Re: [Flightgear-devel] Trees rendered too large?

2010-02-13 Thread James Sleeman

On 13/02/10 20:24, Rob Shearman, Jr. wrote:


Am I the only one who feels like the trees in FlightGear are 
HUMONGOUS?  In some aircraft and near some buildings I just feel like 
the trees are towering way over some of these larger objects that 
ordinary trees -- at least, not the ones in suburbia that I'm used to 
-- just aren't tall enough to eclipse like that.


Perhaps if you put some numbers on it it would be easier to judge, have 
a look around your town and see what sort of usual height trees are.  
Then compare into FG by looking at how many stories high the usual 
tree is.


I guess around here, mature garden trees (shade, ornamental) would be 1 
to 2 stories (5 to 10 meters), fruit trees usually 1 story at most. 

Pines, gums however much higher, at a guess, a good 20 meters.  Poplars 
similar height, but usually only found as windbreaks in parks and such.




--
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-dev2dev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trees rendered too large?

2010-02-13 Thread Gijs de Rooy

Hi Rob,
 
 I was trying to get a good screenshot which demonstrates this, but I can't 
 find the right 
 arrangement of objects to prove my point at the moment.


If you take the UFO, you can place any object at any place... ;)

Cheers,
Gijs 

  
_
Alles over Windows
http://www.windows.nl/About.aspx--
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-dev2dev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-13 Thread Detlef Faber
Am Freitag, den 12.02.2010, 15:48 +0100 schrieb Tim Moore:

 
 
 It work if i remove the crop and landmass option, wich are
 still affected.
 
 ps: i'm not sure the change i did to landmass.frag and
 crop.frag were of any effect, i just tested them in montagnous
 area, and a flight today in flat landscape showed buggy crop
 and landmass.
  There was more of the same problem in the landmass and crop shaders,
 but with the diffuse component. Please try the new shaders I've just
 checked in.
 
 Tim
 

This seems to have fixed it for me, No more colour flashing up to now.

Thanks!
 
 --
 SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
 Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
 http://p.sf.net/sfu/solaris-dev2dev
 ___ Flightgear-devel mailing list 
 Flightgear-devel@lists.sourceforge.net 
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel



--
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-dev2dev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-13 Thread ken mays
 On Fri, Feb 12, 2010 at 2:30 PM, jean pellotier
 jean.pellot...@wanadoo.frwrote:
   I've checked in fixes to several shaders. Please
 test with current CVS.
  Some
   of the shaders referenced glFrontMaterial.ambient
 even though a color
  mode
   of AMBIENT_AND_DIFFUSE was set, which means that
 the fixed function
  pipeline
   takes the ambient color from the vertex color. I
 don't know what the spec
   says about this situation, but mixing the old
 pipeline with shaders is
   deprecated and probably a fertile source of bugs.
 Also, I cleaned up some
   other shader errors.
  
 
  It work if i remove the crop and landmass option, wich
 are still affected.
 
  ps: i'm not sure the change i did to landmass.frag and
 crop.frag were of
  any effect, i just tested them in montagnous area, and
 a flight today in
  flat landscape showed buggy crop and landmass.
 
  There was more of the same problem in the landmass and
 crop shaders, but
 with the diffuse component. Please try the new shaders I've
 just checked in.
 
 Tim

As for the ATI graphics hardware, the ATI R500-based GPU variants (ATI Radeon 
X16xx-X1950) seem reliable for FlightGear 2.0 with the ATI Catalyst Display 
Drivers for some people. You may want to test the corrupted texture issues with 
the newer Mesa 7.6.1 release as well.

~ Ken



  

--
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-dev2dev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel