Hi all, can't build in debug atm on Doze, as a recent change in
simgear/screen/RenderTexture.cpp breaks non X11 builds because of non
isolated GLX code.
The attributes code should have been wrapped (tsk tsk 8p)

This is a bandaid, as it does NOT implement the equivalent functionality on
win32 (or non-x11 MacOS X builds)
I've simply added an #ifndef _WIN32 bracket to the GLX code. Not having
access to a Mac or PC running MacOS X, I didn't do anything to ensure it
builds there.

Thanks to whomever takes care of this,
Cheers,
Nic




-- 
Be Kind.
Remember, everyone is fighting a hard battle.

Attachment: RenderTexture.cpp.patch
Description: Binary data

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