Re: [Flightgear-devel] black out behavior

2008-08-16 Thread gerard robin
On ven 15 août 2008, Alexis Bory - xiii wrote:
 Erik Hofman wrote:
   Hi,
 
   Ever since I switched to the CVS version of FlightGear I wondered
   whether the black-out behavior really is that realistic . Although I
   never experienced it I couldn't imagine this would happen in real
   life, at least not with an anti-g suit. In an excerpt from a nasa
   document describing a simulation involving black-outs I got the
 
   following piece of text:
   blackout simulation: The algorithm used a direct relationship
   between the algorithm of the load factor a(n) and the algorithm of
   the time to blackout; the simulation used 300 sec to blackout at 5g
   and 10 sec to blackout at 9g, with simulatoed tunel vision during
   the interim period.
 
   Maybe this will help to make it more realistic.

 Agreed, and there is something annoying about blackout and HUD, when you
 can't see anything due to blackout effect, the HUD remains visible as
 nothing were happening... For sure that's not realistic at all :-)

 Alexis

Coming back to the Erik, Alexis remark and my crazy first answer.

Won't it be possible,
 to include in the Cockpit view parameters the additional parameters delay  
which gives the delay for 5g blackout and 9 g blackout ? 
and why not,  if we want or not want,  to have the Hud visible or not during 
blackout/redout ?

That delay depends on the pilot  :)  (physical condition)

Regards


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire 


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Re: [Flightgear-devel] black out behavior

2008-08-16 Thread Stuart Buchanan
--- On Sat, 16/8/08, gerard robin wrote:
 Coming back to the Erik, Alexis remark and my crazy first
 answer.
 
 Won't it be possible,
  to include in the Cockpit view parameters the additional
 parameters delay  
 which gives the delay for 5g blackout and 9 g blackout ? 

All the code calculating the blackout is in Nasal/redout.nas. Adding a delay 
should be pretty easy. Please go ahead.

 and why not,  if we want or not want,  to have the Hud
 visible or not during blackout/redout ?

That's probably a side-effect of where the redout is applied in the scenegraph. 
I'll take a look once I've finished 3D clouds.

-Stuart



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Re: [Flightgear-devel] black out behavior

2008-08-16 Thread gerard robin
On sam 16 août 2008, Stuart Buchanan wrote:
 --- On Sat, 16/8/08, gerard robin wrote:
  Coming back to the Erik, Alexis remark and my crazy first
  answer.
 
  Won't it be possible,
   to include in the Cockpit view parameters the additional
  parameters delay
  which gives the delay for 5g blackout and 9 g blackout ?

 All the code calculating the blackout is in Nasal/redout.nas. Adding a
 delay should be pretty easy. Please go ahead.

May be, it could be delivered with the updated F-8E (new JSBSim) , probably 
not before next year (will depends on free time).
I guess that somebody else could have done the Nasal/redout.nas modifications 
before.

  and why not,  if we want or not want,  to have the Hud
  visible or not during blackout/redout ?

 That's probably a side-effect of where the redout is applied in the
 scenegraph. I'll take a look once I've finished 3D clouds.

 -Stuart



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire 


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Re: [Flightgear-devel] black out behavior

2008-08-15 Thread gerard robin
On jeu 14 août 2008, Erik Hofman wrote:
 Hi,

 Ever since I switched to the CVS version of FlightGear I wondered
 whether the black-out behavior really is that realistic . Although I
 never experienced it I couldn't imagine this would happen in real life,
 at least not with an anti-g suit.
 In an excerpt from a nasa document describing a simulation involving

 black-outs I got the following piece of text:
  blackout simulation:
  The algorithm used a direct relationship between the algorithm of the
  load factor  a(n) and the algorithm of the time to blackout; the
  simulation used 300 sec to blackout at 5g and 10 sec to blackout at
  9g, with simulatoed tunel vision during the interim period.

 Maybe this will help to make it more realistic.

 Erik

I have not the answer :( , 
so,   having   access to an external parameter/property ( evaluated and given 
by the Model Aircraft developer) which modify the conditions/values of 
black-out would be the best.
Now when using any modern fighter with G-Suit , we get the same black-out than 
we have with aerobatic Aircraft. Which is wrong.

Cheers



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire 


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Re: [Flightgear-devel] black out behavior

2008-08-15 Thread gerard robin
On ven 15 août 2008, gerard robin wrote:


 I have not the answer :( ,
 so,   having   access to an external parameter/property ( evaluated and
 given by the Model Aircraft developer) which modify the conditions/values
 of black-out would be the best.
 Now when using any modern fighter with G-Suit , we get the same black-out
 than we have with aerobatic Aircraft. Which is wrong.

 Cheers

Oups, Oups, Oups,

I did not take care of the Cockpit View parameters, which are new to me  when 
we are not there a long time we are faulty ( so i am ).

Well, these parameters, can be customized.

My apologize and many thanks to the developer

Cheers  

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire 


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Re: [Flightgear-devel] black out behavior

2008-08-15 Thread Alexis Bory - xiii
Erik Hofman wrote:
  Hi,

  Ever since I switched to the CVS version of FlightGear I wondered
  whether the black-out behavior really is that realistic . Although I
  never experienced it I couldn't imagine this would happen in real
  life, at least not with an anti-g suit. In an excerpt from a nasa
  document describing a simulation involving black-outs I got the
  following piece of text:
  blackout simulation: The algorithm used a direct relationship
  between the algorithm of the load factor a(n) and the algorithm of
  the time to blackout; the simulation used 300 sec to blackout at 5g
  and 10 sec to blackout at 9g, with simulatoed tunel vision during
  the interim period.

  Maybe this will help to make it more realistic.

Agreed, and there is something annoying about blackout and HUD, when you 
can't see anything due to blackout effect, the HUD remains visible as 
nothing were happening... For sure that's not realistic at all :-)

Alexis


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