Re: [fonc] Meta-Reasoning in Actor Systems (was: Layering, Thinking and Computing)

2013-04-14 Thread David Barbour
I always miss a few when making such lists. The easiest way to find new
good questions is to try finding models that address the existing
questions, then figuring out why you should be disappointed with it. :D

On Sun, Apr 14, 2013 at 9:55 AM, Tristan Slominski 
tristan.slomin...@gmail.com wrote:

 Impressive.  But with Turing complete models, the ability to build a
 system is not a good measure of distance. How much discipline (best
 practices, boiler-plate, self-constraint) and foresight (or up-front
 design) would it take to develop and use your system directly from a pure
 actors model?


 I don't know the answer to that yet. You've highlighted really good
 questions that a pure actor model system would have to answer (and I
 added a few). I believe they were:

 - composition
 - decomposition
 - consistency
 - discovery
 - persistence
 - runtime update
 - garbage collection
 - process control
 - configuration partitioning
 - partial failure
 - inlining? (optimization)
 - mirroring? (optimization)
 - interactions
 - safety
 - security
 - progress
 - extensibility
 - antifragility
 - message reliability
 - actor persistence

 Did I miss any?

 On Sat, Apr 13, 2013 at 1:29 PM, David Barbour dmbarb...@gmail.comwrote:


 On Sat, Apr 13, 2013 at 9:01 AM, Tristan Slominski 
 tristan.slomin...@gmail.com wrote:

 I think we don't know whether time exists in the first place.


 That only matters to people who want as close to the Universe as
 possible.

 To the rare scientist who is not also a philosopher, it only matters
 whether time is effective for describing and predicting behavior about the
 universe, and the same is true for notions of particles, waves, energy,
 entropy, etc..

 I believe our world is 'synchronous' in the sense of things happening at
 the same time in different places...


 It seems to me that you are describing a privileged frame of reference.


 How is it privileged?

 Would you consider your car mechanic to have a 'privileged' frame of
 reference on our universe because he can look down at your vehicle's engine
 and recognize when components are in or out of synch? Is it not obviously
 the case that, even while out of synch, the different components are still
 doing things at the same time?

 Is there any practical or scientific merit for your claim? I believe
 there is abundant scientific and practical merit to models and technologies
 involving multiple entities or components moving and acting at the same
 time.



 I've built a system that does what you mention is difficult above. It
 incorporates autopoietic and allopoietic properties, enables object
 capability security and has hints of antifragility, all guided by the actor
 model of computation.


 Impressive.  But with Turing complete models, the ability to build a
 system is not a good measure of distance. How much discipline (best
 practices, boiler-plate, self-constraint) and foresight (or up-front
 design) would it take to develop and use your system directly from a pure
 actors model?



 I don't want programming to be easier than physics. Why? First, this
 implies that physics is somehow difficult, and that there ought to be a
 better way.


 Physics is difficult. More precisely: setting up physical systems to
 compute a value or accomplish a task is very difficult. Measurements are
 noisy. There are many non-obvious interactions (e.g. heat, vibration,
 covert channels). There are severe spatial constraints, locality
 constraints, energy constraints. It is very easy for things to 'go wrong'.

 Programming should be easier than physics so it can handle higher levels
 of complexity. I'm not suggesting that programming should violate physics,
 but programs shouldn't be subject to the same noise and overhead. If we had
 to think about adding fans and radiators to our actor configurations to
 keep them cool, we'd hardly get anything done.

 I hope you aren't so hypocritical as to claim that 'programming shouldn't
 be easier than physics' in one breath then preach 'use actors' in another.
 Actors are already an enormous simplification from physics. It even
 simplifies away the media for communication.



 Whatever happened to the pursuit of Maxwell's equations for Computer
 Science? Simple is not the same as easy.


 Simple is also not the same as physics.

 Maxwell's equations are a metaphor that we might apply to a specific
 model or semantics. Maxwell's equations describe a set of invariants and
 relationships between properties. If you want such equations, you'll
 generally need to design your model to achieve them.

 On this forum, 'Nile' is sometimes proffered as an example of the power
 of equational reasoning, but is a domain specific model.



 if we (literally, you and I in our bodies communicating via the
 Internet) did not get here through composition, integration, open extension
 and abstraction, then I don't know how to make a better argument to
 demonstrate those properties are a part of physics and layering on 

Re: [fonc] Meta-Reasoning in Actor Systems (was: Layering, Thinking and Computing)

2013-04-14 Thread Tristan Slominski
fair enough :D


On Sun, Apr 14, 2013 at 4:49 PM, David Barbour dmbarb...@gmail.com wrote:

 I always miss a few when making such lists. The easiest way to find new
 good questions is to try finding models that address the existing
 questions, then figuring out why you should be disappointed with it. :D

 On Sun, Apr 14, 2013 at 9:55 AM, Tristan Slominski 
 tristan.slomin...@gmail.com wrote:

 Impressive.  But with Turing complete models, the ability to build a
 system is not a good measure of distance. How much discipline (best
 practices, boiler-plate, self-constraint) and foresight (or up-front
 design) would it take to develop and use your system directly from a pure
 actors model?


 I don't know the answer to that yet. You've highlighted really good
 questions that a pure actor model system would have to answer (and I
 added a few). I believe they were:

 - composition
 - decomposition
 - consistency
 - discovery
 - persistence
 - runtime update
 - garbage collection
 - process control
 - configuration partitioning
 - partial failure
 - inlining? (optimization)
 - mirroring? (optimization)
 - interactions
 - safety
 - security
 - progress
 - extensibility
 - antifragility
 - message reliability
 - actor persistence

 Did I miss any?

 On Sat, Apr 13, 2013 at 1:29 PM, David Barbour dmbarb...@gmail.comwrote:


 On Sat, Apr 13, 2013 at 9:01 AM, Tristan Slominski 
 tristan.slomin...@gmail.com wrote:

 I think we don't know whether time exists in the first place.


 That only matters to people who want as close to the Universe as
 possible.

 To the rare scientist who is not also a philosopher, it only matters
 whether time is effective for describing and predicting behavior about the
 universe, and the same is true for notions of particles, waves, energy,
 entropy, etc..

 I believe our world is 'synchronous' in the sense of things happening at
 the same time in different places...


 It seems to me that you are describing a privileged frame of reference.


 How is it privileged?

 Would you consider your car mechanic to have a 'privileged' frame of
 reference on our universe because he can look down at your vehicle's engine
 and recognize when components are in or out of synch? Is it not obviously
 the case that, even while out of synch, the different components are still
 doing things at the same time?

 Is there any practical or scientific merit for your claim? I believe
 there is abundant scientific and practical merit to models and technologies
 involving multiple entities or components moving and acting at the same
 time.



 I've built a system that does what you mention is difficult above. It
 incorporates autopoietic and allopoietic properties, enables object
 capability security and has hints of antifragility, all guided by the actor
 model of computation.


 Impressive.  But with Turing complete models, the ability to build a
 system is not a good measure of distance. How much discipline (best
 practices, boiler-plate, self-constraint) and foresight (or up-front
 design) would it take to develop and use your system directly from a pure
 actors model?



 I don't want programming to be easier than physics. Why? First, this
 implies that physics is somehow difficult, and that there ought to be a
 better way.


 Physics is difficult. More precisely: setting up physical systems to
 compute a value or accomplish a task is very difficult. Measurements are
 noisy. There are many non-obvious interactions (e.g. heat, vibration,
 covert channels). There are severe spatial constraints, locality
 constraints, energy constraints. It is very easy for things to 'go wrong'.

 Programming should be easier than physics so it can handle higher levels
 of complexity. I'm not suggesting that programming should violate physics,
 but programs shouldn't be subject to the same noise and overhead. If we had
 to think about adding fans and radiators to our actor configurations to
 keep them cool, we'd hardly get anything done.

 I hope you aren't so hypocritical as to claim that 'programming
 shouldn't be easier than physics' in one breath then preach 'use actors' in
 another. Actors are already an enormous simplification from physics. It
 even simplifies away the media for communication.



 Whatever happened to the pursuit of Maxwell's equations for Computer
 Science? Simple is not the same as easy.


 Simple is also not the same as physics.

 Maxwell's equations are a metaphor that we might apply to a specific
 model or semantics. Maxwell's equations describe a set of invariants and
 relationships between properties. If you want such equations, you'll
 generally need to design your model to achieve them.

 On this forum, 'Nile' is sometimes proffered as an example of the power
 of equational reasoning, but is a domain specific model.



 if we (literally, you and I in our bodies communicating via the
 Internet) did not get here through composition, integration, open extension
 and abstraction, then I don't know how