[Flightgear-devel] UNC, Argentina:JSBsim Compilation

2008-08-27 Thread Gonzalo Rubio

Thanks, i`ll join that channel !!!
 
And About Curt experience that is a pretty close thing to what we want to do. 
that is wy i`m working on the numerical methods, to get the best accurancy as 
possible.
 
There is also a second part of the project wich consist on adding elastic 
deformations to the simulation, there is a team working on bird wings 
dynamics.
 
Buuut to do all that first i`ve got to learn how to compile at least 
jajaja--
 
Thank you very much for your help.
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Re: [Flightgear-devel] UNC, Argentina:JSBsim Compilation

2008-08-26 Thread Csaba Halász
On Tue, Aug 26, 2008 at 6:08 AM, Gonzalo Rubio [EMAIL PROTECTED] wrote:

 The objetive of the project is to
 fly both the real plane and the simulator at the same time and together with
 and adquisition data system compare both reality and virtual performance.

I believe Curt does similar things.

 The reason i`m writing is because i dont have experience in C++
 code compilation, i`ve downloaded the source code, but still have problems
 to achieve a correct compilation.

 Could anyone please explain me how you are doing to do this and guide me
 trough the process?

You are welcome to join us in the #flightgear IRC channel for
real-time help with compilation.

-- 
Csaba/Jester

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Re: [Flightgear-devel] UNC, Argentina:JSBsim Compilation

2008-08-26 Thread Curtis Olson
On Tue, Aug 26, 2008 at 7:02 AM, Csaba Halász wrote:

 On Tue, Aug 26, 2008 at 6:08 AM, Gonzalo Rubio wrote:
 
  The objetive of the project is to
  fly both the real plane and the simulator at the same time and together
 with
  and adquisition data system compare both reality and virtual performance.

 I believe Curt does similar things.


I've done something similar, but only with a pretty crude level of detail.
Still, I'm fairly proud of the results.

The first UAV platform I worked with was a Sig Rascal 110 (110 wing span.)
With the help of aeromatic and one of the JSBSim developers (David?) we
developed an initial approximate JSBsim model for the Rascal, and then based
on my real life flight experience, I refined some of the model
characteristics to get more realistic adverse yaw, roll rates, more
realistic pitch moment relative to throttle change, etc.

I then used this simulator model to develop a set of autopilot
configurations (stages, gains, throw limits, etc.).

At the same time, I was developing a flight computer that used the
flightgear autopilot code (and property system, and xml parser.)  By the
time the flight computer was ready for real flight tests, I had moved on to
an electric powered senior telemaster (8' wing span) for my development
platform.  The two airframes were similar enough, that the gains and setup
developed with the Rascal simulator model worked out of the box on the real
telemaster.  I had stable wing leveling and stable pitch hold on my very
first real world attempt with the Senior Telemaster.  I was very proud of
that result.  The dynamics of the rascal and telemaster are different
enough, that I had to do a bunch of subsequent tuning to optimize my
controller, but the fact that it was convergent on the first try was really
cool.  (Worst case scenario is that the controller diverges and you begin
shedding airframe parts in flight.) :-)

For the future, I want to experiment with incorporating the nasal script
engine into my flight computer.  With that in place, I want to be able to
write scripts to auto fly various flight test scenarios.  The goal here
would be to develop a set of very accurate and repeatable flight test
profiles that are flown by the flight computer (as directed by the script
engine at a high level).  I think this would be a very useful and very
powerful for characterizing the dynamics of a UAV.  There's a chicken/egg
issue here, but if you develop and refine the simulation model in parallel
to developing and refining your autopilot configuration, I think you could
boot strap yourself pretty quickly.  And if we start building up a set of
proven autopilot configurations for a variety of platforms, there will be an
increasing likelihood that just about anyone can find a working start
configuration, and then be able to refine it from there.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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[Flightgear-devel] UNC, Argentina:JSBsim Compilation

2008-08-25 Thread Gonzalo Rubio

Hello, My name is Gonzalo Rubio, i`m a studing Aeronautics Engineering at the 
National University of Cordoba (UNC) in Argentina.
 
We are developing a project in wich we will use Flight Gear with JSBsim as the 
equations solver for simulating an airplane that was developed and design on 
the university, at the same time another team is building the plane in scale, 
with a wing span of 7 m. The objetive of the project is to fly both the real 
plane and the simulator at the same time and together with and adquisition data 
system compare both reality and virtual performance.
 
I`m in charge of investigating diferent Numerical Methods for solving the 
equations.
 
The reason i`m writing is because i dont have experience in C++ code 
compilation, i`ve downloaded the source code, but still have problems to 
achieve a correct compilation.
 
Could anyone please explain me how you are doing to do this and guide me trough 
the process? so i can focus on the numerical methods and being able to check 
the results¿?
 
Thank you very much. Have a great day
 
Gonzalo
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