Re: [Flightgear-devel] Weather, Nredering and environment bugs

2010-11-22 Thread Jari Häkkinen
On 2010-11-21 18.01, manday wrote:
> Once you tell me what exactly I should file the bug on I will get some
> screenshots to give you a better idea.

There is a bugs page at the wiki, 
http://wiki.flightgear.org/index.php/Bugs, and an issue tracker at 
http://code.google.com/p/flightgear-bugs/

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Re: [Flightgear-devel] Weather, Nredering and environment bugs

2010-11-21 Thread manday
-- Please reply in CC --

Hell Thorsten,

could you be more specific on *what* exactly is a recurring bug? That
3d-Clouds occasionally look flat and unrealistic? Or that the density
Option has no effect?

Two remarks:

It can happen in both ways: 3d clouds look good => Disabling and
reenabling them makes them look bad and vice versa.

Stratus and Cirrus 3d clouds look incredibly ugly for me in 90% of the
cases. Like white miscaled bitmaps.

Once you tell me what exactly I should file the bug on I will get some
screenshots to give you a better idea.

Thanks,
Cedric

On Sun, Nov 21, 2010 at 05:05:33PM +0100, Thorsten Brehm wrote:
> ManDay,
> 
> there have been similar reports before - but no one filed a bug yet, and 
> it got forgotten/ignored again.
> Could you please file a bug report for this? That would be really help - 
> especially as we're getting closer to another release and working 3d 
> clouds are a "must" for the release...
> 
> http://code.google.com/p/flightgear-bugs/issues/list
> 
> cheers,
> Thorsten
> 
> On 21.11.2010 17:47, ManDay wrote:
> > On 11/21/2010 03:05 PM, Arnt Karlsen wrote:
> >> On Sun, 21 Nov 2010 12:42:25 +0100, ManDay wrote in message
> >> <4ce905a1.2070...@gmx.net>:
> >>
> >>> -- Please reply in CC --
> >> ..you mean cc:man...@gmx.net like I did here?
> >>
> >>> I wanted to report a few issues with weather and environment in the
> >>> current GIT
> >>>
> >>> 1.) If you pause the game, change time of day and unpause, the time
> >>> goes back to where it was before pausing
> >>>
> >>> 2.) When you start FG with 3d clouds enabled cloufs look flat and
> >>> ugly. Once you disable and reenable 3d clouds from rendering options
> >>> they look nice fluffy and bump mapped
> >>>
> >>> 3.) With 3d clouds enabled cloud coverage looks unrealistic. When you
> >>> enable 3 clouds you will have a blue sky with a few fuffy clouds even
> >>> in a thunderstorm with rain. No matter what you do, cloud coverage
> >>> will remain little.
> >>>
> >>> 4.) The cloud density option has no effect
> >>>
> >>> 5.) None of the Options in "Lightning" have any effect
> >>>
> >>> 6.) Only percipitation in "Objects" appears to have effect. Not sure
> >>> about the others, but it should be looked into. I'm not sure what they
> >>> are actually supposed to do, so I can't really check.
> >>>
> >>> 7.) The problem is that 3d clouds and 2d clouds appear to be mutually
> >>> exclusive. 3D clouds, apparently unable to achieve anything cloudy
> >>> beyond a blue sky with a few light clouds should server as an addition
> >>> to "2d" clouds to make the overall weather look more realistic.
> >>>
> >>> --
> >>> Beautiful is writing same markup. Internet Explorer 9 supports
> >> ..which fgfs, which OS or "OS", which cpu, which videocard
> >> and which video card drivers, and your log URLs, when you
> >> ask for help, if you're on Wintendo, some of the other guys
> >> here may be able to help you, I ditched MSW95 13 years ago.
> >>
> > Hello,
> >
> > thanks for your reply.
> >
> > FGFS is the latest 2.2.0 from GIT, Simgear 2.0.0, the "OS" is Gentoo
> > amd64 my CPU is a Quad Q6600 Intel, the videocar an Nvidia GTX 8800 with
> > propitary drivers version 260.19.21.
> >
> > --
> > Beautiful is writing same markup. Internet Explorer 9 supports
> > standards for HTML5, CSS3, SVG 1.1,  ECMAScript5, and DOM L2&  L3.
> > Spend less time writing and  rewriting code and more time creating great
> > experiences on the web. Be a part of the beta today
> > http://p.sf.net/sfu/msIE9-sfdev2dev
> > ___
> > Flightgear-devel mailing list
> > Flightgear-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel

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Re: [Flightgear-devel] Weather, Nredering and environment bugs

2010-11-21 Thread ManDay
On 11/21/2010 03:05 PM, Arnt Karlsen wrote:
> On Sun, 21 Nov 2010 12:42:25 +0100, ManDay wrote in message 
> <4ce905a1.2070...@gmx.net>:
> 
>> -- Please reply in CC --
> 
> ..you mean cc:man...@gmx.net like I did here?
> 
>> I wanted to report a few issues with weather and environment in the
>> current GIT
>>
>> 1.) If you pause the game, change time of day and unpause, the time
>> goes back to where it was before pausing
>>
>> 2.) When you start FG with 3d clouds enabled cloufs look flat and
>> ugly. Once you disable and reenable 3d clouds from rendering options
>> they look nice fluffy and bump mapped
>>
>> 3.) With 3d clouds enabled cloud coverage looks unrealistic. When you
>> enable 3 clouds you will have a blue sky with a few fuffy clouds even
>> in a thunderstorm with rain. No matter what you do, cloud coverage
>> will remain little.
>>
>> 4.) The cloud density option has no effect
>>
>> 5.) None of the Options in "Lightning" have any effect
>>
>> 6.) Only percipitation in "Objects" appears to have effect. Not sure
>> about the others, but it should be looked into. I'm not sure what they
>> are actually supposed to do, so I can't really check.
>>
>> 7.) The problem is that 3d clouds and 2d clouds appear to be mutually
>> exclusive. 3D clouds, apparently unable to achieve anything cloudy
>> beyond a blue sky with a few light clouds should server as an addition
>> to "2d" clouds to make the overall weather look more realistic.
>>
>> --
>> Beautiful is writing same markup. Internet Explorer 9 supports
> 
> ..which fgfs, which OS or "OS", which cpu, which videocard 
> and which video card drivers, and your log URLs, when you 
> ask for help, if you're on Wintendo, some of the other guys 
> here may be able to help you, I ditched MSW95 13 years ago.
> 

Hello,

thanks for your reply.

FGFS is the latest 2.2.0 from GIT, Simgear 2.0.0, the "OS" is Gentoo
amd64 my CPU is a Quad Q6600 Intel, the videocar an Nvidia GTX 8800 with
propitary drivers version 260.19.21.

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Re: [Flightgear-devel] Weather, Nredering and environment bugs

2010-11-21 Thread Arnt Karlsen
On Sun, 21 Nov 2010 12:42:25 +0100, ManDay wrote in message 
<4ce905a1.2070...@gmx.net>:

> -- Please reply in CC --

..you mean cc:man...@gmx.net like I did here?

> I wanted to report a few issues with weather and environment in the
> current GIT
> 
> 1.) If you pause the game, change time of day and unpause, the time
> goes back to where it was before pausing
> 
> 2.) When you start FG with 3d clouds enabled cloufs look flat and
> ugly. Once you disable and reenable 3d clouds from rendering options
> they look nice fluffy and bump mapped
> 
> 3.) With 3d clouds enabled cloud coverage looks unrealistic. When you
> enable 3 clouds you will have a blue sky with a few fuffy clouds even
> in a thunderstorm with rain. No matter what you do, cloud coverage
> will remain little.
> 
> 4.) The cloud density option has no effect
> 
> 5.) None of the Options in "Lightning" have any effect
> 
> 6.) Only percipitation in "Objects" appears to have effect. Not sure
> about the others, but it should be looked into. I'm not sure what they
> are actually supposed to do, so I can't really check.
> 
> 7.) The problem is that 3d clouds and 2d clouds appear to be mutually
> exclusive. 3D clouds, apparently unable to achieve anything cloudy
> beyond a blue sky with a few light clouds should server as an addition
> to "2d" clouds to make the overall weather look more realistic.
> 
> --
> Beautiful is writing same markup. Internet Explorer 9 supports

..which fgfs, which OS or "OS", which cpu, which videocard 
and which video card drivers, and your log URLs, when you 
ask for help, if you're on Wintendo, some of the other guys 
here may be able to help you, I ditched MSW95 13 years ago.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] Weather, Nredering and environment bugs

2010-11-21 Thread ManDay
-- Please reply in CC --

I wanted to report a few issues with weather and environment in the
current GIT

1.) If you pause the game, change time of day and unpause, the time goes
back to where it was before pausing

2.) When you start FG with 3d clouds enabled cloufs look flat and ugly.
Once you disable and reenable 3d clouds from rendering options they look
nice fluffy and bump mapped

3.) With 3d clouds enabled cloud coverage looks unrealistic. When you
enable 3 clouds you will have a blue sky with a few fuffy clouds even in
a thunderstorm with rain. No matter what you do, cloud coverage will
remain little.

4.) The cloud density option has no effect

5.) None of the Options in "Lightning" have any effect

6.) Only percipitation in "Objects" appears to have effect. Not sure
about the others, but it should be looked into. I'm not sure what they
are actually supposed to do, so I can't really check.

7.) The problem is that 3d clouds and 2d clouds appear to be mutually
exclusive. 3D clouds, apparently unable to achieve anything cloudy
beyond a blue sky with a few light clouds should server as an addition
to "2d" clouds to make the overall weather look more realistic.

--
Beautiful is writing same markup. Internet Explorer 9 supports
standards for HTML5, CSS3, SVG 1.1,  ECMAScript5, and DOM L2 & L3.
Spend less time writing and  rewriting code and more time creating great
experiences on the web. Be a part of the beta today
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