[Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread Jari Häkkinen
Hi all,

I cannot use material shaders on my iMac (late 2009 model) equipped with 
an ATI graphics card (ATI Radeon HD 4670 256 MB VRAM). I only get a few 
fps standing on ground at an isolated airfield. There is almost no 
objects. Every 10 times I get 60 fps in cockpit view with no changes 
except restarting flightgear. Toggling through different view gives 
different frame rates where the tower views always gives around 60 fps 
and the others give 2-5 fps (except the occasional 60 fps I get in the 
cockpit view).

In cases when I get 60 fps in cockpit view my computer maintains 60 fps 
with 3D clouds and skydome scattering turned on. The frame rate is 
stable even flying through the magnificently rendered clouds.

If I turn of material shaders I always get 60 fps in all different 
views. (Is 60 fps a maximum reading, I never seem to get higher readings?)

On my Macbook Pro (early 2008) model, I always get 60 fps staying away 
from the 3D clouds but the frame rate drops to 20 fps when I fly through 
clouds. The MBP has a GeForce 8600M GT 256 MB VRAM.

The test on my iMac was done on yesterdays source from the various 
repositories and everything is compiled with -g -O3 (-O2 gives the same 
numbers). I have also tested a couple of Tat's git snapshots from the 
macflightgear site and they give similar negative shader effect.

I read through many posts on flightgear and shaders on the web but 
nothing has resolved my issue. Is the above a flightgear issues or is it 
my hardware? I haven't noticed anything strange with my iMac and Apples 
extended hardware test does not report anything.


Cheers,

Jari

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Re: [Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread Vivian Meazza
Jari 
 
 I cannot use material shaders on my iMac (late 2009 model) equipped with
 an ATI graphics card (ATI Radeon HD 4670 256 MB VRAM). I only get a few
 fps standing on ground at an isolated airfield. There is almost no
 objects. Every 10 times I get 60 fps in cockpit view with no changes
 except restarting flightgear. Toggling through different view gives
 different frame rates where the tower views always gives around 60 fps
 and the others give 2-5 fps (except the occasional 60 fps I get in the
 cockpit view).
 
 In cases when I get 60 fps in cockpit view my computer maintains 60 fps
 with 3D clouds and skydome scattering turned on. The frame rate is
 stable even flying through the magnificently rendered clouds.
 
 If I turn of material shaders I always get 60 fps in all different
 views. (Is 60 fps a maximum reading, I never seem to get higher readings?)
 
 On my Macbook Pro (early 2008) model, I always get 60 fps staying away
 from the 3D clouds but the frame rate drops to 20 fps when I fly through
 clouds. The MBP has a GeForce 8600M GT 256 MB VRAM.
 
 The test on my iMac was done on yesterdays source from the various
 repositories and everything is compiled with -g -O3 (-O2 gives the same
 numbers). I have also tested a couple of Tat's git snapshots from the
 macflightgear site and they give similar negative shader effect.
 
 I read through many posts on flightgear and shaders on the web but
 nothing has resolved my issue. Is the above a flightgear issues or is it
 my hardware? I haven't noticed anything strange with my iMac and Apples
 extended hardware test does not report anything.
 

The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The GeForce
8600M GT is known to be better at handling shaders. 256 Mb VRAM is in both
cases a bit small for FG nowadays. There are other possible contributors to
a low framerate - AI traffic is one. 

60 fps could be a maximum if you are using this option - 

--prop:/sim/frame-rate-throttle-hz=60

It might well be on by default.

Vivian







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Re: [Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread Gene Buckle
On Sat, 25 Jun 2011, Vivian Meazza wrote:



 The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The GeForce
 8600M GT is known to be better at handling shaders. 256 Mb VRAM is in both
 cases a bit small for FG nowadays. There are other possible contributors to
 a low framerate - AI traffic is one.

Wow.  That's an incredibly small amount of video RAM for a video card that 
new.  Can you upgrade it to something with more RAM?

g.

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Re: [Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread Jari Häkkinen
On 2011-06-25 17.34, Gene Buckle wrote:
 On Sat, 25 Jun 2011, Vivian Meazza wrote:

 The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The GeForce
 8600M GT is known to be better at handling shaders. 256 Mb VRAM is in both
 cases a bit small for FG nowadays. There are other possible contributors to
 a low framerate - AI traffic is one.

 Wow.  That's an incredibly small amount of video RAM for a video card that
 new.  Can you upgrade it to something with more RAM?

Otherworldcomputing.com has two options; ATI Radeon HD 5670/512MB 
(USD180) and ATI Radeon HD 5750/1GB (USD400). 400 is a lot, will the 
cheaper 512MB card make a noticeable difference? And, opening an iMac 
isn't for the faint-hearted.


Jari

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Re: [Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread Jari Häkkinen
On 2011-06-25 16.06, Vivian Meazza wrote:
 The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The GeForce
 8600M GT is known to be better at handling shaders. 256 Mb VRAM is in both
 cases a bit small for FG nowadays. There are other possible contributors to
 a low framerate - AI traffic is one.

 60 fps could be a maximum if you are using this option -

 --prop:/sim/frame-rate-throttle-hz=60

 It might well be on by default.

I am not using the frame-rate-throttle option but I tried it with a 
lower limit. This will naturally decrease the frame rate so it seems 
like 60 is a limiting number.

I have to decide if the 3D clouds are worth a graphics card upgrade. 
Thanks for the response.

Jari

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Re: [Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread HB-GRAL
Am 25.06.11 17:59, schrieb Jari Häkkinen:

 Otherworldcomputing.com has two options; ATI Radeon HD 5670/512MB
 (USD180) and ATI Radeon HD 5750/1GB (USD400). 400 is a lot, will the
 cheaper 512MB card make a noticeable difference? And, opening an iMac
 isn't for the faint-hearted.


 Jari

Hi Jari

I have a ATI Radeon 5750 with 1 GB and the only difference is that 
(still remaining) shader issues on OSX with ATI are rendered faster.

Cheers, Yves

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Re: [Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread Hal V. Engel
On Saturday, June 25, 2011 09:04:30 AM Jari Häkkinen wrote:
 On 2011-06-25 16.06, Vivian Meazza wrote:
  The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The
  GeForce 8600M GT is known to be better at handling shaders. 256 Mb VRAM
  is in both cases a bit small for FG nowadays. There are other possible
  contributors to a low framerate - AI traffic is one.
  
  60 fps could be a maximum if you are using this option -
  
  --prop:/sim/frame-rate-throttle-hz=60
  
  It might well be on by default.
 
 I am not using the frame-rate-throttle option but I tried it with a
 lower limit. This will naturally decrease the frame rate so it seems
 like 60 is a limiting number.
 
 I have to decide if the 3D clouds are worth a graphics card upgrade.
 Thanks for the response.
 
 Jari

The 60 FPM limit is probably because the diver is syncing to the vblank signal 
from the monitor.  For most LCD type monitors with will either be 60Hz or 
120Hz.  For the nvidia X11 drivers you can turn sync to vblank on and off.  I 
generally have mine on since there is no reason to have the video card produce 
a frame rate higher than the monitor refresh rate.  I don't know if this is 
configurable in the OS/X video drivers.

Hal


 
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