Re: [Flightgear-devel] Waterfalls

2010-11-24 Thread Martin Spott
Curtis Olson wrote:

 It's new news to me ... that's really cool!  Looks like a much more complete
 data set than SRTM.

Sort of   but among those who did a review, the current release is
widely considered as being of experimental or research grade. See
also:

  http://www.ersdac.or.jp/GDEM/E/4.html

Cheers,
Martin.
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Re: [Flightgear-devel] Waterfalls

2010-11-24 Thread Martin Spott
Chris Wilkinson wrote:

 I'd love to be the guinea pig to experiment with high-res terrain in fgfs, 
 although I'm not a programmer. I'll have a high-end hex core PC soon, which 
 I'm 
 sure could be put to good use testing modified terragear to create high-res 
 terrain...

The good old rule still applies: Programming comes before testing - and
designing comes before programming  ;-)
I suspect that the first guinea pigs for early testing of terrain
improvements are going to be those who've been in some way supportive
to this effort.

Martin.
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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Martin Spott
J. Holden wrote:

 There is no land cover layer for waterfalls.

  which doesn't mean that such thing can't be introduced  ;-)
Typically this requires someone to create a suitable texture, the rest
is just admin stuff.

Cheers,
Martin.
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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Frederic Bouvier

- Martin Spott a écrit :

 J. Holden wrote:
 
  There is no land cover layer for waterfalls.
 
   which doesn't mean that such thing can't be introduced  ;-)
 Typically this requires someone to create a suitable texture, the
 rest is just admin stuff.

and a particle system ;-)

-Fred

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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Chris Wilkinson
...and high res DEM data to build the terrain with - I've tried to fly up the 
valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in 
the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon 
of the fall and valley to know I'm in it, relying on VFR would be impossible.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Frederic Bouvier fredfgf...@free.fr
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 24 November, 2010 1:12:37 AM
Subject: Re: [Flightgear-devel] Waterfalls


- Martin Spott a écrit :

 J. Holden wrote:
 
  There is no land cover layer for waterfalls.
 
   which doesn't mean that such thing can't be introduced  ;-)
 Typically this requires someone to create a suitable texture, the
 rest is just admin stuff.

and a particle system ;-)

-Fred

-- 
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http://www.youtube.com/user/fgfred64   Videos


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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Martin Spott
Chris Wilkinson wrote:
 Frederic Bouvier wrote:
  - Martin Spott a écrit :
  J. Holden wrote:
 
   There is no land cover layer for waterfalls.
  
    which doesn't mean that such thing can't be introduced  ;-)
  Typically this requires someone to create a suitable texture, the
  rest is just admin stuff.
  
  and a particle system ;-)

 ...and high res DEM data to build the terrain with [...]

 plus a modified TerraGear which is capable of processing this
high-res DEM data - if you volunteer for improving TerraGear, I'll
bring the DEM data for the waterfall  :-)

 [...] - I've tried to fly up the 
 valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) 
 in 
 the Gold Coast hinterland falls into - I have to rely on knowing the lat / 
 lon 
 of the fall and valley to know I'm in it, relying on VFR would be impossible.

That's life,

Martin.
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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Curtis Olson
It's new news to me ... that's really cool!  Looks like a much more complete
data set than SRTM.

Curt.


On Tue, Nov 23, 2010 at 5:41 PM, Esa Koivuniemi wrote:

 Hi guys/gals

 Talking about high res DEM, have you guys noticed there is new 30 m (= 1
 arc sec, I guess) world wide Aster DEM dataset available?

 http://geology.com/nasa/world-topographic-map/

 If this is old news, please don't beat me up :)


 -esa-


 On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott martin.sp...@mgras.netwrote:

 Chris Wilkinson wrote:
  Frederic Bouvier wrote:
   - Martin Spott a écrit :
   J. Holden wrote:
 
There is no land cover layer for waterfalls.
  
     which doesn't mean that such thing can't be introduced  ;-)
   Typically this requires someone to create a suitable texture, the
   rest is just admin stuff.
  
   and a particle system ;-)

  ...and high res DEM data to build the terrain with [...]

  plus a modified TerraGear which is capable of processing this
 high-res DEM data - if you volunteer for improving TerraGear, I'll
 bring the DEM data for the waterfall  :-)

  [...] - I've tried to fly up the
  valley that Purlingbrook fall (lovely 109m cascade that you can walk
 behind) in
  the Gold Coast hinterland falls into - I have to rely on knowing the lat
 / lon
  of the fall and valley to know I'm in it, relying on VFR would be
 impossible.

 That's life,

Martin.
 --
  Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Chris Wilkinson
It is a little old, but it never hurts to refresh the memory... :-)

TanDEM-X is the data to look for in the near future. This mission when complete 
will have created a worldwide DEM that conforms to DTED level 3, providing a 
DEM 
with about a 12 metre point spacing, and vertical accuracy of better than 2 
metres. Preliminary 3D images rendered from the data that has already been 
collected look simply stunning.

I'd love to be the guinea pig to experiment with high-res terrain in fgfs, 
although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm 
sure could be put to good use testing modified terragear to create high-res 
terrain...

Regards,

Chris Wilkinson, YBBN/BNE.




From: Esa Koivuniemi esa.koivuni...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 24 November, 2010 9:41:09 AM
Subject: Re: [Flightgear-devel] Waterfalls

Hi guys/gals 

Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc 
sec, I guess) world wide Aster DEM dataset available?

http://geology.com/nasa/world-topographic-map/

If this is old news, please don't beat me up :)


-esa-



On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott martin.sp...@mgras.net wrote:

Chris Wilkinson wrote:

 Frederic Bouvier wrote:
  - Martin Spott a écrit :
  J. Holden wrote:

   There is no land cover layer for waterfalls.
 
    which doesn't mean that such thing can't be introduced  ;-)
  Typically this requires someone to create a suitable texture, the
  rest is just admin stuff.
 
  and a particle system ;-)

 ...and high res DEM data to build the terrain with [...]

 plus a modified TerraGear which is capable of processing this
high-res DEM data - if you volunteer for improving TerraGear, I'll
bring the DEM data for the waterfall  :-)

 [...] - I've tried to fly up the

 valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) 
in
 the Gold Coast hinterland falls into - I have to rely on knowing the lat / 
lon
 of the fall and valley to know I'm in it, relying on VFR would be impossible.

That's life,


       Martin.
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[Flightgear-devel] Waterfalls

2010-11-22 Thread J. Holden
I'm trying to figure out the best way to model the Rheinfall in Switzerland for 
an upcoming scenery project.

There is no land cover layer for waterfalls. A fountain-like particulate model 
may work but there are problems with creating terrain-like models.

What is the best way to go about this?

Cheers
John

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