsuhiro Nishioka
Hi

On Oct 15, 2008, at 3:53 AM, fakesexnoises  
[EMAIL PROTECTED] wrote:

 From the looks of things I'd have to install all the Developers Tools
 in order to gain access to CVS, which I would then have to learn, and
 this is more work than I was envisioning.

No. You don't have to install the Developer tools just for revising  
the manual or just for cvs. It's too much.

Plus, you don't even need cvs to get the source files of the manual.  
Go visit the URL that Martin posted. There is a snapshdot link on  
the top of the file list. Clicking the link will start downloading the  
archive of all source files.

If you are not familiar with TeX, you can continue annotating on the  
PDF file using preview.app.


 I'm going to unsubscribe from the list now.  Good luck to all with the
 development of this project as a whole.


Hope it is not too late..

 B.

 On 13 Oct 2008, at 03:04, Tatsuhiro Nishioka wrote:

 Hi,

 On Sat, Oct 11, 2008 at 11:34 PM, fakesexnoises
 [EMAIL PROTECTED] wrote:
 I've actually been marking up the PDF directly in OS X's Preview.app
 using annotations.  However, if you fancy sending me a link to a
 HowTo
 I'll consider installing the appropriate software so I can apply
 patches and corrections directly to the source.  I've heard of LaTex
 and have a rough idea of its purpose.

 You can google LaTeX HowTo pages by howto latex Mac OS X.
 MacTeX (http://www.tug.org/mactex/) is one of all-in-one prebuilt
 LaTeX packages.
 You can try it but be aware - package size is approx. 1.5GB!

 Anyway, correcting typos and sentences doesn't necessarily require  
 TeX
 environment.
 Probably a text editor is all you need.

 By the way, this topic reminds me of the need for updating Mac  
 portion
 of the manual. It's way too old! I'll update it hopefully by the time
 of 1.9.0 release.



 B.

 On 11 Oct 2008, at 14:34, Martin Spott wrote:

 Hi please enter your name here,

 fakesexnoises wrote:

 I'm just starting in on FlightGear (it's still downloading
 actually),
 but in the past week or so I've been reading the manual and  
 marking
 it
 up with corrections (typos, grammar, vocabulary etc.) in my spare
 time
 (during TV ads mostly).  I've completed three or four chapters so
 far.  Who should I e-mail the PDF to when I've finished/had  
 enough?

 Welcome to The Manual, it is being compiled from LaTeX sources and
 Encapsulated PostScript images. Here's a site to browse and  
 download
 the source code from:

 http://mapserver.flightgear.org/git/gitweb.pl?p=getstart;a=tree;f=source

 So, if you're familiar with editing LaTeX, we'd be happy to recieve
 your patches. Otherwise send us (Stuart Buchanan and myself) a
 list of
 corrections and we're going to merge these into the source. If  
 you'd
 like to extend the manual, add more detail to a certain topic or
 even
 add an entire chapter, we'd be happy to recieve your contribution  
 as
 well !

 Also, the copy I have is dated 15th December 2007, which seems to
 be
 the latest revision - am I right?

 Sort of, yes. Unfortunately, most people here prefer to drop a  
 quick
 note into a random place on the Wiki instead of going through the
 sometimes tedious labour of maintaining a proper 'book'. Therefore
 The Manual recieves very little advertising among 'developers'.
 But we're still alive  ;-)

 Cheers,
 Martin.

 --- 
 --- 
 ---
 This SF.Net email is sponsored by the Moblin Your Move Developer's
 challenge
 Build the coolest Linux based applications with Moblin SDK  win
 great prizes
 Grand prize is a trip for two to an Open Source event anywhere in
 the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


 --- 
 --
 This SF.Net email is sponsored by the Moblin Your Move Developer's  
 challenge
 Build the coolest Linux based applications with Moblin SDK  win  
 great prizes
 Grand prize is a trip for two to an Open Source event anywhere in  
 the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net