Re: [fpc-devel] Free Pascal 2.6.0 released!

2012-01-04 Thread Sven Barth

Am 03.01.2012 11:43, schrieb Michalis Kamburelis:

Felipe Monteiro de Carvalho wrote:

On Sun, Jan 1, 2012 at 2:12 PM, Jeff Duntemannj...@duntemann.com wrote:

Bravo! My only question is: Are there any particular issues with
respect to
using 2.6.0 with Lazarus?


For desktop platforms I don't know any issues. It works just as good
as 2.4



I just found one small issue: if you use Lazarus 0.9.30.2 to compile
graphic applications, it will pass -WG option to FPC, on all platforms.
However FPC 2.6.0 rejects this option (Error: Illegal parameter: -WG)
on platforms where it's not sensible (like Linux). Bottom line: you
can't graphic applications from Lazarus (including lazbuild) 0.9.30.2
using FPC 2.6.0 on Linux.

This is of course fixed in Lazarus SVN by Mattias already :) See
revisions 31125 and 31127
(http://svn.freepascal.org/cgi-bin/viewvc.cgi?view=revroot=lazarusrevision=31125
and
http://svn.freepascal.org/cgi-bin/viewvc.cgi?view=revroot=lazarusrevision=31127
). To workaround, you may need to backport these changes for Lazarus
0.9.30.2 (or just switch to Lazarus SVN, which was my solution :).


You should mention this on the Lazarus list if you haven't done so already.

Regards,
Sven

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Re[2]: [fpc-devel] Misterious error

2012-01-04 Thread José Mejuto
Hello FPC,

Tuesday, January 3, 2012, 10:01:54 PM, you wrote:

 Do you know which kind of code I must look for to isolate the problem
 ?
SG I'd suggest looking at the constructors containing an 'exit' statement,
SG but I'm not entirely sure.
SG Does restoring removed line 287 of psub.pas remove the segfault?
SG (The line was:
SGinclude(current_procinfo.flags,pi_needs_implicit_finally); )

No, it does not :( The problem seems to happend in a destroy process,
but as it only happends on close window, and in the close process a
lot of objects and interfaces are destroyed I can not track each one
:(

I'll try to create a minimun project that fails, it would need a
firebird and zeoslib.

-- 
Best regards,
 José

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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Skybuck Flying



-Original Message- 
From: Hans-Peter Diettrich

Sent: Tuesday, January 03, 2012 14:56
To: FPC developers' list
Subject: Re: [fpc-devel] Pointer cache for fast class/pointer access.

Skybuck Flying schrieb:


vValue := mDepth1.mDepth2.mDepth3.mValue;



You can implement such a funny hierarchy in any language. So what?


For the performance of the line of code above it matters if TObject or 
Object is used.


Or as somebody else mentioned: object vs class.

I could give a full test program which illustrates it ;) (It's kinda big 
though, a generator).


But if you know anything about assembler you should be able to figure that 
stuff out yourself ?!? ;) :)


But perhaps you more of a parser/text guy and less of an assembly/binary 
guy ? ;)


Anyway what remains is the question: what's different between object and 
class or Tobject and object when it comes to capabilities.


Also the slightly different syntax is kinda a shame... this would make it a 
little bit difficult to flip/flop between different object models.


Flexible software is nice for when requirements change so it would be nice 
if changing object model would be easy to do to a certain degree ;)


For example:

MyClass := TMyClass.Create;

versus

MyObject.Create;

^ Why this difference ? It makes it less flexible to flip/flop :(

Bye,
 Skybuck :) 


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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Marcos Douglas
On Tue, Jan 3, 2012 at 11:26 AM, Skybuck Flying skybuck2...@hotmail.com wrote:


 -Original Message- From: Hans-Peter Diettrich
 Sent: Tuesday, January 03, 2012 14:56
 To: FPC developers' list
 Subject: Re: [fpc-devel] Pointer cache for fast class/pointer access.


 Skybuck Flying schrieb:

 vValue := mDepth1.mDepth2.mDepth3.mValue;


 
 You can implement such a funny hierarchy in any language. So what?
 

 For the performance of the line of code above it matters if TObject or
 Object is used.

 Or as somebody else mentioned: object vs class.

I said that. ;-)

 I could give a full test program which illustrates it ;) (It's kinda big
 though, a generator).

 But if you know anything about assembler you should be able to figure that
 stuff out yourself ?!? ;) :)

 But perhaps you more of a parser/text guy and less of an assembly/binary
 guy ? ;)

 Anyway what remains is the question: what's different between object and
 class or Tobject and object when it comes to capabilities.

 Also the slightly different syntax is kinda a shame... this would make it a
 little bit difficult to flip/flop between different object models.

 Flexible software is nice for when requirements change so it would be nice
 if changing object model would be easy to do to a certain degree ;)

 For example:

 MyClass := TMyClass.Create;

 versus

 MyObject.Create;

 ^ Why this difference ? It makes it less flexible to flip/flop :(

TMyClass.Create: this is a call to the class constructor.
MyObject.Create: this is a call to a method.

Object type is (very) older than Class type and I don't think the core
team wanted some similarity between Object and Class types. Everybody
prefer classes so, the Object type was forgotten.

I thinking if the Object type will be deprecated in the future... I hope not.

Marcos Douglas
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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Sven Barth

Am 04.01.2012 13:33, schrieb Marcos Douglas:

Object type is (very) older than Class type and I don't think the core
team wanted some similarity between Object and Class types. Everybody
prefer classes so, the Object type was forgotten.


It wasn't the core team who introduced the differences between classes 
and objects, but Borland, who first created the object system in Turbo 
Pascal and later switched to the more advanced class system.



I thinking if the Object type will be deprecated in the future... I hope not.


As Free Pascal still writes on its flag that it is compatible to Turbo 
Pascal I doubt that it will be deprecated (also there is quite some code 
in the compiler and also in some packages which use object).


Regards,
Sven
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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Michael Schnell

On 12/30/2011 07:09 PM, Hans-Peter Diettrich wrote:


Better question: what common capabilitiers are implemented differently 
in Object and TObject?

The funny thing being that TObject is a class and not an Object :-)

-Michael
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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Marcos Douglas
On Wed, Jan 4, 2012 at 10:26 AM, Sven Barth pascaldra...@googlemail.com wrote:
 Am 04.01.2012 13:33, schrieb Marcos Douglas:

 Object type is (very) older than Class type and I don't think the core
 team wanted some similarity between Object and Class types. Everybody
 prefer classes so, the Object type was forgotten.


 It wasn't the core team who introduced the differences between classes and
 objects, but Borland, who first created the object system in Turbo Pascal
 and later switched to the more advanced class system.

True, you're right.

 I thinking if the Object type will be deprecated in the future... I hope
 not.


 As Free Pascal still writes on its flag that it is compatible to Turbo
 Pascal I doubt that it will be deprecated (also there is quite some code in
 the compiler and also in some packages which use object).

Good to know  ;)
And, as somebody asked, what the advantages (performance?) using
Object instead Class?

I like to use Object to group routines instead of using
procedure/functions... as a 'namespace' to not use the unit name as a
prefix.
I would to know what do you, guys, think about it.

Marcos Douglas
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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Sven Barth

Am 04.01.2012 14:51, schrieb Marcos Douglas:

I thinking if the Object type will be deprecated in the future... I hope
not.



As Free Pascal still writes on its flag that it is compatible to Turbo
Pascal I doubt that it will be deprecated (also there is quite some code in
the compiler and also in some packages which use object).


Good to know  ;)
And, as somebody asked, what the advantages (performance?) using
Object instead Class?


They are basically similar to records with methods (which we now have 
as well...) if you use them directly (this means: not as pointer types): 
they are located on the stack and nested objects are part of the memory 
structure of the object. But if you use references to objects you work 
more like with classes as you have constructors, virtual methods and the 
objects are then located on the heap (thus you need to care for the 
memory management yourself).




I like to use Object to group routines instead of using
procedure/functions... as a 'namespace' to not use the unit name as a
prefix.
I would to know what do you, guys, think about it.


I haven't implemented objects yet myself (besides testing whether some 
feature that was implemented for classes works for objects as well - 
which many features do!) and I also haven't used the new advanced 
records, so I'm the wrong person to ask this question ;)


Regards,
Sven
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Re: [fpc-devel] Misterious error

2012-01-04 Thread Sergei Gorelkin

04.01.2012 15:58, José Mejuto пишет:

Hello FPC,

Tuesday, January 3, 2012, 10:01:54 PM, you wrote:


Do you know which kind of code I must look for to isolate the problem
?

SG  I'd suggest looking at the constructors containing an 'exit' statement,
SG  but I'm not entirely sure.
SG  Does restoring removed line 287 of psub.pas remove the segfault?
SG  (The line was:
SG include(current_procinfo.flags,pi_needs_implicit_finally); )

No, it does not :( The problem seems to happend in a destroy process,
but as it only happends on close window, and in the close process a
lot of objects and interfaces are destroyed I can not track each one
:(

I was hoping otherwise... Actually it is very strange that reverting changes at line 700 (which you 
mentioned earlier) removes the crash, while reverting line 287 does not, because removing 
pi_needs_implicit_finally flag is the condition under which code at line 700 could ever execute.



I'll try to create a minimun project that fails, it would need a
firebird and zeoslib.


This is of course the best thing to do.

However, you can as well try the attached simple patch. It prevents temps referenced from 'finally' 
blocks from being placed to registers.


Regards,
Sergei
Index: nflw.pas
===
--- nflw.pas(revision 19960)
+++ nflw.pas(working copy)
@@ -2000,12 +2000,23 @@
 {*
TTRYFINALLYNODE
 *}
+function reset_regvars(var n: tnode; arg: pointer): foreachnoderesult;
+  begin
+case n.nodetype of
+  temprefn:
+make_not_regable(n,[]);
+end;
+result:=fen_true;
+  end;
 
 constructor ttryfinallynode.create(l,r:tnode);
   begin
 inherited create(tryfinallyn,l,r,nil,nil);
 include(current_procinfo.flags,pi_uses_exceptions);
 implicitframe:=false;
+{ Setting pi_uses_exceptions forces local vars to memory, but not 
temps.
+  Make temps non-regable here. }
+foreachnodestatic(r,@reset_regvars,nil);
   end;
 
 
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Re: [fpc-devel] Misterious error

2012-01-04 Thread Jonas Maebe


On 04 Jan 2012, at 15:12, Sergei Gorelkin wrote:

However, you can as well try the attached simple patch. It prevents  
temps referenced from 'finally' blocks from being placed to registers.


While I'm not immediately certain how that would be done in the  
easiest way, it would be best if that were only done for temps that  
are also used outside the finally block. Temps that are created and  
destroyed inside the finally block can remain regable without any  
problems.



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Re[2]: [fpc-devel] Misterious error

2012-01-04 Thread José Mejuto
Hello FPC,

Wednesday, January 4, 2012, 3:12:55 PM, you wrote:

SG I was hoping otherwise... Actually it is very strange that
SG reverting changes at line 700 (which you 
SG mentioned earlier) removes the crash, while reverting line
SG 287 does not, because removing 
SG pi_needs_implicit_finally flag is the condition under which
SG code at line 700 could ever execute.

I'll retest everything again with clear compiles to be sure...

SG This is of course the best thing to do.
SG However, you can as well try the attached simple patch. It
SG prevents temps referenced from 'finally' 
SG blocks from being placed to registers.

If it still crashes I'll apply the patch and retest again.

-- 
Best regards,
 José

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[fpc-devel] property cam access private symbol from class in other unit

2012-01-04 Thread Martin

Only tested with 2.4.4; so if changed in 2.6 

in unit2

  TFoo = class(TObject)
  private
FBar: integer;
  public
property Bar: integer read FBar write FBar;
  end;

which means in unit1, it is not allowed to access
  TFoo.FBar


But it can be done:
property Num: Integer read FFoo.FBar;

see attached


privprop.rar
Description: Binary data
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Re: [fpc-devel] property cam access private symbol from class in other unit

2012-01-04 Thread Jonas Maebe

On 04 Jan 2012, at 18:13, Martin wrote:

 Only tested with 2.4.4; so if changed in 2.6 

http://wiki.freepascal.org/User_Changes_2.6.0#Inaccessible_symbols_and_properties


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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Hans-Peter Diettrich

Michael Schnell schrieb:

On 12/30/2011 07:09 PM, Hans-Peter Diettrich wrote:


Better question: what common capabilitiers are implemented differently 
in Object and TObject?

The funny thing being that TObject is a class and not an Object :-)


That makes *what* difference?

DoDi

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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Hans-Peter Diettrich

Sven Barth schrieb:

I thinking if the Object type will be deprecated in the future... I 
hope not.


As Free Pascal still writes on its flag that it is compatible to Turbo 
Pascal I doubt that it will be deprecated (also there is quite some code 
in the compiler and also in some packages which use object).


I don't see any reason why the Object type should be dropped. It's close
to C++ objects, useful in porting code. It allows for static objects,
e.g. in the stack, while TObject is bound to the heap (without tricks).

I used Object types to e.g. emulate C bitfields, with a simple typecast 
of a variable into the according object...


DoDi


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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Hans-Peter Diettrich

Sven Barth schrieb:


And, as somebody asked, what the advantages (performance?) using
Object instead Class?


They are basically similar to records with methods (which we now have 
as well...) if you use them directly (this means: not as pointer types): 
they are located on the stack and nested objects are part of the memory 
structure of the object.


To clarify nested: object types can inherit from other objects, like 
TObject can do - that's an advantage over records. They even can emulate 
multiple inheritance, because (as you pointed out) contained objects 
become part of the composed object, do not reside in a different (heap) 
area.


But if you use references to objects you work 
more like with classes as you have constructors, virtual methods and the 
objects are then located on the heap (thus you need to care for the 
memory management yourself).


Objects with virtual methods must not necessarily reside in the heap. A 
VMT reference is inserted into the object, as soon as the first virtual 
method is added. This leads to VMT pointers which do not reside at the 
begin of the instance memory, similar to interface references. OTOH the 
VMT (classtype!) reference at the begin of *every* TObject allows for 
is and as operators (RTTI).


DoDi

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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Hans-Peter Diettrich

Skybuck Flying schrieb:



-Original Message- From: Hans-Peter Diettrich
Sent: Tuesday, January 03, 2012 14:56
To: FPC developers' list
Subject: Re: [fpc-devel] Pointer cache for fast class/pointer access.

Skybuck Flying schrieb:


vValue := mDepth1.mDepth2.mDepth3.mValue;



You can implement such a funny hierarchy in any language. So what?


For the performance of the line of code above it matters if TObject or 
Object is used.


Ah, now I understand what you mean. Nonetheless I don't see sane reasons 
for creating such (deeply nested) structures in real life code - records 
would serve the same (demonstrated) purpose.



Also the slightly different syntax is kinda a shame... this would make 
it a little bit difficult to flip/flop between different object models.


I don't see much of a difference here. Objects without constructors can 
be declared as simple variables. Objects on the heap have no advantage 
over TObjects, so that class types can be used for that purpose everywhere.


DoDi

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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Marcos Douglas
On Wed, Jan 4, 2012 at 3:03 PM, Hans-Peter Diettrich
drdiettri...@aol.com wrote:
 Sven Barth schrieb:


 I thinking if the Object type will be deprecated in the future... I hope
 not.


 As Free Pascal still writes on its flag that it is compatible to Turbo
 Pascal I doubt that it will be deprecated (also there is quite some code in
 the compiler and also in some packages which use object).


 I don't see any reason why the Object type should be dropped. It's close
 to C++ objects, useful in porting code. It allows for static objects,
 e.g. in the stack, while TObject is bound to the heap (without tricks).

So, Object types is indicated only for compatibility?
In your opinion, for the atual code, we have some benefit using Object
(stack) instead Class (heap)?

 I used Object types to e.g. emulate C bitfields, with a simple typecast of a
 variable into the according object...

What is bitfields?

Marcos Douglas
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Re: [fpc-devel] property cam access private symbol from class in other unit

2012-01-04 Thread Martin

On 04/01/2012 17:27, Jonas Maebe wrote:

On 04 Jan 2012, at 18:13, Martin wrote:


Only tested with 2.4.4; so if changed in 2.6 

http://wiki.freepascal.org/User_Changes_2.6.0#Inaccessible_symbols_and_properties



I just upgraded to 2.6.0 - It still compiles (recompiling fpc trunk now, 
may test that later)



Note, that I am not accessing a private field of the parent class (like 
in the link).


  TForm1 = class(TForm)
  public
FFoo: TFoo;
property Num: Integer read FFoo.FBar;
  end;

TForm1 and TFoo are not related.




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Re: [fpc-devel] property cam access private symbol from class in other unit

2012-01-04 Thread Pete Cervasio
On Wednesday, January 04, 2012 01:26:52 pm Martin wrote:
 
TForm1 = class(TForm)
public
  FFoo: TFoo;
  property Num: Integer read FFoo.FBar;
end;

Just a 'for your info' note: Kylix doesn't allow the above.  Nor does it allow 
accessing the property FFoo.Bar as a parameter to the read.  This makes sense 
to me, though, because FFoo may very well be nil when code tries to read 
Form1.Num.

Here are my foo and form units, as well as the command line compiler's 
complaint about them:

~/tmp/k3tests/access_private_class_member $dcc Project1.dpr
Borland Delphi for Linux Version 14.5
Copyright (c) 1983,2002 Borland Software Corporation
main_unit.pas(13) Error: Record, object or class type required
main_unit.pas(25) 
Project1.dpr(6) Fatal: Could not compile used unit 'main_unit.pas'

Sorry if this is old news.  :)  Here are the files:

unit foo_unit;

interface

uses
  Classes;

type
  TFoo = class
  private
FBar : Integer;
  public
property Bar : Integer read FBar write FBar;
  end;

implementation

end.

unit main_unit;

interface

uses
  SysUtils, Types, Classes, Variants, QTypes, QGraphics, QControls, QForms, 
  QDialogs, QStdCtrls, foo_unit;

type
  TForm1 = class(TForm)
  public
Foo : TFoo;
property Num: Integer read Foo.Bar;
  end;

var
  Form1: TForm1;

implementation

{$R *.xfm}

end.

Best regards,
Pete C.
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Re: [fpc-devel] property cam access private symbol from class in other unit

2012-01-04 Thread Martin

On 04/01/2012 20:01, Pete Cervasio wrote:


On Wednesday, January 04, 2012 01:26:52 pm Martin wrote:

 TForm1 = class(TForm)

 public

 FFoo: TFoo;

 property Num: Integer read FFoo.FBar;

 end;

Just a 'for your info' note: Kylix doesn't allow the above. Nor does 
it allow accessing the property FFoo.Bar as a parameter to the read. 
This makes sense to me, though, because FFoo may very well be nil when 
code tries to read Form1.Num.





Well the property is rejected by fpc too. But then a property is always 
treated as if it was a function (or procedure for the setter). So that 
is more than referring to a field.


To be honest I discovered this by accident, it was meant to use a field 
from a record...


the nil situation is not a concern here, a programmer can always write 
code that can fail on nil pointers. FFoo could well have the same live 
time as the Form...
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Re: [fpc-devel] Pointer cache for fast class/pointer access.

2012-01-04 Thread Florian Klämpfl
Am 04.01.2012 19:24, schrieb Hans-Peter Diettrich:
 Skybuck Flying schrieb:


 -Original Message- From: Hans-Peter Diettrich
 Sent: Tuesday, January 03, 2012 14:56
 To: FPC developers' list
 Subject: Re: [fpc-devel] Pointer cache for fast class/pointer access.

 Skybuck Flying schrieb:

 vValue := mDepth1.mDepth2.mDepth3.mValue;

 
 You can implement such a funny hierarchy in any language. So what?
 

 For the performance of the line of code above it matters if TObject or
 Object is used.
 
 Ah, now I understand what you mean. Nonetheless I don't see sane reasons
 for creating such (deeply nested) structures in real life code - records
 would serve the same (demonstrated) purpose.

If one really suffers from cache misses, then using prefetch(...) might
be a good idea. And if data is heavily used, the CPU keeps it in the
caches anyways and then CPU is very good in this. I doubt any serious
perforance where data locked into L1 cache could improve program
performance. Experience showed that any static predictions like this are
much worse than that what the CPU can do at run time.
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[fpc-devel] cortex-m0 support

2012-01-04 Thread David Welch


With the cortex-m0 parts now hitting the market I think it is time to 
bring up the topic of thumb support again, not arm not thumb2 but thumb 
(the only common instruction set across almost the entire arm family 
(the exception being the pre-armv4t)).


cortex-m0 and -m1 are armv6-m based, the -m3 and -m4 are armv7m based.

I count something like 20 armv6m instructions that are not in the all 
thumb variants category.  something like 148 armv7m that are not 
supported by armv6m nor all thumb variants.  Just a rough count.


This is why you will see folks saying that the cortex-m0 and -m1 are 
thumb only not thumb2.


The cortex-m0 based mbed's have hit the street btw, available at 
sparkfun and other places.  Note that gcc and llvm fail to build working 
code for the cortex-m0, when you specify cortex-m0 you get thumb2 code 
which fails miserably.


David



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