Re: [Flightgear-devel] bo105: updated texture coordinates and fake GI texture
Hi, The wiki is nice, contains a lot of informations, but it is done mostly by users, and yes, the author isn't named there. But the author name is listed in every -set.xml, so this gives you a first hint. Sometimes there is also a Readme in the file, where the full email is stored. For proposing changes on aircrafts this mail-list is the correct place for that, and I'm sure, when Melchior is around he will probably answer. But proposing on the wiki wasn't very lucky- the wiki is just a place for collecting informations, tutorials and other stuff about FGFS. For all things regarding developing etc. the devel-mail-list is the better place. Kind regards HHS Sorry, I don't mean to step on anyones toes. The problem with the texture coordinates just seemed like an unintentional mistake (I didn't need to change them much, just a bit of scaling/translating), so this seemed like an easy way to make this model look better (with textures). Also, where would I contact the author of a 3d model, the wiki doesn't have any contact info? Is there another list dedicated to graphics? Thanks, David. -- This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] bo105: updated texture coordinates and fake GI texture
Heiko Schulz wrote: > Uh > I'm pretty sure that the author will be not very eh.. happy with this > changes, at least with the changes on the wiki. To my knowledge he is still > working on that and the last thing I know about the mapping was that he is > still on that! > Before you make some changes on a aircraft when the author is still around, > please ask him, if he will be happy with. That's something I thik I speak for > all aircraft developers. It don't mean we don't want any help- but sometimes > the help goes in the wrong direction or the author is still adding things, so > the work was for nothing. > Kind regards > HHS Sorry, I don't mean to step on anyones toes. The problem with the texture coordinates just seemed like an unintentional mistake (I didn't need to change them much, just a bit of scaling/translating), so this seemed like an easy way to make this model look better (with textures). Also, where would I contact the author of a 3d model, the wiki doesn't have any contact info? Is there another list dedicated to graphics? Thanks, David. -- This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] bo105: updated texture coordinates and fake GI texture
Uh I'm pretty sure that the author will be not very eh.. happy with this changes, at least with the changes on the wiki. To my knowledge he is still working on that and the last thing I know about the mapping was that he is still on that! Before you make some changes on a aircraft when the author is still around, please ask him, if he will be happy with. That's something I thik I speak for all aircraft developers. It don't mean we don't want any help- but sometimes the help goes in the wrong direction or the author is still adding things, so the work was for nothing. Kind regards HHS Hi all, I edited the Bo105 model and posted my changes on http://wiki.flightgear.org/index.php/MBB_Bo_105 , but I really don't know whether that is the right place for something like this, so I thought I'd ask here. Also, I think this should be committed (at least the texture coordinate update), because at the moment the model is praktically untexturable. So, my questing is, what is the process for something small like this? Is there a bugtracker somewhere? TIA, David. -- This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] bo105: updated texture coordinates and fake GI texture
Hi all, I edited the Bo105 model and posted my changes on http://wiki.flightgear.org/index.php/MBB_Bo_105 , but I really don't know whether that is the right place for something like this, so I thought I'd ask here. Also, I think this should be committed (at least the texture coordinate update), because at the moment the model is praktically untexturable. So, my questing is, what is the process for something small like this? Is there a bugtracker somewhere? TIA, David. -- This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel