Re: [Flightgear-devel] Mystery Airport

2010-11-22 Thread Innis Cunningham

Hi Alasair

What is the problem with Dubbo a quick google seems to show that YSDU is
still the valid ICAO code for Dubbo and my 2.0 version shows YSDU for
Dubbo in the select airport dialog.

Cheers
Innis
  
 
 For anyone working with ATC, these are further airport inconsistencies I
 have found in the AI/Traffic files vs apt.dat as at today's date.
 
 ADR.xml   SHPK/LATI
 
 EZY.xml   EEGP/EGGP
 
 MAS.xml   WOMM/VOMM
   VOBL/VOBG apt.dat out of date
   VOHS/VOHY 
   WADD/WRRR 
   WARJ/WIIJ 
   WARR/WRSJ 
 
 QFL.xml  Dubbo/YSDU
 
 Regards,
 Alasdair
 
 
 
 
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Re: [Flightgear-devel] Mystery Airport

2010-11-22 Thread Alasdair
On Mon, 2010-11-22 at 19:42 +0800, Innis Cunningham wrote:
 Hi Alasair
 
 What is the problem with Dubbo a quick google seems to show that YSDU
 is
 still the valid ICAO code for Dubbo and my 2.0 version shows YSDU for
 Dubbo in the select airport dialog.
 
 Cheers
 Innis

In QFL.xml, flights QF2046  QF2048 have the arrival port entered
literally as the name Dubbo rather than the ICAO code YSDU.

Kind Regards,
Alasdair




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Re: [Flightgear-devel] Mystery Airport

2010-11-22 Thread Innis Cunningham

Hi Alasdair

Oh Ok I am not sure how that slipped through I will look at it.The best
I can suggest is for you to amend your local copy as I would not think it
will change any time soon in FG.Thanks for the heads up.
And it is nice to know someone else is using Australian traffic.

Cheers
Innis
 
 
 On Mon, 2010-11-22 at 19:42 +0800, Innis Cunningham wrote:
  Hi Alasair
  
  What is the problem with Dubbo a quick google seems to show that YSDU
  is
  still the valid ICAO code for Dubbo and my 2.0 version shows YSDU for
  Dubbo in the select airport dialog.
  
  Cheers
  Innis
 
 In QFL.xml, flights QF2046  QF2048 have the arrival port entered
 literally as the name Dubbo rather than the ICAO code YSDU.
 
 Kind Regards,
 Alasdair
 
 
 
 
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Re: [Flightgear-devel] Mystery Airport

2010-11-22 Thread Scott Hamilton
On Mon, 2010-11-22 at 12:08 +, Alasdair wrote:

 On Mon, 2010-11-22 at 19:42 +0800, Innis Cunningham wrote:
  Hi Alasair
  
  What is the problem with Dubbo a quick google seems to show that YSDU
  is
  still the valid ICAO code for Dubbo and my 2.0 version shows YSDU for
  Dubbo in the select airport dialog.
  
  Cheers
  Innis
 
 In QFL.xml, flights QF2046  QF2048 have the arrival port entered
 literally as the name Dubbo rather than the ICAO code YSDU.
 
 Kind Regards,
 Alasdair



  Actually aren't these supposed to be depart/arrive pairs. If that is
the case, I suspect the left-hand is YSSY, so it should be;

YSSY/YSDU



   S.

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Re: [Flightgear-devel] Mystery Airport

2010-11-22 Thread Durk Talsma
Hi,

Thanks for reporting. I'll update those during my next round of revisions 
(which may still take a while, as I'm still quite busy with my new job).

Cheers,
Durk

On 21 Nov 2010, at 23:05, Alasdair wrote:

 On Sun, 2010-11-21 at 20:01 +0100, Csaba Halász wrote:
 On Sun, Nov 21, 2010 at 7:55 PM, Alasdair ali...@btinternet.com wrote:
 Could someone correct this in git, please
 
 Done.
 
 
 For anyone working with ATC, these are further airport inconsistencies I
 have found in the AI/Traffic files vs apt.dat as at today's date.
 
 ADR.xml   SHPK/LATI
 
 EZY.xml   EEGP/EGGP
 
 MAS.xml   WOMM/VOMM
  VOBL/VOBG apt.dat out of date
  VOHS/VOHY 
  WADD/WRRR 
  WARJ/WIIJ 
  WARR/WRSJ 
 
 QFL.xml  Dubbo/YSDU
 
 Regards,
 Alasdair
 
 
 
 
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Re: [Flightgear-devel] Mystery Airport

2010-11-22 Thread Csaba Halász
On Mon, Nov 22, 2010 at 2:22 PM, Durk Talsma durkt...@gmail.com wrote:
 Hi,

 Thanks for reporting. I'll update those during my next round of revisions 
 (which may still take a while, as I'm still quite busy with my new job).

Does it cause any problems if I commit the obvious fixes to git? I
have already done WOMM-VOMM.

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Re: [Flightgear-devel] Mystery Airport

2010-11-22 Thread Durk Talsma
Hi Csaba,

Shouldn't be any problem. I have some tools to fetch upstream fixes and 
incorporate these back into my main database (and a streamlined version of 
those tools is waiting to be included into the scripts subdirectory of 
FlightGear / git soon). 

Cheers,
Durk


On 22 Nov 2010, at 14:47, Csaba Halász wrote:

 On Mon, Nov 22, 2010 at 2:22 PM, Durk Talsma durkt...@gmail.com wrote:
 Hi,
 
 Thanks for reporting. I'll update those during my next round of revisions 
 (which may still take a while, as I'm still quite busy with my new job).
 
 Does it cause any problems if I commit the obvious fixes to git? I
 have already done WOMM-VOMM.
 
 -- 
 Csaba/Jester
 
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Re: [Flightgear-devel] Weather, Nredering and environment bugs

2010-11-22 Thread Jari Häkkinen
On 2010-11-21 18.01, manday wrote:
 Once you tell me what exactly I should file the bug on I will get some
 screenshots to give you a better idea.

There is a bugs page at the wiki, 
http://wiki.flightgear.org/index.php/Bugs, and an issue tracker at 
http://code.google.com/p/flightgear-bugs/

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Re: [Flightgear-devel] QA

2010-11-22 Thread Jari Häkkinen
On 2010-11-21 12.44, James Turner wrote:

 On 21 Nov 2010, at 01:43, Heiko Schulz wrote:
 I prefer fixing instead of releasing

Fixers and releasers can be different people. Of course, releasers need 
to be given the power of steering fixers focus. (Yes I know that people 
are working voluntarily and can spend their time on what they want so 
please spare me the rant).


 There's a key point here - in the past, people only test release
 builds - despite pre-relases being made Part of the hope of Hudson,
 though I didn't get it working yet, is to make it trivial to produce
 pre-release binaries. Once we do that, people (that's people 'not
 developers') need to test them, and submit bugs. If you aren't a
 coder, and want to make FG better, that's the single most useful
 thing you can do. The only QA resource we have, to make the official
 releases better, is the end users. That's not ideal, but it's how it
 goes.

 (The annual stable release cycle also hinders us here, but that's
 another thing we can hopefully improve by making stable releases
 happen a bit more often - one month after the 2.0 release, Git/CVS
 was in a much better, more stable state than the 2.0 release)

 In the meantime, test the nightlies, or your own build, or any other
 recent build,  and *file bugs* - and be prepared to re-test them, or
 check which open bugs you filed are still hanging around three months
 later.  If it's a crash, provide a stack-trace, or some consistent
 steps to reproduce the crash.

I concur with James and like to emphasis the usefulness of releasing 
often, http://en.wikipedia.org/wiki/Release_early,_release_often

Releasing often will enable developers to fix bugs against well defined 
states of the software and testers to report problems found in well 
defined releases. Today, there is a fairly short list of people 
reporting and testing the development branch and flightgear is missing 
out from the massive parallel testing potentially available. Harvesting 
the user base for testing is only possible if packages are made 
available regularly and easily accessibly.

The problem of having users, non-developers, reporting bugs is that is 
fairly hard to find the proper place to file bug reports for flightgear 
_AND_ the responses on this list can be  ... let us say, dismissive. If 
non-developers are going to report problems (more than once) they should 
be met with respect even if they did not file a full report. Developers 
and hobbyist flightgear builders like me should be able to provide good 
bug reports but people responding to bug reports must be able to 
discriminate between types of reporters.

I think Hudson is a very good effort and I hope Hudson will soon be able 
to produce a full (64bit) mac application with the GUI starter and the 
works. I'd rather be on the user/tester side than keep building 
flightgear myself.


Cheers,

Jari

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[Flightgear-devel] FSP facebook ads

2010-11-22 Thread Chris Wilkinson
Hi guys/gals,

I notice a big step up in frequency of seeing those pesky FSP ads on facebook. 
Sometimes I'm seeing 2 of them on the same page. My response to those is to 
click the little 'X' and respond that its either misleading, or click 'other' 
and give a quick comment that it may not fully meet the terms of the GPL, and 
is 
a rip-off of fgfs.

It looks like there are only 2 or 3 different ads, but it took clicking on at 
least 14-16 of them before they stopped appearing on my fb page - nice, those 
behind FSP are uploading the same ads over and over, and calling them new ones 
each time...

Regards,

Chris Wilkinson, YBBN/BNE.


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Re: [Flightgear-devel] FSP facebook ads

2010-11-22 Thread Ron Jensen
On Monday 22 November 2010 14:41:42 Chris Wilkinson wrote:
 Hi guys/gals,

 I notice a big step up in frequency of seeing those pesky FSP ads on
 facebook. Sometimes I'm seeing 2 of them on the same page. My response to
 those is to click the little 'X' and respond that its either misleading, or
 click 'other' and give a quick comment that it may not fully meet the terms
 of the GPL, and is a rip-off of fgfs.

 It looks like there are only 2 or 3 different ads, but it took clicking on
 at least 14-16 of them before they stopped appearing on my fb page - nice,
 those behind FSP are uploading the same ads over and over, and calling them
 new ones each time...

 Regards,

 Chris Wilkinson, YBBN/BNE.

Hmm, I just assume it costs them money each time I click on them...  So I 
do.  :P

Ron

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[Flightgear-devel] Waterfalls

2010-11-22 Thread J. Holden
I'm trying to figure out the best way to model the Rheinfall in Switzerland for 
an upcoming scenery project.

There is no land cover layer for waterfalls. A fountain-like particulate model 
may work but there are problems with creating terrain-like models.

What is the best way to go about this?

Cheers
John

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Re: [Flightgear-devel] FSP facebook ads

2010-11-22 Thread Chris Wilkinson
I'll route FSP's domains to 127.0.0.0 in my hosts file, then start clicking...

My hope is that facebook will actually pay heed to my complaints, and look into 
the legality of the FSP adverts. That might save us from having to employ 
someone to do the same.

Regards,

Chris Wilkinson, YBBN/BNE.




From: Ron Jensen w...@jentronics.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Tue, 23 November, 2010 1:04:55 PM
Subject: Re: [Flightgear-devel] FSP facebook ads

On Monday 22 November 2010 14:41:42 Chris Wilkinson wrote:
 Hi guys/gals,

 I notice a big step up in frequency of seeing those pesky FSP ads on
 facebook. Sometimes I'm seeing 2 of them on the same page. My response to
 those is to click the little 'X' and respond that its either misleading, or
 click 'other' and give a quick comment that it may not fully meet the terms
 of the GPL, and is a rip-off of fgfs.

 It looks like there are only 2 or 3 different ads, but it took clicking on
 at least 14-16 of them before they stopped appearing on my fb page - nice,
 those behind FSP are uploading the same ads over and over, and calling them
 new ones each time...

 Regards,

 Chris Wilkinson, YBBN/BNE.

Hmm, I just assume it costs them money each time I click on them...  So I 
do.  :P

Ron

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