Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-27 Thread Erik Hofman
On Sun, 2011-11-27 at 00:37 +0200, Vadym Kukhtin wrote:
 Great!
 
 With
 pathSounds/exhaust_loop.wav/path
 it sounds much better.
 
 And with bigger volume factor and smaller reference dist, at rotate
 speed AI sounds very natural.

Great, now what's missing for really good sound is a property to silence
the sounds if the engines aren't running and some property to influence
the engine volume level (take-off is much louder than a fly past for
example) and possible engine pitch.

Anyhow those options are all open now.

Erik


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Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Erik Hofman
On Sat, 2011-11-26 at 08:20 +0100, Durk Talsma wrote:
 
 On 26 Nov 2011, at 01:43, Erik Hofman wrote:
   
  
  It's not very loud (I didn't want to annoy anyone too much) but it
  should be there.
  Also, but unrelated, for me all the AI models of the Traffic
  subsystem seems to pack together like a flock of geese instead of
  moving all the way to the gates.

 
 At which airport? Sounds like a ground network is missing.

Default KSFO git, maybe it's out of sync?

Erik



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Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Vadym Kukhtin
Great!

With
pathSounds/exhaust_loop.wav/path
it sounds much better.

And with bigger volume factor and smaller reference dist, at rotate
speed AI sounds very natural.


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---
WBR, Vadym.

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[Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Erik Hofman

Hi,

I've committed the first AI model sound code now.
At this time it's probably a bit annoying because there are too little
properties (or too little are actually updated) to create a proper sound
configuration so all 737 and 747 aircraft now just have the engines
running at a constant rate. At least it's working properly now.

See AI/Aircraft/737/737-main.xml which now includes Sounds/737-sound.xml
which is located in AI/Sounds/737-sound.xml

Erik


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Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Vivian Meazza
Erik

 
 I've committed the first AI model sound code now.
 At this time it's probably a bit annoying because there are too little
 properties (or too little are actually updated) to create a proper sound
 configuration so all 737 and 747 aircraft now just have the engines
 running at a constant rate. At least it's working properly now.
 
 See AI/Aircraft/737/737-main.xml which now includes Sounds/737-sound.xml
 which is located in AI/Sounds/737-sound.xml
 

I've been trying the new sound stuff - not a peep. I can't find
AI/Aircraft/737/737-main.xml in gitorious - is that the right path or is the
file missing?

Vivian





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Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Erik Hofman
On Fri, 25 Nov 2011 22:15:27 -
Vivian Meazza vivian.mea...@lineone.net wrote:

 Erik
 
  
  I've committed the first AI model sound code now.
  At this time it's probably a bit annoying because there are too little
  properties (or too little are actually updated) to create a proper sound
  configuration so all 737 and 747 aircraft now just have the engines
  running at a constant rate. At least it's working properly now.
  
  See AI/Aircraft/737/737-main.xml which now includes Sounds/737-sound.xml
  which is located in AI/Sounds/737-sound.xml
  
 
 I've been trying the new sound stuff - not a peep. I can't find

It's not very loud (I didn't want to annoy anyone too much) but it should be 
there.
Also, but unrelated, for me all the AI models of the Traffic subsystem seems to 
pack together like a flock of geese instead of moving all the way to the gates.

 AI/Aircraft/737/737-main.xml in gitorious - is that the right path or is the
 file missing?

For a moment I started to doubt about myself but here it is:
http://gitorious.org/fg/fgdata/commit/c64a6232aba096246b299650c467168c8f3a73a1

Erik

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Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Durk Talsma

On 26 Nov 2011, at 01:43, Erik Hofman wrote:
 
 
 It's not very loud (I didn't want to annoy anyone too much) but it should be 
 there.
 Also, but unrelated, for me all the AI models of the Traffic subsystem seems 
 to pack together like a flock of geese instead of moving all the way to the 
 gates.
 

At which airport? Sounds like a ground network is missing.

Cheers,
Durk



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