Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Michael Sgier
Anyone could point me on where to change things if i want to make x-plane 9 
airport formats (apt.dat) being drawn on top of ground? ( to avoid FPS burden )
Not sure if i find time (and have sufficient c++ knwld.) but anyway would be 
interesting investigating.Thanks



--- On Tue, 1/11/11, Martin Spott martin.sp...@mgras.net wrote:

From: Martin Spott martin.sp...@mgras.net
Subject: Re: [Flightgear-devel] Scenemodels ground elevation update
To: flightgear-devel@lists.sourceforge.net
Date: Tuesday, January 11, 2011, 12:48 PM

Curtis Olson wrote:
 On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill li...@stockill.net wrote:
 
 Those things are marked as obstructions in the database, their elevation
 is fixed. (In this case we know the published height of the top, and the
 height of the model, and can place the base accordingly - this is done
 for all the FAA and FCC sourced models that we placed).
 
 
 Wonderful; glad to hear you account for this in your database scheme.

Credit goes to Jon, who did by far most of the work regarding
mass-imports of obstruction databases.

There's just one minor drawback hidden in this concept: Contributors
are slowly but steadily replacing the respective 'generic' models in
use as placeholders for aeronautical obstructions - which is Good
because it makes our Scenery nicer. Even though we may assume that
these customized models are being designed closely aligned with the
original building, probably not all of them are matching the criteria
of having the 'official' height as accurately as the generic ones did.

If we make the highest spot of these models align with the authritative
elevation, some of them may end up hovering above the surface if the
terrain elevation is too low  :-)
If anyone is having a solution at hand, feel free to contribute. Even
though some of the customized models have now been adjusted to the
current terrain elevation, we're still having backup copies of the
'original' data.

Cheers,
    Martin.
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Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Martin Spott
Michael Sgier wrote:

 Anyone could point me on where to change things if i want to make x-plane 9 
 airport formats (apt.dat) being drawn on top of ground

  
http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports

Martin.
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Re: [Flightgear-devel] fgdata merge request #73

2011-01-12 Thread Gijs de Rooy

Hi Hal,

 Could some please do the merge.

Merged! I tried to merge it as clean as possbile (without all kind of 
master-merges; as James 
told me to avoid those), but due to this my name ended up with the commits. 
Sorry for that. I'll
ask James how to prevent that from happening in future merges...

Oh and thanks for your updates so far. The P51 defenitely improved over time!

Cheers,
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Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Martin Spott
Martin Spott wrote:
 Michael Sgier wrote:

 Anyone could point me on where to change things if i want to make x-plane 9 
 airport formats (apt.dat) being drawn on top of ground
 
  
 http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports

That's been the short response, posted when I was in a rush.

The topic is actually a slightly delicate one. If you search the
archives (the web forum, for example) then you'll find out that there
are opinions expressed from at least two types of people:
a) Those who are having a couple of years of experience in dealing with
   the topic, who are pretty familiar with the potential pitfalls and
   therefore have not yet started any action;
b) those who are having almost no clue wrt. to the specific
   implications in FlightGear but still consider themselves being
   entitled to teach those in a) that there are no pitfalls 

In the meantime, those who've formerly been in a) have almost left the
scene not least because of those in b).
As a consequence I think the topic is 'simply' in need of someone who
both focuses on a sane solution without caring about other people's
opinions _and_ is having the ressources to deal with a few setbacks
without giving up  :-)

Cheers,
Martin.
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[Flightgear-devel] pirates

2011-01-12 Thread Michael Sgier

Those crappy pirates are going on my nervesWhy not add some convoluted code 
to display:

Flightgear.org fly free
or alike at various in game stages? Should not be that complicated?



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