Re: [Flightgear-devel] Will texture animation be restored for the next release?
Hi Fred, > Date: Fri, 21 Aug 2009 23:59:41 +0200 > From: fredfgf...@free.fr > > http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png > > -Fred That is excactly how it look before (with FG 1.0). Now it looks like this: http://img193.imageshack.us/img193/2503/parisday.png http://img193.imageshack.us/img193/804/parisnight.png You can see that the buildings that are lit (and have the night texture) during day are the ones that are visible during night. However, only 50% of the building is. Some are normal (as they should) during day, but those are invisible during night! This should explain the problem of the animation not changing emmission and texture during run-time... Gijs _ Nieuw: onbeperkte opslagruimte in Windows Live Hotmail http://mail.live.com-- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
On Fri, 2009-08-21 at 19:24 -0700, Gene Buckle wrote: > On Fri, 21 Aug 2009, Frederic Bouvier wrote: > > > http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png > > > > Wow. > > g. My wow factor would go higher if the framerate display in the corner was closer to 30. But it still looks great. :) R. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
On Fri, 21 Aug 2009, Frederic Bouvier wrote: > http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png > Wow. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png -Fred - "Gijs de Rooy" a écrit : > Hi, > > I experience the same problem for quite a while. As of v1.9 setting > nighttextures (same method as > in the Paris scenery) does not work (anymore).The animations of this > method actually exists of two: > > 1. Animation setting the texture to Texture_light.png and emmission to > 1 1 1 when it's dark outside. > 2. Animation setting the texture back to (original) Texture.png and > emmission to 0 0 0 when sun > comes up. > > This used to work fine. But right now the emmission animation doesn't > work at all and the texture does > not change. > > The here explained and shown method is what we're talking about. You > can see examples of it being > used in the Paris scenery. > > Please check if it really works on your systems. I am sure that I've > updated CVS and use the latest > binaries (multiple times over the past year), so that cannot be the > problem... > > > > > Regards, > > Gijs > > > Lees je Het Net, Planet, Ziggo of XS4ALL-mail in Windows Live Hotmail > > -- > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 > 30-Day > trial. Simplify your report design, integration and deployment - and > focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
Hi, I experience the same problem for quite a while. As of v1.9 setting nighttextures (same method as in the Paris scenery) does not work (anymore).The animations of this method actually exists of two: 1. Animation setting the texture to Texture_light.png and emmission to 1 1 1 when it's dark outside. 2. Animation setting the texture back to (original) Texture.png and emmission to 0 0 0 when sun comes up. This used to work fine. But right now the emmission animation doesn't work at all and the texture does not change. The here explained and shown method is what we're talking about. You can see examples of it being used in the Paris scenery. Please check if it really works on your systems. I am sure that I've updated CVS and use the latest binaries (multiple times over the past year), so that cannot be the problem... Regards, Gijs _ RU Live de place to be voor Messengerfans http://www.rulive.nl/-- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
Which "texture animation " ? textranslate ? texrotate ? I dont see anything broken in that regard here , and all I ever use is cvs ... You pointed to the illumination article , so I'm guessing you mean "material animation" ? Which has been working fine for me for quite a long time , so this post is a bit puzzling . The only thing that comes to mind is that the no longer works , you have to name each object to be affected. That is , IF your talking about material and not texture animation . Or I might just not have a clue about what the problem is :) Cheers -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will texture animation be restored for the next release?
- "Greg Hawkes" a écrit : > Hi all, > > I recently asked the FlightGear-Users list about FlightGear's texture > > animation feature. There is a note on the Wiki page > (http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces) that > says > that texture animation will not work on any version newer than v1.0, > and > lists an alternative technique. However, using that alternative will > require me to redevelop all of the models that I having been working > on > (grr!). Frederic Bouvier mentioned that the feature would be restored > in > the next release version. > > Can someone on the developer's list please confirm whether texture > animation will be present for the next FlightGear release? > > I understand that FlightGear 1.9.n will be included in the Ubuntu 9.10 > > release, "Karmic Koala". Can anyone confirm whether the texture > animation will be included in that release? Please try yourself the CVS version if you don't trust me -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Will texture animation be restored for the next release?
Hi all, I recently asked the FlightGear-Users list about FlightGear's texture animation feature. There is a note on the Wiki page (http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces) that says that texture animation will not work on any version newer than v1.0, and lists an alternative technique. However, using that alternative will require me to redevelop all of the models that I having been working on (grr!). Frederic Bouvier mentioned that the feature would be restored in the next release version. Can someone on the developer's list please confirm whether texture animation will be present for the next FlightGear release? I understand that FlightGear 1.9.n will be included in the Ubuntu 9.10 release, "Karmic Koala". Can anyone confirm whether the texture animation will be included in that release? Many thanks, Greg -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel