Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Michael Sgier
new ubuntu installations etc. offer a rescue boot option but maybe, for such a 
remote server, XFS would be the best filesystem? I've never heard of a fsck 
needed with xfs.



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[Flightgear-devel] FlightGear Newsletter - May 2012

2012-06-01 Thread Gijs de Rooy

Another month's over; time for another edition of the FlightGear Newsletter! 

This time with an interesting article about a so called "canvas". When 
finished, it will allow developers to replicate 
the advanced glass cockpits that aircraft tend to have these days more easily. 
The monthly interview features JSBSim
developer Jon Berndt. And suggested flights brings you to the highest airport 
in the world.

More than enough reasons to start reading! Finished reading? Please have a look 
at how you can contribute to next 
month's edition.
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Re: [Flightgear-devel] Starting engine using FGNetCtrls

2012-06-01 Thread Curtis Olson
It makes me wonder if some other control is battling for the starter
property and it's not consistently switched on?

On Fri, Jun 1, 2012 at 2:46 PM, Viktor Radnai wrote:

> Actually the engine rpm is usually oscillating between 430 and 450 rpm.
> Therefore it must be shutting down and starting up repeatedly, or at
> least I think that's what's happening. Also it could be possible that
> when the starter engages, it might pull the rpm back momentarily.
>
> In any case, I just did a couple more tests and this time around the RPM
> slowly increased past 460 and then the engine managed to start. But it
> seems to take a random amount of time before that happens, so perhaps
> the wind might be helping out. Or it could be something related to the
> timing of the UDP control packets, I really have no idea.
>
> Anyway, I'll give the new code a go at some point, it's about time I
> rebuilt from git again.
>
> Cheers,
> Vik
>
> On 06/01/2012 09:16 PM, Ron Jensen wrote:
> > There is a change to the starter motor code (should be entering git real
> soon
> > now) that may help address this. But your engine should have 'started'
> as it
> > exceeded 440 RPM... Anyway, glad it works now, and we can revisit this
> after
> > FlightGear syncs JSBSim.
> >
> > Ron
> >
> > On Friday 01 June 2012 09:39:52 Viktor Radnai wrote:
> >> Hi Ron,
> >>
> >> A quick test confirms that you were indeed right:
> >>
> >> Engine state: 0, mag: 3, starter: 1, RPM: 440.915466
> >> Engine state: 0, mag: 3, starter: 1, RPM: 440.567566
> >> Engine state: 0, mag: 3, starter: 1, RPM: 447.837677
> >> Engine state: 0, mag: 3, starter: 1, RPM: 445.897156
> >>
> >>
> >> It must be that the periodic engaging and disengaging of the starter
> >> makes it impossible to reach 550 rpm. If I also press 's' in Flightgear,
> >> the engine will start immediately. Also if I reset the game and the prop
> >> is still turning, it will start.
> >>
> >> I do find it a bit odd how the starter was implemented. I wonder if it's
> >> feasible to change it so it keeps running until a starter_power=0 is
> >> received. In the meantime I might just change the idle RPM to 440 in my
> >> copy so I'm able to start the engine.
> >>
> >> Thanks for your help!
> >>
> >> Cheers,
> >> Vik
> >>
> >> On 06/01/2012 02:16 AM, Ron Jensen wrote:
>   From eng_io320.xml:
> >>>
> >>>550.0
> >>>
> >>> The engine needs to reach 440 RPM to start (80% of 550, the coded idle
> >>> RPM) if you're reaching above 440 RPM make sure you've engaged fuel and
> >>> magneto controls. If you're not reaching that perhaps you need to look
> >>> into the controlling nasal as the c172 uses some non-standard stuff.
> Also
> >>> make sure you're not sitting with a strong tailwind as that can affect
> >>> some propeller configurations and make them harder to turn.
> >>>
> >>> Ron
> >>>
> >>> On Thursday 31 May 2012 15:16:42 Viktor Radnai wrote:
>  Hi all,
> 
>  I'm going to use Flightgear for developing/testing UAV code (yep,
>  another one of those :) ). I'm currently putting together an SDL app
>  that communicates with FG.
> 
>  I'm using the FGNetCtrls structure from net_ctrls.hxx. I'm trying to
>  start the C172's engine but when I set startup_power = 1, the engine
>  tries to start, but won't. Flightgear behaves like I was repeatedly
>  pressing the 's' key several times per second rather than holding it
>  down, so the engine spins up, but not quite enough to start. Am I
> doing
>  something wrong?
> 
>  Thanks for your help in advance.
> 
>  Cheers,
>  Vik
> >
> >
> --
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> > threat landscape has changed and how IT managers can respond. Discussions
> > will include endpoint security, mobile security and the latest in malware
> > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
> > ___
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> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
> >
>
>
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-

Re: [Flightgear-devel] Starting engine using FGNetCtrls

2012-06-01 Thread Viktor Radnai
Actually the engine rpm is usually oscillating between 430 and 450 rpm. 
Therefore it must be shutting down and starting up repeatedly, or at 
least I think that's what's happening. Also it could be possible that 
when the starter engages, it might pull the rpm back momentarily.

In any case, I just did a couple more tests and this time around the RPM 
slowly increased past 460 and then the engine managed to start. But it 
seems to take a random amount of time before that happens, so perhaps 
the wind might be helping out. Or it could be something related to the 
timing of the UDP control packets, I really have no idea.

Anyway, I'll give the new code a go at some point, it's about time I 
rebuilt from git again.

Cheers,
Vik

On 06/01/2012 09:16 PM, Ron Jensen wrote:
> There is a change to the starter motor code (should be entering git real soon
> now) that may help address this. But your engine should have 'started' as it
> exceeded 440 RPM... Anyway, glad it works now, and we can revisit this after
> FlightGear syncs JSBSim.
>
> Ron
>
> On Friday 01 June 2012 09:39:52 Viktor Radnai wrote:
>> Hi Ron,
>>
>> A quick test confirms that you were indeed right:
>>
>> Engine state: 0, mag: 3, starter: 1, RPM: 440.915466
>> Engine state: 0, mag: 3, starter: 1, RPM: 440.567566
>> Engine state: 0, mag: 3, starter: 1, RPM: 447.837677
>> Engine state: 0, mag: 3, starter: 1, RPM: 445.897156
>>
>>
>> It must be that the periodic engaging and disengaging of the starter
>> makes it impossible to reach 550 rpm. If I also press 's' in Flightgear,
>> the engine will start immediately. Also if I reset the game and the prop
>> is still turning, it will start.
>>
>> I do find it a bit odd how the starter was implemented. I wonder if it's
>> feasible to change it so it keeps running until a starter_power=0 is
>> received. In the meantime I might just change the idle RPM to 440 in my
>> copy so I'm able to start the engine.
>>
>> Thanks for your help!
>>
>> Cheers,
>> Vik
>>
>> On 06/01/2012 02:16 AM, Ron Jensen wrote:
  From eng_io320.xml:
>>>
>>>550.0
>>>
>>> The engine needs to reach 440 RPM to start (80% of 550, the coded idle
>>> RPM) if you're reaching above 440 RPM make sure you've engaged fuel and
>>> magneto controls. If you're not reaching that perhaps you need to look
>>> into the controlling nasal as the c172 uses some non-standard stuff. Also
>>> make sure you're not sitting with a strong tailwind as that can affect
>>> some propeller configurations and make them harder to turn.
>>>
>>> Ron
>>>
>>> On Thursday 31 May 2012 15:16:42 Viktor Radnai wrote:
 Hi all,

 I'm going to use Flightgear for developing/testing UAV code (yep,
 another one of those :) ). I'm currently putting together an SDL app
 that communicates with FG.

 I'm using the FGNetCtrls structure from net_ctrls.hxx. I'm trying to
 start the C172's engine but when I set startup_power = 1, the engine
 tries to start, but won't. Flightgear behaves like I was repeatedly
 pressing the 's' key several times per second rather than holding it
 down, so the engine spins up, but not quite enough to start. Am I doing
 something wrong?

 Thanks for your help in advance.

 Cheers,
 Vik
>
> --
> Live Security Virtual Conference
> Exclusive live event will cover all the ways today's security and
> threat landscape has changed and how IT managers can respond. Discussions
> will include endpoint security, mobile security and the latest in malware
> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
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> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>

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Re: [Flightgear-devel] Starting engine using FGNetCtrls

2012-06-01 Thread Ron Jensen
There is a change to the starter motor code (should be entering git real soon 
now) that may help address this. But your engine should have 'started' as it 
exceeded 440 RPM... Anyway, glad it works now, and we can revisit this after 
FlightGear syncs JSBSim.

Ron

On Friday 01 June 2012 09:39:52 Viktor Radnai wrote:
> Hi Ron,
>
> A quick test confirms that you were indeed right:
>
> Engine state: 0, mag: 3, starter: 1, RPM: 440.915466
> Engine state: 0, mag: 3, starter: 1, RPM: 440.567566
> Engine state: 0, mag: 3, starter: 1, RPM: 447.837677
> Engine state: 0, mag: 3, starter: 1, RPM: 445.897156
>
>
> It must be that the periodic engaging and disengaging of the starter
> makes it impossible to reach 550 rpm. If I also press 's' in Flightgear,
> the engine will start immediately. Also if I reset the game and the prop
> is still turning, it will start.
>
> I do find it a bit odd how the starter was implemented. I wonder if it's
> feasible to change it so it keeps running until a starter_power=0 is
> received. In the meantime I might just change the idle RPM to 440 in my
> copy so I'm able to start the engine.
>
> Thanks for your help!
>
> Cheers,
> Vik
>
> On 06/01/2012 02:16 AM, Ron Jensen wrote:
> >> From eng_io320.xml:
> >
> >  550.0
> >
> > The engine needs to reach 440 RPM to start (80% of 550, the coded idle
> > RPM) if you're reaching above 440 RPM make sure you've engaged fuel and
> > magneto controls. If you're not reaching that perhaps you need to look
> > into the controlling nasal as the c172 uses some non-standard stuff. Also
> > make sure you're not sitting with a strong tailwind as that can affect
> > some propeller configurations and make them harder to turn.
> >
> > Ron
> >
> > On Thursday 31 May 2012 15:16:42 Viktor Radnai wrote:
> >> Hi all,
> >>
> >> I'm going to use Flightgear for developing/testing UAV code (yep,
> >> another one of those :) ). I'm currently putting together an SDL app
> >> that communicates with FG.
> >>
> >> I'm using the FGNetCtrls structure from net_ctrls.hxx. I'm trying to
> >> start the C172's engine but when I set startup_power = 1, the engine
> >> tries to start, but won't. Flightgear behaves like I was repeatedly
> >> pressing the 's' key several times per second rather than holding it
> >> down, so the engine spins up, but not quite enough to start. Am I doing
> >> something wrong?
> >>
> >> Thanks for your help in advance.
> >>
> >> Cheers,
> >> Vik

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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Michael Sgier
to be able to do a fsck is absolutely basic...how would you 
run a server without that?



--- On Fri, 6/1/12, EViLSLT - Rob  wrote:

> From: EViLSLT - Rob 
> Subject: Re: [Flightgear-devel] FlightGear mapserver offline
> To: "FlightGear developers discussions" 
> 
> Date: Friday, June 1, 2012, 4:36 PM
> 
> Or to use those funds to ship the machine(s) to a data
> center that is within walking distance of the sysadmin. :) 
> 
> 
> - Original Message -
> From: "Curtis Olson" 
> To: "FlightGear developers discussions" 
> 
> Sent: Friday, June 1, 2012 3:32:58 PM
> Subject: Re: [Flightgear-devel] FlightGear mapserver
> offline
> 
> A while back I helped setup a 2000 node server farm and it
> was pretty cool.
>  Each node had a small embedded linux processor on top of
> the console
> access that provided a virtual console over the net -- so
> you could power
> cycle, reset, mount virtual DVD images -- all
> remotely.  The only tricky
> part was figuring out the IP address of the particular
> virtual console
> interface you wanted when you had 2000 of them to sort
> through. :-)  We ran
> "rocks" which offered a lot of tools for sorting through
> this and managing
> all the details.  But if we need to start a fund to fly
> Martin to
> California, just let us know and we'll make it happen. :-)
> 
> Curt.
> 
> 
> On Fri, Jun 1, 2012 at 7:25 AM, Martin Spott 
> wrote:
> 
> > EViLSLT - Rob wrote:
> >
> > > Do you have any pictures or dumps of the errors
> you get upon booting?
> >
> > I think you've understood the problem: I'm waiting for
> a helping hand
> > to enable console access for me.  I'm quite
> confident that I'll be able
> > to fix the issue within minutes or seconds after
> gaining functional
> > console access,
> >
> >        Martin.
> > --
> >  Unix _IS_ user friendly - it's just selective
> about who its friends are !
> >
> --
> >
> >
> >
> --
> > Live Security Virtual Conference
> > Exclusive live event will cover all the ways today's
> security and
> > threat landscape has changed and how IT managers can
> respond. Discussions
> > will include endpoint security, mobile security and the
> latest in malware
> > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
> > ___
> > Flightgear-devel mailing list
> > Flightgear-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
> >
> 
> 
> 
> -- 
> Curtis Olson:
> http://www.atiak.com - http://aem.umn.edu/~uav/
> http://www.flightgear.org - http://gallinazo.flightgear.org
> 
> --
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> security and 
> threat landscape has changed and how IT managers can
> respond. Discussions 
> will include endpoint security, mobile security and the
> latest in malware 
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> 
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> security and 
> threat landscape has changed and how IT managers can
> respond. Discussions 
> will include endpoint security, mobile security and the
> latest in malware 
> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
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Re: [Flightgear-devel] Starting engine using FGNetCtrls

2012-06-01 Thread Viktor Radnai
Hi Ron,

A quick test confirms that you were indeed right:

Engine state: 0, mag: 3, starter: 1, RPM: 440.915466
Engine state: 0, mag: 3, starter: 1, RPM: 440.567566
Engine state: 0, mag: 3, starter: 1, RPM: 447.837677
Engine state: 0, mag: 3, starter: 1, RPM: 445.897156


It must be that the periodic engaging and disengaging of the starter 
makes it impossible to reach 550 rpm. If I also press 's' in Flightgear, 
the engine will start immediately. Also if I reset the game and the prop 
is still turning, it will start.

I do find it a bit odd how the starter was implemented. I wonder if it's 
feasible to change it so it keeps running until a starter_power=0 is 
received. In the meantime I might just change the idle RPM to 440 in my 
copy so I'm able to start the engine.

Thanks for your help!

Cheers,
Vik

On 06/01/2012 02:16 AM, Ron Jensen wrote:
>> From eng_io320.xml:
>  550.0
>
> The engine needs to reach 440 RPM to start (80% of 550, the coded idle RPM) if
> you're reaching above 440 RPM make sure you've engaged fuel and magneto
> controls. If you're not reaching that perhaps you need to look into the
> controlling nasal as the c172 uses some non-standard stuff. Also make sure
> you're not sitting with a strong tailwind as that can affect some propeller
> configurations and make them harder to turn.
>
> Ron
>
> On Thursday 31 May 2012 15:16:42 Viktor Radnai wrote:
>> Hi all,
>>
>> I'm going to use Flightgear for developing/testing UAV code (yep,
>> another one of those :) ). I'm currently putting together an SDL app
>> that communicates with FG.
>>
>> I'm using the FGNetCtrls structure from net_ctrls.hxx. I'm trying to
>> start the C172's engine but when I set startup_power = 1, the engine
>> tries to start, but won't. Flightgear behaves like I was repeatedly
>> pressing the 's' key several times per second rather than holding it
>> down, so the engine spins up, but not quite enough to start. Am I doing
>> something wrong?
>>
>> Thanks for your help in advance.
>>
>> Cheers,
>> Vik
>>
>> ---
>> --- Live Security Virtual Conference
>> Exclusive live event will cover all the ways today's security and
>> threat landscape has changed and how IT managers can respond. Discussions
>> will include endpoint security, mobile security and the latest in malware
>> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
>> ___
>> Flightgear-devel mailing list
>> Flightgear-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>
> --
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> threat landscape has changed and how IT managers can respond. Discussions
> will include endpoint security, mobile security and the latest in malware
> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
> ___
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> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>

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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread EViLSLT - Rob

Or to use those funds to ship the machine(s) to a data center that is within 
walking distance of the sysadmin. :) 


- Original Message -
From: "Curtis Olson" 
To: "FlightGear developers discussions" 
Sent: Friday, June 1, 2012 3:32:58 PM
Subject: Re: [Flightgear-devel] FlightGear mapserver offline

A while back I helped setup a 2000 node server farm and it was pretty cool.
 Each node had a small embedded linux processor on top of the console
access that provided a virtual console over the net -- so you could power
cycle, reset, mount virtual DVD images -- all remotely.  The only tricky
part was figuring out the IP address of the particular virtual console
interface you wanted when you had 2000 of them to sort through. :-)  We ran
"rocks" which offered a lot of tools for sorting through this and managing
all the details.  But if we need to start a fund to fly Martin to
California, just let us know and we'll make it happen. :-)

Curt.


On Fri, Jun 1, 2012 at 7:25 AM, Martin Spott  wrote:

> EViLSLT - Rob wrote:
>
> > Do you have any pictures or dumps of the errors you get upon booting?
>
> I think you've understood the problem: I'm waiting for a helping hand
> to enable console access for me.  I'm quite confident that I'll be able
> to fix the issue within minutes or seconds after gaining functional
> console access,
>
>Martin.
> --
>  Unix _IS_ user friendly - it's just selective about who its friends are !
> --
>
>
> --
> Live Security Virtual Conference
> Exclusive live event will cover all the ways today's security and
> threat landscape has changed and how IT managers can respond. Discussions
> will include endpoint security, mobile security and the latest in malware
> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
> ___
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>



-- 
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http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org

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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Curtis Olson
A while back I helped setup a 2000 node server farm and it was pretty cool.
 Each node had a small embedded linux processor on top of the console
access that provided a virtual console over the net -- so you could power
cycle, reset, mount virtual DVD images -- all remotely.  The only tricky
part was figuring out the IP address of the particular virtual console
interface you wanted when you had 2000 of them to sort through. :-)  We ran
"rocks" which offered a lot of tools for sorting through this and managing
all the details.  But if we need to start a fund to fly Martin to
California, just let us know and we'll make it happen. :-)

Curt.


On Fri, Jun 1, 2012 at 7:25 AM, Martin Spott  wrote:

> EViLSLT - Rob wrote:
>
> > Do you have any pictures or dumps of the errors you get upon booting?
>
> I think you've understood the problem: I'm waiting for a helping hand
> to enable console access for me.  I'm quite confident that I'll be able
> to fix the issue within minutes or seconds after gaining functional
> console access,
>
>Martin.
> --
>  Unix _IS_ user friendly - it's just selective about who its friends are !
> --
>
>
> --
> Live Security Virtual Conference
> Exclusive live event will cover all the ways today's security and
> threat landscape has changed and how IT managers can respond. Discussions
> will include endpoint security, mobile security and the latest in malware
> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
> ___
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>



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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Martin Spott
EViLSLT - Rob wrote:

> Do you have any pictures or dumps of the errors you get upon booting?

I think you've understood the problem: I'm waiting for a helping hand
to enable console access for me.  I'm quite confident that I'll be able
to fix the issue within minutes or seconds after gaining functional
console access,

Martin.
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[Flightgear-devel] Re : FlightGear mapserver offline

2012-06-01 Thread Olivier


> De : EViLSLT - Rob 
> À : FlightGear developers discussions 
>  
> Envoyé le : Vendredi 1 juin 2012 13h49
> Objet : Re: [Flightgear-devel] FlightGear mapserver offline
 >
> Do you have any pictures or dumps of the errors you get upon booting?


The server is in Frisco and Martin in Germany.

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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread EViLSLT - Rob
Do you have any pictures or dumps of the errors you get upon booting?

- Original Message -
From: "Martin Spott" 
To: flightgear-devel@lists.sourceforge.net
Sent: Friday, June 1, 2012 1:35:28 PM
Subject: Re: [Flightgear-devel] FlightGear mapserver offline

Michael Sgier wrote:

> It it's running Linux, do from a live dvd a fsck.

Cool idea, I've have never thought about that 

Martin.
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[Flightgear-devel] Re : FlightGear mapserver offline

2012-06-01 Thread Olivier




 De : Martin Spott 
À : flightgear-devel@lists.sourceforge.net 
Envoyé le : Vendredi 1 juin 2012 13h35
Objet : Re: [Flightgear-devel] FlightGear mapserver offline
 
>> Michael Sgier wrote:

>> It it's running Linux, do from a live dvd a fsck.

> Cool idea, I've have never thought about that 

>   Martin.


Hi Martin,

I have some reduced prices on transatlantic flights if you need it.

All the best,

Oliver
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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Martin Spott
Michael Sgier wrote:

> It it's running Linux, do from a live dvd a fsck.

Cool idea, I've have never thought about that 

Martin.
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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Michael Sgier
It it's running Linux, do from a live dvd a fsck.



--- On Fri, 6/1/12, Martin Spott  wrote:

> From: Martin Spott 
> Subject: Re: [Flightgear-devel] FlightGear mapserver offline
> To: flightgear-devel@lists.sourceforge.net
> Date: Friday, June 1, 2012, 11:25 AM
> Michael Sgier wrote:
> 
> > Still down:
> 
> Yes, Power and network are available again, but the machine
> doesn't
> boot and so far I'm unable to tell why.  I'll announce
> when it's back.
> If it takes too long, I'll switch over to a slower but
> functional
> backup site,
> 
>     Martin.
> -- 
>  Unix _IS_ user friendly - it's just selective about who its
> friends are !
> --
> 
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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Pascal J. Bourguignon
Michael Sgier  writes:

> Still down:
> The server at scenemodels.flightgear.org is taking too long to respond.
> The server at mapserver.flightgear.org is taking too long to respond.
> etc.

> Sigh...only in USA. The last swiss power outage must have been ~10
> years ago and only lasting a couple of minutes.

That's the difference between a country that's submerged in debt (356%
of GDP), vs. a country that's has a positive balance.

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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Martin Spott
Michael Sgier wrote:

> Still down:

Yes, Power and network are available again, but the machine doesn't
boot and so far I'm unable to tell why.  I'll announce when it's back.
If it takes too long, I'll switch over to a slower but functional
backup site,

Martin.
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Re: [Flightgear-devel] FlightGear mapserver offline

2012-06-01 Thread Michael Sgier
Still down:
The server at scenemodels.flightgear.org is taking too long to respond.
The server at mapserver.flightgear.org is taking too long to respond.
etc.
Sigh...only in USA. The last swiss power outage must have been ~10 years ago 
and only lasting a couple of minutes.



--- On Tue, 5/29/12, Martin Spott  wrote:

> From: Martin Spott 
> Subject: Re: [Flightgear-devel] FlightGear mapserver offline
> To: flightgear-devel@lists.sourceforge.net
> Date: Tuesday, May 29, 2012, 6:35 PM
> Just as an informal notice, some of
> the machines in San Diego
> apparently didn't recover from another power outage:
> 
>   http://www.ucsd.edu/emergency/
> 
> The FlightGear MapServer, Scenemodels and the GIT mirror are
> affected.
> The PostgreSQL database backend behind the two web sites is
> functional
> again - we just can't make much use of it 
> 
> Cheers,
>     Martin.
> -- 
>  Unix _IS_ user friendly - it's just selective about who its
> friends are !
> --
> 
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