[Flightgear-users] TaxiDraw-0.2.2 released

2004-10-19 Thread David Luff
TaxiDraw-0.2.2 is now released.  Versions 0.2.2 and 0.2.1 fix several
serious bugs in v0.2.0 - all users should upgrade.  TaxiDraw is available
from http://www.nottingham.ac.uk/~eazdluf/taxidraw.html  Changes are as
below:

* 0.2.2 ***

Version 0.2.2 fixes several serious bugs in the X-Plane format writer
present in 0.2.0 and 0.2.1.  All users should upgrade, since X-Plane format
is becoming the default format for FlightGear in the very near future.

* 0.2.1 ***

Version 0.2.1 fixes several serious bugs in 0.2.0, and adds some feature
refinements.  All users should upgrade.

Changes from 0.2.0:

* Removed an undocumented option left over from early development testing
where pressing 'Y' would silently move the selected taxiway to position 3
in the list.  Ouch - how did that get left in?

* Fixed a nasty bug where repeately viewing the properties of one taxiway
could reduce either the length or width by one foot each time.  This seems
to have only occured on Linux, not Windows.

* Improved the taxiway selection criteria where more than one taxiway is
under the mouse-click location.  Previously the highest taxiway in the list
was selected.  Now the criteria is that if one taxiway under the click
point is already selected that will be selected again, otherwise that the
smallest taxiway under the click point will be selected.  This makes
operations on small taxiway segments that are largly obscured by larger
ones much easier.  Additionally, taxiways are now selected preferentially
to runways where an overlap occurs at the selection point.

* Fixed the grid corruption bug which occured at certain projections and
zoom values.

* Moving runways and beacons can now be un-done, and will set the dirty
flag.

* Cancel now works for the runway and taxiway dialogs (previously data was
transferred even if cancel was pressed).

* Changing taxiway or runway properties through the properties dialog can
now be un-done, and will set the dirty flag.

* Constrained move now works for runways (when unlocked!).  Pressing shift
whilst dragging with the mouse will constrain a runway or taxiway to move
only in the direction of its longitudinal axis - this was already
implemented for taxiways but not runways.

* The default editing units can now be set to meters if desired.  This
setting will be remembered between sessions.  This is not recommended,
since the data is saved between sessions in integer feet (as in the master
databases), but since the foot has a significantly smaller resolution than
meters this should work OK for those who really want to work in meters.

* Runways can now be locked and unlocked from the edit menu, and the
shortcut key to toggle the runway lock has been changed from 'U' to
'Ctrl+Shift+U' to make accidental unlocking harder.

* Lighting preview can now be accessed from the View menu.

* Fixed a gcc-2.95 compile error.

Cheers - Dave


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[Flightgear-users] Libraries containing aluinit

2004-10-19 Thread francisco.rinaldo1
Hi, All
Does anyone know in what libraries _alutInit and alGenBuffers are in?

I think that is the reason i can´t build simgear. 


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[Flightgear-users] Re: [HTML] Libraries containing aluinit

2004-10-19 Thread Melchior FRANZ
* francisco.rinaldo1 -- Tuesday 19 October 2004 19:50:
 Does anyone know in what libraries _alutInit and alGenBuffers are in?

http://www.openal.org/

m.

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RE: [Flightgear-users] Libraries containing aluinit

2004-10-19 Thread Vivian Meazza
Francisco Rinaldo wrote

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 
Sent: 19 October 2004 18:50
To: flightgear-users
Subject: [Flightgear-users] Libraries containing aluinit

Hi, All
Does anyone know in what libraries _alutInit and alGenBuffers are in?
 
I think that is the reason i can´t build simgear. 
 

IF you have unzipped openal_cyg.tgz in the right place AND your path is
correct, the 'make' command will sort it out for itself.

Don’t fiddle around: JFTFI

Regards

Vivian

PS - if you don't need to use the source code for development the Windows
binary will be a lot easier to install, and you'll probably get a better
frame rate.



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[Flightgear-users] Scenary Question !!

2004-10-19 Thread Stefan Lucian Palade
I'm using FGFS v0.9.3 ... what is the scenery correct
path on ftp server for this version ?
How do I insert a new downloaded scenery into FG ?

Thanks !

=
Stefan Palade



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Re: [Flightgear-users] Flyable aircraft

2004-10-19 Thread Boris Koenig
Hi everybody !
Sorry to bring this up again - Just catching up on the hundreds of
postings on both lists ... and I wanted to add the following:
Jon Berndt wrote:
Yes, I've made an attempt in the JSBSim config file format to include a done-ness
specifier for the FDM:
Beta, Alpha, Release, UNRELEASEABLE, etc.  IMHO, probably ONLY Release models should 
be in
the base package.
I agree with much of what has been said so far - concerning the
reputation of FlightGear suffering from various incomplete
aircraft ... at times it's really hard to tell what's the cause
of a problem, whether it's your hardware, the simulator or a
particular aircraft ...
So, I like the above idea, even though I don't think that it's necessary 
to remove immature aircarft, rather one could try a compromise -
provide additional maturity flags within each aircraft's XML
definition file, for example:

experimental
pre-alpha
alpha
pre-beta
beta
okay/working
That way we would have one additional tag within the XML file, like:
maturityalpha/maturity
And would thereby enable the *user* to choose what kind of aircraft
he/she wants to use.
So, while the usual parameter
--show-aircraft
would currently display ALL available aircraft, we could have an
additional parameter like:
--min-maturity-level=beta
to return only those aircraft in the base package that match the
corresponding criteria.
This would of course only be optional - but I think it could really
reduce some of the frustration new users encounter when first trying
out FG.
So, one would end up having a definable maturity level for aircraft,
in order to address the issues concerning too much realism it
might be a good idea to also enable users to adjust the realism
level on demand - this is something that other simulators offer, too -
and it has been discussed on the devel list before ...
One could still ship ALL aircraft, but prevent new users from trying
unfinished aircraft and drawing false conclusions.
Probably, it would not even be a bad idea to make --show-aircraft return
by default only relatively mature aircraft instead of all the
experimental stuff that's in the base package ?
If that idea is accepted I would not mind taking care of the
corresponding changes that make FlightGear return only aircraft
meeting particular maturity requirements, frankly spoken simply
because I was going to change one or two similar things, anyway -
e.g. I wanted to be able to tell whether a particular aircraft is part
of the base package or not, that's why I suggested some time ago to
provide an additional tag for that purpose, too.

--
Boris
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Re: [Flightgear-users] Good Manual ?

2004-10-19 Thread Boris Koenig
Sorry, found another posting that I felt forced to comment on ;-)
Ampere K. Hardraade wrote:
Boris was writting a tutorial part of FlightGear, but there haven't been any 
word about it. http://flitetutor.sourceforge.net
Right, to some extent at least:
Josef won't find anything usable there - on the one hand because it
wasn't meant to become a tutorial in itself, rather it was supposed to
provide a general framework for tutorials/CBTs *WITHIN* FG, on the other
hand the actual coding - because it is done using Nasal, requires
various changes to the FlightGear sources itself (hooks-fgcommands),
so BEFORE much of the actual scripting stuff can be implemented, various
modifications within FG sources need to be finished, approved for 
committed to CVS.
So, yes: it's still something that I am working on every now and
then ;-)
Also, I haven't heard back from Erik concerning the patches that I sent
to him several weeks ago - so it's still also a matter of relying on the
grace of some people - which wouldn't be the case if one could simply
use a plugin-mechanism ;-) (I don't seem to get tired to mention this!)
Anyway, to provide some general info: I've made about a handful of
fgcommand additions, so that Nasal can now for example dynamically
modify the menubar, so this enables Nasal modules to self-register
themselves within the menubar - e.g. there's no need to manually
edit the menubar.xml file to add a certain command that's stored in
a particular Nasal module.
Rather, one would manipulate the menubar structure within the
property tree and and the run a fgcommand to make these changes
take effect based on what the fgcommand encounters in the prop tree.
Also, using these changes that export the menubar to the property tree
makes it possible to have different menubars loaded and enable/disable
these on demand, this would probably come in handy if FlightGear keeps
using plib for the GUI part, simply because plib doesn't yet feature
sub-menus and the FlightGear menus seem to be growing with every new
release, so using a simple nasal command one could change the menubar
on demand - as a workaround.
Additionally, loading/saving XML files using said new fgcommands is now
somewhat 'possible' using property tree nodes as either the source for
a new XML file or alternatively as a target (location) for a parsed XML
file - even though the saving part is still a but 'buggy' (doesn't work
in each case).
The scripting side of things (Nasal) is growing slowly, too - it's
currently a bit more than 30 kbytes of Nasal source ... (a lot of
comments, though) - mostly dynamically created  populated GUI elements
placed in functions.
Don't expect anything to be made available within the near future,
though - there isn't yet much logical functionality and it wouldn't work
without the new fgcommands in your version anyway - that's why I decided
not to use CVS or whatever at this stage ...
So even now it's essentially like working with two different
versions of  FG :-/
As soon as the basics have been completed and committed I am going to
make a preview available and update the webpage.
...don't hold your breath, though ;-)
--
Boris
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RE: [Flightgear-users] Libraries containing aluinit

2004-10-19 Thread Vivian Meazza


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
francisco.rinaldo1
Sent: 19 October 2004 21:32
To: flightgear-users
Subject: RE: [Flightgear-users] Libraries containing aluinit

HI
 
Thanks a lot for your help and patience
 
Openal_cyg i s in /usr/local and simgear is in /usr/local/source.
I´ve followed exactly your instructions, tar xvfz openal_cyg in /usr/local,
but it is not possible to finde the word alutInit in my system.
I have only a really basic skill in C++, and I think that alutInt is a
function, isn´t it?
 
Regards 
 
P.S. I have FG working perfectly in my ssystem, but if i can compile the
program I´m proud of it.
 
De:
[EMAIL PROTECTED]
Para:
FlightGear user discussions [EMAIL PROTECTED]

Cópia:

Data:
Tue, 19 Oct 2004 20:16:11 +0100

Assunto:
RE: [Flightgear-users] Libraries containing aluinit
 
 
 Francisco Rinaldo wrote
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Sent: 19 October 2004 18:50
 To: flightgear-users
 Subject: [Flightgear-users] Libraries containing aluinit
 
 Hi, All
 Does anyone know in what libraries _alutInit and alGenBuffers are in?
  
 I think that is the reason i can´t build simgear. 
  
 
 IF you have unzipped openal_cyg.tgz in the right place AND your path is
 correct, the 'make' command will sort it out for itself.
 
 Don’t fiddle around: JFTFI
 
 Regards
 
 Vivian
 
 PS - if you don't need to use the source code for development the Windows
 binary will be a lot easier to install, and you'll probably get a better
 frame rate.
 

OK, let's do some checking:

1. You are trying to compile plib-1.8.3 with simgear-0.3.6

OR

2 You are trying to complile plib-20041012-FG and simgear-0.3.7

3. Does  /usr/local/lib contain:

libALut.a   
libopenal.dll   
libopenal32.a  ?

4.  Does /usr/local/include/AL contain:

al.h   alctypes.h  alu.h alut.h   alutypes.h
alc.h  altypes.h   alut.bak  aluttypes.h 

5. Make sure that there are NO other file/directories called AL (./configure
will find this, and then fail - possibly your problem) left over from trying
to install from downloads other than from openal_cyg.tgz. 

6. Does your .bash_profile contain:

LDFLAGS=-L/usr/local/lib
CXXFLAGS=-pipe -O2 -Wall -DWIN32 -DNOMINMAX -DHAVE_WINDOWS_H
CFLAGS=$CXXFLAGS

export LDFLAGS
export CXXFLAGS
export CFLAGS


7. If you compile the right version of plib and simgear, when you run
./configure you should see:

checking for library containing alGenBuffers... -lopenal32
checking for library containing alutInit... -lALut

8. If this doesn't work either:

A. delete the cygwin directory (EVERYTHING), and start over from a
completely new install. No big deal - I've had to do it.

B. Give up and use the Windows binary - I use that when not fiddling with
source code.

It does work, really,

Regards,

Vivian
   



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