Re: [Flightgear-devel] AH-1 Merge Request

2011-02-19 Thread Stuart Buchanan
On Sat, Feb 19, 2011 at 4:54 AM, Jack Mermod wrote:
 Hi,
      As many of the textures were originally photos, they were edited
 in .jpg format and sent to me like that. I made the careless mistake
 of simply changing the extension from jpg to png. I will convert these
 the proper way in photoshop, and commit it to the AH-1's repository,
 which can be seen here:

 http://www.gitorious.org/bell-ah-1-cobra

 If I commit my changes there, will you be able to merge the files
 directly from my repo into fgdata?

Sure. Let me know when you've sorted out the textures.  Note that
I can't guarantee I'll be able to get to it immediately, so I'll just
commit whatever is in HEAD when I get to it. Is that OK?

BTW, it's grown quite a bit since the last update - from 24MB to
38MB. You might want to see if there are any textures that can be
reduced in size.

-Stuart

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Re: [Flightgear-devel] Logos and licensing

2011-02-19 Thread Arnt Karlsen
On Fri, 18 Feb 2011 13:50:25 +0100, Oliver wrote in message 
20110218125025.291...@gmx.net:

 Stuart wrote:
 
  snip
  
  I agree with Jon on this - ideally we should be pro-active about
  asking for permission, even if we don't like the answer.
 
 Very good points mentioned. Especially the point that this will
 increase FGs appearance on some radars. However lots of people are
 nowadays using Google so the debate has become public anyway. I would
 to point out that besides the two results yes and no there might
 be a third one worth considering which is: No answer from the TM
 holder. This might be treated the same as yes or no. In case of
 treating it as yes we should agree how to treat potential
 consequences ;)
 
 Oliver

..that third option can easily be split in 3; 
3a) Prepare to plead mercy in the courts, 
3b) Depend on mercy in the courts, and 
3c) Plead mercy in the courts. ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
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[Flightgear-devel] FGrun compile problem against v.2.2 git

2011-02-19 Thread Harry Campigli
I find issues with building FGrun on Ubuntu 10:10  FG and SG are both
current from the git repostories  FG run is v1.5.2

Make stops with:
In file included from wizard.cxx:7:
wizard.h:331: error: ‘string’ does not name a type
make[2]: *** [wizard.o] Error 1

wizard.h line 331 is :

  FlightGearThread *fgThread;



I have done it on a minimal system only added libfltk1.1 libfltk1.1-dev to
the list I use for FG. I get the same result with the brisca script.


I did compile this version of fgrun against v2.0 ok before with the same
compiler and installs needed for FG.


This is the compile command, the fktk on the end makes no difference if its
thee or not.

 ./configure --prefix=$prefix CPPFLAGS=-I$prefix/include/
LDFLAGS=-L$prefix/lib -L$prefix/lib64 --with-fltk=/usr/local


Is this an issue from compiling fgrun to the git version of FG?





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Re: [Flightgear-devel] FGrun compile problem against v.2.2 git

2011-02-19 Thread Csaba Halász
On Sat, Feb 19, 2011 at 2:28 PM, Harry Campigli harryc...@gmail.com wrote:

 I find issues with building FGrun on Ubuntu 10:10  FG and SG are both
 current from the git repostories  FG run is v1.5.2

 Make stops with:
 In file included from wizard.cxx:7:
 wizard.h:331: error: ‘string’ does not name a type
 make[2]: *** [wizard.o] Error 1

 wizard.h line 331 is :

   FlightGearThread *fgThread;

Sounds like you are looking at the wrong file/line, since that line
doesn't have string on it.

 Is this an issue from compiling fgrun to the git version of FG?

This is a problem in fgrun, it is missing #include string and/or it
has problem with properly referencing the namespace.

-- 
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Re: [Flightgear-devel] FGrun compile problem against v.2.2 git

2011-02-19 Thread Harry Campigli
Thanks Csaba

Sorry I must have been in error copying line 331 to the post incorrectly.

Any how : Puttting adding  namespace std; in the wizard.h file as I saw
someone suggest for fgrun elsewhere works around the problem.


Harry











On Sat, Feb 19, 2011 at 10:49 PM, Csaba Halász csaba.hal...@gmail.comwrote:

 On Sat, Feb 19, 2011 at 2:28 PM, Harry Campigli harryc...@gmail.com
 wrote:
 
  I find issues with building FGrun on Ubuntu 10:10  FG and SG are both
  current from the git repostories  FG run is v1.5.2
 
  Make stops with:
  In file included from wizard.cxx:7:
  wizard.h:331: error: ‘string’ does not name a type
  make[2]: *** [wizard.o] Error 1
 
  wizard.h line 331 is :
 
FlightGearThread *fgThread;

 Sounds like you are looking at the wrong file/line, since that line
 doesn't have string on it.

  Is this an issue from compiling fgrun to the git version of FG?

 This is a problem in fgrun, it is missing #include string and/or it
 has problem with properly referencing the namespace.

 --
 Csaba/Jester


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[Flightgear-devel] minor spelling mistake...

2011-02-19 Thread Gene Buckle

It's Golden Eagle. :)

Awesome airplane.

g.

- Log -
commit 8a793672e68b9540816f4674b0e5c0e3622626d5
Merge: 723bfc5 96f882b
Author: BARANGER Emmanuel
Date:   Sat Feb 19 10:38:32 2011 +0100

 Merge branch 'master' of git://gitorious.org/fg/fgdata

commit 723bfc5d66805e22b35a58fbb2f25634ccd918f3
Author: BARANGER Emmanuel
Date:   Sat Feb 19 10:04:04 2011 +0100

 Cessna 421 Golden Eagel



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[Flightgear-devel] ..3 different shader bugs?, was: minor spelling mistake...

2011-02-19 Thread Arnt Karlsen
On Sat, 19 Feb 2011 08:43:54 -0800 (PST), Gene wrote in message 
alpine.lfd.2.00.1102190840040.19...@grumble.deltasoft.com:

 
 It's Golden Eagle. :)
 
 Awesome airplane.

..yes, and he fixed the wee spelling snag, but _which_ 
colors did Emmanuel mean to put on his craft???

..chasing the ati|radeon shader bug
http://code.google.com/p/flightgear-bugs/issues/detail?id=264
a radeon driver update washed off the tar leaving a smoke 
sheen, that goes away if you disable the Material shaders.
Furthermore, if you dis|enable the Random objects, and time 
your screenshot _just_ right (takes a little practice ;o)), 
you'll be able to capture that wee little blink of right colors.

..the fgfs-2.0.0-3-00[1-5].png are Debian Sid 2.0.0-3 shots, 
the fgfs-screen-0*.png etc are FG-git screen shots:
https://github.com/gasguru/flightgearthings/tree/master/smoke-sheen

..the paint colors looks right when the Material shaders are off:
https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-003.png
https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-004.png
https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-007.png
https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-006.png


..but Emmanuel's(?) splash screen match 'the Material shaders are on':
https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-012.png
https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-018.png

..the wire frame bird is FG's own 737 737-700:
https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-005.png

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] ..3 different shader bugs?, was: minor spelling mistake...

2011-02-19 Thread Heiko Schulz

 
 ..the paint colors looks right when the Material shaders
 are off:
 https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-003.png
 https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-004.png
 https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-007.png
 https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-006.png
 
 
 ..but Emmanuel's(?) splash screen match 'the Material
 shaders are on':
 https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-012.png
 https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-018.png
 

That's due the fact, that he uses his own version of effect file, and with that 
a too strong effect. Not a bug- it's author's fault ;-)





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[Flightgear-devel] ..another nice promising bird in git: se5 :o)

2011-02-19 Thread Arnt Karlsen
Hi,

..it's a sweet wee pussycat as far as handling goes, also on roll-out, 
where it appears to _try_ carry the full weight of its shadow: ;o) 
https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-001.png

..the sim brakes are ok in KSFO grass, but could use a disk lube job
after brake disk rust removal, waaay too touchy now for KFSO tarmac. 

..pay due attention to the ground crew on start-up. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] AH-1 Merge Request

2011-02-19 Thread Jack Mermod
Hi Stuart,
  I've converted the textures, deleted unused/outdated  
files, and done my best to keep the file size down. Now the AH-1 is  
ready to be merged.

http://gitorious.org/bell-ah-1-cobra


Thanks,
 Jack

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Re: [Flightgear-devel] FGrun compile problem against v.2.2 git

2011-02-19 Thread Frederic Bouvier
It doesn't make sense to me because neither line 331, nor the line you cited 
has string in them. 
Moreover, line 13 of wizard.h reads using std::string; 

Are you sure your sources of fgrun are current and you don't have an old 
wizard.h elsewhere ? 

Regards, 
-Fred 

- Harry Campigli a écrit : 
 Thanks Csaba 
 
 Sorry I must have been in error copying line 331 to the post incorrectly. 
 
 Any how : Puttting adding namespace std; in the wizard.h file as I saw 
 someone suggest for fgrun elsewhere works around the problem. 
 
 On Sat, Feb 19, 2011 at 10:49 PM, Csaba Halász  csaba.hal...@gmail.com  
 wrote: 
 


 On Sat, Feb 19, 2011 at 2:28 PM, Harry Campigli  harryc...@gmail.com  
 wrote: 
  
  I find issues with building FGrun on Ubuntu 10:10 FG and SG are both 
  current from the git repostories FG run is v1.5.2 
  
  Make stops with: 
  In file included from wizard.cxx:7: 
  wizard.h:331: error: ‘string’ does not name a type 
  make[2]: *** [wizard.o] Error 1 
  
  wizard.h line 331 is : 
  
  FlightGearThread *fgThread; 
 
 Sounds like you are looking at the wrong file/line, since that line 
 doesn't have string on it. 
 
 
  Is this an issue from compiling fgrun to the git version of FG? 
 
 This is a problem in fgrun, it is missing #include string and/or it 
 has problem with properly referencing the namespace. 
 

-- 
Frédéric Bouvier 
http://www.youtube.com/user/fgfred64 Videos 

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Re: [Flightgear-devel] FGrun compile problem against v.2.2 git

2011-02-19 Thread Csaba Halász
On Sat, Feb 19, 2011 at 10:44 PM, Frederic Bouvier fredfgf...@free.fr wrote:

 Moreover, line 13 of wizard.h reads using std::string;

Which, incidentally, is not something you like to see in header files.
But I guess we can live with that in FGRun.

-- 
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[Flightgear-devel] double check my git instruction,

2011-02-19 Thread Harry Campigli
To be sure I am building what I think I am,

What git clone instruction do i need to give to download the  fgV2.2.0 being
prepared for release




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