Hey everyone,

First, in case you missed it, here is what I am doing:

http://www.flightgear.org/forums/viewtopic.php?f=18&t=19250

If you don't have time to read the post, the short story is I compiled up a
version of the OSG FBX plugin, and tried using it with flightgear, with
some success.  Materials are broken and scale is off, but I assume those
things will work out before too long.

The biggest thing I'd like some pointers on, being new to the engine, is
where exactly do we add all the SHARED_OBJECT models to the scenery?  I've
been looking through fgviewer.cxx, placement.cxx, and modelmgr.cxx, and
can't (so far) seem to find a spot where we're actually adding each model
to the scenegraph.

The reason I'm looking for this is I would like to save a reference to my
FBX models and start controlling their animations.  As a starting point I'd
like to just start whatever default animation the model has on board at
load time, although ultimately of course I'll want to be able to turn them
on and off on demand.

Any advice would be appreciated.  Of course I understand that I'm playing
with fire here in terms of polycount by even considering adding  skeletally
animated humanoids to flightgear... but for my specific purposes it is
worth the risk.  I'll be using very lowpoly models, and won't be adding
them to the main scenery database. ;-)

Keep an eye on that thread if you're interested in this project, I'll post
further updates there as I have them.

Cheers,
Chris
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