Re: [Flightgear-devel] Getting closer: My OpenGL install identified as problematic

2006-06-21 Thread Arnt Karlsen
On Wed, 21 Jun 2006 14:23:04 +0200, Erik wrote in message 
<[EMAIL PROTECTED]>:

> Arnt Karlsen wrote:
> 
> > ..hmm.  Nvidea.  So here we and Nvidea needs  to trust Microsoft.
> 
> Didn't we (they) always?
> ;-)

..  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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Re: [Flightgear-devel] Getting closer: My OpenGL install identified as problematic

2006-06-21 Thread Erik Hofman
Arnt Karlsen wrote:

> ..hmm.  Nvidea.  So here we and Nvidea needs  to trust Microsoft.

Didn't we (they) always?
;-)

Erik


-- 
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear Flight Simulator


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Re: [Flightgear-devel] Getting closer: My OpenGL install identified as problematic

2006-06-21 Thread Arnt Karlsen
On Wed, 21 Jun 2006 10:02:20 +0200, Erik wrote in message 
<[EMAIL PROTECTED]>:

> Arnt Karlsen wrote:
> 
> > ..just a WAG:  I remember seing some Gloklaw discussion on Microsoft
> > policy on dropping OpenGL for Longhorn alias Vista alias etc, could
> > this be happening now ? 
> 
> Yes and no. Microsoft agreed to add a direct rendering API for OpenGL 
> driver implementors (or opened it up or something similar). So this is
> an issue of the past (although the driver developers do have to catch
> up  on this).

..hmm.  Nvidea.  So here we and Nvidea needs  to trust Microsoft.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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Re: [Flightgear-devel] Getting closer: My OpenGL install identified as problematic

2006-06-21 Thread Erik Hofman
Arnt Karlsen wrote:

> ..just a WAG:  I remember seing some Gloklaw discussion on Microsoft
> policy on dropping OpenGL for Longhorn alias Vista alias etc, could this
> be happening now ? 

Yes and no. Microsoft agreed to add a direct rendering API for OpenGL 
driver implementors (or opened it up or something similar). So this is 
an issue of the past (although the driver developers do have to catch up 
on this).

Erik


-- 
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear Flight Simulator


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Re: [Flightgear-devel] Getting closer: My OpenGL install identified as problematic

2006-06-20 Thread Arnt Karlsen
On Tue, 20 Jun 2006 18:54:43 -0500, Jon wrote in message 
<[EMAIL PROTECTED]>:

> Given the earlier reported segfault at gluPickMatrix, I decided to try
> some of the test programs in the tests directory in the FlightGear
> distribution. Needless to say, these tests are a wonderful idea and
> immediately pointed the finger at OpenGL. I got an immediate segfault
> when running gl-test.
> 
> I also happen to have a program from Realtech VR that tests OpenGL.
> That segfaulted as well. It had not done so before. So, it appears
> that somehow I have a bad OpenGL installation. Not sure how to fix
> that. My video card is a GeForce 6800. I've installed the very latest
> driver from nvidia. I suspect that I'm going to have to do something
> else, too.
> 
> Suggestions will be very much appreciated.

..just a WAG:  I remember seing some Gloklaw discussion on Microsoft
policy on dropping OpenGL for Longhorn alias Vista alias etc, could this
be happening now ?  Do you have a way to revert to some earlier state,
or make a knoppix style live cd system but running your MSWinstall?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] Getting closer: My OpenGL install identified as problematic

2006-06-20 Thread Jon S. Berndt
Given the earlier reported segfault at gluPickMatrix, I decided to try some
of the test programs in the tests directory in the FlightGear distribution.
Needless to say, these tests are a wonderful idea and immediately pointed
the finger at OpenGL. I got an immediate segfault when running gl-test.

I also happen to have a program from Realtech VR that tests OpenGL. That
segfaulted as well. It had not done so before. So, it appears that somehow I
have a bad OpenGL installation. Not sure how to fix that. My video card is a
GeForce 6800. I've installed the very latest driver from nvidia. I suspect
that I'm going to have to do something else, too.

Suggestions will be very much appreciated.

Jon



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