Re: [Flightgear-devel] Random Buildings - memory consumption

2012-05-26 Thread Mathias Fröhlich

Good morning,

On Friday, May 25, 2012 19:48:32 Stuart Buchanan wrote:
 Thanks for taking a look.
 
 I think that the SGBuildingBin destructor will be called when I call
 the list clear()
 method on the SGBuldingBinList (SGBuildingBin.cxx line 654).  That in
 turn calls clear()
I have no current code update, since I am on travel, but I think that the 
SGBuldingBinList is a list of pointers. Then, on clear of that list, the 
pointees are not cleared.

Either store the objects itself in the list, which should copy a lot more in 
the way you do this, or use SGReferenced together with a list of SGSharedPtr 
values. Just to give two simple solutions.

In both of which, the clear can be completely omitted, that happens anyway on 
the destructor of any stl container.

 on the BuildingList (SGBuildingBin.hxx line 105), which is a simple
 struct of basic
 types, so shouldn't need a destructor.
That's right.

Mathias

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[Flightgear-devel] FlightGear developers discussions flightgear-devel@lists.sourceforge.net

2012-05-26 Thread Renk Thorsten
 Done. Could do with some more refinement, but it works. If you input
 speed-kt, then position updates are ignored and positions are calculated
 from input speed and pitch. Here are the patches:

 http://dl.dropbox.com/u/57645542/0001-SG%20Make-Models-move-with-heading-and
 -speed.patch
 http://dl.dropbox.com/u/57645542/0001-FG-Make-models-move-with-heading-and-s
 peed.patch
 http://dl.dropbox.com/u/57645542/0002-FG-Calculate-horizontal-and-vertical-s
 peeds.patch

 Next, I'm going to allow input of vertical and horizontal speeds (fps) as
 well.

 Seems to have very little impact on framerate, but it involves a for loop
 (and you know how much I like those), so there are limits.

Great - thanks! I'm travelling at the moment, so I won't be able to look into 
this until a week from now, but I'll test this as soon as I am back.

We won't need it for many clouds (usually less than 10, for pure Cirrus skies 
still less than 50), so I don't see any large number coming up (of course there 
may be non-weather applications...)


* Thorsten
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