Re: [Flightgear-devel] Airport Textures (Again)

2011-06-14 Thread Citronnier - Alexis Bory
Le 12/06/2011 19:39, Vivian Meazza a écrit :
  Can we please have the old airport textures back: the new ones wreck
  some very fine airports. Here's a small sample of Gatwick/EGKK. It's
  like this all over and it's spoiling someone's very good work:

  ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg

  Yes - of course, I can do that locally, but can we really have this
  ugliness in our flightsim?

  Vivian


Hi all,

I also find the previous texture better,  me miss the dark asphalt, and 
the side yellow lines spoils a lot of discrete tricks we used to solve 
some airport layout problems.

I vote for reverting to the previous textures.

Alexis



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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-14 Thread Vivian Meazza
Alexis wrote

 -Original Message-
 From: Citronnier - Alexis Bory [mailto:alexis.b...@gmail.com]
 Sent: 14 June 2011 18:05
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Airport Textures (Again)
 
 Le 12/06/2011 19:39, Vivian Meazza a écrit :
   Can we please have the old airport textures back: the new ones wreck
   some very fine airports. Here's a small sample of Gatwick/EGKK. It's
   like this all over and it's spoiling someone's very good work:
 
   ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg
 
   Yes - of course, I can do that locally, but can we really have this
   ugliness in our flightsim?
 
   Vivian
 
 
 Hi all,
 
 I also find the previous texture better,  me miss the dark asphalt, and
 the side yellow lines spoils a lot of discrete tricks we used to solve
 some airport layout problems.
 
 I vote for reverting to the previous textures.
 

OK - I've removed the yellow edge lines from the asphalt and concrete
taxiways. In Git now - I hope that's solved the problem. 

Vivian



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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
Syd wrote
 
 I'll have to agree here . There's also some pretty gaudy terrain
 textures too , whatever happened to a general vote on commits ?
 
 
 On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
 vivian.mea...@lineone.net wrote:
  Can we please have the old airport textures back: the new ones wreck
 some
  very fine airports. Here's a small sample of Gatwick/EGKK. It's like
 this
  all over and it's spoiling someone's very good work:
 
  ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg
 
  Yes - of course, I can do that locally, but can we really have this
 ugliness
  in our flightsim?

In 2003 this was committed:
 
Remove the broken yellow lines around the taxiways.  They're rare in real
life, and look awful in FlightGear, since we cannot really align taxiways
yet anyway.

Now we have put back, not broken yellow lines, but solid ones, which look
even worse. We still can't align taxiways correctly, and they still don't
look all that good without the edge lines, but unless someone comes up with
a cogent argument, I intend to revert the new taxiway textures.

Vivian



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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
I wrote:

 Syd wrote
 
  I'll have to agree here . There's also some pretty gaudy terrain
  textures too , whatever happened to a general vote on commits ?
 
 
  On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
  vivian.mea...@lineone.net wrote:
   Can we please have the old airport textures back: the new ones wreck
  some
   very fine airports. Here's a small sample of Gatwick/EGKK. It's like
  this
   all over and it's spoiling someone's very good work:
  
   ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg
  
   Yes - of course, I can do that locally, but can we really have this
  ugliness
   in our flightsim?
 
 In 2003 this was committed:
 
 Remove the broken yellow lines around the taxiways.  They're rare in real
 life, and look awful in FlightGear, since we cannot really align taxiways
 yet anyway.
 
 Now we have put back, not broken yellow lines, but solid ones, which look
 even worse. We still can't align taxiways correctly, and they still don't
 look all that good without the edge lines, but unless someone comes up
 with
 a cogent argument, I intend to revert the new taxiway textures.
 

Or, I could do the job properly and remove the offending edge lines. I'll
see what I can come up with.

Oh - and Syd, which crop texture is offending you in particular?

Vivian



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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
I wrote:

 I wrote:
 
  Syd wrote
  
   I'll have to agree here . There's also some pretty gaudy terrain
   textures too , whatever happened to a general vote on commits ?
  
  
   On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
   vivian.mea...@lineone.net wrote:
Can we please have the old airport textures back: the new ones wreck
   some
very fine airports. Here's a small sample of Gatwick/EGKK. It's like
   this
all over and it's spoiling someone's very good work:
   
ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg
   
Yes - of course, I can do that locally, but can we really have this
   ugliness
in our flightsim?
 
  In 2003 this was committed:
 
  Remove the broken yellow lines around the taxiways.  They're rare in
 real
  life, and look awful in FlightGear, since we cannot really align
 taxiways
  yet anyway.
 
  Now we have put back, not broken yellow lines, but solid ones, which
 look
  even worse. We still can't align taxiways correctly, and they still
 don't
  look all that good without the edge lines, but unless someone comes up
  with
  a cogent argument, I intend to revert the new taxiway textures.
 
 
 Or, I could do the job properly and remove the offending edge lines. I'll
 see what I can come up with.
 
 Oh - and Syd, which crop texture is offending you in particular?
 

OK - I pushed some new concrete taxiway texture into Git. It isn't quite as
pretty as the previous, but you can't see the join, well hardly :-).  That
will do for now. Perhaps I can add some dirt without exposing the joins -
I'll try that in due course 



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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread syd adams
 Oh - and Syd, which crop texture is offending you in particular?

 Vivian

not the crop textures ... the forest1a , b and c . I dont remember who
did the previous terrain textures , but he/they did a great job ...
especially the look of irregular terrain type as it faded in the
distance. Now we get a fuzzy carpet look :). I vaguely recall there
was a reason for this new one ... maybe to do with more wasteful
shaders ;) .
I guess my biggest beef is the lack of any kind of
control/organization , and the fact that after a few requests , I
still can't update my own git aircraft  (and now not interested
anymore).
But thanks for asking :)
Cheers

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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Vivian Meazza
Yves wrote

 
 Am 13.06.11 18:33, schrieb syd adams:
  Oh - and Syd, which crop texture is offending you in particular?
 
  Vivian
 
  not the crop textures ... the forest1a , b and c . I dont remember who
  did the previous terrain textures , but he/they did a great job ...
  especially the look of irregular terrain type as it faded in the
  distance. Now we get a fuzzy carpet look :). I vaguely recall there
  was a reason for this new one ... maybe to do with more wasteful
  shaders ;) .
  I guess my biggest beef is the lack of any kind of
  control/organization , and the fact that after a few requests , I
  still can't update my own git aircraft  (and now not interested
  anymore).
 
 Hi Syd
 
 Your biggest beef is the lack of any kind of absence in discussion about
 this textures and realted shaders, and help to improve them.
 
 So please stop to blame my work here in the list when you're not
 interested in any kind of contribution anymore.
 

Of course, it might just be the damned translation engines again but ...
Yves - no one's work is immune from criticism: not yours or mine. Syd has
contributed much to this project over the years. His opinion is as valid (or
invalid) as anyone else's.

Let's all try to pull in the same direction.

Vivian



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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Gene Buckle
On Mon, 13 Jun 2011, Vivian Meazza wrote:


 Hi Syd

 Your biggest beef is the lack of any kind of absence in discussion about
 this textures and realted shaders, and help to improve them.

 So please stop to blame my work here in the list when you're not
 interested in any kind of contribution anymore.


 Of course, it might just be the damned translation engines again but ...
 Yves - no one's work is immune from criticism: not yours or mine. Syd has
 contributed much to this project over the years. His opinion is as valid (or
 invalid) as anyone else's.

 Let's all try to pull in the same direction.


I've got this sneaking suspicion that 90% of the problems here are caused 
by two people, separated by a common language translating engine. :)

g.

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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread HB-GRAL
Am 13.06.11 19:36, schrieb Gene Buckle:


 I've got this sneaking suspicion that 90% of the problems here are caused
 by two people, separated by a common language translating engine. :)

 g.


Hm, I guess you can say 100 %, at least on my side. Just found to 
buckle sideways in a tranlating engine ... but I do not go further with 
that, I’m going for new and better textures, when I find the time ;-)

-Yves


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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread Gene Buckle

On Mon, 13 Jun 2011, HB-GRAL wrote:


Am 13.06.11 19:36, schrieb Gene Buckle:



I've got this sneaking suspicion that 90% of the problems here are caused
by two people, separated by a common language translating engine. :)

g.



Hm, I guess you can say 100 %, at least on my side. Just found to
buckle sideways in a tranlating engine ... but I do not go further with
that, I’m going for new and better textures, when I find the time ;-)


Ok, now THAT is funny. :)

g.

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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-13 Thread syd adams
Wasn't 'blaming' your work , I just don't like the current texture, it
doesn't seem to fit the rest of the terrain textures at all. But that
IS just my point of view , others may like it.

As for the terrain bump mapping , i think it would look much better if
the surface was roughed up a bit on a broader scale and not at a
treetop level , but again that's just my opinion , and i certainly
don't know enough about shaders to do anything about it.
I don't mean to discourage anyone , I'm sure the effects will
ultimately get better.
Cheers

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[Flightgear-devel] Airport Textures (Again)

2011-06-12 Thread Vivian Meazza
Can we please have the old airport textures back: the new ones wreck some
very fine airports. Here's a small sample of Gatwick/EGKK. It's like this
all over and it's spoiling someone's very good work:

ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg

Yes - of course, I can do that locally, but can we really have this ugliness
in our flightsim?

Vivian




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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-12 Thread syd adams
I'll have to agree here . There's also some pretty gaudy terrain
textures too , whatever happened to a general vote on commits ?


On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
vivian.mea...@lineone.net wrote:
 Can we please have the old airport textures back: the new ones wreck some
 very fine airports. Here's a small sample of Gatwick/EGKK. It's like this
 all over and it's spoiling someone's very good work:

 ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg

 Yes - of course, I can do that locally, but can we really have this ugliness
 in our flightsim?

 Vivian




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