Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0
I'm very keen on the placement maps myself, but they are fundamentally incompatible with the crop shader, as the placement information is required well above the shader layer. I like the idea of the placement masks, and one could use them to do LOD by passing the mask itself to the shader and using the color channels to do hires texture overlay and/or height mapping for the various functional regions, but there is just no way I can see to keep any pre-defined placement map structure free of the tiling problem - which is a problem for larger agricultural areas, the field patterns are quite distinct and their repetition is pronounced. I don't have a good answer. Let me know what it is you think we need. The terrain ubershader (terrain-haze-detailed.frag) ported to non-atmospheric scattering (should be easy, as the noise, texel mixing blocks and heightmap blocks are quite separate from the fog computations), corresponding effect file upgrades, and extra overlay and hires textures declared in the materials.xml files where needed would make the framework accessible to default rendering and your dds materials file. I don't know what is needed to launch it in Rembrandt. If anyone wants to have a look how the whole thing is structured, I rebased everything against today's GIT pull and pushed the branch to my repository git://gitorious.org/~trenk/fg/fgdata-advanced_weather-lightfields.git (the branch is 'terrain-haze', use Materials/regional/materials.xml in order to see the effects). I can't merge this in yet as I still have textures with unclear license in - I need to replace those by GPL compatible ones, at which point I will update the official Materials/regions/materials.xml definitions. So if anyone is good in texturing, I know how the textures should look like already - please get in touch. Otherwise I will try to come up with something myself. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom Scenery branch, gdalchop,
Flightgear-commitlogs wrote: The branch, gdalchop has been created at 40695c40585943b13e3c1005648e1da4dc490542 (commit) - Log - commit 40695c40585943b13e3c1005648e1da4dc490542 Author: Ralf Gerlich Date: Tue Dec 29 19:04:46 2009 +0100 Sorry for the old changelogs. Apparently the history in the 'official' terragear-cs repo on Gitorious was bent forcibly and therefore some of the references didn't apply properly to the mirror on MapServer - at least GIT automatically detects these 'excercises' :-) I looks like branch removals got lost as well, I'll try to fix these later. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG 2.8.0 Concorde - engines intakes animation problem
I'm playing with FG 2.8.0 and I found that animation of engines intakes on the Concorde is broken (they don't move/close when passing Mach 1.3). I'm not able to debug and/or correct this, does someone can look at it? I suppose the same problem is in the master git branch. Andrea Vezzali signature.asc Description: This is a digitally signed message part -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Planned downtime of ftp.de
Martin Spott wrote: ftp.de is currently offline due to hardware failure, it's been a Sun Ultra10 which has been running for more than a decade now. After the mirror had already been running in degraded mode (without Scenery) for a while, it should now be fully functional again, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Planned downtime of ftp.de
Sounds good, thanks for the update! What did they end up upgrading to? (Are you they or are they someone else? Who are they anyway?) Please pass along my thanks to them. :-) Curt. On Wed, Aug 1, 2012 at 1:10 PM, Martin Spott martin.sp...@mgras.net wrote: Martin Spott wrote: ftp.de is currently offline due to hardware failure, it's been a Sun Ultra10 which has been running for more than a decade now. After the mirror had already been running in degraded mode (without Scenery) for a while, it should now be fully functional again, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Planned downtime of ftp.de
Curtis Olson wrote: Sounds good, thanks for the update! What did they end up upgrading to? Now it's a pretty boring PeeCee having two internal disks. I've been maintaining this university FTP service since the mid-nineties, so it's my 'baby'. Nowadays it hardly serves anything else besides two famous FTP mirrors ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Windows Abort Retry Ignore dialog at startup
Hi all, Each, SG/FG/fgdata updated to release/2.8.0 today. Full SG then FG clean and build using MSVC10 in Win 7, 64-bit... That is with like - $ git pull origin next $ git fetch --all $ git checkout release/2.8.0 $ git reset --hard origin/release/2.8.0 $ git branch next * release/2.8.0 followed by a full clean and build in an o-o-s folder... When the splash screen is showing 'initializing subsystems' after several seconds, get an ugly Abort/Retry/Ignore dialog ;=(( See: http://geoffair.org/tmp/error-01.jpg Have tried Ignore, but it keeps coming back, and leads to other abort dialogs... Only console output is - KI226 dme indicator #0 initialized loading scenerio 'nimitz_demo' And will also try turning on log level debug to see if I can closer track down where and when it is happening... As can be seen in the dialog it indicates the ESP was not saved across a function call and that this is usually the result of a function declared with one calling convention, say stdcall, while a function pointer is declared with a different convention like say __cdecl ;=(( Is anyone else seeing this? Seen this? Found a fix? ... And indeed the line indicated, 589, in simgear prop.hxx is a call through a pointer - if (_getter) { return (_obj.*_getter)(_index); } The getter_t _getter is declared without a declared calling convention like - typedef T (C::*getter_t)(int) const; which means it would be the default, which is __cdecl (/Gd) in MSVC10, as it has been for a long time... This suggest somewhere a call setting this _getter pointer is passing a function declared with say stdcall, fastcall or something other than __cdecl... Anyway, totally at a loss to find and fix this. Any ideas, thoughts, things to try, very VERY welcome... Regards, Geoff. PS: In not quite the same rigorous cleaning, updating re-build etc, also see/seen the SAME thing in XP 32-bit with MSVC8... which suggests it is not the compiler version, or OS version... And does NOT happen in Ubuntu 10.04 64-bits... -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0
On Mon, Jul 30, 2012 at 9:35 AM, Stuart Buchanan wrote: On Fri, Jul 27, 2012 at 8:43 AM, Renk Thorsten wrote: It'd be really cool to be able to specify a few more parameters in materials.xml to be passed as uniforms - for instance we could then generate custom heightmaps for the terrain rather than hard-coded ones. Since I use tiling-less noise functions, we could easily get a 1cm scale heightmap for runway textures for instance, and we could give sand dunes same larger wavelength noises than rock. I can do this fairly easily. As mentioned previously, I think I'd want to handle this as a generic framework allowing properties to be defined in the materials.xml file that are then passed through to the effects and can be used in the parameters section. I've just pushed a change that allows a material definition in materials.xml to include a parameters section, which is merged with the parameters section of the effect. So you can now define parameters in the materials.xml file that can be used as uniforms in the effects file, and therefore shader. I haven't tested this particularly thoroughly beyond having half the water shader parameters in the materials definition, and half in the effects file. In particular the behaviour when you define the same parameter in both is untested. Enjoy! -Stuart -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Newsletter - July 2012
It's the first day of the month, so here's another FlightGear Newsletter! The July edition features an introduction to the new Canvas system, allowing developers to create complex instrument displays. Besides that it holds quite some interesting scenery news and an update on the upcoming FlightGear 2.8.0 release. Enjoy this brand new edition! http://wiki.flightgear.org/FlightGear_Newsletter_July_2012 Contributions for next month's edition are welcome at http://wiki.flightgear.org/Next_newsletter -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel