[Flightgear-devel] [PATCH] Some minor build related patches

2007-05-21 Thread Pigeon

Hi all,

Did some possibly useless patches for SG and FG plib branch:


simgear.plib-distclean.patch:

The directory compatibility/ and threads/ are repeated in
DIST_SUBDIRS as they already present in $(SUBDIRS), causing 'make
distclean' in SG broken.


simgear.plib-dependencies.patch:

Dependencies fixes in SG, mostly when building those test apps. This
fixes make -j which wasn't working properly before.


flightgear.plib-dependencies.patch:

Same thing again, make -j wasn't working properly.


flightgear.plib-glut-SDL.patch:

Currently when you configure FG with --enable-sdl, fgfs is still
linked against glut for no reasons. Along with this fix, I've also
updated gl-info, test-env-map and 3dconvert to use SDL with
--enable-sdl. The only difference is I don't see a way to create a GL
context with SDL without having the SDL window mapped/displayed. As a
result for gl-info and 3dconvert you might see the window appearing for
half a second or so. Hopefully this isn't a big deal.


Patches tested with both building in the tree and out of tree.


Some of these can be easily ported to the OSG branch but I haven't
got to it yet.


P.S. apply patches with -p1 in the root of the source dir.


Pigeon.

commit f2949dca7ae2b6264184ad256ff33b67e5c087c8
Author: Pigeon <[EMAIL PROTECTED]>
Date:   Tue May 15 22:24:25 2007 +1000

src/Main/Makefile.am dependencies fix

diff --git a/src/Main/Makefile.am b/src/Main/Makefile.am
index 5ac0cf0..fdc5809 100644
--- a/src/Main/Makefile.am
+++ b/src/Main/Makefile.am
@@ -60,7 +60,7 @@ libMain_a_SOURCES = \
 fgfs_SOURCES = bootstrap.cxx
 
 fgfs_LDADD = \
-	$(top_builddir)/src/Main/libMain.a \
+	libMain.a \
 	$(top_builddir)/src/Aircraft/libAircraft.a \
 	$(top_builddir)/src/ATC/libATC.a \
 	$(top_builddir)/src/Cockpit/libCockpit.a \
commit 43eb8463a884e68c19aa3ac1c71adc6dd7a16ea7
Author: Pigeon <[EMAIL PROTECTED]>
Date:   Fri May 18 21:23:40 2007 +1000

Not linking against glut when using SDL.

diff --git a/configure.ac b/configure.ac
index 0548591..1fe08f3 100644
--- a/configure.ac
+++ b/configure.ac
@@ -265,9 +265,10 @@ case "${host}" in
 fi
 
 AC_SEARCH_LIBS(gluLookAt, [ GLU MesaGLU ])
-AC_SEARCH_LIBS(glutGetModifiers, [ glut freeglut ])
 if test "x$enable_sdl" = "xyes"; then
 AC_SEARCH_LIBS(SDL_Init, SDL)
+else 
+AC_SEARCH_LIBS(glutGetModifiers, [ glut freeglut ])
 fi
 ;;
 
diff --git a/tests/gl-info.c b/tests/gl-info.c
index 4aff41d..1410b7b 100644
--- a/tests/gl-info.c
+++ b/tests/gl-info.c
@@ -20,7 +20,14 @@ Date: Fri, 24 Apr 1998 07:33:51 -0800
 
 #include 
 
+#if defined(PU_USE_GLUT)
 #include SG_GLUT_H
+#elif defined(PU_USE_SDL)
+#include 
+#include 
+#else
+#error FlightGear is not configured to use either GLUT or SDL
+#endif
 
 
 void getPrints ( GLenum token, char *string )
@@ -58,9 +65,16 @@ void getPrinti ( GLenum token, char *string )
 
 int main ( int argc, char **argv )
 {
+#if defined(PU_USE_GLUT)
   glutInit( &argc, argv ) ;
   glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
   glutCreateWindow( "You should never see this window!"  ) ;
+#elif defined(PU_USE_SDL)
+  SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE);
+  atexit(SDL_Quit);
+  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+  SDL_SetVideoMode(320, 240, 0, SDL_OPENGL);
+#endif
 
   getPrints ( GL_VENDOR  , "GL_VENDOR" ) ;
   getPrints ( GL_RENDERER, "GL_RENDERER"   ) ;
diff --git a/tests/test-env-map.cxx b/tests/test-env-map.cxx
index 6d369ef..3c9ed0c 100644
--- a/tests/test-env-map.cxx
+++ b/tests/test-env-map.cxx
@@ -12,7 +12,15 @@
 
 #include 
 
+#if defined(PU_USE_GLUT)
 #include SG_GLUT_H
+#elif defined(PU_USE_SDL)
+#include 
+#include 
+#include 
+#else
+#error FlightGear is not configured to use either GLUT or SDL
+#endif
 
 #define TEXRES_X 256
 #define TEXRES_Y 256
@@ -23,6 +31,10 @@ GLuint texName;
 int window_x = 640, window_y = 480;
 float alpha = 0.0, beta = 0.0;
 
+#if defined(PU_USE_SDL)
+static bool NeedRedraw = false;
+#endif
+
   /*/
   /*/
   /*/
@@ -207,8 +219,12 @@ void display()
   glFlush();
   glDisable(GL_TEXTURE_2D);
 
+#if defined(PU_USE_GLUT)
   glutPostRedisplay () ;
   glutSwapBuffers () ;
+#elif defined(PU_USE_SDL)
+  NeedRedraw = true;
+#endif
 }
 
 void keyboard (unsigned char key, int x, int y)
@@ -244,18 +260,63 @@ void keyboard (unsigned char key, int x, int y)
   }
 }
 
+#if defined(PU_USE_SDL)
+void sdlMainLoop()
+{
+display();
+while(1) {
+SDL_Event e;
+int key;
+while(SDL_PollEvent(&e)) {
+switch(e.type) {
+case SDL_QUIT:
+break;
+case SDL_KEYDOWN:
+key = e.key.keysym.sym;
+keyboard(key, 0, 0);
+display ();
+   

Re: [Flightgear-devel] Model and handling patch to c182, c182rg

2007-05-21 Thread Stuart Buchanan

--- Martin Spott wrote:
> Stuart Buchanan wrote:
> 
> > I have a pair of patches for the c182 and c182rg.
> 
> Done for CVS HEAD (OSG),

Thank you. 

Could someone commit this for the PLIB branch as well please, as that is
where the bugs manifest themselves.

Thanks,

-Stuart


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Re: [Flightgear-devel] FlightGear-0.9.11-pre1 (source code) available for download and testing

2007-05-21 Thread Stewart Andreason
I have found an early problem with simgear-0.3.11-pre1
configure and make went fine,
but make check has stopped with errors.

make[2]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
make  SGMathTest
make[3]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  
-I/usr/X11R6/include  -g -O2 -D_REENTRANT -MT SGMathTest.o -MD -MP -MF 
".deps/SGMathTest.Tpo" -c -o SGMathTest.o SGMathTest.cxx; \
then mv -f ".deps/SGMathTest.Tpo" ".deps/SGMathTest.Po"; else rm -f 
".deps/SGMathTest.Tpo"; exit 1; fi
g++  -g -O2 -D_REENTRANT  -L/usr/X11R6/lib -o SGMathTest  SGMathTest.o 
libsgmath.a -lm
make[3]: Leaving directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
make  check-TESTS
make[3]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
FAIL: SGMathTest
===
1 of 1 tests failed
===
make[3]: *** [check-TESTS] Error 1
make[3]: Leaving directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
make[2]: *** [check-am] Error 2
make[2]: Leaving directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
make[1]: *** [check-recursive] Error 1
make[1]: Leaving directory `/usr/src/SimGear-0.3.11-pre1/simgear'
make: *** [check-recursive] Error 1

only 6 lines have changed in SGMathTest.cxx from 0.3.10.
and 0.3.10 does not give this error, even today.

Running:   linux-2.4.34-4   gcc-3.3.2


Stewart

Curtis Olson wrote:
> FlightGear-0.9.11-pre1 is now available for download and testing.  I 
> have finished updating the FlightGear and SimGear web pages and ftp 
> sites with the appropriate links to download the source code.  This 
> release is still based entirely on plib and does not have any 
> dependency on OSG.
>
> Note that you will need to fetch simgear-0.3.11-pre1, 
> flightgear-0.9.11-pre1, and fgfs-base-0.9.11-pre1
>
>

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Re: [Flightgear-devel] electrical system patch

2007-05-21 Thread Harald JOHNSEN
Martin Spott wrote:

>Why is setting to 0.0 not sufficient to reach the desired goal ?
>
>   Martin.
>  
>
This lines only initialize the internal values of the electrical system. 
The properties are set in the propagate function :
// publish values to specified properties
for ( i = 0; i < node->get_num_props(); ++i ) {
fgSetFloat( node->get_prop(i).c_str(), node->get_volts() );
}
But this is only done if :
// if this node has found a stronger power source, update the
// value and propagate to all children
if ( volts > node->get_volts() ) {
node->set_volts( volts );

So with the power switches off we have volts == 0 and we never enter the 
if statement and the properies stay with their old content.

Harald.


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Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread Mathias Fröhlich

Hi,

On Saturday 19 May 2007, gh.robin wrote:
> I try to understand the big FPS differences i get when i build FG
> first with an old OSG library 10 april 2007,
> second with a recent OSG library  1.9.4 version
I believe that you built osg without optimization.
When building without optimization you get what you ask for. Unoptimized code 
that takes hours for the cpu intensive jobs like culling. That is also what 
the stats show ...

Configure osg with ist's new build system as a Release version. Or provide 
CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake.
I run cmake with something like

cmake -D CMAKE_CXX_FLAGS="-O3 " \
-D CMAKE_C_FLAGS="-O3 " \
-D CMAKE_VERBOSE_MAKEFILE=TRUE .

Please try ...

Greetings

   Mathias


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Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread Georg Vollnhals
Mathias Fröhlich schrieb:
> Hi,
>
> On Saturday 19 May 2007, gh.robin wrote:
>   
>> I try to understand the big FPS differences i get when i build FG
>> first with an old OSG library 10 april 2007,
>> second with a recent OSG library  1.9.4 version
>> 
> I believe that you built osg without optimization.
> When building without optimization you get what you ask for. Unoptimized code 
> that takes hours for the cpu intensive jobs like culling. That is also what 
> the stats show ...
>
> Configure osg with ist's new build system as a Release version. Or provide 
> CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake.
> I run cmake with something like
>
> cmake -D CMAKE_CXX_FLAGS="-O3 " \
> -D CMAKE_C_FLAGS="-O3 " \
> -D CMAKE_VERBOSE_MAKEFILE=TRUE .
>
> Please try ...
>
> Greetings
>
>Mathias
>
>
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>
>   

Hi Mathias,

Gerard is only *one* of many who are using OSG for a long time but
suddenly getting very, very bad framerates with the latest CVS OSG versions.
Do I understand it right that I get the "optimization" when I just call
cmake (for OSG only, not for OpenThreads or Producer) in that way:

cmake -D CMAKE_CXX_FLAGS="-O3" \ 
  -D CMAKE_C_FLAGS="-O3" \
  -D CMAKE_VERBOSE_MAKEFILE=TRUE

(I deleted ).

But strange enough, this was not necessary for a long time and I got suffizient 
framerates though.

Thank you!
Regards
Georg EDDW




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Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread Curtis Olson

Hi Tim,

Just tried this patch and had a couple observations (beyond noticing that it
generally works pretty well.) :-)

1. The application continuously scrolls the following message:

Viewer::checkWindowStatus() - 1

I couldn't immediately see where that was coming from.

2. The numeric keypad keys do not work, so flying with keyboard controls is
difficult.

3. At least on the an2, the prop animation seemed to not work.  I can't
imagine how this would be linked, but something seems to have broken there.

4. The lack of mouse pointer change is disconcerting to say the least.  One
short term idea would be to pop up a temporary window like is done when you
change the zoom level?  That wouldn't hurt anyway so people would know
initially what mouse pointer equates to what mode ...

And a side note ... compiling OSG with -O3 seemed to *really* boost my frame
rates ... good trick to know.

Curt.


On 5/14/07, Tim Moore wrote:


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Howdy,
This patch implements the option of using OpenSceneGraph's osgViewer
instead of SDL or glut. The major user visible difference is the
availability of OSG statistics, as seen in
http://www.bricoworks.com/moore/osgstats.png, which show the time spent
in each major part of the update and rendering process and which can
help track down performance problems (hit the '*' key). The osgViewer
framework also allows very flexible view / camera / window configuration
and multithreading options which will be useful in the future. The one
loss of functionality with this patch is that the cursor can't be
changed; I'm looking into that.

Enjoy,
Tim

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Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] 737-300 FDM patch for gear location and contactpoints

2007-05-21 Thread Reagan Thomas
Jon S. Berndt wrote:

>>I'm not in a position at this time to check whether Z pos'n in the
>>FDM/configuration file was wrong or the Z offset in the Model file
>>was wrong;
> 
> 
> Unless the one that's in the FlightGear distribution is different from the
> one that's been in JSBSim CVS for years, it isn't the FDM that's wrong.
> 
> Jon

Short version:

Here is the link to an updated patch which (a) corrects the VRP 
precisely as Anders did with the F80C while removing the somewhat 
incorrect Z offset in /Models and (b) adds several contact points. It 
does not change any other pre-existing gear, etc coordinates:

http://139.78.95.188/flightgear/737-300/737-300.diff

-
Long version:

The initial "wrongness" I sensed (besides the gear floating above the 
ground by 1 tire diameter) was that there was no X offset defined in 
/Models/737-300.xml to bring the 3D model in line with the FDM gear 
placement. As shown below, the 747-200 *does* have such an offset

In Models/737-400.xml as in CVS:

  737-300.ac
  
1.45
0.2
  

In Models/boeing747-200.xml:

  boeing747-200.ac
  
24.3   
 0.0   
  

It seems that offsets specified for loading the 3D model and the VRP 
accomplish the same thing. Which is the preferred method of aligning the 
respective models?

Using use the brute force method of lowering the nose gear Z position to 
a ridiculous value, one is able to illustrate both issues from existing 
CVS data:
http://139.78.95.188/flightgear/737-300/NoseGearZpositionChange.jpg

-- 
Reagan Thomas


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Re: [Flightgear-devel] 737-300 FDM patch for gear location andcontactpoints

2007-05-21 Thread Berndt, Jon S
> Short version:
> 
> Here is the link to an updated patch which (a) corrects the 
> VRP precisely as Anders did with the F80C while removing the 
> somewhat incorrect Z offset in /Models and (b) adds several 
> contact points. It does not change any other pre-existing 
> gear, etc coordinates:
> 
> http://139.78.95.188/flightgear/737-300/737-300.diff
>
> It seems that offsets specified for loading the 3D model and 
> the VRP accomplish the same thing. Which is the preferred 
> method of aligning the respective models?
> --
> Reagan Thomas

Hi, Reagan:

The VRP is supposed to be a way for the 3D modeler and the FDM modeler
to agree on a way to make sure that the 3D model is placed exactly where
it is supposed to be placed. Normally, the EOM (Equations of Motion)
tracks the motion of the aircraft CG. However, the CG shifts over time,
and if stores are dropped, etc., the CG can shift even more. So, if a
known fixed point is reported by the FDM, the the scene generation
routine knows how to place the 3D model. JSBSim uses a structural frame
to determine locations of landing gear, engines, etc. for internal use -
but the JSBSim modeler also knows where the nose of the aircraft is, for
instance. So does the 3D modeler. So, the FDM modeler and the 3D modeler
can use whatever frame they desire to. The FDM deesigner simply needs to
define where the VRP is located, and the 3D modeler needs to adjust the
offset value for the 3D model, so that the VRP lines up with the 3D
model origin (after having been adjusted by the offset).

Unfortunately, making the VRP correspond with the nose of the aircraft
makes the camera look at that point, and the visual presentation of
rotations looks funny - although it is correct. Now, I am thinking that
perhaps a better placement of the VRP should be the initial (empty
weight) CG of the aircraft, the quarter chord, or something like that.

This is not a problem only with FlightGear. In particular, multi-body
sims need a way to define in space exactly where the various components
are located - often within a very small tolerance.

I wrote an article on the VRP for an early issue of the JSBSim
newsletter (see www.jsbsim.org/fsnewsletter.html).

Jon

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Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Mathias Fröhlich wrote:
> Hi,
> 
> On Saturday 19 May 2007, gh.robin wrote:
>> I try to understand the big FPS differences i get when i build FG
>> first with an old OSG library 10 april 2007,
>> second with a recent OSG library  1.9.4 version
> I believe that you built osg without optimization.
> When building without optimization you get what you ask for. Unoptimized code 
> that takes hours for the cpu intensive jobs like culling. That is also what 
> the stats show ...
> 
> Configure osg with ist's new build system as a Release version. Or provide 

In case it's not obvious how to do that (I sure missed it!), in the
ccmake configuration screen change CMAKE_BUILD_TYPE to "Release".

Tim
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Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread gh.robin
On Mon 21 May 2007 19:46, Mathias Fröhlich wrote:
> Hi,
>
> On Saturday 19 May 2007, gh.robin wrote:
> > I try to understand the big FPS differences i get when i build FG
> > first with an old OSG library 10 april 2007,
> > second with a recent OSG library  1.9.4 version
>
> I believe that you built osg without optimization.
> When building without optimization you get what you ask for. Unoptimized
> code that takes hours for the cpu intensive jobs like culling. That is also
> what the stats show ...
>
> Configure osg with ist's new build system as a Release version. Or provide
> CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake.
> I run cmake with something like
>
> cmake -D CMAKE_CXX_FLAGS="-O3 " \
> -D CMAKE_C_FLAGS="-O3 " \
> -D CMAKE_VERBOSE_MAKEFILE=TRUE .
>
> Please try ...
>
> Greetings
>
>Mathias
>
Thanks Mathias,

Every values are right , 
i have recovered the good fps.

Regards

-- 
Gérard


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[Flightgear-devel] youtube video

2007-05-21 Thread Curtis Olson

I've discovered that I really love the AN-2 and the new "fly-by" view mode!
I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek,
WA (taken with a cheesy digital camera pointed at my computer screen ...):

http://www.youtube.com/watch?v=bGmqDYb2rsw

The video should be ready to watch in a couple minutes.

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread Mathias Fröhlich

Hi,

On Monday 21 May 2007, Tim Moore wrote:
> In case it's not obvious how to do that (I sure missed it!), in the
> ccmake configuration screen change CMAKE_BUILD_TYPE to "Release".
That is also possible ...

Greetings

 Mathias

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[Flightgear-devel] FG coordinates

2007-05-21 Thread Pep Ribal
Hi,

I need to know: what coordinate system is Flightgear using actually? Is
it by any chance the worldwide air navigation standard of WGS84
coordinates?

Thx.

Pep Ribal.


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