Re: [Flightgear-devel] TerraSync libSVN replacement testing
James With your patch it now compiles and runs, but changing “or” to “||” is still required. The MSVC API kindly greys out code that is ignored by #ifdef statements, e.g. in (terrasync.cxx at about line 340:- #if defined(HAVE_SVN_CLIENT_H) or defined(SG_SVN_CLIENT) if (_use_svn _use_built_in) status = Using built-in SVN support. ; else #endif if (_use_svn) { status = Using external SVN utility '; status += _svn_command; status += '. ; } the greyout starts after “#if defined(HAVE_SVN_CLIENT_H)”, showing that the code after and including “or” is ignored. This is confirmed at runtime as Using external SVN utility ' appears in the log. Alan From: Alan Teeder Sent: Tuesday, June 18, 2013 10:17 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing And it works too! Once the problem that Vivian reported is sorted I will also try with a 64 bit Windows build. Thanks Alan From: Alan Teeder Sent: Tuesday, June 18, 2013 9:55 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing James I have a fix to make it compile. In SVNRepository.hxx, change names off 1st two elements in enum ResultCode e.g. enum ResultCode { ERROR_NONE = 0, ERROR_UNFOUND, ERROR_SOCKET, ERROR_XML, ERROR_TXDELTA, ERROR_IO, ERROR_CHECKSUM }; Also change these names in SVNRepository.cxx, SVNReportParser.cxx, SVNDirectory.cxx and terrasync.cxx. Also #if defined(HAVE_SVN_CLIENT_H) or defined(SG_SVN_CLIENT) should be corrected on each occurence in terrasync.cxx Alan From: Alan Teeder Sent: Monday, June 17, 2013 11:34 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing James I found this, in terrasync.cxx, line 91, but the compilation is still failing #if (defined(HAVE_SVN_CLIENT_H) or defined(SG_SVN_CLIENT)) should be ? #if (defined(HAVE_SVN_CLIENT_H) || defined(SG_SVN_CLIENT)) Alan From: Alan Teeder Sent: Monday, June 17, 2013 10:00 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing Sorry James, I just reported ,and then left it. I can give it a go, but my C++ debugging is somewhat hit and miss. Alan From: James Turner Sent: Monday, June 17, 2013 9:38 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing On 17 Jun 2013, at 21:25, Vivian Meazza vivian.mea...@lineone.net wrote: Haven't managed to get it to work for Win 7 64 bit either - still seems to want LIBSVN to build. Seems to be a cmake issue, but I'm not confident that I know how to fix this one. That's because I didn't yet remove the libsvn checks - that would be risky, this close to the freeze. It's strictly a new, optional feature until after 2.12 is branched. Alan, did you have any luck with the compiler errors? it builds on the Windows build slaves on Jenkins I believe. Regards, James -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev
Re: [Flightgear-devel] reminder: entering feature freeze now
On Tue, Jun 18, 2013 at 11:08 PM, Kleo G. wrote: ALS already has an ON/OFF selection button. Wouldn't it be useful for Rembrandt to also have such a button, thus being able to switch it on or off either without restarting the sim?? It would skip all the inconvenience of restarting the sim for activating Rembrandt. Hi Kleo, I don't think that is possible, as Rembrandt requires a particular graphics pipeline to be set up that can only be done at startup. -Stuart -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reminder: entering feature freeze now
Pushing in front your supposed to be know how is not an argument , usually the more person' s know how is great the less they are pretending to have it. Please stop to pretend to be the best. Don't tell the FG feature can't be improved with Rembrandt by exposing some similar eye candy you are getting with your ALS, Have you thought about the Rembrandt lights functions, and others effects. For sure the way you have been developing has created a big gap, thus it would be difficult to mix both systems. Anyhow the GPU CPU systems is less significant, than the programs which are developed, and the way they are using the resources. Thank Ahmad On 18 June 2013 18:26, Renk Thorsten thorsten.i.r...@jyu.fi wrote: 3/ To wait for better development reaching the target to have REMBRANDT and ALS working well all together, and definitively included within FG. (...) The basic content remains the same, some Aircrafts are flying with Rembrandt not with ALS , others are flying with ALS not with Rembrandt Much has been said about this already. So I'll be brief (by my standards...). Please consider: The framerate you get to see depends, with full eye candy on and on modern CPUs, almost exclusively on how fast the GPU can process the shaders. Shader execution speed depends measurably on the number of operations performed. I've now had three years to gain hands-on experience benchmarking shaders what runs how fast - I believe I do have a good understanding of what's going on by now. You seem to imagine a 'best of two worlds scenario' here. Just looking at the operations which the GPU needs to perform for ALS+R and comparing with ALS or R alone, the following is far, far more likely to happen: * The framerate of ALS+R will be a bit slower than the minimum of the framerate you get in Rembrandt now and the framerate you get in ALS now. You say you can't run ALS on your machine right now - you'll also be unable to run ALS+R, because it will be even slower. * I have yet to see a plane in which the normal mapping is properly declared fails to render properly under ALS, but assuming for a moment it exists - for a plane to render under ALS+R, it would have to render now under ALS *and* under Rembrandt. Which is to say, if it doesn't run under ALS now, it won't run under ALS+R, if it isn't Rembrandt compatible, it also won't run under ALS+R. So the number of planes which renders properly for you will be even smaller. * As a result, we would be advertizing features which almost no one can run. You won't be able to run it because ALS fails to be fast enough for you, I won't be able to run it because Rembrandt fails to run fast enough for me, so we'll end up creating a major PR disaster with endless user complaints about abysmally low framerates and posts all over the place 'But I can run insert 3d game here without any problems, so Flightgear must be really badly written.' So all problems which the individual rendering frameworks have now will be worse. You will also combine the features of course, so you could render gorgeous sunset scenes with long shadows cast by mountains - but what's the use if that happens at 10 fps? I have yet to see any real argument why this shouldn't happen. I have test data how much you save by perfect z-buffering as used in deferred rendering, and that will mitigate the problem but not solve it. Frankly, I'm not keen to spend half a year coding something just to create a stream of complaints about unusable framerates. All tests I have done so far back me up. So - are you sure you would want it even if less planes work and you get less framerate than now? Because asking for features just costs a few lines of typing, implementing them is a lot more expensive. * Thorsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reminder: entering feature freeze now
On Tue, Jun 18, 2013 at 7:40 AM, Renk Thorsten wrote: What version number will we give to the new release? Are we ready for a 3.0 or is it 2.12? Looking through my list of goals for the last coding period: I also had a look through the 3.0 backlog article (http://wiki.flightgear.org/FlightGear_3.0_backlog), and I was pleasantly surprised at what I was able to tick off: - We now have a unified weather UI that is much more usable. Thanks to Vivian for his help on this. - ALS is now integrated with Basic Weather. While it can't leverage all the features that ALS provides, it's good enough that IMO we have now managed to make the rendering model and weather models independent. - ALS now works much better with the random trees. I think there's still work to be done with other shaders (presumably the wake shader has still to be ported?) So, I think we've managed to polish many of the rough edges, which is good. Vivian wrote: A nice list and it's all worthwhile improvement, but it's all tinkering around the edges of existing stuff. There's no step change which would justify 3.0 IMO. For that we need something major, like new terrain (850) or Rembrandt as the default. Perhaps we should instead look at 2.0.0 as the baseline rather than 2.10.0 and think in terms of the maturity of the features added since that point. With a 6 month release cycle, it's extremely unlikely we'll suddenly have a new feature spring fully-formed in a release - instead we'll have experimental features mature over a period of releases as we've seen with Rembrandt, canvas, ALS. For example, ALS is now pretty mature, and in general our eye-candy has moved on significantly from 2.0.0 (object masking, random buildings, regional textures etc.) Perhaps we should do the work required to make ALS the default, and declare that 3.0? It's not a completely facetious question. I've been wondering whether we should deprecate the standard rendering model (non-ALS, non-Rembrand), and instead have ALS as the default, with a modification so that the lowest quality level matches the lowest quality level of the standard model. Obviously we'd need to do some work to port any remaining standard rendering model features (wake shader?) across. At higher quality levels, I don't think that the standard model is as developed or mature for terrain in particular, and some of the features such as the urban shader have been rendered (pun intended) obsolete by other developments. That would simplify matter from a user perspective, and make it easier for them to achieve graphics similar to the screenshots we publicize. Of course, that is a completely different approach to non-OSS software development, were the X.0.0 release is a bug-ridden mess and the point releases improve quality. :) -Stuart -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reminder: entering feature freeze now
On Wed, Jun 19, 2013 at 7:07 AM, grtuxhangar team hohora...@gmail.comwrote: Pushing in front your supposed to be know how is not an argument , usually the more person' s know how is great the less they are pretending to have it. Please stop to pretend to be the best. Don't tell the FG feature can't be improved with Rembrandt by exposing some similar eye candy you are getting with your ALS, Have you thought about the Rembrandt lights functions, and others effects. For sure the way you have been developing has created a big gap, thus it would be difficult to mix both systems. Anyhow the GPU CPU systems is less significant, than the programs which are developed, and the way they are using the resources. Hmmm, ignore or comment ... ? I realize not every person gets along with every other person perfectly every day. That's part of life and I can't do anything about it. However, I would prefer if personal notes like this one would be sent privately. I think the list works much better if we keep our communication as professional as possible. Thanks, Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reminder: entering feature freeze now
On Wed, 19 Jun 2013 12:42:33 +0100, Stuart wrote in message CAP3ntytxrt_p061QvA2UZKU2XX48kRDq22R2csdr+8=tl69...@mail.gmail.com: On Tue, Jun 18, 2013 at 11:08 PM, Kleo G. wrote: ALS already has an ON/OFF selection button. Wouldn't it be useful for Rembrandt to also have such a button, thus being able to switch it on or off either without restarting the sim?? It would skip all the inconvenience of restarting the sim for activating Rembrandt. Hi Kleo, I don't think that is possible, as Rembrandt requires a particular graphics pipeline to be set up that can only be done at startup. -Stuart ..once started with the standard graphics, we can take FG from an app window in e.g. X and go to fullscreen or game mode without restarting FG, AFAICT only the graphics is restarted, not FG. This cannot be done with Rembrandt? Can it be done with ALS??? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear voice communication
Hi Pedro, Asterisk is not a peer-to-peer based infrastructure. Bandwidth cost is ~40kb/s by user (upstreamdownstream)Sound card is not required. The most important things for FGCom hosting is to be able to maintain the server once he is started :-) I'm saying that because a big update (but easy to manage) will be required once 850 terrain (or at least apt.dat) will be used as default in FG. Sorry for the long delay before reply and the small reply, I'm currently busy. For information James is ready to push the fgcom feature soon in topics/fgcom branch. Cheers,Clément -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reminder: entering feature freeze now
Hey Stuart! I understand now. I guess that is why by trying to set Rembrandt=ON through the Internal properties while the sim is running results in distorted rainbow colors... Thank you for explaining this to me! Hope you guys find a way around this! :) Cheers, Kleo Sent from my Gentoo On 19 jun 2013, at 13:42, Stuart Buchanan stuar...@gmail.com wrote: On Tue, Jun 18, 2013 at 11:08 PM, Kleo G. wrote: ALS already has an ON/OFF selection button. Wouldn't it be useful for Rembrandt to also have such a button, thus being able to switch it on or off either without restarting the sim?? It would skip all the inconvenience of restarting the sim for activating Rembrandt. Hi Kleo, I don't think that is possible, as Rembrandt requires a particular graphics pipeline to be set up that can only be done at startup. -Stuart -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] TerraSync libSVN replacement testing
James Success !! The built in system populates an empty Terrasync directory, and my “new” hangar appears at an otherwise empty airfield (EGNO). Thanks Alan-- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Website down?
Hello, Just wondering if flightgear.org is down for everyone or just me? I'm getting fatal server errors like this: *Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680 bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41* Cheers, Chris C -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
Its down for we too, and delivery failed for webmas...@flightgear.org Wil Neeley On Wed, Jun 19, 2013 at 2:36 PM, Chris Calef chris.ca...@gmail.com wrote: Hello, Just wondering if flightgear.org is down for everyone or just me? I'm getting fatal server errors like this: *Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680 bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41* Cheers, Chris C -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
Same here. Fatal error: Out of memory (allocated 2621440) (tried to allocate 7680 bytes) in /home/flightge/public_html/wp-includes/pomo/mo.php on line 229 -Gary aka Buckaroo On Wed, Jun 19, 2013 at 2:38 PM, Wil Neeley bentchic...@gmail.com wrote: Its down for we too, and delivery failed for webmas...@flightgear.org Wil Neeley On Wed, Jun 19, 2013 at 2:36 PM, Chris Calef chris.ca...@gmail.comwrote: Hello, Just wondering if flightgear.org is down for everyone or just me? I'm getting fatal server errors like this: *Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680 bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41 * Cheers, Chris C -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
Support request has been filed! Hopefully it will be back soon. On Wed, Jun 19, 2013 at 1:44 PM, Gary Neely grne...@gmail.com wrote: Same here. Fatal error: Out of memory (allocated 2621440) (tried to allocate 7680 bytes) in /home/flightge/public_html/wp-includes/pomo/mo.php on line 229 -Gary aka Buckaroo On Wed, Jun 19, 2013 at 2:38 PM, Wil Neeley bentchic...@gmail.com wrote: Its down for we too, and delivery failed for webmas...@flightgear.org Wil Neeley On Wed, Jun 19, 2013 at 2:36 PM, Chris Calef chris.ca...@gmail.comwrote: Hello, Just wondering if flightgear.org is down for everyone or just me? I'm getting fatal server errors like this: *Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680 bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41* Cheers, Chris C -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
On 06/19/2013 08:52 PM, Curtis Olson wrote: Support request has been filed! Hopefully it will be back soon. It is a setting in php.ini: memory_limit = 64M ... says 64 MB should be allocated for PHP scripts (sounds a lot, but modern apps need around 64-128 (32 is to far less). Roland -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
I think there's more things wrong with the machine because everything is broke right now. On Wed, Jun 19, 2013 at 2:12 PM, Roland Haeder rol...@mxchange.org wrote: On 06/19/2013 08:52 PM, Curtis Olson wrote: Support request has been filed! Hopefully it will be back soon. It is a setting in php.ini: memory_limit = 64M ... says 64 MB should be allocated for PHP scripts (sounds a lot, but modern apps need around 64-128 (32 is to far less). Roland -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com: I think there's more things wrong with the machine because everything is broke right now. ..http://wiki.flightgear.org/Main_Page is still up, maybe put a www mirror somewhere and point to it? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
That's on a different server ... On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote: On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com: I think there's more things wrong with the machine because everything is broke right now. ..http://wiki.flightgear.org/Main_Page is still up, maybe put a www mirror somewhere and point to it? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
Should be back up again now. On Wed, Jun 19, 2013 at 3:01 PM, Curtis Olson curtol...@flightgear.orgwrote: That's on a different server ... On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote: On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com: I think there's more things wrong with the machine because everything is broke right now. ..http://wiki.flightgear.org/Main_Page is still up, maybe put a www mirror somewhere and point to it? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
It works on my computer. Wil Neeley On Wed, Jun 19, 2013 at 4:14 PM, Curtis Olson curtol...@flightgear.orgwrote: Should be back up again now. On Wed, Jun 19, 2013 at 3:01 PM, Curtis Olson curtol...@flightgear.orgwrote: That's on a different server ... On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote: On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com: I think there's more things wrong with the machine because everything is broke right now. ..http://wiki.flightgear.org/Main_Page is still up, maybe put a www mirror somewhere and point to it? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
Awesome. WTG team! :-) On Wed, Jun 19, 2013 at 1:52 PM, Wil Neeley bentchic...@gmail.com wrote: It works on my computer. Wil Neeley On Wed, Jun 19, 2013 at 4:14 PM, Curtis Olson curtol...@flightgear.orgwrote: Should be back up again now. On Wed, Jun 19, 2013 at 3:01 PM, Curtis Olson curtol...@flightgear.orgwrote: That's on a different server ... On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote: On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com: I think there's more things wrong with the machine because everything is broke right now. ..http://wiki.flightgear.org/Main_Page is still up, maybe put a www mirror somewhere and point to it? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel