Re: [Flightgear-devel] Compiling FGRUN...

2011-09-08 Thread TDO_Brandano -

I have also had this error, building on Ubuntu 10.10 AMD64. I think it might 
have been an update in either SimGear or OSG, but I did not follow it up 
because my older FGRUN build was still running fine

 From: ubu...@geoffair.info
 To: flightgear-devel@lists.sourceforge.net
 Date: Thu, 8 Sep 2011 01:30:07 +0200
 Subject: [Flightgear-devel] Compiling FGRUN...
 
 Hi Fred,
 
 In compiling FGRUN from an svn of yesterday, I got 
 the gcc error :-
 
 wizard_funcs.cxx:1162: error: ‘errno’ was not declared in this scope
 
 Not sure why, but to compile FGRUN I had to add 
 to src/wizard_funcs.cxx -
 
 #include errno.h
 
 Maybe in other systems, this header is pulled in by other 
 includes???
 
 Regards,
 Geoff.
 
 
 
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[Flightgear-devel] Running FG in debug mode? Profiling?

2011-09-08 Thread Paul Guhl
Is it possible to run FG in debug mode stepping with some IDE? I built 
FG with MS VS 2008 an MSVS 2010. While both toolchains produce working 
executables, none of them would run in debug mode. Launching a debug 
version of fgfs.exe just plain off without IDE in backstages fails in 
both cases due memory allocation errors while processing png textures. 
Is the 3.0.1 OSG version guilty? I noticed changed dependencies compared 
with current 2.4.0 FG and OSG version it uses: my 3.0.1 OSG asks for 
libpng13.dll and zlib.dll. The OSG compiled into 2.4.0 release is just 
happy with its internal png reader in osgdb_png***.dll

Also, does anyone tried to profile FG with gprof or something?

Best Regards
Paul

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Re: [Flightgear-devel] flight recorder / replay system

2011-09-08 Thread Jacob Burbach
It would be wonderful if replay data could be saved and loaded to/from
a file rather than only buffered to memory (with decreasing
resolution) temporarily. The ability to save and reload (and share)
replays would be extremely useful for so many things such as flight
training to check student performance of flight exercises, research,
testing, virtual airlines checking/verifying flights, contests, etc,
etc. A proper configurable replay system with the ability to save and
load would be a HUGE feature for flightgear.

I know you said you don't plan on changing the buffering methods, but
while your in there...if you feel inspired ;)

cheers

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[Flightgear-devel] 答复: Running FG in debug mode? Profiling?

2011-09-08 Thread 金承德
Do you have add the OSG path into the system environment? And the 3rd party
lib.

-邮件原件-
发件人: Paul Guhl [mailto:ad...@simtechnologies.de] 
发送时间: 2011年9月9日 4:15
收件人: flightgear-devel@lists.sourceforge.net
主题: [Flightgear-devel] Running FG in debug mode? Profiling?

Is it possible to run FG in debug mode stepping with some IDE? I built 
FG with MS VS 2008 an MSVS 2010. While both toolchains produce working 
executables, none of them would run in debug mode. Launching a debug 
version of fgfs.exe just plain off without IDE in backstages fails in 
both cases due memory allocation errors while processing png textures. 
Is the 3.0.1 OSG version guilty? I noticed changed dependencies compared 
with current 2.4.0 FG and OSG version it uses: my 3.0.1 OSG asks for 
libpng13.dll and zlib.dll. The OSG compiled into 2.4.0 release is just 
happy with its internal png reader in osgdb_png***.dll

Also, does anyone tried to profile FG with gprof or something?

Best Regards
Paul


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What are the key obstacles that have prevented many mid-market businesses
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[Flightgear-devel] FlightGear mapserver offline

2011-09-08 Thread Martin Spott
Hi, just in case anybody wonders, I think we're caught by a major power
outage in the San Diego region, which affects at least all Universities
and research institutes,

Martin.
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