Re: [Flightgear-devel] Mystery Airport
Hi Alasair What is the problem with Dubbo a quick google seems to show that YSDU is still the valid ICAO code for Dubbo and my 2.0 version shows YSDU for Dubbo in the select airport dialog. Cheers Innis For anyone working with ATC, these are further airport inconsistencies I have found in the AI/Traffic files vs apt.dat as at today's date. ADR.xml SHPK/LATI EZY.xml EEGP/EGGP MAS.xml WOMM/VOMM VOBL/VOBG apt.dat out of date VOHS/VOHY WADD/WRRR WARJ/WIIJ WARR/WRSJ QFL.xml Dubbo/YSDU Regards, Alasdair -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mystery Airport
On Mon, 2010-11-22 at 19:42 +0800, Innis Cunningham wrote: Hi Alasair What is the problem with Dubbo a quick google seems to show that YSDU is still the valid ICAO code for Dubbo and my 2.0 version shows YSDU for Dubbo in the select airport dialog. Cheers Innis In QFL.xml, flights QF2046 QF2048 have the arrival port entered literally as the name Dubbo rather than the ICAO code YSDU. Kind Regards, Alasdair -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mystery Airport
Hi Alasdair Oh Ok I am not sure how that slipped through I will look at it.The best I can suggest is for you to amend your local copy as I would not think it will change any time soon in FG.Thanks for the heads up. And it is nice to know someone else is using Australian traffic. Cheers Innis On Mon, 2010-11-22 at 19:42 +0800, Innis Cunningham wrote: Hi Alasair What is the problem with Dubbo a quick google seems to show that YSDU is still the valid ICAO code for Dubbo and my 2.0 version shows YSDU for Dubbo in the select airport dialog. Cheers Innis In QFL.xml, flights QF2046 QF2048 have the arrival port entered literally as the name Dubbo rather than the ICAO code YSDU. Kind Regards, Alasdair -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mystery Airport
On Mon, 2010-11-22 at 12:08 +, Alasdair wrote: On Mon, 2010-11-22 at 19:42 +0800, Innis Cunningham wrote: Hi Alasair What is the problem with Dubbo a quick google seems to show that YSDU is still the valid ICAO code for Dubbo and my 2.0 version shows YSDU for Dubbo in the select airport dialog. Cheers Innis In QFL.xml, flights QF2046 QF2048 have the arrival port entered literally as the name Dubbo rather than the ICAO code YSDU. Kind Regards, Alasdair Actually aren't these supposed to be depart/arrive pairs. If that is the case, I suspect the left-hand is YSSY, so it should be; YSSY/YSDU S. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mystery Airport
Hi, Thanks for reporting. I'll update those during my next round of revisions (which may still take a while, as I'm still quite busy with my new job). Cheers, Durk On 21 Nov 2010, at 23:05, Alasdair wrote: On Sun, 2010-11-21 at 20:01 +0100, Csaba Halász wrote: On Sun, Nov 21, 2010 at 7:55 PM, Alasdair ali...@btinternet.com wrote: Could someone correct this in git, please Done. For anyone working with ATC, these are further airport inconsistencies I have found in the AI/Traffic files vs apt.dat as at today's date. ADR.xml SHPK/LATI EZY.xml EEGP/EGGP MAS.xml WOMM/VOMM VOBL/VOBG apt.dat out of date VOHS/VOHY WADD/WRRR WARJ/WIIJ WARR/WRSJ QFL.xml Dubbo/YSDU Regards, Alasdair -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mystery Airport
On Mon, Nov 22, 2010 at 2:22 PM, Durk Talsma durkt...@gmail.com wrote: Hi, Thanks for reporting. I'll update those during my next round of revisions (which may still take a while, as I'm still quite busy with my new job). Does it cause any problems if I commit the obvious fixes to git? I have already done WOMM-VOMM. -- Csaba/Jester -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mystery Airport
Hi Csaba, Shouldn't be any problem. I have some tools to fetch upstream fixes and incorporate these back into my main database (and a streamlined version of those tools is waiting to be included into the scripts subdirectory of FlightGear / git soon). Cheers, Durk On 22 Nov 2010, at 14:47, Csaba Halász wrote: On Mon, Nov 22, 2010 at 2:22 PM, Durk Talsma durkt...@gmail.com wrote: Hi, Thanks for reporting. I'll update those during my next round of revisions (which may still take a while, as I'm still quite busy with my new job). Does it cause any problems if I commit the obvious fixes to git? I have already done WOMM-VOMM. -- Csaba/Jester -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weather, Nredering and environment bugs
On 2010-11-21 18.01, manday wrote: Once you tell me what exactly I should file the bug on I will get some screenshots to give you a better idea. There is a bugs page at the wiki, http://wiki.flightgear.org/index.php/Bugs, and an issue tracker at http://code.google.com/p/flightgear-bugs/ -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] QA
On 2010-11-21 12.44, James Turner wrote: On 21 Nov 2010, at 01:43, Heiko Schulz wrote: I prefer fixing instead of releasing Fixers and releasers can be different people. Of course, releasers need to be given the power of steering fixers focus. (Yes I know that people are working voluntarily and can spend their time on what they want so please spare me the rant). There's a key point here - in the past, people only test release builds - despite pre-relases being made Part of the hope of Hudson, though I didn't get it working yet, is to make it trivial to produce pre-release binaries. Once we do that, people (that's people 'not developers') need to test them, and submit bugs. If you aren't a coder, and want to make FG better, that's the single most useful thing you can do. The only QA resource we have, to make the official releases better, is the end users. That's not ideal, but it's how it goes. (The annual stable release cycle also hinders us here, but that's another thing we can hopefully improve by making stable releases happen a bit more often - one month after the 2.0 release, Git/CVS was in a much better, more stable state than the 2.0 release) In the meantime, test the nightlies, or your own build, or any other recent build, and *file bugs* - and be prepared to re-test them, or check which open bugs you filed are still hanging around three months later. If it's a crash, provide a stack-trace, or some consistent steps to reproduce the crash. I concur with James and like to emphasis the usefulness of releasing often, http://en.wikipedia.org/wiki/Release_early,_release_often Releasing often will enable developers to fix bugs against well defined states of the software and testers to report problems found in well defined releases. Today, there is a fairly short list of people reporting and testing the development branch and flightgear is missing out from the massive parallel testing potentially available. Harvesting the user base for testing is only possible if packages are made available regularly and easily accessibly. The problem of having users, non-developers, reporting bugs is that is fairly hard to find the proper place to file bug reports for flightgear _AND_ the responses on this list can be ... let us say, dismissive. If non-developers are going to report problems (more than once) they should be met with respect even if they did not file a full report. Developers and hobbyist flightgear builders like me should be able to provide good bug reports but people responding to bug reports must be able to discriminate between types of reporters. I think Hudson is a very good effort and I hope Hudson will soon be able to produce a full (64bit) mac application with the GUI starter and the works. I'd rather be on the user/tester side than keep building flightgear myself. Cheers, Jari -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FSP facebook ads
Hi guys/gals, I notice a big step up in frequency of seeing those pesky FSP ads on facebook. Sometimes I'm seeing 2 of them on the same page. My response to those is to click the little 'X' and respond that its either misleading, or click 'other' and give a quick comment that it may not fully meet the terms of the GPL, and is a rip-off of fgfs. It looks like there are only 2 or 3 different ads, but it took clicking on at least 14-16 of them before they stopped appearing on my fb page - nice, those behind FSP are uploading the same ads over and over, and calling them new ones each time... Regards, Chris Wilkinson, YBBN/BNE. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSP facebook ads
On Monday 22 November 2010 14:41:42 Chris Wilkinson wrote: Hi guys/gals, I notice a big step up in frequency of seeing those pesky FSP ads on facebook. Sometimes I'm seeing 2 of them on the same page. My response to those is to click the little 'X' and respond that its either misleading, or click 'other' and give a quick comment that it may not fully meet the terms of the GPL, and is a rip-off of fgfs. It looks like there are only 2 or 3 different ads, but it took clicking on at least 14-16 of them before they stopped appearing on my fb page - nice, those behind FSP are uploading the same ads over and over, and calling them new ones each time... Regards, Chris Wilkinson, YBBN/BNE. Hmm, I just assume it costs them money each time I click on them... So I do. :P Ron -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Waterfalls
I'm trying to figure out the best way to model the Rheinfall in Switzerland for an upcoming scenery project. There is no land cover layer for waterfalls. A fountain-like particulate model may work but there are problems with creating terrain-like models. What is the best way to go about this? Cheers John -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSP facebook ads
I'll route FSP's domains to 127.0.0.0 in my hosts file, then start clicking... My hope is that facebook will actually pay heed to my complaints, and look into the legality of the FSP adverts. That might save us from having to employ someone to do the same. Regards, Chris Wilkinson, YBBN/BNE. From: Ron Jensen w...@jentronics.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 23 November, 2010 1:04:55 PM Subject: Re: [Flightgear-devel] FSP facebook ads On Monday 22 November 2010 14:41:42 Chris Wilkinson wrote: Hi guys/gals, I notice a big step up in frequency of seeing those pesky FSP ads on facebook. Sometimes I'm seeing 2 of them on the same page. My response to those is to click the little 'X' and respond that its either misleading, or click 'other' and give a quick comment that it may not fully meet the terms of the GPL, and is a rip-off of fgfs. It looks like there are only 2 or 3 different ads, but it took clicking on at least 14-16 of them before they stopped appearing on my fb page - nice, those behind FSP are uploading the same ads over and over, and calling them new ones each time... Regards, Chris Wilkinson, YBBN/BNE. Hmm, I just assume it costs them money each time I click on them... So I do. :P Ron -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel