Re: [Flightgear-devel] Textures sizes, DDS

2011-11-07 Thread Emilian Huminiuc
On Sunday 06 November 2011 21:08:22 Jacob Burbach wrote:
 On Sun, Nov 6, 2011 at 7:17 PM, Robert dogg...@googlemail.com wrote:
  I hope that all you guys involved in the dds transition use
  nvidia-texture-tools because:
  1. It is Free/OpenSource and platform independent
  2. The compression quality is much higher than with the dds-plugin for
  GIMP
 However, and correct me if I'm wrong, the nvidia tools do not let you
 use pre-defined mip maps do they? I prefer the nvidia tools if for no
 other reason than they are command line and I can easily script and
 automate batch jobs. But if you do need pre defined mip maps I don't
 believe you have a choice except the gimp plugin..on linux anyway.
 
 cheers

There is the version of nvidia's dds utilities that can be found here 
http://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_Utilities_8.31.1127.1645.exe
that can be installed under wine. stitch exe from that package allows you to 
use custom mipmaps. That's how I've created the forest and grass textures.
I've converted each of the mipmaps with nvcompress (with the -nomips option), 
then I've used stitch.exe to put them together.

I've found the gimp plugin to be very unreliable.

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Future structure of fgdata (was: Textures sizes, DDS)

2011-11-07 Thread Anders Gidenstam
On Sun, 6 Nov 2011, HB-GRAL wrote:

 But I didn?t spoke out what Gary, Jacob and Anders write here. This is
 exactly what I meant and it was no vote against every improvement of the
 old shaders where I contributed too. Me and myself would be very happy
 when we get a directory structure with origins (maybe still png?s,
 state: before compressing) and with deployed .dds files. For models,
 aircrafts and scenery textures. And when I think that i.e. in one HANGAR
 you can have only ONE src/dev directory for all your origins, but I will
 stop now ...

Let me just state here that I think the hangar as repository concept is 
a bad idea. The composition and ownership of the contents of a hangar is 
likely to change over time as people join and leave the project and since 
rewriting history to rearrange the repositories (transfer aircraft 
between hangars) is something to be avoided[1] it is IMO far better to 
use one aircraft per repository as the structure for a split fgdata.


[1] The alternative delete and add approach would preserve history but 
waste space in both repositories and make the full history of an 
aircraft/file difficult to retrive.

Cheers,

Anders
-- 
---
Anders Gidenstam
WWW: http://gitorious.org/anders-hangar
  http://www.gidenstam.org/FlightGear/

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread Martin Spott
James Turner wrote:

 This is fixed now, though I don't really understand how it ever
 worked - rawdem.c wasn't checking a particular return code nicely,
 now it does.

Thanks a lot, things are looking much better now !  I'll perform a few
more tests and will report back.
In the meantime we managed to established a method to reliably create
topologically clean !! CORINE land cover from the publicly available
sources, thus we just (TM) need to find out how - reliably - not to
crash 'fgfs-construct' when processing these detailed datasets at large
scale  ;-)

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Call for Betatesters (OpenAL Linux)

2011-11-07 Thread Erik Hofman

Hi,

Some of you might already be aware of the fact that have been developing
a 3D audio library for quite some time. Now is the time to call for a
larger group of beta testers.

The software is a replacement for OpenAL on linux and consists of two
components:

1. the AeonWave Audio eXtentions library (or AeonWave for short).
2. an OpenAL emulation layer library.

AeonWave has a quite extensive features list (many supported data
formats, several filters and effects, sub-mixing capable audio-frames to
name a few) but the most important feature for OpenAL (and for
FlightGear users at this time) is that it can render sound sources 5 to
7 times faster than either OpenAL-Soft or OpenAL-Sample. This leaves
more CPU power for simulation and graphics rendering.

AeonWave comes in two variants; the Lite version (limited but free) is a
great start for OpenAL enabled software, and the HD version which is not
yet offered but will not be free of charge (the price will be sub $10,-
though).

Anyone who is willing to give it a try can get the software from:
http://www.adalin.com

Download and install AeonWave and AeonWave-OpenAL and you are ready to
go. Any other software is optional.

Please don't reply here if you wish to give feedback but reply to me
directly (preferable with AeonWave in the subject)

Any help would be highly appreciated!

Erik


--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread James Turner

On 7 Nov 2011, at 11:33, Martin Spott wrote:

 Thanks a lot, things are looking much better now !  I'll perform a few
 more tests and will report back.
 In the meantime we managed to established a method to reliably create
 topologically clean !! CORINE land cover from the publicly available
 sources, thus we just (TM) need to find out how - reliably - not to
 crash 'fgfs-construct' when processing these detailed datasets at large
 scale  ;-)

Excellent news. As ever, if you can tell me idiot-proof steps to make it crash, 
I'll be happy to dive in. Of course, if the problem turns out to be GPC, we 
have some further work to do :)

James


--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread Csaba Halász
On Mon, Nov 7, 2011 at 12:33 PM, Martin Spott martin.sp...@mgras.net wrote:
 James Turner wrote:

 This is fixed now, though I don't really understand how it ever
 worked - rawdem.c wasn't checking a particular return code nicely,
 now it does.

 Thanks a lot, things are looking much better now !

Indeed, valgrind seems to be happy now.

-- 
Csaba/Jester

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Textures sizes, DDS

2011-11-07 Thread Ron Jensen
On Sunday 06 November 2011 13:35:11 Anders Gidenstam wrote:
 Now that we have per-aircraft repositories I plan to add my source
 material (blender, svg, datcom, octave, gerris etc files) below a dev
 directory in the aircraft's repository. Probably further structured in
 FDM, models, ... subdirectories.

 If we use a small set of names (I'd suggest dev, development or src) for
 the base directory of such files it shouldn't be too hard to make the
 aircraft packaging script(s) omit these files from the release .zip
 files.

I do this now with a folder I call Resources/ in the root of the aircraft 
directory. I also make a Resources/Local which I add to .gitignore so I can 
keep non-gpl data with the aircraft on my hard-drive but out of the 
repository.

Ron

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] cmake

2011-11-07 Thread Martin Spott
Jon Stockill wrote:
 On 04/11/11 00:00, Martin Spott wrote:
 Jon Stockill wrote:

 Simgear doesn't seem to install to the correct directory on 64 bit
 systems any more - there doesn't seem to be any way to tell it to use
 /usr/lib64 instead of /usr/lib

 That's in LIB_POSTFIX. Try:

# ~  cmake -D CMAKE_INSTALL_PREFIX=/usr -D LIB_POSTFIX=64 [...]
 
 OK, just tried that (after a make clean first just to be sure), it still 
 installs to /usr/lib (and neither ccmake nor cmake -LH make any mention 
 of that option).

Ok, I conclude: LIB_POSTFIX im Simgear doesn't work as expected  ;-/

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] cmake

2011-11-07 Thread James Turner

On 7 Nov 2011, at 17:07, Martin Spott wrote:

 Ok, I conclude: LIB_POSTFIX im Simgear doesn't work as expected  ;-/

I think we have a 'thinko' in the module - looking at the code, we're using:

install (TARGETS ${libName} ARCHIVE DESTINATION lib${LIB_SUFFIX})

... my guess is if this was LIB_POSTFIX instead, it would do exactly what you 
want  ... set it to '64' and simgear will install to lib64

But I also suspect there's a smarter, automatic way to deal with this by 
default.

James


--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Future structure of fgdata

2011-11-07 Thread HB-GRAL
Am 07.11.11 11:12, schrieb Anders Gidenstam:
 On Sun, 6 Nov 2011, HB-GRAL wrote:

 But I didn?t spoke out what Gary, Jacob and Anders write here. This is
 exactly what I meant and it was no vote against every improvement of the
 old shaders where I contributed too. Me and myself would be very happy
 when we get a directory structure with origins (maybe still png?s,
 state: before compressing) and with deployed .dds files. For models,
 aircrafts and scenery textures. And when I think that i.e. in one HANGAR
 you can have only ONE src/dev directory for all your origins, but I will
 stop now ...

 Let me just state here that I think the hangar as repository concept is
 a bad idea. The composition and ownership of the contents of a hangar is
 likely to change over time as people join and leave the project and since
 rewriting history to rearrange the repositories (transfer aircraft
 between hangars) is something to be avoided[1] it is IMO far better to
 use one aircraft per repository as the structure for a split fgdata.


 [1] The alternative delete and add approach would preserve history but
 waste space in both repositories and make the full history of an
 aircraft/file difficult to retrive.

 Cheers,

 Anders

Hi Anders

My intention is not a better split of fgdata somehow, not a technical 
perspective perhaps, it is a model to give more responsability to 
aircraft developers who wants to build (or keep) there own developing 
units, all under the same licence, the hangar still belongs to the 
community, but the single aircraft developers will get more power. I 
think you can’t give people more responsability when you miss to give 
more power too.

I confess I was not thinking about how to prevent people from deleting 
history or add/delete aircrafts. But also I do not understand why one 
could split to single aircraft repos without loosing history and this 
should not be possible for hangars, today and/or in future.

The idea of hangars did not collect that much encouraging feedback, so I 
think I give it up now ;-)

Thanks for checking the idea anyway.

Cheers, Yves



--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread Christian Schmitt
Martin Spott wrote:
 
 Thanks a lot, things are looking much better now !  I'll perform a few
 more tests and will report back.

Can confirm the fix as well. It works all as expected. Waiting for your last 
feedback now, Martin, before preparing the merge.

 In the meantime we managed to established a method to reliably create
 topologically clean !! CORINE land cover from the publicly available
 sources, thus we just (TM) need to find out how - reliably - not to
 crash 'fgfs-construct' when processing these detailed datasets at large
 scale  ;-)

That sounds good, but I still don't know what/where the tile border 
elevation inaccuracies exactly come from...

Chris

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel