Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-28 Thread Karsten Krispin
Hi Heiko,

Am Montag, 27. November 2006 23:04 schrieb Heiko Schulz:
> http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg

Great work so far! 

But won't the german police change their color to blue in the near future?

Greetings,
Karsten


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Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Karsten Krispin
Hi!

Am Samstag, 21. Januar 2006 21:59 schrieb Georg Vollnhals:
> That's a nice idea, Karsten, your uncle is called Bill, isn't it?  :-)

Fortunately, my uncle isn't Billy. I don't know if you got aware of what his 
childs inhert, some millions. Sounds much, but in contrust to what Bill names 
his own, this is simply nothing. I don't want to now what his nephews (to go 
ahead of the "uncle theory" ;) ) inhert, probably just an ass-kick or so. But 
ok, back to topic! ;)

Karsten



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Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Karsten Krispin
Am Samstag, 21. Januar 2006 20:41 schrieb Adam Dershowitz:
> In real life you would use a ground power cart.  And you would have
> to wait in the cold for it to arrive, and pay for it as well.  That
> does not sound like much fun to me for a simulator.

Hmm, especially the fees. :) - But there is a easy solution for that: I go to 
my homebank, create a new account and all of you requesting the power cart 
simply pay some dollars on my account! Would be a great implementation, 
huh? ;)

Karsten


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Re: [Flightgear-devel] OpenAL/Alut problem

2006-01-21 Thread Karsten Krispin
Hi Stephen,

Am Freitag, 20. Januar 2006 17:28 schrieb Stephen Miller:
> Hi: FG graphics/joystick work fine on my Linux FC4 system, but no sound.
> I've been working on this problem for weeks, with no success. My system
> uses ALSA, and am able to get the "ordinary" Linux event sounds to work OK
> (opening, closing windows etc). I can also put "test" sounds (.wav) files
> through the system OK.
>
>
>
> 1) OpenAL installed OK, but but not the alut portion. It says missing
> references in the hello_world.c file. Trying to follow the procedure in the
> README file, but no luck so far. Is alut required in order to provide sound
> in FlightGear?
You are using Fedora Core. Did you tried using the rpms befor baking your own 
openAL?

> 2) So far, the only executable binary found under openal is
> "openal-configure". Is this correct? I would have expected something like
> "OpenAL" to start the application.

openAL is just a library as the libc. The only purpose it has, is including 
openAL into other Application to have sound. The app "openal-configure" you 
mentioned, is for autotools/autoconf. You, as a person, do not need them at 
all, to run anything having openAL support enabled.
> 3) The docs say that I should have a ".openalrc" file, which requires an
> added statement, but all I can find is "sample.openalrc".  I've since
> created the file, with only one line, as stated in the FlightGear
> README.sound file. I've put this file in both my home dir and under
> /...FlightGear/data, no change.
Correct, you need a file called ".openalrc" in your /home/stephan. It needs to 
have a dot in the beginning.

What about writing down here the content you have in your .openalrc?

I assume your configuration will look like this:

(define devices '(native alsa sdl esd arts null))

If you look some lines down in README.sound, you'll see how to use ALSA.
Better you first try a 2.0 sound config:

(define devices '(alsa))
(define speaker-num 2)
(define alsa-out-device "hw:0,0")

> 4) I've studied and attempted to fix the problem, but my experience is
> limited: Used to Linux, but only know a little "C".
I doubt that you have to fix something regarding the source of openal. :)

> It would seem that I'm still missing something, don't know how to start
> OpenAL or still need alut. If I had some idea of where to look, I could at
> least investigate before "dumping" the numerous files required for a pro to
> analyze it.
Better you simply do it. Do you compile FGFS at your own? Does the configure 
command complain about a missing alut-lib?


Karsten


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Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Karsten Krispin
Am Sonntag, 8. Januar 2006 16:17 schrieb George Patterson:
> Flightgear has the same issue if you don't have the terrain tile loaded.

Hi Georg,

FG instead of MSFS has a central SceneryDB. This DB is not extandable yet with 
user modifications to the srtm stuff. But - I suppose so - FG is intended to 
have just one big-central DB for the terrain. So, there shouldn't be any 
problems according to you worries.

Karsten


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Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Karsten Krispin
Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott:
> To me it's obvious why MP and AI are partially going to be merged some
> day, because both are 'exterior' sources of aircraft movement from the
> FlightGear users' point of view. If you think of integrating ATC with
> AI as well, then please keep in mind that a special situation arises
> because we are unlikely to convince AI aircraft to listen to 'human'
> ATC  :-)

Hi Martin,

I don't believe that this is a problem at all. We can mask a aircraft as AI so 
that a human controller knows, he has to command the aircraft only "by text".  
Where "by text" means the command window - For lazy controllers this windows 
also creates readable text messages when the command is for a human pilot and 
sends this over network/whatever...

Karsten


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Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Karsten Krispin
Am Donnerstag, 5. Januar 2006 19:41 schrieb Karsten Krispin:

> Therefor I would like to throw the idea into the room to replace all the
> *.wav files with ogg/vorbis ones and make ogg/vorbis the default
> audioformat internal of FGFS.

Um.. stop. I just see that openal has the ability to open vorbis. 
But there is no promise of support for vorbis.

Karsten


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Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Karsten Krispin
Am Donnerstag, 5. Januar 2006 07:57 schrieb Paul Surgeon:
> Problem 2 (Nasal approach) :
> I'd really like to use Nasal but there is no sane way to play audio files
> via Nasal. Creating hundreds of properties in the property tree tied to
> audio files isn't a nice solution.
> Also FlightGear doesn't support Ogg Vorbis files as far as I know and
> having a lot of audio feedback from the instructor is vital and certainly
> makes the whole process a lot more realistic and enjoyable.
> I'm getting a 10:1 reduction in file size using the Ogg Vorbis format on my
> instructor recordings.
> Files that are 0.5MB in WAV format compress down to about 35KB in Ogg
> Vorbis format and I can't tell the difference in quality.

You are right, Ogg/Vorbis is really a great compressed audio format. All my 
new songs I compress in vorbis now; just an information apart. ;)

Well.. If you say, you need vorbis support in fgfs, you have 2 possibilities:
link them dynamicly at runtime or take the whole source and implement it into 
fgfs. 

The second solution would ensure that every user can use the FI and 
additionally everybody can use ogg/vorbis then.

But this approach introduces the problem of keeping the ogg/vorbis libs 
up2date. I guess  there is no need, because FGFS has no concept regarding 
security, so you don't have to care about latest security holes. But I 
believe the devs aren't amused about that idea to implement yet another codec 
fully into fgfs.

Therefor I would like to throw the idea into the room to replace all the *.wav 
files with ogg/vorbis ones and make ogg/vorbis the default audioformat 
internal of FGFS.


Karsten




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Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Karsten Krispin
Am Mittwoch, 4. Januar 2006 18:26 schrieb Martin Spott:
> I'd say this is already the case _now_, but this:

well, yes. :) 
I have to admit that basicly it's true. 


Karsten


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Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Karsten Krispin
Am Mittwoch, 4. Januar 2006 17:38 schrieb Curtis L. Olson:
> Ben Clark wrote:
> > Hi All
> >
> > Looking at the current list of aircraft at flightgear.org
> >  got me thinking. What if we had a central
> > location for all flightgear models with the following features:
> >
> > Login System
> > Upload and manage aircraft
> > Aircraft inflight pictures
> > Version number, changelog and features
> > Comment and rating
> >
> > I'd be happy to work on this project (PHP/MySQL) and have it either
> > added to fg.org  or to my own website.
> >
> > I was was wondering if people thought this was a good idea, of anyone
> > has any suggestions
>
> For what it's worth, mysql has not been kind to me on the FlightGear
> server.  I've made several attempts and I think now I've completely
> hosed the mysql stuff up totally.  I've made several attempts to purge
> everything and reinstall from scratch, but still things bomb almost
> before leaving the starting gate.
What is exactly the system? Is it a stone-old linux distribution or so? But 
even if it's the case, I can't imagine to not be able to set up a 
mysql-server. 


> This is an interesting idea though.  I'm not sure the best way to
> impliment it.  It might be overkill to host something like this on the
> FG web server since I'd like to keep things a bit simpler.  But an
> external system that refers back to FlightGear.org for the actual files
> to download?
If you care about your server-perfomince: those few queries will not tease 
your server too much. 

But it would be great to have such a database and acutally also the object db 
(but that's another story) on one site. - Users doesn't have to crawl on 
hundreds of sites to find some nice aircrafts but looking on fg-site and get 
happy. Additionally, you don't have to keep track of the latest version of 
one aircraft, the author himself can update his aircraft on his own.


Karsten


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Re: [Flightgear-devel] Patch for Nasal flaps, gear, Vne, airframe stress warnings

2006-01-03 Thread Karsten Krispin
Am Mittwoch, 4. Januar 2006 01:12 schrieb Ampere K. Hardraade:
> That can be shortened to displayMsg().
>
> How about screenPrint() ?
>

Sound even better... that also exactly what I would expect from this function.

print as C or Perls Print some text, but do that into the 
FG-Screen/Window.. :)

Karsten


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Re: [Flightgear-devel] Patch for Nasal flaps, gear, Vne, airframe stress warnings

2006-01-03 Thread Karsten Krispin
Am Mittwoch, 4. Januar 2006 00:05 schrieb Curtis L. Olson:
> popup()
> dialog()

Both do not express the propery function they have. From a dialog-function I 
expect to get a dialog and from a popup-function something that pop ups. ;) - 
silly.. but true. :)

displayMessage() would be rather ok.

Karsten


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