I wrote

> 
> Frederic Bouvier
> 
> >
> > Le 11/04/2010 11:21, Erik Hofman a écrit :
> > > Frederic Bouvier wrote:
> > >
> > >> Hi,
> > >>
> > >> I commited changes to help users to tune their rendering quality
> > >> according to their available hardware. As a picture is worth a
> thousand
> > >> words, see :
> > >> http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
> > >>
> > >> I encourage effect designers to use this new
> > >> /sim/rendering/quality-level property to allow users to have a better
> > >> experience with new enhancements in flightgear
> > >>
> > > You know, so much has happened the last few weeks that made me wonder
> if
> > >   it might be a good idea to schedule the release FlightGear 2.1
> within
> > > a month or two?
> > >
> >
> > I was reading this forum thread few minutes ago :
> > http://flightgear.org/forums/viewtopic.php?f=5&t=7358
> > and I wonder if its author, Thorsten with an 'H', already got in touch
> > with someone with CVS write access for a CVS inclusion. A new fgfs
> > version should have this.
> >
> 
> 
> I have it here, and could upload it (except the small source code patch).
> Not sure that I would recommend it right now - it _looks_ like a
> regression.
> The visual aspects are well short of our current 3d clouds, and it is hard
> to use. That said, the underlying principles are very interesting, and we
> should be pursuing this.
> 
> I understand action is in hand to amalgamate the best aspects of out
> current
> 3d clouds and Thorsten's clouds.
> 
> It is available for download, if you scrabble around hard enough - took me
> best part of an evening to find it, and can't remember how I did it in the
> end.
> 
> The trouble is Thorsten seems to develop his stuff in a vacuum - I have a
> couple of queries and can't find any way of getting in touch with him.
> 


I found an email address for Thorsten, and clarified a couple of points with
him. I also suggested that the layered cloud stuff might go into CVS at some
point so that it would be available for testing. He pointed out that since
the currently released version is still limited to a single tile, it's not
excessively useful at this point yet (except for soaring). And there is the
problem that the Cumulus clouds are a regression when compared to the
current. The other layered clouds are a vast improvement IMO.

There is a further release planned with long-range support (automatic tile
loading and unloading), terrain pre-sampling and more weather tiles in a
month or so which will be interesting for users, but it might be a
reasonable idea to put the current release into CVS, so that more people can
test it.

If no one objects I will upload the current layered cloud stuff this
evening.

Vivian



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