Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)
On Thursday 15 April 2010 12:21:25 am Stuart Buchanan wrote: PS: As Vivian has checked in the data part, we should just go ahead and commit the small environment patch as well. At the moment we've got an inconsistency between the FG source tree and FG data, which isn't ideal. Unless somebody beats me to it, I'll try to do that tonight / tomorrow morning. First! Torsten -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)
On Thursday 15 April 2010 10:08:03 am Torsten Dreyer wrote: First! Thanks Torsten, D. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] gnu linker question (don't optimize unused variables)
Hi, this is a question for the gnu linker geek: I am trying to add gnucap to FlightGear as posted before. It compiles cleanly and links fine, but there is one issue. Gnucap uses commands which are implemented in separate files. These commands get registered into a global command registry. Here is a code snipped for the clear command: class CMD_CLEAR : public CMD { public: void do_it(CS, CARD_LIST* Scope) { // .. do something fancy here } } p0; DISPATCHERCMD::INSTALL d0(command_dispatcher, clear, p0); The class CMD_CLEAR implements the CMD interface which requires the do_it() function. The DISPATCHER template contains a INSTALL class, it's constructor performs the registration into the registry. In theory, when the INSTALL class is instantiated as d0, the actions in the constructor are performed. Unfortunately, this does not happen when linked against FlightGear. I tried to rename d0 into something more uniqe and grep'ed the created object and library for the variable which were found there, but not in the fgfs executable. This lead me to the conclusion, that the linker optimizes the unused variable from the executable. Is there any magic switch to pass to the g++ linker telling him not to optimize unused variables, preferably for a certain set of files or a single library? Torsten -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] gnu linker question (don't optimize unused variables)
On Thu, Apr 15, 2010 at 10:59 PM, Torsten Dreyer tors...@t3r.de wrote: Hi, this is a question for the gnu linker geek: I am trying to add gnucap to FlightGear as posted before. It compiles cleanly and links fine, but there is one issue. Gnucap uses commands which are implemented in separate files. These commands get registered into a global command registry. Here is a code snipped for the clear command: class CMD_CLEAR : public CMD { public: void do_it(CS, CARD_LIST* Scope) { // .. do something fancy here } } p0; DISPATCHERCMD::INSTALL d0(command_dispatcher, clear, p0); The class CMD_CLEAR implements the CMD interface which requires the do_it() function. The DISPATCHER template contains a INSTALL class, it's constructor performs the registration into the registry. In theory, when the INSTALL class is instantiated as d0, the actions in the constructor are performed. Unfortunately, this does not happen when linked against FlightGear. I tried to rename d0 into something more uniqe and grep'ed the created object and library for the variable which were found there, but not in the fgfs executable. This lead me to the conclusion, that the linker optimizes the unused variable from the executable. It's not optimizing the variable, it's optimizing the entire .o file out of the linkage, as nothing external is explicitly using any of the symbols in the .o. This is a major weakness of the registration pattern when statically linking. Is there any magic switch to pass to the g++ linker telling him not to optimize unused variables, preferably for a certain set of files or a single library? No. Either build gnucap as a shared library or add some dummy references to symbols in the file(s) that are referenced, perhaps indirectly, by code outside of the library. Tim -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Console/iPhone ports
Hey all, I was browsing through the app store today and noticed that x-plane had an iPhone app. Being natural, I've been pondering the question if anyone has tried to port FG to the iPhone and possibly consoles. Don't get me wrong. I'm not a genius on porting. But it seems like it would be a great way to get people interested in FG as well as possibly triple (iPhone, xbox, ps3) FG users. The only downside I see to this is that the ported versions would have to be singleplayer since the xbox uses dedicated servers and the ps3 uses one player as the server. The iPhone portion is self explanatory. Like I said. Just a theory. Have searched the forums and nothing on porting for consoles. Feel free to comment, add on, discredit, etc. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel