Re: [Flightgear-devel] the master branch

2009-11-28 Thread Erik Hofman
Tim Moore wrote:
 On 11/27/2009 10:08 AM, Erik Hofman wrote:
 You could argue that the new sound code has little benefit over the 
 previous code (it does have the slight advantage of source management) 
 to make it necessary to include it in the next release already.

 It's up to you. It seems like it touches a lot of parts of the code, and so
 would make future development hard to move to a master branch if it doesn't
 get into master fairly soon.

Ok good point, lets include it. There are a few issues I'll sort out as 
soon as possible and have my fingers crossed it is tested on as many 
platforms as we can before the release.

Erik

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Re: [Flightgear-devel] Ubuntu 9.10, Pulseaudio - anybody had luck lately?

2009-11-28 Thread Erik Hofman
Ron Jensen wrote:
 Setting openal to not use pulse will not give these issues.

Hm, that could be done for FlightGear. I´ve added support for using non 
default OpenAL output devices, but there's no code to use it that way 
yet. For example by using a command line option or environment variable.

Erik

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Re: [Flightgear-devel] changes for the xml autopilot

2009-11-28 Thread Torsten Dreyer
Curt,

that sounds scary and reminds me of one oddity I notices some time ago.
That time only pid controller was affected, but I don't remember the details. 
I think it was the integral sum that was not reset to zero. The current 
implementation of the FGPIDController calculates differences to the last 
iteration which somehow got out of sync between reloads and screwed up the 
reference value.
Without having looked into it deeply, this should be no factor anymore. If the 
xml-autopilot subsystemgroup is reinitialized, all contained autopilots are 
deleted with the destructor called and alll components are recreated from 
scratch. Please check, if you can still observe your described bug.

Greetings, Torsten
 Hi Torsten,
 
 One thing I noticed recently (but this could have been in the code for a
 while) is that if a reference is a hard coded value instead of a
 property then if the autopilot definition is reloaded (something you
  might do often when tuning the autopilot) the value nodes can get
  mismapped to other nodes.  I took a brief look at the code and noticed
  there had been some parser changes, but didn't unwind deep enough to get
  to the bottom of this.
 
 As a practical explanation of what I'm seeing: let's assume the first stage
 of the heading controller is to drive the heading-bug-error property to
 zero.  The reference in this case is always going to be zero since the
  error term is computed inside the C/C++ code.  In the same autopilot xml
  file the altitude controller has a reference of target-altitude which is
  a property.  Let's say that is set to 3500 and I'm flying nicely.  After
  reloading the autopilot, these can get mixed up and all of the sudden the
  heading controller is trying to drive the heading-bug-error to 3500 (the
  altitude) and this of course can never happen so the aircraft enters a
  perpetual circling pattern.
 
 The problem seems to be pretty deep in the parser which seems to have been
 rewritten a bit with some new subobjects, but I wasn't able to unravel the
 problem in the time I had available to look into it. :-(
 
 Thanks,
 
 Curt.
 
 On Fri, Nov 27, 2009 at 9:24 AM, Torsten Dreyer tors...@t3r.de wrote:
  Hi,
 
  I have just commited some changes to the xml autopilot. Along with a tiny
  bugfix comes a new feature which now allows more than one autopilot
  definition in the aircraft's -set.xml.
  You may now do something like this:
  sim
   systems
   autopilot
 pathAircraft/Hansajet/Systems/Hansajet-flightdirector.xml/path
   /autopilot
   autopilot
 pathAircraft/Hansajet/Systems/Hansajet-autopilot.xml/path
   /autopilot
   autopilot
 pathAircraft/Hansajet/Systems/Hansajet-digitalfilters.xml/path
   /autopilot
   /systems
  /sim
 
  Each autopilot element creates a new instance of the well known
  FGXMLAutopilot class which is added to a newly created SGSubsystemGroup.
  This
  subsystem group is added to the subsytem manager instead of the previous
  single instance of the autopilot.
 
  The idea behind this change is to be able to keep sophisticated autopilot
  configurations maintainable.
 
  No functional changes should happen to existing autopilots.
 
  Torsten
 
 
 
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Re: [Flightgear-devel] changes for the xml autopilot

2009-11-28 Thread Torsten Dreyer
 Hi,
 
  Hi,
 
  I have just commited some changes to the xml autopilot.
  Along with a tiny
  bugfix 
 
 Tiny? ;-)
Compared to the development going on in the view and sound system, this is 
nothing ;-)

Torsten

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Re: [Flightgear-devel] clouds heads up

2009-11-28 Thread Tim Moore
On 11/28/2009 05:25 AM, Tatsuhiro Nishioka wrote:
 Hi Tim,
 
 As I said to you in IRC, I have a weird transparency problem with the shaders 
 enabled.
 Here's the snapshot (helicopter view) with shaders.
 http://macflightgear.sourceforge.net/wp-content/uploads/snapshots/3dclouds-effect-enabled.png
 
 I used both FG/SG @ cvs-head as of yesterday and FG/SG @ Tim's git, but I got 
 exactly the same result.
 The cause of this fancy rainbow-ish filter is the alpha calculation in both 
 default.vert and model-default.vert.
 
 A lazy patch to avoid this issue is available at:
 http://macflightgear.sourceforge.net/wp-content/uploads/patches/shaders-weird-alpha-fix.diff
 
 I don't know if the real problem is in a shader side or C++ side.
 Tim, do you have any hint on this?
 
Pretty bizzare. Obviously turning off alpha altogether isn't a real option. Is 
this a new problem since
the 3d clouds went in, or are/were you seeing it without 3d clouds at all? What 
version of
OSG are you using?

Tim

 Best,
 
 Tat
 
 On Nov 27, 2009, at 2:41 AM, Tim Moore wrote:
 
 I've checked in code that changes 3D clouds to use effects. you should update
 simgear and Effects and Shaders in the data directory.

 There is a one frame blip of weirdness that I know about; a fix is in the 
 works.

 Tim
 
 
 
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Re: [Flightgear-devel] Ubuntu 9.10, Pulseaudio - anybody had luck lately?

2009-11-28 Thread Erik Hofman
Erik Hofman wrote:
 Ron Jensen wrote:
 Setting openal to not use pulse will not give these issues.
 
 Hm, that could be done for FlightGear. I´ve added support for using non 
 default OpenAL output devices, but there's no code to use it that way 
 yet. For example by using a command line option or environment variable.
 

You can now specify a different OpenAL playback device using for example:
--sound-device=Open Sound System (OSS)

The list of available devices can be found by calling openal-info or alcinfo

Erik

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Re: [Flightgear-devel] more sound problems with Tuesday cvs update

2009-11-28 Thread Erik Hofman
dave perry wrote:

 I have ATIS sound (at least at KBTL where I checked).
 Still no ident sounds for NDB, LOC, or VOR stations.
 Still now marker beacon sound.

Ah, found the problem; the sound group volume wasn't set at 
initialization. Should be fixed now.

Erik

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Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/scene/material Effect.cxx,

2009-11-28 Thread Geoff McLane
On Thu, 2009-11-26 at 19:55 +, Martin Spott wrote: 
 Tim Moore wrote:
  Update of /var/cvs/SimGear-0.3/source/simgear/scene/material
  In directory baron.flightgear.org:/tmp/cvs-serv21713/simgear/scene/material
  
  Modified Files:
 Effect.cxx 
  Log Message:
 [...]
  +#include boost/tr1/unordered_map.hpp
 
   requiring to add yet another patch to the build procedure  :-/
 
   Martin.
Hi Tim,

As Martin says, this now requires another patch to use
boost 1.34, but the patch is to only comment out this
additional #include, since Effect.hxx is already included,
which includes 'unordered_map'...

My Patches:
~/fg/fg7/simgear/source$ cvs diff
[snip]
Index: simgear/scene/material/Effect.cxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/material/Effect.cxx,v
retrieving revision 1.29
diff -r1.29 Effect.cxx
33c33
 #include boost/tr1/unordered_map.hpp
---
 // #include boost/tr1/unordered_map.hpp
Index: simgear/scene/material/Effect.hxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/material/Effect.hxx,v
retrieving revision 1.9
diff -r1.9 Effect.hxx
22,23c22,27
 #include boost/tr1/unordered_map.hpp
 
---
 #include boost/version.hpp
 #if BOOST_VERSION  103401
  #include boost/tr1/unordered_map.hpp
 #else
  #include tr1/unordered_map // for c++/4.2/tr1/unordered_map
 #endif
[snip]

You have left/returned configure.ac to -
AX_BOOST_BASE([1.34.0])
Thanks for this...

I hope you will apply the above...

Regards,

Geoff.



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[Flightgear-devel] fg shows a blank screen

2009-11-28 Thread Jari Häkkinen
Hi all,

I only get a blank single colour screen when I run fg (latest cvs/svn 
versions of plib/osg/simgear/fg). The colour changes with time settings, 
it is grey at noon, bluish at dusk, and black in night time. I can see 
the top menu and I have sound. I get the message saying which runway I 
am located at.

On the startup terminal I get messages like this one

Sat Nov 28 16:27:15 signori.local fgfs[54344] Error: 
CGBitmapContextCreate: unsupported parameter combination: 8 integer 
bits/component; 16 bits/pixel; 1-component color space; 
kCGImageAlphaLast; 512 bytes/row.
Sat Nov 28 16:27:15 signori.local fgfs[54344] Error: 
CGContextDrawImage: invalid context 0x0


It worked for me a few day ago. I am compiling/running on a 64-bit mac 
10.6.2. I'll try to find the problem but I am hoping for a pointer where 
to begin (excluding the option to roll back to a previous CVS state). 
Maybe someone has a hunch of a recent change that may have caused my 
blank screen.


Cheers,

Jari

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Re: [Flightgear-devel] fg shows a blank screen

2009-11-28 Thread jean pellotier
Jari Häkkinen a écrit :
 Hi all,

 I only get a blank single colour screen when I run fg (latest cvs/svn 
 versions of plib/osg/simgear/fg). The colour changes with time settings, 
 it is grey at noon, bluish at dusk, and black in night time. I can see 
 the top menu and I have sound. I get the message saying which runway I 
 am located at.
   
same here with the last OSG svn, menu and hud is working and the plane 
too, but i only have black to blue screen,  taking an old OSG solved the 
problem for me (i used the 10820 revision).

jano

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Re: [Flightgear-devel] clouds heads up

2009-11-28 Thread Tatsuhiro Nishioka
Hi,

On Nov 28, 2009, at 7:16 PM, Tim Moore wrote:

 On 11/28/2009 05:25 AM, Tatsuhiro Nishioka wrote:
 Hi Tim,

 As I said to you in IRC, I have a weird transparency problem with the 
 shaders enabled.
 Here's the snapshot (helicopter view) with shaders.
 http://macflightgear.sourceforge.net/wp-content/uploads/snapshots/3dclouds-effect-enabled.png

 I used both FG/SG @ cvs-head as of yesterday and FG/SG @ Tim's git, but I 
 got exactly the same result.
 The cause of this fancy rainbow-ish filter is the alpha calculation in both 
 default.vert and model-default.vert.

 A lazy patch to avoid this issue is available at:
 http://macflightgear.sourceforge.net/wp-content/uploads/patches/shaders-weird-alpha-fix.diff

 I don't know if the real problem is in a shader side or C++ side.
 Tim, do you have any hint on this?

 Pretty bizzare. Obviously turning off alpha altogether isn't a real option. 
 Is this a new problem since
 the 3d clouds went in, or are/were you seeing it without 3d clouds at all? 
 What version of
 OSG are you using?

I guess this problem is not that new, but I couldn't see it until you 
introduced the alpha calculation on .vert files.
As a matter of fact, a bit older FG/SG/OSG/data (cvs or svn as of Sep/07/2009) 
and the latest shaders (all .eff, .vert, .frag, and materials.xml as of 
Nov/28/2009) gave me the similar result. The rainbow-ish effect shows up on 
both scenery and ground objects. Only the difference is that the older FG 
doesn't have a rainbow-ish effect on the aircraft model, while the latest FG/SG 
 the latest Shader make a rainbow-ish effect on the aircraft model as well. 
(FYI, I use OSG/svn on Nov/27 for the latest FG/SG.)

This rainbow-ish effect shows up with or without 3D clouds on both old and the 
latest FG, so I guess it has nothing to do with the new 3D cloud shader.

Anyway, I'll keep investigating this.

Tat


 Tim



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Re: [Flightgear-devel] FSWeekend impressions

2009-11-28 Thread Heiko Schulz
Hi,

found a video on Youtube, showing some scenes from the FSweekend.
And yes, we can see 
FlightGear:http://www.youtube.com/watch?v=HCTo4Pfi1Mofeature=related
It starts at 1:24 starring Durk Talsma!

There might be more videos as well!

Regards
HHS

 Hi All,
 
 Last weekend we've been organizing a booth at FSWeekend
 again. I'll try to 
 write a few more elaborate set of impressions later,
 however, let me just say 
 that our booth was quite large this year. :-) In the mean
 time, here are some 
 pictures:
 
 http://www.xs4all.nl/~dtalsma/FSWeekend/web/index.html
 
 Cheers,
 Durk
 
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Re: [Flightgear-devel] FSWeekend impressions

2009-11-28 Thread jj

Does anyone have any info on the cockpit panel shown at about time 1:18
in that video?

I'm wondering what they used for the various displays.

If it's known an e-mail address for the builder would be appreciated!

jj

http://kingmont.com

jj


On Sat, 2009-11-28 at 19:40 +, Heiko Schulz wrote:
 Hi,
 
 found a video on Youtube, showing some scenes from the FSweekend.
 And yes, we can see 
 FlightGear:http://www.youtube.com/watch?v=HCTo4Pfi1Mofeature=related
 It starts at 1:24 starring Durk Talsma!



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Re: [Flightgear-devel] PATCH Suggested configure.ac changes/improvements affecting mac users

2009-11-28 Thread Jari Häkkinen

Tatsuhiro Nishioka wrote:

Hi Jari,

First, I made patches for configure.ac in both SimGear and FlightGear
(except svn lib part) so please give it a try.


I tried your changes and they work well. However, I have a slightly 
different strategy so I took your changes and adopted them to my 
configure.ac files.


I have added a check for the OpenAL framework in my fg configure.ac, in 
your diff you simply assume that OpenAL is available. It may be true but 
better safe than sorry. (See fg-check4OpenAL-confgure.diff for details.) 
I added a same check to sg configure.ac (sg-check4OpenAL-configure.diff)


Your strategy with adding alut.h to your mac and use your patch to the 
sg/fg configure.ac files works well. I would like you to consider the 
below replacement strategy




# This assumes you have alut.h (that comes with Creative's
OpenAL.framework) in
/Developer/SDKs/MacOSX10.6/System/Library/OpenAL.framework/Headers


As I wrote in my previous posting I removed all dependency on alut.h.
This was trivial and required only changes in a few files in directory
simgear/simgear/sound. My understanding of the code is that the only
alut function used in simgear for mac is alutLoadWAVFile. If the changes 
proposed in my previous post in this thread are made to simgear CVS 
there is no need to add alut.h (and my sg configure.ac diff provided 
here can be used with the trivial change outlined in the diff).


My proposed changes could be augmented with declarations of all five 
alut functions in the OpenAL framework supplied by Apple. Use of any 
other alut functionality will break simgear on default mac OpenAL 
installation anyway. (It is possible to install freealut 1.1 and get 
support for more alut functionality).


My point is, we can add some declarations to 
simgear/simgear/sound/soundmgr_openal.hxx (or cxx) and get rid of 
alut.h. This is how I do it and it works.



Cheers,

Jari

Index: configure.ac
===
RCS file: /var/cvs/SimGear-0.3/source/configure.ac,v
retrieving revision 1.118
diff -u -p -r1.118 configure.ac
--- configure.ac22 Nov 2009 22:23:01 -  1.118
+++ configure.ac28 Nov 2009 20:34:19 -
@@ -303,12 +303,6 @@ case ${host} in
 *-apple-darwin*)
 dnl Mac OS X
 
-LIBS=$LIBS -framework IOKit -framework OpenAL
-openal_LIBS=$LIBS
-# not sure how to test if OpenAL exists on MacOS (does it come by default?)
-OPENAL_OK=yes
-ALUT_OK=yes
-
 dnl Thank you Christian Bauer from SheepSaver
 dnl Modified by Tatsuhiro Nishioka for accepting a given framework path
 dnl AC_CHECK_FRAMEWORK($1=NAME, $2=INCLUDES, $3=FRAMEWORK_PATH) ; $3 is 
optional
@@ -338,6 +332,32 @@ case ${host} in
 AS_VAR_POPDEF([ac_Framework])dnl
 ])
 
+LIBS=$LIBS -framework IOKit -framework OpenAL
+openal_LIBS=$LIBS
+
+if test x$with_openal_lib != x; then
+echo libopenal is not supported on Mac OS platform.
+openal_LIBS=
+else
+dnl Check that OpenAL framework can be found
+save_CPPFLAGS=$CPPFLAGS
+CPPFLAGS=
+AC_CHECK_FRAMEWORK(OpenAL,[#include OpenAL/al.h])
+if test x$ac_cv_framework_OpenAL = xyes ; then
+openal_LIBS=$FRAMEWORKS
+OPENAL_OK=yes
+# alut backward compatibility libs are provided by Apple
+# OpenAL (at least for OSX 10.5 and 10.6), no alut.h file
+# is provided. Just un-comment below line, and remove the
+# check in alut.h header.
+# ALUT_OK=yes
+dnl Looking for alut.h, if found assume that it is a part
+dnl of the OpenAL package.
+AC_CHECK_HEADERS([OpenAL/alut.h],[ALUT_OK=yes])
+fi
+CPPFLAGS=$save_CPPFLAGS
+fi
+
 ;;
 
 *)
Index: configure.ac
===
RCS file: /var/cvs/FlightGear-0.9/source/configure.ac,v
retrieving revision 1.156
diff -u -p -r1.156 configure.ac
--- configure.ac22 Nov 2009 22:23:40 -  1.156
+++ configure.ac28 Nov 2009 20:28:04 -
@@ -399,11 +410,22 @@ case ${host} in
 *-apple-darwin*)
 dnl Mac OS X
 
-LIBS=$LIBS -framework IOKit -framework OpenAL
-openal_LIBS=$LIBS
-# not sure how to test if OpenAL exists on MacOS (does it come by default?)
-OPENAL_OK=yes
-ALUT_OK=yes
+if test x$with_openal_lib != x; then
+# Check for openal libs with AC_CHECK_LIB() missing here!
+openal_LIBS=
+else
+# Check that OpenAL framework can be found
+save_CPPFLAGS=$CPPFLAGS
+CPPFLAGS=
+AC_CHECK_FRAMEWORK(OpenAL,[#include OpenAL/al.h])
+if test x$ac_cv_framework_OpenAL = xyes ; then
+openal_LIBS=$FRAMEWORKS
+OPENAL_OK=yes
+ALUT_OK=yes
+fi
+CPPFLAGS=$save_CPPFLAGS
+fi
+
 ;;
 
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Re: [Flightgear-devel] FSWeekend impressions

2009-11-28 Thread Heiko Schulz
Hi, maybe this one:

http://www.flyengravity.com/

Cheers
 
 Does anyone have any info on the cockpit panel shown at
 about time 1:18
 in that video?
 
 I'm wondering what they used for the various displays.
 
 If it's known an e-mail address for the builder would be
 appreciated!
 
 jj
 
 http://kingmont.com
 
 jj
 
 
 On Sat, 2009-11-28 at 19:40 +, Heiko Schulz wrote:
  Hi,
  
  found a video on Youtube, showing some scenes from the
 FSweekend.
  And yes, we can see 
  FlightGear:http://www.youtube.com/watch?v=HCTo4Pfi1Mofeature=related
  It starts at 1:24 starring Durk Talsma!
 
 
 
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Re: [Flightgear-devel] PATCH Suggested configure.ac changes/improvements affecting mac users

2009-11-28 Thread Jari Häkkinen
Hi again,

Tanks for the pointers.

My comments was to elaborate on the consequences of the removed alut 
support by Apple. It is dangerous to use any alut.h you find on the web. 
As you point out using Creatives alut.h may make things simpler 
(macports.org is another option). I used freealuts alut.h which made the 
compiler to choose an unexpected path (for macs) in the source during 
compilation. The path chosen by the compiler required more alut 
functionality than provided by my mac. However, using freealut libs and 
alut.h, and Apples OpenAL framework works perfectly, I have done that 
for a while. (Now I changed strategy as outlined in other postings in 
this thread.)


Cheers,

Jari



Tatsuhiro Nishioka wrote:
 Jari Häkkinen wrote:
 Tatsuhiro Nishioka wrote: Ah, so there is no real need for alut.h
 at all. Hm, so the alut.h issue should rather go in to simgear. I
 now tested with a zero length alut.h and no libalut. Compiling
 works but the linker fails with alut-complaints Undefined
 symbols: _alutInitWithoutContext, referenced from: 
 SGSoundMgr::SGSoundMgr()in libsgsound.a(soundmgr_openal.o)
 
 I guess you're using SG from Tim's git repository (or similar).
 
 To get simgear I of course had to provide an alut.h but the one I
 have is from freealut-1.1 which gives me unwanted consequences. I
 am not sure about the #if statements on ALUT_API_MAJOR_VERSION in
 simgear/soundmgr_openal.cxx but I think that the compiler should
 not compile code calling alutInitWithoutContext on Apple computers.
 With my below suggested changes this issue will go away.
 
 
 Using alut.h from freealut-1.1 with Apple's OpenAL.framework (0.0.8)
 is a big problem. You need to use alut.h that comes with
 OpenAL.framework in Creative's OpenAL installer. SimGear's
 sound_manager.cxx uses free-alut's ALUT functions only if
 ALUT_API_MAJOR_VERSION is defined (free-alut's alut.h defines it, but
 (older) alut.h in OpenAL.framework doesn't), so using alut.h that
 comes with Creative's OpenAL.framework gets rid of your linker error.
 
 
 As a matter of fact, I have no linker errors in compiling SG @ Tim's
 git with alut.h that comes with Creative's OpenAL installer.
 
 
 and more. Listing alut-related functions in the OpenAL framwork
 only gives a short list of alut related functions: # nm openAL |
 grep alut 00013133 T _alutExit 00013168 T _alutInit 00013a2e T
 _alutLoadWAVFile 000136f8 T _alutLoadWAVMemory 0001311e T
 _alutUnloadWAV I have freealut installed to resolve the above
 linker problem Browsing through simgear/soundmgr_openal.cxx it
 looks like the calls to non-supported alut functions can be
 avoided. I look into that.
 I removed all dependencies on alut.h which all seems to be in
 simgear/sound only. I simply removed a few include statements and
 added one function declaration (see attached patch file). All of
 the fg components now compiles without any alut/freealut added
 (except for the backward compatibility stuff in OpenAL framework
 supplied by Apple).
 
 Isn't there non-alut replacement for alutLoadWAVFile? If there is
 then alut could be removed completely.
 
 I have not yet had the possiblity to extensively test the changes
 suggested in the patch but during a short flight the changes seems
 to work.
 
 If the proposed changes is pushed to the official simgear CVS then
 the configure scripting will be easier for simgear and fg/source
 wrt alut (at least for mac developers).
 
 
 Using the alut.h in Creative's OpenAL.framework will get the job
 done, so you don't have to do this yourself. If you want to use more
 embedded way rather than adding alut.h to Mac's Developer SDK, then
 you can locally add alut.h to simgear/sound folder. I used this way
 to avoid changing headers on every OS update.
 
 You can also use the following patches for this purpose. 
 http://macflightgear.svn.sourceforge.net/viewvc/macflightgear/trunk/patches/SimGear-0.3-cvs-20061203-MacOSX.diff?revision=170view=markup
  
 http://macflightgear.svn.sourceforge.net/viewvc/macflightgear/trunk/patches/alc.patch?revision=217view=markup
 
 
 First one is a patch for local alut.h inside SimGear and the second
 one is a patch to alc.h for compiling with gcc 4.2.x (optional) Maybe
 you want to change the folder name from MacOSX10.5.sdk to
 MacOSX10.6.sdk in the second patch.
 
 Best,
 
 Tat
 
 
 
 
 
 
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Re: [Flightgear-devel] PATCH Suggested configure.ac changes/improvements affecting mac users

2009-11-28 Thread Erik Hofman
Jari Häkkinen wrote:
 Hi again,

 Tanks for the pointers.

 My comments was to elaborate on the consequences of the removed alut 
 support by Apple. It is dangerous to use any alut.h you find on the web. 
 As you point out using Creatives alut.h may make things simpler 
 (macports.org is another option). I used freealuts alut.h which made the 
 compiler to choose an unexpected path (for macs) in the source during 
 compilation. The path chosen by the compiler required more alut 
 functionality than provided by my mac. However, using freealut libs and 
 alut.h, and Apples OpenAL framework works perfectly, I have done that 
 for a while. (Now I changed strategy as outlined in other postings in 
 this thread.)
   
 From what I understand Apple is depreciating those old alut functions 
(but still keeps hem in the library for backwards compatibility) and is 
encouraging everyone to use the freealut package instead. And so do I.

Erik

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Re: [Flightgear-devel] PATCH Suggested configure.ac changes/improvements affecting mac users

2009-11-28 Thread Jari Häkkinen
On 2009-11-28 23.01, Erik Hofman wrote:
 Jari Häkkinen wrote:
 My comments was to elaborate on the consequences of the removed alut
 support by Apple. It is dangerous to use any alut.h you find on the web.
 As you point out using Creatives alut.h may make things simpler
 (macports.org is another option). I used freealuts alut.h which made the
 compiler to choose an unexpected path (for macs) in the source during
 compilation. The path chosen by the compiler required more alut
 functionality than provided by my mac. However, using freealut libs and
 alut.h, and Apples OpenAL framework works perfectly, I have done that
 for a while. (Now I changed strategy as outlined in other postings in
 this thread.)

From what I understand Apple is depreciating those old alut functions
 (but still keeps hem in the library for backwards compatibility) and is
 encouraging everyone to use the freealut package instead. And so do I.

 Erik

Yes, you are right.


Jari


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Re: [Flightgear-devel] fg shows a blank screen

2009-11-28 Thread Jari Häkkinen
On 2009-11-28 16.55, jean pellotier wrote:
 Jari Häkkinen a écrit :
 Hi all,

 I only get a blank single colour screen when I run fg (latest cvs/svn
 versions of plib/osg/simgear/fg). The colour changes with time settings,
 it is grey at noon, bluish at dusk, and black in night time. I can see
 the top menu and I have sound. I get the message saying which runway I
 am located at.

 same here with the last OSG svn, menu and hud is working and the plane
 too, but i only have black to blue screen,  taking an old OSG solved the
 problem for me (i used the 10820 revision).

I traced the problem to changeset 10838 in OSG. I cannot say what goes 
wrong but maybe one of the list readers do.

http://www.openscenegraph.org/projects/osg/changeset/10838/OpenSceneGraph/trunk

Is this a mac specific problem or does it occur in other OSs too?


Jari


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Re: [Flightgear-devel] fg shows a blank screen

2009-11-28 Thread jean pellotier
Jari Häkkinen a écrit :
 On 2009-11-28 16.55, jean pellotier wrote:
   
 Jari Häkkinen a écrit :
 
 Hi all,

 I only get a blank single colour screen when I run fg (latest cvs/svn
 versions of plib/osg/simgear/fg). The colour changes with time settings,
 it is grey at noon, bluish at dusk, and black in night time. I can see
 the top menu and I have sound. I get the message saying which runway I
 am located at.

   
 same here with the last OSG svn, menu and hud is working and the plane
 too, but i only have black to blue screen,  taking an old OSG solved the
 problem for me (i used the 10820 revision).
 

 I traced the problem to changeset 10838 in OSG. I cannot say what goes 
 wrong but maybe one of the list readers do.

 http://www.openscenegraph.org/projects/osg/changeset/10838/OpenSceneGraph/trunk

 Is this a mac specific problem or does it occur in other OSs too?


 Jari

   
not mac specific, here on debian SID, amd athlon xp2800+, nvidia 6200.


jano




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Re: [Flightgear-devel] fg shows a blank screen

2009-11-28 Thread Csaba Halász
On Sun, Nov 29, 2009 at 12:54 AM, Jari Häkkinen j...@flygarna.se wrote:

 I traced the problem to changeset 10838 in OSG. I cannot say what goes
 wrong but maybe one of the list readers do.

 http://www.openscenegraph.org/projects/osg/changeset/10838/OpenSceneGraph/trunk

Good job pinpointing the trouble!
Since that commit introduces a change in default behaviour, I suppose
restoring the previous behaviour by explicitly specifying the mask
should fix it. This works for me:
http://gitorious.org/fg/jesters-clone/commit/e80075464dc67e868cfc42d209a4ca7c7be234f1

But we shall wait until one of our OSG experts takes a look. We might
also want to make it conditional on the OSG version (always fun, that)
because this enum value hasn't existed before.

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Csaba/Jester

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[Flightgear-devel] FC12 openal and pulseaudio question

2009-11-28 Thread dave perry
Hi,

I used the preupgrade to FC12 from FC10 this Saturday on my ASUS 
notebook (Intel core2 duo).  This installed
openal-soft-1.10.622-2
openal-soft-devel-1.10.622-2  and
pulseaudio-0.9.21-1

I had to use OpenSceneGraph-2.9.5 as the svn up for osg broke fgfs link.

With the above I either get good frame rates (same as in FC10) and no 
sound or crackly sound with very low frame rates depending on how I 
launch fgfs.

Question:  What versions of openal and pulseaudio are others with FC12 
using that give good sound and performance?

Thanks,
DaveP.

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