Re: [Flightgear-devel] Compiler error

2010-10-09 Thread Frederic Bouvier
 Hi m,

Le 07/10/2010 17:12, fiers...@zonnet.nl a écrit :
 I used OSG version 2.9.10. The error probably has something to do with a 
 recent change, because yesterday's compilation was fine.
 I guess I could roll back to an older version of OSG, like you 
 suggested, but I was rather hoping my message would ring a bell with 
 someone that committed a change between yesterday and today.

 Am I missing the point?
Tim already replied, but if you'd have check the commit log at Gitorious
( http://gitorious.org/fg ), you'd have seen that there was no commit to
the code in the period.

Regards,
-Fred

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[Flightgear-devel] Questions about multiplayer

2010-10-09 Thread Chris Wilkinson
Hi there,

Is it possible to get multiple instances of fg on a single PC, talking to each 
other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running 
at 
once before RAM and GPU/CPU start to suffer, but I cannot figure out how to 
network the instances together so the different a/c in each appear in the other 
instances...

Is that at all possible?

Kind regards,

Chris Wilkinson, Brisbane, Australia.

PS. I'm at the point of almost being able to upload my long overdue 777-300ER 
project - have added multiple liveries, and made it easier to create more. Its 
about time I uploaded it, has been floating around partly finished for several 
years now... :-)



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Re: [Flightgear-devel] Questions about multiplayer

2010-10-09 Thread Csaba Halász
On Sat, Oct 9, 2010 at 3:39 PM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
 Hi there,

 Is it possible to get multiple instances of fg on a single PC, talking to
 each other in a multiplayer kinda way? I can get to 3 or 4 instances of fg
 running at once before RAM and GPU/CPU start to suffer, but I cannot figure
 out how to network the instances together so the different a/c in each
 appear in the other instances...

 Is that at all possible?

You can interconnect two instances directly.
For more than two, I think the easiest solution would be to set up a
local MP server.

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Re: [Flightgear-devel] Questions about multiplayer

2010-10-09 Thread fierst42
It probably is, as long as each instance has its own portnumber for 
incoming connections in the mulitplayer command line option.


m


Op 09-10-10 15:39, Chris Wilkinson schreef:

Hi there,

Is it possible to get multiple instances of fg on a single PC, talking 
to each other in a multiplayer kinda way? I can get to 3 or 4 
instances of fg running at once before RAM and GPU/CPU start to 
suffer, but I cannot figure out how to network the instances together 
so the different a/c in each appear in the other instances...




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Re: [Flightgear-devel] buying server bandwidth (was:

2010-10-09 Thread Martin Spott
Nathanael Rebsch wrote:

 however, if there is a server floating around which merely needs 
 co-locating, [...]

If anyone's providing a nice home for free, I'll bring the hardware,

Martin.
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Re: [Flightgear-devel] buying server bandwidth (was:

2010-10-09 Thread Martin Spott
Martin Spott wrote:

 If anyone's providing a nice home for free, I'll bring the hardware,

Ah, looks like this isn't required any more,

Martin.
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Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 2:17 AM, Stuart Buchanan stuar...@gmail.com wrote:
 On 8 Oct 2010, at 05:16, Gary Carvell  wrote:

 Can anyone help with a 3D cloud issue? The clouds now display as
 identical flat gray panels instead of their usual realistic
 appearance.

 Some quick questions.
 Are you getting this every time? Even with the Fair Weather scenario?
Correct, every time. If the clouds appear, they are flat.

 Any errors on the console?
Nothing obvious. Console output is here:
http://www.mediafire.com/?w49t2gc4iihu6gg

 From the screenshot it looks like you've got some unrealistic textures
 rather than the cloud code being broken in itself. Do the cloud textures
 always turn to face the viewer, or can you see them side on?
The textures should be ok. I'm using a clean copy of fgdata from
Gitorious. The clouds always stay in one orientation - they don't move
to face the viewer or aircraft. I can view them side on by looking
around in Helicopter or Chase view, or from the cockpit by flying
around.

 -Stuart

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Re: [Flightgear-devel] C172p KAP140 textranslate issue

2010-10-09 Thread James Turner

On 6 Oct 2010, at 08:42, Erik Hofman wrote:

 Does anyone have the necessary fu with an XML-grep tool, to find all 
 instances of less-than and greater-than in data/Aircraft, where a value 
 tag is the first child? That should find all the likely problem cases.

I just did some testing with an XPath query tool, and as far as I can see, 
there are no other instances of a less-than or greater-than condition where the 
value element is at position 0, in the entire Aircraft/ dir. I'm still learning 
the tool, but when I switch it to look for value elements at position 1 beneath 
a less-than or greater-than element, I get numerous matches, so I'm reasonably 
happy I'm using the tools correctly (command line below if anyone wishes to 
confirm my hackery).

So, fingers crossed, the KAP140 was the *only* affected case in the entire 
tree. Bizarre.

James

Command line (uses 'xmlstarlet' tool, available as a standard package on most 
distros), prints 'found' for each match.

find -name *.xml | xargs xmlstarlet sel -t -m 
//greater-than/value[position()=0] -o found


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Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 2:33 AM,  thorsten.i.r...@jyu.fi wrote:
 That seems like the shader not running - I can get this appearance of the
 clouds when I start Flightgear from a shell as a different user - then I
 don't get 3d acceleration from the graphics card (and lots of errors that
 shaders did not compile) and the clouds look exactly like that. They seem
 to fall back to some old default textures.
Hmm. Is there any way to tell if the shaders are running? 3D
acceleration works fine on my box with the open source X.org driver
(which was not the case until fairly recently, it has matured a lot).
I've never been that clear on how shaders work and my video card is an
older one, maybe it lacks support for something?

FWIW, I have Material Shaders enabled in the Rendering Options dialog
- otherwise the 3D clouds disappear completely. So it seems like at
least some shader functionality is working. But the individual shader
options such as Crop Texture, Water Reflection, etc. don't seem to do
anything. Toggling them  doesn't affect the display in any obvious
way.


 * Thorsten



 Can anyone help with a 3D cloud issue? The clouds now display as
 identical flat gray panels instead of their usual realistic
 appearance.

 Some quick questions.

 Are you getting this every time? Even with the Fair Weather scenario?

 Any errors on the console?

 From the screenshot it looks like you've got some unrealistic textures
 rather than the cloud code being broken in itself. Do the cloud textures
 always turn to face the viewer, or can you see them side on?


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Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote:
 On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message
 aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com:

 Can anyone help with a 3D cloud issue? The clouds now display as
 identical flat gray panels instead of their usual realistic
 appearance. This has persisted for (guessing) 6-8 weeks now. Here are
 a couple screen shots to illustrate the problem-

 http://img96.imageshack.us/img96/1671/3dclouds1.jpg
 http://img836.imageshack.us/img836/8100/3dclouds2.jpg

 FlightGear and SimgGear are Gitorious 'next' branch, fgdata is
 Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2
 4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is
 Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver
 (not the ATI proprietary one) using KMS.

 ..which one, ati, radeon or radeonhd???
 With a 9700 Pro, you should be using ati or radeon.
 (If you are, try radeonhd to see how that works, it
 _should_ fail.)

 ..ati is a wrapper for radeon, mach64 and
 r128, X should pick the right one for your card,
 but sometimes the automagic fails.
Hmm. It loads both ati and radeon modules, then the log output is
tagged RADEON(0). So it must be using the radeon driver. They don't
exactly make it easy to tell :-) It's not radeonhd, my card is pre-HD.


 ..you posted picture links, how about your log links?
Good point. X server log:
http://www.mediafire.com/?21cfo1sb4v6h694

FlightGear console output:
http://www.mediafire.com/?w49t2gc4iihu6gg


 Any help with this is much appreciated.

 Gary


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Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Stuart Buchanan
On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote:
 FWIW, I have Material Shaders enabled in the Rendering Options dialog
 - otherwise the 3D clouds disappear completely. So it seems like at
 least some shader functionality is working. But the individual shader
 options such as Crop Texture, Water Reflection, etc. don't seem to do
 anything. Toggling them  doesn't affect the display in any obvious
 way.

What happens when you move the quality slider to the right? Does
this have any effect on the crop shaders etc.?

It very much sounds like your graphics card is no-longer performing
any shader effects. Why that should be the case, I don't know.

I don't see anything in the FlightGear log and I don't have enough
experience parsing X server logs to diagnose the root cause.

Sorry I can't be of more help.

-Stuart

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[Flightgear-devel] FlightGear v2.0.0 short description

2010-10-09 Thread Martin Spott
Hi, the page:

  http://www.flightgear.org/announce.html#v2.0.0

says: Version 2.0.0 [...] is primarily a bug fix release. I don't
think this holds true  ;-)

Cheers,
Martin.
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[Flightgear-devel] FG hangs on startup when nearby airport Scenery object is missing

2010-10-09 Thread Martin Spott
Hi, let's think I'm taking a current version of FlightGear together
with a current copy of the Base Package.  Now I'll go editing the
following file:

  Scenery/Terrain/w130n30/w123n37/942050.stg

and I'm removing just the single line that contains OBJECT KSFO.btg,
thus intentionally leaving a hole in the terrain.

My '$HOME/.fgfsrc' looks like this:

--prop:/sim/startup/save-on-exit=false
--prop:/sim/paths/use-custom-scenery-data=false
--prop:/sim/rendering/shadows/enabled=false
--prop:/sim/rendering/shader-effects=false
--prop:/sim/rendering/shader-experimental=false
--prop:/sim/rendering/random-objects=false
--prop:/sim/rendering/random-vegetation=false


 but setting an empty startup environment, no '.fgfsrc' or any
other preferences at all doesn't make a difference.
Finally, when I'm now starting 'fgfs', it'll hang forever at loading
scenery objects.  This issue has been introduced between 1.9.1 and
2.0.0 - anyone having a clever idea how this could be related / fixed ?

I'm under the assumption that by setting the above preferences I
already _do_ have disabled all those new features which might
automagically interact with terrain surface.  Or did I miss something
relevant ?
I'll probably have to start stepping through the changes between the
forementioned releases but, as you might guess, I'd appreciate
knowledgeable comments.

Thanks,
Martin.
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Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Sat, Oct 9, 2010 at 4:57 PM, Stuart Buchanan stuar...@gmail.com wrote:
 On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote:
 FWIW, I have Material Shaders enabled in the Rendering Options dialog
 - otherwise the 3D clouds disappear completely. So it seems like at
 least some shader functionality is working. But the individual shader
 options such as Crop Texture, Water Reflection, etc. don't seem to do
 anything. Toggling them  doesn't affect the display in any obvious
 way.

 What happens when you move the quality slider to the right? Does
 this have any effect on the crop shaders etc.?

The quality slider didn't have any effect that I could see. Sounds
like there is definitely something going on with the shaders.


 It very much sounds like your graphics card is no-longer performing
 any shader effects. Why that should be the case, I don't know.

I poked around and found Typhoon Labs' Shader Designer app which runs
on Linux. From trying some sample vertex / fragment shaders it looks
like my system supports up to version 120 for both. The FG shader
files are all tagged at #version 120 so that's good.

I loaded several of FG's fragment and vertex shaders into Shader
Designer. Some of them seemed to run, maybe - kind of hard to tell.
The tree shaders produced some funky sparse black mesh patterns. Some
small example shaders I got off the Net ran ok.

So at least the card / open source driver look like they're *capable*
of running shaders. Of course it's a long distance from that, to
actually running real shaders in a real app. Reminds me of when I
tried to learn OpenGL programming - it was such an achievement when my
little program displayed anything at all besides a black rectangle.


 I don't see anything in the FlightGear log and I don't have enough
 experience parsing X server logs to diagnose the root cause.

 Sorry I can't be of more help.

 -Stuart

No problem. I really appreciate you, Thorsten and Arnt taking a look.
Will keep poking around on my end.


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