Re: [Flightgear-devel] Compiler error
Hi m, Le 07/10/2010 17:12, fiers...@zonnet.nl a écrit : I used OSG version 2.9.10. The error probably has something to do with a recent change, because yesterday's compilation was fine. I guess I could roll back to an older version of OSG, like you suggested, but I was rather hoping my message would ring a bell with someone that committed a change between yesterday and today. Am I missing the point? Tim already replied, but if you'd have check the commit log at Gitorious ( http://gitorious.org/fg ), you'd have seen that there was no commit to the code in the period. Regards, -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Questions about multiplayer
Hi there, Is it possible to get multiple instances of fg on a single PC, talking to each other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running at once before RAM and GPU/CPU start to suffer, but I cannot figure out how to network the instances together so the different a/c in each appear in the other instances... Is that at all possible? Kind regards, Chris Wilkinson, Brisbane, Australia. PS. I'm at the point of almost being able to upload my long overdue 777-300ER project - have added multiple liveries, and made it easier to create more. Its about time I uploaded it, has been floating around partly finished for several years now... :-) -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Questions about multiplayer
On Sat, Oct 9, 2010 at 3:39 PM, Chris Wilkinson blobster...@yahoo.com.au wrote: Hi there, Is it possible to get multiple instances of fg on a single PC, talking to each other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running at once before RAM and GPU/CPU start to suffer, but I cannot figure out how to network the instances together so the different a/c in each appear in the other instances... Is that at all possible? You can interconnect two instances directly. For more than two, I think the easiest solution would be to set up a local MP server. -- Csaba/Jester -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Questions about multiplayer
It probably is, as long as each instance has its own portnumber for incoming connections in the mulitplayer command line option. m Op 09-10-10 15:39, Chris Wilkinson schreef: Hi there, Is it possible to get multiple instances of fg on a single PC, talking to each other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running at once before RAM and GPU/CPU start to suffer, but I cannot figure out how to network the instances together so the different a/c in each appear in the other instances... -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] buying server bandwidth (was:
Nathanael Rebsch wrote: however, if there is a server floating around which merely needs co-locating, [...] If anyone's providing a nice home for free, I'll bring the hardware, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] buying server bandwidth (was:
Martin Spott wrote: If anyone's providing a nice home for free, I'll bring the hardware, Ah, looks like this isn't required any more, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Fri, Oct 8, 2010 at 2:17 AM, Stuart Buchanan stuar...@gmail.com wrote: On 8 Oct 2010, at 05:16, Gary Carvell wrote: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. Some quick questions. Are you getting this every time? Even with the Fair Weather scenario? Correct, every time. If the clouds appear, they are flat. Any errors on the console? Nothing obvious. Console output is here: http://www.mediafire.com/?w49t2gc4iihu6gg From the screenshot it looks like you've got some unrealistic textures rather than the cloud code being broken in itself. Do the cloud textures always turn to face the viewer, or can you see them side on? The textures should be ok. I'm using a clean copy of fgdata from Gitorious. The clouds always stay in one orientation - they don't move to face the viewer or aircraft. I can view them side on by looking around in Helicopter or Chase view, or from the cockpit by flying around. -Stuart -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] C172p KAP140 textranslate issue
On 6 Oct 2010, at 08:42, Erik Hofman wrote: Does anyone have the necessary fu with an XML-grep tool, to find all instances of less-than and greater-than in data/Aircraft, where a value tag is the first child? That should find all the likely problem cases. I just did some testing with an XPath query tool, and as far as I can see, there are no other instances of a less-than or greater-than condition where the value element is at position 0, in the entire Aircraft/ dir. I'm still learning the tool, but when I switch it to look for value elements at position 1 beneath a less-than or greater-than element, I get numerous matches, so I'm reasonably happy I'm using the tools correctly (command line below if anyone wishes to confirm my hackery). So, fingers crossed, the KAP140 was the *only* affected case in the entire tree. Bizarre. James Command line (uses 'xmlstarlet' tool, available as a standard package on most distros), prints 'found' for each match. find -name *.xml | xargs xmlstarlet sel -t -m //greater-than/value[position()=0] -o found -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Fri, Oct 8, 2010 at 2:33 AM, thorsten.i.r...@jyu.fi wrote: That seems like the shader not running - I can get this appearance of the clouds when I start Flightgear from a shell as a different user - then I don't get 3d acceleration from the graphics card (and lots of errors that shaders did not compile) and the clouds look exactly like that. They seem to fall back to some old default textures. Hmm. Is there any way to tell if the shaders are running? 3D acceleration works fine on my box with the open source X.org driver (which was not the case until fairly recently, it has matured a lot). I've never been that clear on how shaders work and my video card is an older one, maybe it lacks support for something? FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader functionality is working. But the individual shader options such as Crop Texture, Water Reflection, etc. don't seem to do anything. Toggling them doesn't affect the display in any obvious way. * Thorsten Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. Some quick questions. Are you getting this every time? Even with the Fair Weather scenario? Any errors on the console? From the screenshot it looks like you've got some unrealistic textures rather than the cloud code being broken in itself. Do the cloud textures always turn to face the viewer, or can you see them side on? -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote: On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. This has persisted for (guessing) 6-8 weeks now. Here are a couple screen shots to illustrate the problem- http://img96.imageshack.us/img96/1671/3dclouds1.jpg http://img836.imageshack.us/img836/8100/3dclouds2.jpg FlightGear and SimgGear are Gitorious 'next' branch, fgdata is Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2 4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver (not the ATI proprietary one) using KMS. ..which one, ati, radeon or radeonhd??? With a 9700 Pro, you should be using ati or radeon. (If you are, try radeonhd to see how that works, it _should_ fail.) ..ati is a wrapper for radeon, mach64 and r128, X should pick the right one for your card, but sometimes the automagic fails. Hmm. It loads both ati and radeon modules, then the log output is tagged RADEON(0). So it must be using the radeon driver. They don't exactly make it easy to tell :-) It's not radeonhd, my card is pre-HD. ..you posted picture links, how about your log links? Good point. X server log: http://www.mediafire.com/?21cfo1sb4v6h694 FlightGear console output: http://www.mediafire.com/?w49t2gc4iihu6gg Any help with this is much appreciated. Gary -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote: FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader functionality is working. But the individual shader options such as Crop Texture, Water Reflection, etc. don't seem to do anything. Toggling them doesn't affect the display in any obvious way. What happens when you move the quality slider to the right? Does this have any effect on the crop shaders etc.? It very much sounds like your graphics card is no-longer performing any shader effects. Why that should be the case, I don't know. I don't see anything in the FlightGear log and I don't have enough experience parsing X server logs to diagnose the root cause. Sorry I can't be of more help. -Stuart -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear v2.0.0 short description
Hi, the page: http://www.flightgear.org/announce.html#v2.0.0 says: Version 2.0.0 [...] is primarily a bug fix release. I don't think this holds true ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG hangs on startup when nearby airport Scenery object is missing
Hi, let's think I'm taking a current version of FlightGear together with a current copy of the Base Package. Now I'll go editing the following file: Scenery/Terrain/w130n30/w123n37/942050.stg and I'm removing just the single line that contains OBJECT KSFO.btg, thus intentionally leaving a hole in the terrain. My '$HOME/.fgfsrc' looks like this: --prop:/sim/startup/save-on-exit=false --prop:/sim/paths/use-custom-scenery-data=false --prop:/sim/rendering/shadows/enabled=false --prop:/sim/rendering/shader-effects=false --prop:/sim/rendering/shader-experimental=false --prop:/sim/rendering/random-objects=false --prop:/sim/rendering/random-vegetation=false but setting an empty startup environment, no '.fgfsrc' or any other preferences at all doesn't make a difference. Finally, when I'm now starting 'fgfs', it'll hang forever at loading scenery objects. This issue has been introduced between 1.9.1 and 2.0.0 - anyone having a clever idea how this could be related / fixed ? I'm under the assumption that by setting the above preferences I already _do_ have disabled all those new features which might automagically interact with terrain surface. Or did I miss something relevant ? I'll probably have to start stepping through the changes between the forementioned releases but, as you might guess, I'd appreciate knowledgeable comments. Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds flat instead of fluffy
On Sat, Oct 9, 2010 at 4:57 PM, Stuart Buchanan stuar...@gmail.com wrote: On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote: FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader functionality is working. But the individual shader options such as Crop Texture, Water Reflection, etc. don't seem to do anything. Toggling them doesn't affect the display in any obvious way. What happens when you move the quality slider to the right? Does this have any effect on the crop shaders etc.? The quality slider didn't have any effect that I could see. Sounds like there is definitely something going on with the shaders. It very much sounds like your graphics card is no-longer performing any shader effects. Why that should be the case, I don't know. I poked around and found Typhoon Labs' Shader Designer app which runs on Linux. From trying some sample vertex / fragment shaders it looks like my system supports up to version 120 for both. The FG shader files are all tagged at #version 120 so that's good. I loaded several of FG's fragment and vertex shaders into Shader Designer. Some of them seemed to run, maybe - kind of hard to tell. The tree shaders produced some funky sparse black mesh patterns. Some small example shaders I got off the Net ran ok. So at least the card / open source driver look like they're *capable* of running shaders. Of course it's a long distance from that, to actually running real shaders in a real app. Reminds me of when I tried to learn OpenGL programming - it was such an achievement when my little program displayed anything at all besides a black rectangle. I don't see anything in the FlightGear log and I don't have enough experience parsing X server logs to diagnose the root cause. Sorry I can't be of more help. -Stuart No problem. I really appreciate you, Thorsten and Arnt taking a look. Will keep poking around on my end. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel