Re: [Flightgear-devel] possible bug in oursun.cxx
Torsten Dreyer wrote: Hi, There are some possible floating point exceptions in oursun.cxx: in SGSun::update(double,double) there is sun_exp2_punch_through = 2.0/log(visibility); visibility is assigned the new_visibility _before_ new_visibility is clamped to 100 % 45000. Because update is called by SGSun::build with a new_visibility of 1, log(1) equals zero which results in division by zero. And further down, the aerosol factor fails, if visibility was clamped to a minimum of 100, because this aerosol_factor = 80.5 / log( visibility / 100 ); will be 80.5 / log ( 100/100 ) = 80.5 / log(1) = 80.5 / 0 Good catch! I should have been using new_visibility throughout the code since that's the one that gets clamped. Thanks for the heads up. Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [DRAFT] generic input devices and hotplug support
Hi, This indeed is a good idea. I took a look at the code, and I believe I can implement the Mac portion of the new input event model using HID Manager. I'll post the patch when I finish implementing it. - Tatsuhiro Nishioka On 2009/08/05, at 5:37, Torsten Dreyer tors...@t3r.de wrote: I Just found out that my notebook's lid switch is an input device: I: Bus=0019 Vendor= Product=0005 Version= N: Name=Lid Switch P: Phys=PNP0C0D/button/input0 S: Sysfs=/devices/LNXSYSTM:00/device:00/PNP0C0D:00/input/input5 U: Uniq= H: Handlers=event5 B: EV=21 B: SW=1 So - FlightGear now pauses when I close my notebook's lid. This could be very useful when running FlightGear at work and the boss suddenly shows up on a short final... --- --- --- - Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [DRAFT] generic input devices and hotplug support
Hi, This indeed is a good idea. I took a look at the code, and I believe I can implement the Mac portion of the new input event model using HID Manager. I'll post the patch when I finish implementing it. - Tatsuhiro Nishioka Great! Looking forward to receiving your patch. Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Will texture animation be restored for the next release?
Hi all, I recently asked the FlightGear-Users list about FlightGear's texture animation feature. There is a note on the Wiki page (http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces) that says that texture animation will not work on any version newer than v1.0, and lists an alternative technique. However, using that alternative will require me to redevelop all of the models that I having been working on (grr!). Frederic Bouvier mentioned that the feature would be restored in the next release version. Can someone on the developer's list please confirm whether texture animation will be present for the next FlightGear release? I understand that FlightGear 1.9.n will be included in the Ubuntu 9.10 release, Karmic Koala. Can anyone confirm whether the texture animation will be included in that release? Many thanks, Greg -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Progress report on the infamous error in TriangleIntersect NAN Problem
I have _probably_ found at least one reason for this bug. I was able to constantly create a FPE when running fgfs --enable-fpe and /sim/traffic-manager/enabled=true I was able to locate the offending code in FGAISchedule::update when the new position of some AI aircraft was calculated by multiplying the start position with a rotation matrix. When computing the geodetic position from cartesian coordinates in current = SGGeod::fromCart(newPos); it happened, that within SGGeodesy::SGCartToGeod() the value for 's' was _very_ close to zero and slightly negative causing sqrt(s*(2+s)) fail which is ony defined for s greater or equals zero or less than or equals -2. The workaround clamps 's' to values greater than zero. This is probably mathematically incorrect but should keep us running. Maybe someone who fully understands the math in this method can explain, if 's' ever can legally go negative or if this is a rounding error. Greetings, Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [DRAFT] generic input devices and hotplug support
On 21 Aug 2009, at 10:55, Tatsuhiro Nishioka wrote: I took a look at the code, and I believe I can implement the Mac portion of the new input event model using HID Manager. I'll post the patch when I finish implementing it. I was 'responsible' (more like 'guilty') for some of the current PLIB- js HID code, mostly hacked up by reading the SDL sources. I doubt I have anything useful to add beyond what you already know (it's a long time since I touched that code, I hope it's had some bugfixes and maintenance since), but feel free to get in touch if you want a second opinion about anything. I recently updated my tree to CVS head, so I was looking at the new input code wondering if 'd need to write the HID stuff myself - thanks for volunteering! Regards, James -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
- Greg Hawkes a écrit : Hi all, I recently asked the FlightGear-Users list about FlightGear's texture animation feature. There is a note on the Wiki page (http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces) that says that texture animation will not work on any version newer than v1.0, and lists an alternative technique. However, using that alternative will require me to redevelop all of the models that I having been working on (grr!). Frederic Bouvier mentioned that the feature would be restored in the next release version. Can someone on the developer's list please confirm whether texture animation will be present for the next FlightGear release? I understand that FlightGear 1.9.n will be included in the Ubuntu 9.10 release, Karmic Koala. Can anyone confirm whether the texture animation will be included in that release? Please try yourself the CVS version if you don't trust me -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Now only 2 errors with CVS FlightGear - can't find fltkd.lib zlibd.lib
Things are better now, I only get 2 file not found errors: 1) fltkd.lib - I compile fltk with MSVC, I get a fltk.lib but no fltkd.lib. I checked with the site: http://geoffmclane.com/fg/fgfs-048.htm. Geoff apparently got it. What do I have to do to get MSVC to produce library fltkd.lib? 2) zlibd.lib - I compile zlib-1.2.3 with MSVC and I get a zlib1d.lib but no zlibd.lib. Thanks, Randy Green -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
Which texture animation ? textranslate ? texrotate ? I dont see anything broken in that regard here , and all I ever use is cvs ... You pointed to the illumination article , so I'm guessing you mean material animation ? Which has been working fine for me for quite a long time , so this post is a bit puzzling . The only thing that comes to mind is that the global no longer works , you have to name each object to be affected. That is , IF your talking about material and not texture animation . Or I might just not have a clue about what the problem is :) Cheers -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Now only 2 errors with CVS FlightGear - can't find fltkd.lib zlibd.lib
I have solved those 2 file not found errors. fltkd.lib already existed and I had to change the Configuration Manager to DEBUG to get zlibd.lib. Randy -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Compiling CVS FlightGear - file not found compiling terrasync - svn_auth.h
I'm getting one error compiling terrasync with FlightGear - file not found svn_auth.h. Anybody know what is missing? Thanks, Randy Green -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
Hi, I experience the same problem for quite a while. As of v1.9 setting nighttextures (same method as in the Paris scenery) does not work (anymore).The animations of this method actually exists of two: 1. Animation setting the texture to Texture_light.png and emmission to 1 1 1 when it's dark outside. 2. Animation setting the texture back to (original) Texture.png and emmission to 0 0 0 when sun comes up. This used to work fine. But right now the emmission animation doesn't work at all and the texture does not change. The here explained and shown method is what we're talking about. You can see examples of it being used in the Paris scenery. Please check if it really works on your systems. I am sure that I've updated CVS and use the latest binaries (multiple times over the past year), so that cannot be the problem... Regards, Gijs _ RU Live de place to be voor Messengerfans http://www.rulive.nl/-- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Compiling CVS FlightGear - file not found
Randall Green wrote: I'm getting one error compiling terrasync with FlightGear - file not found svn_auth.h. Anybody know what is missing? Subversion - libraries and, obviously, headers. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Chasing warnings...
While iterating through the source files, trying to eliminate the warnings, I just found this precious line of code (some more of them in the same file) *((float*)buf[length]) = sg_bswap_32(*(uint32_t*)val); The beauty of pointers - poor Java, C# et al developers. You will never see something alike ;-) Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Chasing warnings...
Yeah, but just try byte swapping in visual basic ... it can be done! Thanks for the warning clean up pass, it's very much appreciated! Curt. On Fri, Aug 21, 2009 at 4:45 PM, Torsten Dreyer wrote: While iterating through the source files, trying to eliminate the warnings, I just found this precious line of code (some more of them in the same file) *((float*)buf[length]) = sg_bswap_32(*(uint32_t*)val); The beauty of pointers - poor Java, C# et al developers. You will never see something alike ;-) Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png -Fred - Gijs de Rooy a écrit : Hi, I experience the same problem for quite a while. As of v1.9 setting nighttextures (same method as in the Paris scenery) does not work (anymore).The animations of this method actually exists of two: 1. Animation setting the texture to Texture_light.png and emmission to 1 1 1 when it's dark outside. 2. Animation setting the texture back to (original) Texture.png and emmission to 0 0 0 when sun comes up. This used to work fine. But right now the emmission animation doesn't work at all and the texture does not change. The here explained and shown method is what we're talking about. You can see examples of it being used in the Paris scenery. Please check if it really works on your systems. I am sure that I've updated CVS and use the latest binaries (multiple times over the past year), so that cannot be the problem... Regards, Gijs Lees je Het Net, Planet, Ziggo of XS4ALL-mail in Windows Live Hotmail -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
On Fri, 21 Aug 2009, Frederic Bouvier wrote: http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png Wow. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
On Fri, 2009-08-21 at 19:24 -0700, Gene Buckle wrote: On Fri, 21 Aug 2009, Frederic Bouvier wrote: http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png Wow. g. My wow factor would go higher if the framerate display in the corner was closer to 30. But it still looks great. :) R. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel