Re: [Flightgear-devel] TerraSync libSVN replacement testing

2013-06-19 Thread Alan Teeder
James

With your patch it now compiles and runs, but changing “or” to “||” is still 
required.

The MSVC API kindly greys out code that is ignored by #ifdef statements, e.g. 
in (terrasync.cxx at about line 340:-

#if defined(HAVE_SVN_CLIENT_H) or defined(SG_SVN_CLIENT)
if (_use_svn  _use_built_in)
status = Using built-in SVN support. ;
else
#endif
if (_use_svn)
{
status = Using external SVN utility ';
status += _svn_command;
status += '. ;
}

the greyout starts after “#if defined(HAVE_SVN_CLIENT_H)”, showing that the 
code after and including “or” is ignored.

This is confirmed at runtime as Using external SVN utility ' appears in the 
log.

Alan

From: Alan Teeder 
Sent: Tuesday, June 18, 2013 10:17 AM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing

And it works too!

Once the problem that Vivian reported is sorted I will also try with a 64 bit 
Windows build.

Thanks

Alan

From: Alan Teeder 
Sent: Tuesday, June 18, 2013 9:55 AM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing

James

I have a fix to make it compile.

In SVNRepository.hxx, change names off 1st two elements in enum ResultCode
e.g.
enum ResultCode {
ERROR_NONE = 0,
ERROR_UNFOUND,
ERROR_SOCKET,
ERROR_XML,
ERROR_TXDELTA,
ERROR_IO,
ERROR_CHECKSUM
};

Also change these names in SVNRepository.cxx, SVNReportParser.cxx, 
SVNDirectory.cxx and terrasync.cxx.

Also #if defined(HAVE_SVN_CLIENT_H) or defined(SG_SVN_CLIENT) should be 
corrected on each occurence in terrasync.cxx

Alan


From: Alan Teeder 
Sent: Monday, June 17, 2013 11:34 PM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing

James
I found this, in terrasync.cxx, line 91,  but the compilation is still failing

#if (defined(HAVE_SVN_CLIENT_H) or defined(SG_SVN_CLIENT))

should be ?

#if (defined(HAVE_SVN_CLIENT_H) || defined(SG_SVN_CLIENT))

Alan


From: Alan Teeder 
Sent: Monday, June 17, 2013 10:00 PM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing

Sorry James, I just reported ,and then left it.

I can give it a go, but my C++ debugging is somewhat hit and miss. 

Alan

From: James Turner 
Sent: Monday, June 17, 2013 9:38 PM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing


On 17 Jun 2013, at 21:25, Vivian Meazza vivian.mea...@lineone.net wrote:


  Haven't managed to get it to work for Win 7 64 bit either - still seems to
  want LIBSVN to build. Seems to be a cmake issue, but I'm not confident that
  I know how to fix this one.


That's because I didn't yet remove the libsvn checks - that would be risky, 
this close to the freeze. It's strictly a new, optional feature until after 
2.12 is branched.

Alan, did you have any luck with the compiler errors? it builds on the Windows 
build slaves on Jenkins I believe.

Regards,
James




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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-19 Thread Stuart Buchanan
On Tue, Jun 18, 2013 at 11:08 PM, Kleo G. wrote:
 ALS already has an ON/OFF selection button.

 Wouldn't it be useful for Rembrandt to also have such a button, thus being
 able to switch it on or off either without restarting the sim??
 It would skip all the inconvenience of restarting the sim for activating
 Rembrandt.

Hi Kleo,

I don't think that is possible, as Rembrandt requires a particular
graphics pipeline
to be set up that can only be done at startup.

-Stuart

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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-19 Thread grtuxhangar team
Pushing in front your supposed to be  know how is not an argument ,
usually  the more person' s know how is great the less they are pretending
to have it.
Please stop to pretend to be the best.
Don't tell  the FG feature can't be improved with Rembrandt by exposing
some similar eye candy  you are getting with your ALS,
Have you thought about the Rembrandt lights functions, and others effects.
For sure the way you have been developing has created a big gap, thus it
would be difficult to mix both systems.

Anyhow the GPU CPU systems is less significant, than the programs which are
developed, and the way they  are using the resources.

Thank
Ahmad



On 18 June 2013 18:26, Renk Thorsten thorsten.i.r...@jyu.fi wrote:

  3/ To wait for better development reaching the target to have REMBRANDT
  and
  ALS working well all together, and definitively included within FG.
 (...)
  The basic content remains the same, some Aircrafts are flying with
  Rembrandt not with ALS , others are flying with ALS not with Rembrandt

 Much has been said about this already. So I'll be brief (by my
 standards...).

 Please consider: The framerate you get to see depends, with full eye candy
 on and on modern CPUs, almost exclusively on how fast the GPU can process
 the shaders. Shader execution speed depends measurably on the number of
 operations performed.  I've now had three years to gain hands-on experience
 benchmarking shaders what runs how fast - I believe I do have a good
 understanding of what's going on by now.

 You seem to imagine a 'best of two worlds scenario' here. Just looking at
 the operations which the GPU needs to perform for ALS+R and comparing with
 ALS or R alone, the following is far, far more likely to happen:

 * The framerate of ALS+R will be a bit slower than the minimum of the
 framerate you get in Rembrandt now and the framerate you get in ALS now.
 You say you can't run ALS on your machine right now - you'll also be unable
 to run ALS+R, because it will be even slower.

 * I have yet to see a plane in which the normal mapping is properly
 declared fails to render properly under ALS, but assuming for a moment it
 exists - for a plane to render under ALS+R, it would have to render now
 under ALS *and* under Rembrandt. Which is to say, if it doesn't run under
 ALS now, it won't run under ALS+R, if it isn't Rembrandt compatible, it
 also won't run under ALS+R. So the number of planes which renders properly
 for you will be even smaller.

 * As a result, we would be advertizing features which almost no one can
 run. You won't be able to run it because ALS fails to be fast enough for
 you, I won't be able to run it because Rembrandt fails to run fast enough
 for me, so we'll end up creating a major PR disaster with endless user
 complaints about abysmally low framerates and posts all over the place 'But
 I can run insert 3d game here without any problems, so Flightgear must be
 really badly written.'

 So all problems which the individual rendering frameworks have now will be
 worse. You will also combine the features of course, so you could render
 gorgeous sunset scenes with long shadows cast by mountains - but what's the
 use if that happens at 10 fps?

 I have yet to see any real argument why this shouldn't happen. I have test
 data how much you save by perfect z-buffering as used in deferred
 rendering, and that will mitigate the problem but not solve it.  Frankly,
 I'm not keen to spend half a year coding something just to create a stream
 of complaints about unusable framerates. All tests I have done so far back
 me up. So - are you sure you would want it even if less planes work and you
 get less framerate than now? Because asking for features just costs a few
 lines of typing, implementing them is a lot more expensive.


 * Thorsten



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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-19 Thread Stuart Buchanan
On Tue, Jun 18, 2013 at 7:40 AM, Renk Thorsten wrote:
 What version number will we give to the new
 release? Are we ready for a 3.0 or is it 2.12?

 Looking through my list of goals for the last coding period:

I also had a look through the 3.0 backlog article
(http://wiki.flightgear.org/FlightGear_3.0_backlog), and I was
pleasantly surprised at what I was able to tick off:

- We now have a unified weather UI that is much more
usable.  Thanks to Vivian for his help on this.
- ALS is now integrated with Basic Weather.  While it can't
leverage all the features that ALS provides, it's good enough
that IMO we have now managed to make the rendering
model and weather models independent.
- ALS now works much better with the random trees.  I think
there's still work to be done with other shaders (presumably
the wake shader has still to be ported?)

So, I think we've managed to polish many of the rough edges,
which is good.

Vivian wrote:
 A nice list and it's all worthwhile improvement, but it's all tinkering
 around the edges of existing stuff. There's no step change which would
 justify 3.0 IMO. For that we need something major, like new terrain (850) or
 Rembrandt as the default.

Perhaps we should instead look at 2.0.0 as the baseline rather than 2.10.0 and
think in terms of the maturity of the features added since that point.

With a 6 month release cycle, it's extremely unlikely we'll suddenly have a new
feature spring fully-formed in a release - instead we'll have experimental
features mature over a period of releases as we've seen with Rembrandt, canvas,
ALS.

For example, ALS is now pretty mature, and in general our eye-candy has moved
on significantly from 2.0.0 (object masking, random buildings,
regional textures etc.)

Perhaps we should do the work required to make ALS the default, and
declare that 3.0?

It's not a completely facetious question. I've been wondering whether we should
deprecate the standard rendering model (non-ALS, non-Rembrand), and instead
have ALS as the default, with a modification so that the lowest
quality level matches
the lowest quality level of the standard model.  Obviously we'd need to do some
work to port any remaining standard rendering model features (wake shader?)
across.

At higher quality levels, I don't think that the standard model is as
developed or
mature for terrain in particular, and some of the features such as the urban
shader have been rendered (pun intended) obsolete by other developments.

That would simplify matter from a user perspective, and make it easier
for them to achieve graphics similar to the screenshots we publicize.

Of course, that is a completely different approach to non-OSS software
development,
were the X.0.0 release is a bug-ridden mess and the point releases
improve quality. :)

-Stuart

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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-19 Thread Curtis Olson
On Wed, Jun 19, 2013 at 7:07 AM, grtuxhangar team hohora...@gmail.comwrote:

 Pushing in front your supposed to be  know how is not an argument ,
 usually  the more person' s know how is great the less they are pretending
 to have it.
 Please stop to pretend to be the best.
 Don't tell  the FG feature can't be improved with Rembrandt by exposing
 some similar eye candy  you are getting with your ALS,
 Have you thought about the Rembrandt lights functions, and others effects.
 For sure the way you have been developing has created a big gap, thus it
 would be difficult to mix both systems.

 Anyhow the GPU CPU systems is less significant, than the programs which
 are developed, and the way they  are using the resources.


Hmmm, ignore or comment ... ?

I realize not every person gets along with every other person perfectly
every day.  That's part of life and I can't do anything about it.  However,
I would prefer if personal notes like this one would be sent privately.  I
think the list works much better if we keep our communication as
professional as possible.

Thanks,

Curt.
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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-19 Thread Arnt Karlsen
On Wed, 19 Jun 2013 12:42:33 +0100, Stuart wrote in message 
CAP3ntytxrt_p061QvA2UZKU2XX48kRDq22R2csdr+8=tl69...@mail.gmail.com:

 On Tue, Jun 18, 2013 at 11:08 PM, Kleo G. wrote:
  ALS already has an ON/OFF selection button.
 
  Wouldn't it be useful for Rembrandt to also have such a button,
  thus being able to switch it on or off either without restarting
  the sim?? It would skip all the inconvenience of restarting the sim
  for activating Rembrandt.
 
 Hi Kleo,
 
 I don't think that is possible, as Rembrandt requires a particular
 graphics pipeline
 to be set up that can only be done at startup.
 
 -Stuart

..once started with the standard graphics, we can take FG 
from an app window in e.g. X and go to fullscreen or game 
mode without restarting FG, AFAICT only the graphics is 
restarted, not FG.  
This cannot be done with Rembrandt?
Can it be done with ALS???

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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] FlightGear voice communication

2013-06-19 Thread Clement de l'Hamaide



Hi Pedro,
Asterisk is not a peer-to-peer based infrastructure. Bandwidth cost is ~40kb/s 
by user (upstreamdownstream)Sound card is not required.
The most important things for FGCom hosting is to be able to maintain the 
server once he is started :-) I'm saying that because a big update (but easy to 
manage) will be required once 850 terrain (or at least apt.dat) will be used as 
default in FG.
Sorry for the long delay before reply and the small reply, I'm currently busy.
For information James is ready to push the fgcom feature soon in topics/fgcom 
branch. 
Cheers,Clément


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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-19 Thread Kleo G .
Hey Stuart!

I understand now. I guess that is why by trying to set Rembrandt=ON through the 
Internal properties while the sim is running results in distorted rainbow 
colors...

Thank you for explaining this to me! Hope you guys find a way around this!  :)

Cheers,
Kleo

Sent from my Gentoo

On 19 jun 2013, at 13:42, Stuart Buchanan stuar...@gmail.com wrote:

 On Tue, Jun 18, 2013 at 11:08 PM, Kleo G. wrote:
 ALS already has an ON/OFF selection button.
 
 Wouldn't it be useful for Rembrandt to also have such a button, thus being
 able to switch it on or off either without restarting the sim??
 It would skip all the inconvenience of restarting the sim for activating
 Rembrandt.
 
 Hi Kleo,
 
 I don't think that is possible, as Rembrandt requires a particular
 graphics pipeline
 to be set up that can only be done at startup.
 
 -Stuart
 
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Re: [Flightgear-devel] TerraSync libSVN replacement testing

2013-06-19 Thread Alan Teeder
James
Success !!
The built in system populates an empty Terrasync directory, and my “new” hangar 
appears at an otherwise empty airfield (EGNO).
Thanks
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[Flightgear-devel] Website down?

2013-06-19 Thread Chris Calef
Hello,

Just wondering if flightgear.org is down for everyone or just me?  I'm
getting fatal server errors like this:


*Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680
bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41*


Cheers,
Chris C
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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Wil Neeley
Its down for we too, and delivery failed for webmas...@flightgear.org

Wil Neeley


On Wed, Jun 19, 2013 at 2:36 PM, Chris Calef chris.ca...@gmail.com wrote:

 Hello,

 Just wondering if flightgear.org is down for everyone or just me?  I'm
 getting fatal server errors like this:


 *Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680
 bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41*


 Cheers,
 Chris C


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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Gary Neely
Same here.

Fatal error: Out of memory (allocated 2621440) (tried to allocate 7680
bytes) in /home/flightge/public_html/wp-includes/pomo/mo.php on line 229


-Gary aka Buckaroo



On Wed, Jun 19, 2013 at 2:38 PM, Wil Neeley bentchic...@gmail.com wrote:

 Its down for we too, and delivery failed for webmas...@flightgear.org

 Wil Neeley


 On Wed, Jun 19, 2013 at 2:36 PM, Chris Calef chris.ca...@gmail.comwrote:

 Hello,

 Just wondering if flightgear.org is down for everyone or just me?  I'm
 getting fatal server errors like this:


 *Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680
 bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41
 *


 Cheers,
 Chris C


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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Curtis Olson
Support request has been filed!  Hopefully it will be back soon.


On Wed, Jun 19, 2013 at 1:44 PM, Gary Neely grne...@gmail.com wrote:

 Same here.

 Fatal error: Out of memory (allocated 2621440) (tried to allocate 7680
 bytes) in /home/flightge/public_html/wp-includes/pomo/mo.php on line 229


 -Gary aka Buckaroo




 On Wed, Jun 19, 2013 at 2:38 PM, Wil Neeley bentchic...@gmail.com wrote:

 Its down for we too, and delivery failed for webmas...@flightgear.org

 Wil Neeley


 On Wed, Jun 19, 2013 at 2:36 PM, Chris Calef chris.ca...@gmail.comwrote:

 Hello,

 Just wondering if flightgear.org is down for everyone or just me?  I'm
 getting fatal server errors like this:


 *Fatal error*: Out of memory (allocated 1048576) (tried to allocate
 7680 bytes) in */home/flightge/public_html/wp-includes/compat.php* on
 line *41*


 Cheers,
 Chris C


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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Roland Haeder
On 06/19/2013 08:52 PM, Curtis Olson wrote:
 Support request has been filed!  Hopefully it will be back soon.

It is a setting in php.ini:

memory_limit = 64M

... says 64 MB should be allocated for PHP scripts (sounds a lot, but 
modern apps need around 64-128 (32 is to far less).

Roland

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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Curtis Olson
I think there's more things wrong with the machine because everything is
broke right now.


On Wed, Jun 19, 2013 at 2:12 PM, Roland Haeder rol...@mxchange.org wrote:

 On 06/19/2013 08:52 PM, Curtis Olson wrote:
  Support request has been filed!  Hopefully it will be back soon.

 It is a setting in php.ini:

 memory_limit = 64M

 ... says 64 MB should be allocated for PHP scripts (sounds a lot, but
 modern apps need around 64-128 (32 is to far less).

 Roland


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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Arnt Karlsen
On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message 
CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com:

 I think there's more things wrong with the machine because everything
 is broke right now.

..http://wiki.flightgear.org/Main_Page is still up, maybe put 
a www mirror somewhere and point to it?

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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Curtis Olson
That's on a different server ...


On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote:

 On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message
 CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com:

  I think there's more things wrong with the machine because everything
  is broke right now.

 ..http://wiki.flightgear.org/Main_Page is still up, maybe put
 a www mirror somewhere and point to it?

 --
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.


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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Curtis Olson
Should be back up again now.


On Wed, Jun 19, 2013 at 3:01 PM, Curtis Olson curtol...@flightgear.orgwrote:

 That's on a different server ...


 On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote:

 On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message
 CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com:

  I think there's more things wrong with the machine because everything
  is broke right now.

 ..http://wiki.flightgear.org/Main_Page is still up, maybe put
 a www mirror somewhere and point to it?

 --
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.


 --
 This SF.net email is sponsored by Windows:

 Build for Windows Store.

 http://p.sf.net/sfu/windows-dev2dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://gallinazo.flightgear.org




-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
--
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev___
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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Wil Neeley
It works on my computer.

Wil Neeley


On Wed, Jun 19, 2013 at 4:14 PM, Curtis Olson curtol...@flightgear.orgwrote:

 Should be back up again now.


 On Wed, Jun 19, 2013 at 3:01 PM, Curtis Olson curtol...@flightgear.orgwrote:

 That's on a different server ...


 On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote:

 On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message
 CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com:

  I think there's more things wrong with the machine because everything
  is broke right now.

 ..http://wiki.flightgear.org/Main_Page is still up, maybe put
 a www mirror somewhere and point to it?

 --
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.


 --
 This SF.net email is sponsored by Windows:

 Build for Windows Store.

 http://p.sf.net/sfu/windows-dev2dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://gallinazo.flightgear.org




 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://gallinazo.flightgear.org


 --
 This SF.net email is sponsored by Windows:

 Build for Windows Store.

 http://p.sf.net/sfu/windows-dev2dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


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Re: [Flightgear-devel] Website down?

2013-06-19 Thread Chris Calef
Awesome.  WTG team! :-)


On Wed, Jun 19, 2013 at 1:52 PM, Wil Neeley bentchic...@gmail.com wrote:

 It works on my computer.

 Wil Neeley


 On Wed, Jun 19, 2013 at 4:14 PM, Curtis Olson curtol...@flightgear.orgwrote:

 Should be back up again now.


 On Wed, Jun 19, 2013 at 3:01 PM, Curtis Olson 
 curtol...@flightgear.orgwrote:

 That's on a different server ...


 On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote:

 On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message
 CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com:

  I think there's more things wrong with the machine because everything
  is broke right now.

 ..http://wiki.flightgear.org/Main_Page is still up, maybe put
 a www mirror somewhere and point to it?

 --
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.


 --
 This SF.net email is sponsored by Windows:

 Build for Windows Store.

 http://p.sf.net/sfu/windows-dev2dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://gallinazo.flightgear.org




 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://gallinazo.flightgear.org


 --
 This SF.net email is sponsored by Windows:

 Build for Windows Store.

 http://p.sf.net/sfu/windows-dev2dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




 --
 This SF.net email is sponsored by Windows:

 Build for Windows Store.

 http://p.sf.net/sfu/windows-dev2dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


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