Re: [Flightgear-devel] bo105: updated texture coordinates and fake GI texture

2009-04-14 Thread Heiko Schulz



Hi,
The wiki is nice, contains a lot of informations, but it is done mostly by 
users, and yes, the author isn't named there. 

But the author name is listed in every -set.xml, so this gives you a first 
hint. Sometimes there is also a Readme in the file, where the full email is 
stored. 
For proposing changes on aircrafts this mail-list is the correct place for 
that, and I'm sure, when Melchior is around he will probably answer. 
But proposing on the wiki wasn't very lucky- the wiki is just a place for 
collecting informations, tutorials and other stuff about FGFS. 
For all things regarding developing etc. the devel-mail-list is the better 
place.
Kind regards
HHS
Sorry, I don't mean to step on anyones toes. The problem with the 
texture coordinates just seemed like an unintentional mistake (I didn't 
need to change them much, just a bit of scaling/translating), so this 
seemed like an easy way to make this model look better (with textures).

Also, where would I contact the author of a 3d model, the wiki doesn't 
have any contact info? Is there another list dedicated to graphics?

Thanks, David.

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Re: [Flightgear-devel] bo105: updated texture coordinates and fake GI texture

2009-04-14 Thread Erwin Meyer
Heiko Schulz wrote:
> Uh
> I'm pretty sure that the author will be not very eh.. happy with this 
> changes, at least with the changes on the wiki. To my knowledge he is still 
> working on that and the last thing I know about the mapping was that he is 
> still on that!
> Before you make some changes on a aircraft when the author is still around, 
> please ask him, if he will be happy with. That's something I thik I speak for 
> all aircraft developers. It don't mean we don't want any help- but sometimes 
> the help goes in the wrong direction or the author is still adding things, so 
> the work was for nothing.
> Kind regards
> HHS

Sorry, I don't mean to step on anyones toes. The problem with the 
texture coordinates just seemed like an unintentional mistake (I didn't 
need to change them much, just a bit of scaling/translating), so this 
seemed like an easy way to make this model look better (with textures).

Also, where would I contact the author of a 3d model, the wiki doesn't 
have any contact info? Is there another list dedicated to graphics?

Thanks, David.

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Re: [Flightgear-devel] bo105: updated texture coordinates and fake GI texture

2009-04-14 Thread Heiko Schulz

Uh
I'm pretty sure that the author will be not very eh.. happy with this changes, 
at least with the changes on the wiki. To my knowledge he is still working on 
that and the last thing I know about the mapping was that he is still on that!
Before you make some changes on a aircraft when the author is still around, 
please ask him, if he will be happy with. That's something I thik I speak for 
all aircraft developers. It don't mean we don't want any help- but sometimes 
the help goes in the wrong direction or the author is still adding things, so 
the work was for nothing.
Kind regards
HHS
 

Hi all,

I edited the Bo105 model and posted my changes on 
http://wiki.flightgear.org/index.php/MBB_Bo_105 , but I really don't 
know whether that is the right place for something like this, so I 
thought I'd ask here.

Also, I think this should be committed (at least the texture coordinate 
update), because at the moment the model is praktically untexturable.

So, my questing is, what is the process for something small like this? 
Is there a bugtracker somewhere?

TIA, David.

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[Flightgear-devel] bo105: updated texture coordinates and fake GI texture

2009-04-14 Thread Erwin Meyer
Hi all,

I edited the Bo105 model and posted my changes on 
http://wiki.flightgear.org/index.php/MBB_Bo_105 , but I really don't 
know whether that is the right place for something like this, so I 
thought I'd ask here.

Also, I think this should be committed (at least the texture coordinate 
update), because at the moment the model is praktically untexturable.

So, my questing is, what is the process for something small like this? 
Is there a bugtracker somewhere?

TIA, David.

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