Re: [Flightgear-devel] Initial AI model sound code committed
On Sun, 2011-11-27 at 00:37 +0200, Vadym Kukhtin wrote: Great! With pathSounds/exhaust_loop.wav/path it sounds much better. And with bigger volume factor and smaller reference dist, at rotate speed AI sounds very natural. Great, now what's missing for really good sound is a property to silence the sounds if the engines aren't running and some property to influence the engine volume level (take-off is much louder than a fly past for example) and possible engine pitch. Anyhow those options are all open now. Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Initial AI model sound code committed
On Sat, 2011-11-26 at 08:20 +0100, Durk Talsma wrote: On 26 Nov 2011, at 01:43, Erik Hofman wrote: It's not very loud (I didn't want to annoy anyone too much) but it should be there. Also, but unrelated, for me all the AI models of the Traffic subsystem seems to pack together like a flock of geese instead of moving all the way to the gates. At which airport? Sounds like a ground network is missing. Default KSFO git, maybe it's out of sync? Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Initial AI model sound code committed
Great! With pathSounds/exhaust_loop.wav/path it sounds much better. And with bigger volume factor and smaller reference dist, at rotate speed AI sounds very natural. -- --- WBR, Vadym. -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Initial AI model sound code committed
Hi, I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound configuration so all 737 and 747 aircraft now just have the engines running at a constant rate. At least it's working properly now. See AI/Aircraft/737/737-main.xml which now includes Sounds/737-sound.xml which is located in AI/Sounds/737-sound.xml Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Initial AI model sound code committed
Erik I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound configuration so all 737 and 747 aircraft now just have the engines running at a constant rate. At least it's working properly now. See AI/Aircraft/737/737-main.xml which now includes Sounds/737-sound.xml which is located in AI/Sounds/737-sound.xml I've been trying the new sound stuff - not a peep. I can't find AI/Aircraft/737/737-main.xml in gitorious - is that the right path or is the file missing? Vivian -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Initial AI model sound code committed
On Fri, 25 Nov 2011 22:15:27 - Vivian Meazza vivian.mea...@lineone.net wrote: Erik I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound configuration so all 737 and 747 aircraft now just have the engines running at a constant rate. At least it's working properly now. See AI/Aircraft/737/737-main.xml which now includes Sounds/737-sound.xml which is located in AI/Sounds/737-sound.xml I've been trying the new sound stuff - not a peep. I can't find It's not very loud (I didn't want to annoy anyone too much) but it should be there. Also, but unrelated, for me all the AI models of the Traffic subsystem seems to pack together like a flock of geese instead of moving all the way to the gates. AI/Aircraft/737/737-main.xml in gitorious - is that the right path or is the file missing? For a moment I started to doubt about myself but here it is: http://gitorious.org/fg/fgdata/commit/c64a6232aba096246b299650c467168c8f3a73a1 Erik -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Initial AI model sound code committed
On 26 Nov 2011, at 01:43, Erik Hofman wrote: It's not very loud (I didn't want to annoy anyone too much) but it should be there. Also, but unrelated, for me all the AI models of the Traffic subsystem seems to pack together like a flock of geese instead of moving all the way to the gates. At which airport? Sounds like a ground network is missing. Cheers, Durk -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel