Re: [Flightgear-devel] black out behavior
On sam 16 août 2008, Stuart Buchanan wrote: > --- On Sat, 16/8/08, gerard robin wrote: > > Coming back to the Erik, Alexis remark and my crazy first > > answer. > > > > Won't it be possible, > > to include in the Cockpit view parameters the additional > > parameters delay > > which gives the delay for 5g blackout and 9 g blackout ? > > All the code calculating the blackout is in Nasal/redout.nas. Adding a > delay should be pretty easy. Please go ahead. May be, it could be delivered with the updated F-8E (new JSBSim) , probably not before next year (will depends on free time). I guess that somebody else could have done the Nasal/redout.nas modifications before. > > > and why not, if we want or not want, to have the Hud > > visible or not during blackout/redout ? > > That's probably a side-effect of where the redout is applied in the > scenegraph. I'll take a look once I've finished 3D clouds. > > -Stuart -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] black out behavior
--- On Sat, 16/8/08, gerard robin wrote: > Coming back to the Erik, Alexis remark and my crazy first > answer. > > Won't it be possible, > to include in the Cockpit view parameters the additional > parameters delay > which gives the delay for 5g blackout and 9 g blackout ? All the code calculating the blackout is in Nasal/redout.nas. Adding a delay should be pretty easy. Please go ahead. > and why not, if we want or not want, to have the Hud > visible or not during blackout/redout ? That's probably a side-effect of where the redout is applied in the scenegraph. I'll take a look once I've finished 3D clouds. -Stuart Send instant messages to your online friends http://uk.messenger.yahoo.com - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] black out behavior
On ven 15 août 2008, Alexis Bory - xiii wrote: > Erik Hofman wrote: > > Hi, > > > > Ever since I switched to the CVS version of FlightGear I wondered > > whether the black-out behavior really is that realistic . Although I > > never experienced it I couldn't imagine this would happen in real > > life, at least not with an anti-g suit. In an excerpt from a nasa > > document describing a simulation involving black-outs I got the > > > > following piece of text: > > > blackout simulation: The algorithm used a direct relationship > > > between the algorithm of the load factor a(n) and the algorithm of > > > the time to blackout; the simulation used 300 sec to blackout at 5g > > > and 10 sec to blackout at 9g, with simulatoed tunel vision during > > > the interim period. > > > > Maybe this will help to make it more realistic. > > Agreed, and there is something annoying about blackout and HUD, when you > can't see anything due to blackout effect, the HUD remains visible as > nothing were happening... For sure that's not realistic at all :-) > > Alexis > Coming back to the Erik, Alexis remark and my crazy first answer. Won't it be possible, to include in the Cockpit view parameters the additional parameters delay which gives the delay for 5g blackout and 9 g blackout ? and why not, if we want or not want, to have the Hud visible or not during blackout/redout ? That delay depends on the pilot :) (physical condition) Regards -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] black out behavior
Erik Hofman wrote: > Hi, > > Ever since I switched to the CVS version of FlightGear I wondered > whether the black-out behavior really is that realistic . Although I > never experienced it I couldn't imagine this would happen in real > life, at least not with an anti-g suit. In an excerpt from a nasa > document describing a simulation involving black-outs I got the > following piece of text: > > blackout simulation: The algorithm used a direct relationship > > between the algorithm of the load factor a(n) and the algorithm of > > the time to blackout; the simulation used 300 sec to blackout at 5g > > and 10 sec to blackout at 9g, with simulatoed tunel vision during > > the interim period. > > Maybe this will help to make it more realistic. Agreed, and there is something annoying about blackout and HUD, when you can't see anything due to blackout effect, the HUD remains visible as nothing were happening... For sure that's not realistic at all :-) Alexis - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] black out behavior
On ven 15 août 2008, gerard robin wrote: > > I have not the answer :( , > so, having access to an external parameter/property ( evaluated and > given by the Model Aircraft developer) which modify the conditions/values > of black-out would be the best. > Now when using any modern fighter with G-Suit , we get the same black-out > than we have with aerobatic Aircraft. Which is wrong. > > Cheers Oups, Oups, Oups, I did not take care of the Cockpit View parameters, which are new to me "when we are not there a long time we are faulty" ( so i am ). Well, these parameters, can be customized. My apologize and many thanks to the developer Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] black out behavior
On jeu 14 août 2008, Erik Hofman wrote: > Hi, > > Ever since I switched to the CVS version of FlightGear I wondered > whether the black-out behavior really is that realistic . Although I > never experienced it I couldn't imagine this would happen in real life, > at least not with an anti-g suit. > In an excerpt from a nasa document describing a simulation involving > > black-outs I got the following piece of text: > > blackout simulation: > > The algorithm used a direct relationship between the algorithm of the > > load factor a(n) and the algorithm of the time to blackout; the > > simulation used 300 sec to blackout at 5g and 10 sec to blackout at > > 9g, with simulatoed tunel vision during the interim period. > > Maybe this will help to make it more realistic. > > Erik > I have not the answer :( , so, having access to an external parameter/property ( evaluated and given by the Model Aircraft developer) which modify the conditions/values of black-out would be the best. Now when using any modern fighter with G-Suit , we get the same black-out than we have with aerobatic Aircraft. Which is wrong. Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] black out behavior
Hi, Ever since I switched to the CVS version of FlightGear I wondered whether the black-out behavior really is that realistic . Although I never experienced it I couldn't imagine this would happen in real life, at least not with an anti-g suit. In an excerpt from a nasa document describing a simulation involving black-outs I got the following piece of text: > blackout simulation: > The algorithm used a direct relationship between the algorithm of the > load factor a(n) and the algorithm of the time to blackout; the > simulation used 300 sec to blackout at 5g and 10 sec to blackout at > 9g, with simulatoed tunel vision during the interim period. Maybe this will help to make it more realistic. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel