Re: [Flightgear-devel] .ac texture memory leak?

2006-03-23 Thread Durk Talsma
On Wednesday 22 March 2006 23:16, Curtis L. Olson wrote:
> I haven't had a chance to look at this (and I may not have a chance any
> time soon) but someone has reported to me that they believe that the .ac
> loader is leaking memory in terms of texture loading.  In other words,
> an OBJECT_STATIC is loaded and unloaded as we would want when a tile is
> loaded or unloaded, but the associated textures are not unloaded.
>
> This person is working on creating 3d visual objects for many DAFIF
> objects, airspaces, approaches, waypoints, etc.  His automated tools can
> create a huge number of objects and he is finding that even though the
> .ac files seem to be unloaded, there is still a big memory leak as we
> fly, and he thinks it is that textures are not being freed.  The more
> objects he includes, the shorter distances he can fly before his machine
> gives up and spits FlightGear into the bit bucket.
>
> There is something not right, the analysis may not yet be 100% right on,
> but we do appear to have a major leak someplace ...
>

I've been test running current CVS FlightGear for about three days straight 
now, using my personal worldwide traffic database, using a wide variety of 
different aircraft types and repaints. I'm seeing periodic increases and 
decreases in memory use, as indicated by my KDE system performance applet. 

I'm not sure how many aircraft are periodically loaded/unloaded, but I guess 
quite a few. I presume that if there was a memory leak, my copy of FlightGear 
would have trashed by now. 

Cheers,
Durk


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[Flightgear-devel] .ac texture memory leak?

2006-03-22 Thread Curtis L. Olson
I haven't had a chance to look at this (and I may not have a chance any 
time soon) but someone has reported to me that they believe that the .ac 
loader is leaking memory in terms of texture loading.  In other words, 
an OBJECT_STATIC is loaded and unloaded as we would want when a tile is 
loaded or unloaded, but the associated textures are not unloaded.


This person is working on creating 3d visual objects for many DAFIF 
objects, airspaces, approaches, waypoints, etc.  His automated tools can 
create a huge number of objects and he is finding that even though the 
.ac files seem to be unloaded, there is still a big memory leak as we 
fly, and he thinks it is that textures are not being freed.  The more 
objects he includes, the shorter distances he can fly before his machine 
gives up and spits FlightGear into the bit bucket.


There is something not right, the analysis may not yet be 100% right on, 
but we do appear to have a major leak someplace ...


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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