Re: [Flightgear-devel] Airport Textures (Again)
Le 12/06/2011 19:39, Vivian Meazza a écrit : Can we please have the old airport textures back: the new ones wreck some very fine airports. Here's a small sample of Gatwick/EGKK. It's like this all over and it's spoiling someone's very good work: ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg Yes - of course, I can do that locally, but can we really have this ugliness in our flightsim? Vivian Hi all, I also find the previous texture better, me miss the dark asphalt, and the side yellow lines spoils a lot of discrete tricks we used to solve some airport layout problems. I vote for reverting to the previous textures. Alexis -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
Alexis wrote -Original Message- From: Citronnier - Alexis Bory [mailto:alexis.b...@gmail.com] Sent: 14 June 2011 18:05 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Airport Textures (Again) Le 12/06/2011 19:39, Vivian Meazza a écrit : Can we please have the old airport textures back: the new ones wreck some very fine airports. Here's a small sample of Gatwick/EGKK. It's like this all over and it's spoiling someone's very good work: ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg Yes - of course, I can do that locally, but can we really have this ugliness in our flightsim? Vivian Hi all, I also find the previous texture better, me miss the dark asphalt, and the side yellow lines spoils a lot of discrete tricks we used to solve some airport layout problems. I vote for reverting to the previous textures. OK - I've removed the yellow edge lines from the asphalt and concrete taxiways. In Git now - I hope that's solved the problem. Vivian -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
Syd wrote I'll have to agree here . There's also some pretty gaudy terrain textures too , whatever happened to a general vote on commits ? On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Can we please have the old airport textures back: the new ones wreck some very fine airports. Here's a small sample of Gatwick/EGKK. It's like this all over and it's spoiling someone's very good work: ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg Yes - of course, I can do that locally, but can we really have this ugliness in our flightsim? In 2003 this was committed: Remove the broken yellow lines around the taxiways. They're rare in real life, and look awful in FlightGear, since we cannot really align taxiways yet anyway. Now we have put back, not broken yellow lines, but solid ones, which look even worse. We still can't align taxiways correctly, and they still don't look all that good without the edge lines, but unless someone comes up with a cogent argument, I intend to revert the new taxiway textures. Vivian -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
I wrote: Syd wrote I'll have to agree here . There's also some pretty gaudy terrain textures too , whatever happened to a general vote on commits ? On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Can we please have the old airport textures back: the new ones wreck some very fine airports. Here's a small sample of Gatwick/EGKK. It's like this all over and it's spoiling someone's very good work: ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg Yes - of course, I can do that locally, but can we really have this ugliness in our flightsim? In 2003 this was committed: Remove the broken yellow lines around the taxiways. They're rare in real life, and look awful in FlightGear, since we cannot really align taxiways yet anyway. Now we have put back, not broken yellow lines, but solid ones, which look even worse. We still can't align taxiways correctly, and they still don't look all that good without the edge lines, but unless someone comes up with a cogent argument, I intend to revert the new taxiway textures. Or, I could do the job properly and remove the offending edge lines. I'll see what I can come up with. Oh - and Syd, which crop texture is offending you in particular? Vivian -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
I wrote: I wrote: Syd wrote I'll have to agree here . There's also some pretty gaudy terrain textures too , whatever happened to a general vote on commits ? On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Can we please have the old airport textures back: the new ones wreck some very fine airports. Here's a small sample of Gatwick/EGKK. It's like this all over and it's spoiling someone's very good work: ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg Yes - of course, I can do that locally, but can we really have this ugliness in our flightsim? In 2003 this was committed: Remove the broken yellow lines around the taxiways. They're rare in real life, and look awful in FlightGear, since we cannot really align taxiways yet anyway. Now we have put back, not broken yellow lines, but solid ones, which look even worse. We still can't align taxiways correctly, and they still don't look all that good without the edge lines, but unless someone comes up with a cogent argument, I intend to revert the new taxiway textures. Or, I could do the job properly and remove the offending edge lines. I'll see what I can come up with. Oh - and Syd, which crop texture is offending you in particular? OK - I pushed some new concrete taxiway texture into Git. It isn't quite as pretty as the previous, but you can't see the join, well hardly :-). That will do for now. Perhaps I can add some dirt without exposing the joins - I'll try that in due course -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
Oh - and Syd, which crop texture is offending you in particular? Vivian not the crop textures ... the forest1a , b and c . I dont remember who did the previous terrain textures , but he/they did a great job ... especially the look of irregular terrain type as it faded in the distance. Now we get a fuzzy carpet look :). I vaguely recall there was a reason for this new one ... maybe to do with more wasteful shaders ;) . I guess my biggest beef is the lack of any kind of control/organization , and the fact that after a few requests , I still can't update my own git aircraft (and now not interested anymore). But thanks for asking :) Cheers -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
Yves wrote Am 13.06.11 18:33, schrieb syd adams: Oh - and Syd, which crop texture is offending you in particular? Vivian not the crop textures ... the forest1a , b and c . I dont remember who did the previous terrain textures , but he/they did a great job ... especially the look of irregular terrain type as it faded in the distance. Now we get a fuzzy carpet look :). I vaguely recall there was a reason for this new one ... maybe to do with more wasteful shaders ;) . I guess my biggest beef is the lack of any kind of control/organization , and the fact that after a few requests , I still can't update my own git aircraft (and now not interested anymore). Hi Syd Your biggest beef is the lack of any kind of absence in discussion about this textures and realted shaders, and help to improve them. So please stop to blame my work here in the list when you're not interested in any kind of contribution anymore. Of course, it might just be the damned translation engines again but ... Yves - no one's work is immune from criticism: not yours or mine. Syd has contributed much to this project over the years. His opinion is as valid (or invalid) as anyone else's. Let's all try to pull in the same direction. Vivian -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
On Mon, 13 Jun 2011, Vivian Meazza wrote: Hi Syd Your biggest beef is the lack of any kind of absence in discussion about this textures and realted shaders, and help to improve them. So please stop to blame my work here in the list when you're not interested in any kind of contribution anymore. Of course, it might just be the damned translation engines again but ... Yves - no one's work is immune from criticism: not yours or mine. Syd has contributed much to this project over the years. His opinion is as valid (or invalid) as anyone else's. Let's all try to pull in the same direction. I've got this sneaking suspicion that 90% of the problems here are caused by two people, separated by a common language translating engine. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
Am 13.06.11 19:36, schrieb Gene Buckle: I've got this sneaking suspicion that 90% of the problems here are caused by two people, separated by a common language translating engine. :) g. Hm, I guess you can say 100 %, at least on my side. Just found to buckle sideways in a tranlating engine ... but I do not go further with that, I’m going for new and better textures, when I find the time ;-) -Yves -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
On Mon, 13 Jun 2011, HB-GRAL wrote: Am 13.06.11 19:36, schrieb Gene Buckle: I've got this sneaking suspicion that 90% of the problems here are caused by two people, separated by a common language translating engine. :) g. Hm, I guess you can say 100 %, at least on my side. Just found to buckle sideways in a tranlating engine ... but I do not go further with that, I’m going for new and better textures, when I find the time ;-) Ok, now THAT is funny. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.-- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
Wasn't 'blaming' your work , I just don't like the current texture, it doesn't seem to fit the rest of the terrain textures at all. But that IS just my point of view , others may like it. As for the terrain bump mapping , i think it would look much better if the surface was roughed up a bit on a broader scale and not at a treetop level , but again that's just my opinion , and i certainly don't know enough about shaders to do anything about it. I don't mean to discourage anyone , I'm sure the effects will ultimately get better. Cheers -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Airport Textures (Again)
Can we please have the old airport textures back: the new ones wreck some very fine airports. Here's a small sample of Gatwick/EGKK. It's like this all over and it's spoiling someone's very good work: ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg Yes - of course, I can do that locally, but can we really have this ugliness in our flightsim? Vivian -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Textures (Again)
I'll have to agree here . There's also some pretty gaudy terrain textures too , whatever happened to a general vote on commits ? On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Can we please have the old airport textures back: the new ones wreck some very fine airports. Here's a small sample of Gatwick/EGKK. It's like this all over and it's spoiling someone's very good work: ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg Yes - of course, I can do that locally, but can we really have this ugliness in our flightsim? Vivian -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel