Re: [Flightgear-users] Official FG Snapshot

2005-12-13 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 17:50 -0600, Dave Culp a écrit :

 Ah yes, forgot about that one.  Here are two more screenshots with shadows 
 and 
 more spherical contrail elements as Gerard suggested.   I think it looks 
 better without the contrails.  
 
 Anyway these are posted for amusement only.  I don't expect to get the 
 contrails looking nice any time soon.  (They do look nice from a suitable 
 distance and angle :)   I'll try the billboard idea next.
 
   http://home.comcast.net/~davidculp2/refuel-f16-004.jpg
   http://home.comcast.net/~davidculp2/refuel-f16-005.jpg
 
 Some longer-range shots:
 
   http://home.comcast.net/~davidculp2/refuel-f16-006.jpg  
   http://home.comcast.net/~davidculp2/refuel-f16-007.jpg  
   http://home.comcast.net/~davidculp2/refuel-f16-008.jpg  
 
 
 BTW, with 5 contrails going at once there are about 635 AI objects in the 
 contrails.
 
 
 
 Dave
 

Sure contrail with distance and angle are nice.
About model within shadow, it is not easy to get a got effect, the
shadow is not smooth ( that is the process).

-- 
Gerard


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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 10:58 -0600, Dave Culp a écrit :
 On Monday 12 December 2005 08:37 am, Gerard ROBIN wrote:
  Hello Dave 
  http://flightgear.org/Gallery-v0.9.9/Link/A6_F8refuel.html
  If i had been informed about your wish, i could have tried to do a
  better one. :=)
 
 Don't know how you can top that one.  I've been experimenting with your 
 method 
 to make some screenshots of the KC-135 (Innis' version with some added things 
 by me) and Erik's F-16:
 
  http://home.comcast.net/~davidculp2/refuel-f16-001.jpg
  http://home.comcast.net/~davidculp2/refuel-f16-002.jpg
 
 I wish my modeling skills were better, especially when it comes to texturing. 
  
 I'm getting better all the time, though :)
 
 
 Dave
 
Yes i love, the second one is very impressive.

-- 
Gerard


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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 10:58 -0600, Dave Culp a écrit :
 On Monday 12 December 2005 08:37 am, Gerard ROBIN wrote:
  Hello Dave 
  http://flightgear.org/Gallery-v0.9.9/Link/A6_F8refuel.html
  If i had been informed about your wish, i could have tried to do a
  better one. :=)
 
 Don't know how you can top that one.  I've been experimenting with your 
 method 
 to make some screenshots of the KC-135 (Innis' version with some added things 
 by me) and Erik's F-16:
 
  http://home.comcast.net/~davidculp2/refuel-f16-001.jpg
  http://home.comcast.net/~davidculp2/refuel-f16-002.jpg
 
 I wish my modeling skills were better, especially when it comes to texturing. 
  
 I'm getting better all the time, though :)
 
 
 Dave
 
Again,

Just an idea, and a question.
Does multi players could offer that kind of scenario ?

-- 
Gerard


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RE: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Vivian Meazza
Gerard ROBIN


 
 Le lundi 12 décembre 2005 à 10:58 -0600, Dave Culp a écrit :
  On Monday 12 December 2005 08:37 am, Gerard ROBIN wrote:
   Hello Dave
   http://flightgear.org/Gallery-v0.9.9/Link/A6_F8refuel.html
   If i had been informed about your wish, i could have tried to do a
   better one. :=)
 
  Don't know how you can top that one.  I've been experimenting with your
 method
  to make some screenshots of the KC-135 (Innis' version with some added
 things
  by me) and Erik's F-16:
 
   http://home.comcast.net/~davidculp2/refuel-f16-001.jpg
   http://home.comcast.net/~davidculp2/refuel-f16-002.jpg
 
  I wish my modeling skills were better, especially when it comes to
 texturing.
  I'm getting better all the time, though :)
 
 
  Dave
 
 Again,
 
 Just an idea, and a question.
 Does multi players could offer that kind of scenario ?
 

No it doesn't, but it could in the future. However, I'm not sure if network
latency problems will allow formation flying of sufficient accuracy to get
the boom to mate up. 

Vivian


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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Gerard ROBIN
Le lundi 12 décembre 2005 à 12:29 -0600, Dave Culp a écrit :
 On Monday 12 December 2005 11:40 am, Gerard ROBIN wrote:
http://home.comcast.net/~davidculp2/refuel-f16-001.jpg
http://home.comcast.net/~davidculp2/refuel-f16-002.jpg
 
  Yes i love, the second one is very impressive.
 
 
 Thanks.  That one is nicely lit.  Here's one more with contrails:
 
   http://home.comcast.net/~davidculp2/refuel-f16-003.jpg
 
 
 The lighting isn't as good.  I tried it with shadows enabled, but the 
 contrails don't look good with shadows.  Maybe I need to make them emissive.
 
 
 Dave
 
Yes good too,
about contrail i am not sure that cylinder shape is the best...
may be very low poly sphere elliptical and asymetric  without ends.
(like egg  laid, front and end cut  )
Cheers
-- 
Gerard


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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Curtis L. Olson

Gerard ROBIN wrote:


about contrail i am not sure that cylinder shape is the best...
may be very low poly sphere elliptical and asymetric  without ends.
(like egg  laid, front and end cut  )
 



A billboarded puff of smoke texture might look nice for contrails.  You 
could draw them very subtly dark at low altitude for those older jet 
engines that don't burn as efficiently as the new ones.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Ampere K. Hardraade
On December 12, 2005 01:29 pm, Dave Culp wrote:
 Thanks.  That one is nicely lit.  Here's one more with contrails:

       http://home.comcast.net/~davidculp2/refuel-f16-003.jpg


 The lighting isn't as good.  I tried it with shadows enabled, but the
 contrails don't look good with shadows.  Maybe I need to make them
 emissive.


 Dave

You can disable shadows on an object with a no-shadow tag.

Ampere

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