Re: [Flightgear-devel] Crash with new p51d-jsbsim
On Thursday 12 August 2010 22:15:57 Hal V. Engel wrote: On Thursday, August 12, 2010 07:24:36 pm Ron Jensen wrote: In yesterday's standalone JSBSim the p51d aborts because some properties are being used without being declared. Try the attached patch to the p51d.xml and see if it works any better for you. Ron ( I tried sending the whole file but it errorred out for being too many kbytes.) diff --git a/aircraft/p51d/p51d.xml b/aircraft/p51d/p51d.xml index 5a264c9..00eb3a3 100644 --- a/aircraft/p51d/p51d.xml +++ b/aircraft/p51d/p51d.xml @@ -665,6 +665,9 @@ Hal V. Engel hven...@astound.net outputgear/gear-pos-norm/output /kinematic /channel +property/controls/gear/brake-left/property +property/controls/gear/brake-right/property +property/controls/gear/brake-parking/property channel name=Brakes The above is a little confusing I think. It appears that this patch is for the p51d.xml file but p51d.xml is the YASim xml file. This probably needs to be applied against p51d-jsbsim.xml instead. Its actually from the JSBSim version, which was created from the flightgear version of p51d-jsbsim.xml if I understand its history correctly. Ron -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Change in Input/Joysticks/Logitech
Hello I don’t know who is maintainer of the Joystick directory in fgdata master. I had the problem that Logitech Extreme 3d Pro was not working on my mac. There was one missing name definition and there where no mac definitions for the axis. With this small changes it works perfect now. I sent a merge request to the repo and hope this will be merged in from someone. Here is also the diff. Thank you, Yves --- a/Input/Joysticks/Logitech/extreme-3d-pro.xml +++ b/Input/Joysticks/Logitech/extreme-3d-pro.xml @@ -30,6 +30,7 @@ $Id$ nameLogitech Extreme 3D Pro/name nameLogitech Extreme 3D Pro USB/name nameLogitech Extreme 3D Pro USB/name + nameLogitech Extreme 3D/name axis n=0 descAileron/desc @@ -55,6 +56,7 @@ $Id$ number unix2/unix windows3/windows + mac2/mac /number binding commandproperty-scale/command @@ -68,6 +70,7 @@ $Id$ number unix3/unix windows2/windows + mac3/mac /number binding commandnasal/command @@ -80,6 +83,7 @@ $Id$ number unix4/unix windows6/windows + mac4/mac /number low repeatabletrue/repeatable @@ -104,6 +108,7 @@ $Id$ number unix5/unix windows7/windows + mac5/mac /number low repeatabletrue/repeatable -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Change in Input/Joysticks/Logitech
I added also another merge request for fixing a typo in CH Pro Yoke USB defintion for mac reported by Ailina in the forum: http://www.flightgear.org/forums/viewtopic.php?f=24t=9017 Merge request: http://gitorious.org/fg/fgdata/merge_requests/19 Thanks, Yves HB-GRAL schrieb: Hello I don’t know who is maintainer of the Joystick directory in fgdata master. I had the problem that Logitech Extreme 3d Pro was not working on my mac. There was one missing name definition and there where no mac definitions for the axis. With this small changes it works perfect now. I sent a merge request to the repo and hope this will be merged in from someone. Here is also the diff. Thank you, Yves --- a/Input/Joysticks/Logitech/extreme-3d-pro.xml +++ b/Input/Joysticks/Logitech/extreme-3d-pro.xml @@ -30,6 +30,7 @@ $Id$ nameLogitech Extreme 3D Pro/name nameLogitech Extreme 3D Pro USB/name nameLogitech Extreme 3D Pro USB/name + nameLogitech Extreme 3D/name axis n=0 descAileron/desc @@ -55,6 +56,7 @@ $Id$ number unix2/unix windows3/windows + mac2/mac /number binding commandproperty-scale/command @@ -68,6 +70,7 @@ $Id$ number unix3/unix windows2/windows + mac3/mac /number binding commandnasal/command @@ -80,6 +83,7 @@ $Id$ number unix4/unix windows6/windows + mac4/mac /number low repeatabletrue/repeatable @@ -104,6 +108,7 @@ $Id$ number unix5/unix windows7/windows + mac5/mac /number low repeatabletrue/repeatable -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Website
Alright all, this is just a simple question. Nothing tech related. Who's working on the website? (is it curt?) I'm looking to help out (and it looks like we've got a pretty good base :) Kyle Keevill kyle...@gmail.com -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] HUD and 'view_direction' in cockpit.cxx
Hello There is a bug reported with HUD 'minimal' since some changes in cockpit.cxx. This HUD does not use 'heading' for Gyrocompass, it uses 'view_direction'. http://code.google.com/p/flightgear-bugs/issues/detail?id=146 Since some changes in cockpit.cxx it seems like 'view_direction' is broken. I did a change now in cockpit.cxx and it seems to be fixed here. Can you please check this and commit this change to 'next' when you think this is right? Thanks, Yves Diff: --- a/src/Cockpit/cockpit.cxx +++ b/src/Cockpit/cockpit.cxx @@ -245,7 +245,7 @@ float get_climb_rate( void ) float get_view_direction( void ) { double view_off = 360.0 - globals-get_current_view()-getHeadingOffset_deg(); -double view = SGMiscd::normalizeAngle(fgGetDouble(/orientation/heading-deg) + view_off); +double view = fgGetDouble(/orientation/heading-deg) + view_off; return view; } -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Change in Input/Joysticks/Logitech
Hello I don’t know who is maintainer of the Joystick directory in fgdata master. I had the problem that Logitech Extreme 3d Pro was not working on my mac. There was one missing name definition and there where no mac definitions for the axis. With this small changes it works perfect now. I sent a merge request to the repo and hope this will be merged in from someone. Here is also the diff. Your merge request and your diff show different changes? Please verify whats correct. And a side-note: I prefer diffs as an attachment to avoid copy'n paste errors. Thanks, Torsten -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Change in Input/Joysticks/Logitech
Torsten Dreyer schrieb: Your merge request and your diff show different changes? Please verify whats correct. And a side-note: I prefer diffs as an attachment to avoid copy'n paste errors. Thanks, Torsten Hello Torsten The merge request is correct. Thanks, Yves -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] shaders heads up
I've checked in some changes to the shaders in attempt to fix bugs on some platforms and generally optimize them. I've eliminated the use of gl_FrontFacing, which seems to give us problems on certain Macintosh platforms. I've also reworked the way material animations are handled. Let me know of any new problems. Tim -- This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel