Re: [Flightgear-devel] FG joystick support limitations / absorbing PLIB

2008-10-19 Thread Torsten Dreyer
 I have recently discovered that FG is unable to properly support
 controllers with more than 32 buttons.  That may seem like a very minor
 limitation, but in fact it hits not only current consumer-level joysticks
 like the Saitek X52 Pro but also many hobbyist USB HID boards (like this
 one, for example http://www.leobodnar.com/products/BU0836A/ ).
 [..]
 Opinions on that?  It seems unfortunate, to say the least, that we are
 unable to support widely available good quality controller hardware because
 of our reliance on apparently dead projects...
True! I have am working with ATMEGA processors to build my own hardware. It is 
fairly easy and cheap (just a few EURO) to build a 42 button, 16 axes 
joystick. Currently I have to work around the plib limitations and split up 
the functionality by emulating multiple joysticks - what a waste of 
resources...
So for my point of view, getting rid of that limitation is a plus. I have no 
idea, if there are any license issues. And - someone has to do the job...

Torsten

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Add optional build dependency: libsvn

2008-10-19 Thread Alex Perry
This patch changes terrasync so it links against the subversion
library if you have it installed.  It supports people who build binary
releases for use by non-developers by removing the runtime external
dependency on having command line svn or rsync available.  Since the
patch changes autoconf to detect libsvn,  I'd appreciate it if people
who release binaries could verify that the detection scripting works
for their platform.

Developer warning:  If you do have libsvn developer libraries
installed, terrasync changes its default option from -R to -S to
remove the command line dependency.  However, Martin has not yet
uploaded world scenery into the subversion repository so it won't be
useful to fly against and you may want to specify -R on the command
line in the short term.  Or run both.
? src/ATCDCL/.deps
? src/ATCDCL/Makefile
? src/ATCDCL/Makefile.in
? utils/Modeller/photomodel
? utils/TerraSync/*.h
? utils/TerraSync/terrasyncdir
Index: configure.ac
===
RCS file: /var/cvs/FlightGear-0.9/source/configure.ac,v
retrieving revision 1.138
diff -u -r1.138 configure.ac
--- configure.ac	28 Aug 2008 21:19:38 -	1.138
+++ configure.ac	19 Oct 2008 07:59:14 -
@@ -597,7 +597,27 @@
 echo
 fi
 
-
+dnl Check for Subversion library support
+save_LIBS=$LIBS
+save_CPPFLAGS=$CPPFLAGS
+LIBS=
+CPPFLAGS=-I/usr/include/subversion-1 -I/usr/include/apr-1.0
+AC_CHECK_LIB(svn_client-1, svn_client_checkout3)
+AC_CHECK_HEADERS([svn_client.h])
+if test x$ac_cv_header_svn_client_h != xyes; then
+  echo TerraSync will shell out for command line subversion
+  svn_LIBS=
+  svn_CPPFLAGS=
+else
+  echo TerraSync will use integrated subversion library
+  AC_SEARCH_LIBS(svn_client_checkout, svn_client-1)
+  svn_LIBS=$LIBS
+  svn_CPPFLAGS=$CPPFLAGS
+  AC_SUBST(svn_LIBS)
+  AC_SUBST(svn_CPPFLAGS)
+fi
+LIBS=$save_LIBS
+CPPFLAGS=$save_CPPFLAGS
 
 dnl Checks for header files.
 AC_HEADER_STDC
Index: utils/TerraSync/Makefile.am
===
RCS file: /var/cvs/FlightGear-0.9/source/utils/TerraSync/Makefile.am,v
retrieving revision 1.4
diff -u -r1.4 Makefile.am
--- utils/TerraSync/Makefile.am	12 Oct 2008 09:56:18 -	1.4
+++ utils/TerraSync/Makefile.am	19 Oct 2008 07:59:15 -
@@ -4,4 +4,6 @@
 
 terrasync_SOURCES = terrasync.cxx
 
-terrasync_LDADD = -lplibnet -lplibul -lsgmisc -lsgdebug $(network_LIBS)
+AM_CPPFLAGS = $(svn_CPPFLAGS)
+
+terrasync_LDADD = -lplibnet -lplibul -lsgmisc -lsgdebug $(network_LIBS) $(svn_LIBS)
Index: utils/TerraSync/terrasync.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/utils/TerraSync/terrasync.cxx,v
retrieving revision 1.14
diff -u -r1.14 terrasync.cxx
--- utils/TerraSync/terrasync.cxx	12 Oct 2008 07:55:09 -	1.14
+++ utils/TerraSync/terrasync.cxx	19 Oct 2008 07:59:16 -
@@ -43,29 +43,186 @@
 #include simgear/bucket/newbucket.hxx
 #include simgear/misc/sg_path.hxx
 
+#ifdef HAVE_SVN_CLIENT_H
+#  ifdef HAVE_LIBSVN_CLIENT_1
+#include svn_auth.h
+#include svn_client.h
+#include svn_cmdline.h
+#include svn_pools.h
+#  else
+#undef HAVE_SVN_CLIENT_H
+#  endif
+#endif
+
 using std::string;
 using std::cout;
 using std::endl;
 
+const char* source_base = NULL;
 const char* svn_base =
   http://terrascenery.googlecode.com/svn/trunk/data/Scenery;;
 const char* rsync_base = scenery.flightgear.org::Scenery;
-const char* source_base = NULL;
 const char* dest_base = terrasyncdir;
-bool use_svn = false;
-
-const char* svn_cmd = svn checkout;
 const char* rsync_cmd = 
 rsync --verbose --archive --delete --perms --owner --group;
 
+#ifdef HAVE_SVN_CLIENT_H
+bool use_svn = true;
+#else
+bool use_svn = false;
+const char* svn_cmd = svn checkout;
+#endif
 
 // display usage
 static void usage( const string prog ) {
 cout  Usage:   endl
   prog   -p port 
-	  [ -R ] [ -s rsync_source ] -d dest  endl
+	  -R [ -s rsync_source ] -d dest  endl
   prog   -p port 
--S   [ -s svn_source ] -d dest  endl;
+  -S [ -s svn_source ] -d dest  endl;
+#ifdef HAVE_SVN_CLIENT_H
+cout  (defaults to the built in subversion)  endl;
+#else
+cout  (defaults to rsync, using external commands)  endl;
+#endif
+}
+
+#ifdef HAVE_SVN_CLIENT_H
+
+// Things we need for doing subversion checkout - often
+apr_pool_t *mysvn_pool = NULL;
+svn_client_ctx_t *mysvn_ctx = NULL;
+svn_opt_revision_t *mysvn_rev = NULL;
+
+static const svn_version_checklist_t mysvn_checklist[] = {
+{ svn_subr,   svn_subr_version },
+{ svn_client, svn_client_version },
+{ svn_wc, svn_wc_version },
+{ svn_ra, svn_ra_version },
+{ svn_delta,  svn_delta_version },
+{ svn_diff,   svn_diff_version },
+{ NULL, NULL }
+};
+
+// Configure our subversion session
+int mysvn_setup(void) {
+// Are we already prepared?
+if (mysvn_pool) return EXIT_SUCCESS;
+// No, so initialize svn 

Re: [Flightgear-devel] asw20 was Blender - FSX MDL converter!

2008-10-19 Thread Torsten Dreyer
 On samedi 18 octobre 2008, gerard robin wrote:
  Again with asw20
 
  from the Torsten work , i have cleaned  the  model, now objects are not
  surfaces, they are merged  with respect of the original textures, the
  model is smooth.
Nice work - committed, thanks.
Now - if someone wants to create a 3d panel, do animations, sounds, systems 
etc...
Any volunteer out there?

Torsten 



-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] asw20 was Blender - FSX MDL converter!

2008-10-19 Thread gerard robin
On dimanche 19 octobre 2008, Torsten Dreyer wrote:
  On samedi 18 octobre 2008, gerard robin wrote:
   Again with asw20
  
   from the Torsten work , i have cleaned  the  model, now objects are not
   surfaces, they are merged  with respect of the original textures, the
   model is smooth.

 Nice work - committed, thanks.
 Now - if someone wants to create a 3d panel, do animations, sounds, systems
 etc...
 Any volunteer out there?

 Torsten

Right, i will remove the file from my URL 

I guess that he animation will be difficult to do, since it is a FDM uiuc 
which is perfect :)

However, why not a JSBSim FDM with the   External reaction capability   = car 
pulling or winch.

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-19 Thread James Turner

On 18 Oct 2008, at 22:30, Alasdair Campbell wrote:

 I wonder if anyone can confirm the following strange behaviour or give
 me me a hint as to where to start looking? If I start up either the
 CitatationX or the Bravo at EGPF (my local airport), on selecting
 Autostart, fgfs gives me a segfault. Any other airport, everything  
 works
 perfectly. I am using a fresh checkout of today's Simgear, FG source  
 and
 data. You don't need the UK scenery to demonstrate this fault.

 dominatrix:~fgfs --aircraft=CitationX --airport=EGPF
 FGMultiplayMgr - No receiver port, Multiplayermode disabled
 Electrical System ... ok
 Flight Director ...Check
 Primus 1000 systems ... check
 Segmentation fault

Yep, I'm getting this as well at EGPF, with either Citation. It's  
something to do with my FGPositioned changes, and *seems* to be  
related to the KLN89b / DCLGPS code - except as far as I can tell,  
neither Citation uses the KLN89b - in fact, the only aircraft that  
does is one of the c172 variants.

I sort of assume it must happen at other airports, but since I often  
fly locally around that area, EGPF is always where i get it. Oh, it  
also crashes if you arrive at EGPF from outside - I did a flight  
around the western isles and down over Loch Lomond, and as I was  
manoeuvring to intercept the localiser of one of the runways, got the  
exact same crash. So it's something pretty weird.

If it really is *only* EGPF that has this issue, that's even more  
weird, of course. Anyway, I am pretty sure this is my fault, I will  
dig into it tonight.

James

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Add optional build dependency: libsvn

2008-10-19 Thread Martin Spott
Hi Alex,

Alex Perry wrote:

 [...] However, Martin has not yet
 uploaded world scenery into the subversion repository so it won't be
 useful to fly against [...]

The Terrain upload is already running, but, I suspect, it will take a
few days until it's finished. Nevertheless, it would be nice being able
to distribute 'standalone' binaries for different platforms by then.

Many thanks for pursuing this progress,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Add optional build dependency: libsvn

2008-10-19 Thread James Turner

On 19 Oct 2008, at 09:13, Alex Perry wrote:

 This patch changes terrasync so it links against the subversion
 library if you have it installed.  It supports people who build binary
 releases for use by non-developers by removing the runtime external
 dependency on having command line svn or rsync available.  Since the
 patch changes autoconf to detect libsvn,  I'd appreciate it if people
 who release binaries could verify that the detection scripting works
 for their platform.

Out of curiosity, does installing 'svn' mean I have libsvn installed  
automatically? Or does that depend on how my svn was built?

Anyway, seems like a good change.

James


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Add optional build dependency: libsvn

2008-10-19 Thread Matthew Tippett
The package needed would be libsvn-dev or similar.  This is unlikely
to be installed as part of the installation of svn, however libsvn
(the runtime library) will be.  And the dev package is usually just a
suffix.

Regards... Matthew


On 10/19/08, James Turner [EMAIL PROTECTED] wrote:

 On 19 Oct 2008, at 09:13, Alex Perry wrote:

 This patch changes terrasync so it links against the subversion
 library if you have it installed.  It supports people who build binary
 releases for use by non-developers by removing the runtime external
 dependency on having command line svn or rsync available.  Since the
 patch changes autoconf to detect libsvn,  I'd appreciate it if people
 who release binaries could verify that the detection scripting works
 for their platform.

 Out of curiosity, does installing 'svn' mean I have libsvn installed
 automatically? Or does that depend on how my svn was built?

 Anyway, seems like a good change.

 James


 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great
 prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


-- 
Sent from my mobile device

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Add optional build dependency: libsvn

2008-10-19 Thread Frederic Bouvier
Hi Alex,

Alex Perry a écrit :
 This patch changes terrasync so it links against the subversion
 library if you have it installed.  It supports people who build binary
 releases for use by non-developers by removing the runtime external
 dependency on having command line svn or rsync available.  Since the
 patch changes autoconf to detect libsvn,  I'd appreciate it if people
 who release binaries could verify that the detection scripting works
 for their platform.

 Developer warning:  If you do have libsvn developer libraries
 installed, terrasync changes its default option from -R to -S to
 remove the command line dependency.  However, Martin has not yet
 uploaded world scenery into the subversion repository so it won't be
 useful to fly against and you may want to specify -R on the command
 line in the short term.  Or run both.
   

I will commit your patch as soon as I manage to run it correctly under
Windows. It builds but I currently experience a segfault
that I need to investigate.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] livery - generic overlay

2008-10-19 Thread Melchior FRANZ
aircraft.livery and aircraft.livery_update are now only
wrappers for more generic classes, which one can also
use directly instead. They allow to manage more than just
livery XML files. One could allow users to choose a
livery, seat covers, flight attendant uniforms, ...  :-)
each of them separately and like liveries are handled
now.


Instead of aircraft.livery.init, one writes something
like this:

  var foo_dialog = gui.OverlaySelector.new(
  Select Foo,   # title of selection dialog
  Aircraft/xy/Models/Foo,   # directory with XML files
  sim/model/foo/name);  # property for name entries


In bindings one can then use

  xy.foo_dialog.open();   # for the menu
  xy.foo_dialog.toggle(); # for key bindings
  xy.foo_dialog.close();  # for ... no idea  :-)


If one wants to send the choice over MP, then one has to
assign an MP property (which needs to get created in the
*-set.xml file -- otherwise MP won't send it):

  var foo_dialog = gui.OverlaySelector.new(
  Select Foo,   # title of selection dialog
  Aircraft/xy/Models/Foo,   # directory with XML files
  sim/model/foo/name,   # property for name entries
  nil,# (sort dialog entries by name)
  sim/multiplay/generic/string);# use this property for MP


In the model XML file one uses instead of aircraft.livery_update:

   load
   var update = aircraft.overlay_update.new();
   update.add(Aircraft/xy/Models/Liveries, sim/model/livery/file);
   update.add(Aircraft/xy/Models/Foo, sim/multiplay/generic/string);
   /load

   unload
   update.stop();
   /unload


Each of the update.add() does also take an optional callback
function as third argument. This is then called whenever that
property got changed.

Maybe we should throw out aircraft.livery(_update) and convert
everything to the generic method now. Don't know yet ...

m.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] livery - generic overlay

2008-10-19 Thread Erik Hofman


Melchior FRANZ wrote:
 aircraft.livery and aircraft.livery_update are now only
 wrappers for more generic classes, which one can also
 use directly instead. They allow to manage more than just
 livery XML files. One could allow users to choose a
 livery, seat covers, flight attendant uniforms, ...  :-)

After two days of frustration trying to get this stuff to work I've 
abandoned the idea of liveries. It just doesn't work or is not 
documented well enough to get it to work. Sorry, no liveries for my planes.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] livery - generic overlay

2008-10-19 Thread Detlef Faber
Am Sonntag, den 19.10.2008, 18:46 +0200 schrieb Erik Hofman:
 
 Melchior FRANZ wrote:
  aircraft.livery and aircraft.livery_update are now only
  wrappers for more generic classes, which one can also
  use directly instead. They allow to manage more than just
  livery XML files. One could allow users to choose a
  livery, seat covers, flight attendant uniforms, ...  :-)
 
 After two days of frustration trying to get this stuff to work I've 
 abandoned the idea of liveries. It just doesn't work or is not 
 documented well enough to get it to work. Sorry, no liveries for my planes.
 
It works extremly well, take a look at the F4U, it has livery selection
plus Logo selection.

Greetings


 Erik
 
 -
 This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
 Build the coolest Linux based applications with Moblin SDK  win great prizes
 Grand prize is a trip for two to an Open Source event anywhere in the world
 http://moblin-contest.org/redirect.php?banner_id=100url=/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] livery - generic overlay

2008-10-19 Thread Erik Hofman

Detlef Faber wrote:

 It works extremly well, take a look at the F4U, it has livery selection
 plus Logo selection.

It doesn't, I looked at a number of aircraft that use it and somehow it 
doesn't apply to they way I have set op the PC-7. Not matter what I try.
After two days I lost interest.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] livery - generic overlay

2008-10-19 Thread Melchior FRANZ
* Erik Hofman -- Sunday 19 October 2008:
 I looked at a number of aircraft that use it and somehow it 
 doesn't apply to they way I have set op the PC-7.

Your Nasal parts were correct and functional. (They are just
some trivial helpers, anyway.) What was probably broken were
your material animations -- the central part of the livery
stuff.

m.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] livery - generic overlay

2008-10-19 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 19 October 2008:
 What was probably broken were your material animations 

Patch attached  ... s/object/object-name/

m.

Index: Models/pc7.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/pc7/Models/pc7.xml,v
retrieving revision 1.12
diff -u -p -r1.12 pc7.xml
--- Models/pc7.xml	19 Oct 2008 14:29:44 -	1.12
+++ Models/pc7.xml	19 Oct 2008 18:45:34 -
@@ -370,18 +370,17 @@
  /axis
 /animation
 
-!--
 animation
  typematerial/type
- objectright_flap/object
- objectright_aileron/object
- objectleft_flap/object
- objectleft_aileron/object
- objectwing/object
- objecthull/object
- objecthstab/object
- objectrudder/object
- objectelevator/object
+ object-nameright_flap/object-name
+ object-nameright_aileron/object-name
+ object-nameleft_flap/object-name
+ object-nameleft_aileron/object-name
+ object-namewing/object-name
+ object-namehull/object-name
+ object-namehstab/object-name
+ object-namerudder/object-name
+ object-nameelevator/object-name
  property-basesim/model/livery/property-base
  texture-proptexture/texture-prop
  texturepc7_scheme.rgb/texture
@@ -389,20 +388,19 @@
 
 animation
  typematerial/type
- objectlha_marker/object
- objectrwl_marker/object
- objectlwu_marker/object
- objectrha_marker/object
- objectlhf_marker/object
- objectrhf_marker/object
- objectlht_marker/object
- objectrht_marker/object
- objectlwu_marker/object
- objectrwl_marker/object
+ object-namelha_marker/object-name
+ object-namerwl_marker/object-name
+ object-namelwu_marker/object-name
+ object-namerha_marker/object-name
+ object-namelhf_marker/object-name
+ object-namerhf_marker/object-name
+ object-namelht_marker/object-name
+ object-namerht_marker/object-name
+ object-namelwu_marker/object-name
+ object-namerwl_marker/object-name
  property-basesim/model/livery-logo/property-base
  texture-proptexture/texture-prop
  texturepc7_trans.rgb/texture
 /animation
---
 
 /PropertyList
Index: Models/Liveries/swiss.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/pc7/Models/Liveries/swiss.xml,v
retrieving revision 1.1
diff -u -p -r1.1 swiss.xml
--- Models/Liveries/swiss.xml	19 Oct 2008 14:29:45 -	1.1
+++ Models/Liveries/swiss.xml	19 Oct 2008 18:45:34 -
@@ -1,4 +1,4 @@
-?xml version=1.0?
+?xml version=1.0?
 
 PropertyList
  sim
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] livery - generic overlay

2008-10-19 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 19 October 2008:
 Patch attached  ... 

Oh, and uncomment the nasalload/unload part, so that
the livery is correctly transmitted via MP. And the file
property only needs to be there, but it's not actually 
read, so it doesn't have to get initialized. But that's just
cosmetics. New patch. Tested in MP.

m.
Index: pc7-set.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/pc7/pc7-set.xml,v
retrieving revision 1.11
diff -u -p -r1.11 pc7-set.xml
--- pc7-set.xml	19 Oct 2008 11:20:00 -	1.11
+++ pc7-set.xml	19 Oct 2008 18:58:23 -
@@ -56,7 +56,7 @@ David Culp,  [EMAIL PROTECTED]
   model
pathAircraft/pc7/Models/pc7.xml/path
livery
-file type=stringdefault/file
+file type=string/
/livery
   /model
 
Index: Models/pc7.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/pc7/Models/pc7.xml,v
retrieving revision 1.12
diff -u -p -r1.12 pc7.xml
--- Models/pc7.xml	19 Oct 2008 14:29:44 -	1.12
+++ Models/pc7.xml	19 Oct 2008 18:58:23 -
@@ -7,7 +7,6 @@
   pitch-deg-4/pitch-deg
  /offsets
 
-!--
  nasal
   load
var livery_update = aircraft.livery_update.new(Aircraft/pc7/Models/Liveries);
@@ -16,7 +15,6 @@
livery_update.stop();
   /unload
  /nasal
---
 
 !--
  animation
@@ -370,18 +368,17 @@
  /axis
 /animation
 
-!--
 animation
  typematerial/type
- objectright_flap/object
- objectright_aileron/object
- objectleft_flap/object
- objectleft_aileron/object
- objectwing/object
- objecthull/object
- objecthstab/object
- objectrudder/object
- objectelevator/object
+ object-nameright_flap/object-name
+ object-nameright_aileron/object-name
+ object-nameleft_flap/object-name
+ object-nameleft_aileron/object-name
+ object-namewing/object-name
+ object-namehull/object-name
+ object-namehstab/object-name
+ object-namerudder/object-name
+ object-nameelevator/object-name
  property-basesim/model/livery/property-base
  texture-proptexture/texture-prop
  texturepc7_scheme.rgb/texture
@@ -389,20 +386,19 @@
 
 animation
  typematerial/type
- objectlha_marker/object
- objectrwl_marker/object
- objectlwu_marker/object
- objectrha_marker/object
- objectlhf_marker/object
- objectrhf_marker/object
- objectlht_marker/object
- objectrht_marker/object
- objectlwu_marker/object
- objectrwl_marker/object
+ object-namelha_marker/object-name
+ object-namerwl_marker/object-name
+ object-namelwu_marker/object-name
+ object-namerha_marker/object-name
+ object-namelhf_marker/object-name
+ object-namerhf_marker/object-name
+ object-namelht_marker/object-name
+ object-namerht_marker/object-name
+ object-namelwu_marker/object-name
+ object-namerwl_marker/object-name
  property-basesim/model/livery-logo/property-base
  texture-proptexture/texture-prop
  texturepc7_trans.rgb/texture
 /animation
---
 
 /PropertyList
Index: Models/Liveries/swiss.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/pc7/Models/Liveries/swiss.xml,v
retrieving revision 1.1
diff -u -p -r1.1 swiss.xml
--- Models/Liveries/swiss.xml	19 Oct 2008 14:29:45 -	1.1
+++ Models/Liveries/swiss.xml	19 Oct 2008 18:58:23 -
@@ -1,4 +1,4 @@
-?xml version=1.0?
+?xml version=1.0?
 
 PropertyList
  sim
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] livery - generic overlay

2008-10-19 Thread Erik Hofman


Melchior FRANZ wrote:
 * Melchior FRANZ -- Sunday 19 October 2008:
 What was probably broken were your material animations 
 
 Patch attached  ... s/object/object-name/

duh :(
anyway, thanks for the patch.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Fokker F50 development - who can help FokkerCharlie with two problems

2008-10-19 Thread Georg Vollnhals
Hi,

FokkerCharlie is a real life Fokker F50 pilot who started improving the
aircraft a lot since some time.
But it seems that two problems slow down the development a lot.
Is there any experienced aircraft developer who can help him to solve
these two main points

a)
 I spent some time a while ago trying to find a way to get the engine
 management working, but it looks like a limitation with JSBSim
 (turboprops not really modelled properly) will prevent me doing that
 as I had hoped.

b)

 I am still having difficulty with the display of the standby freq on
 the NAV box, if anyone can fix that, then I'd love to hear from them.
This is the link to the F50 thread
http://www.flightgear.org/forums/viewtopic.php?f=4t=634st=0sk=tsd=astart=105

He put the new F50 version here:
http://www.filefactory.com/file/2c069b/n/fokker50_zip

With FokkerCharlies knowledge of the real thing and the know-how of
some experienced FG aircraft-designers the FlightGear Fokker F50 could
become very realistic from all systems.

Regards
Georg EDDW





-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel