Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-06 Thread Hans-Peter Diettrich
Michael Van Canneyt wrote:

 It's a simple fact:
 90% if not more of all pascal code out there is Delphi code. Being able to 
 compile and
 re-use that is FAR more important than changing the fact that begin/end is 
 required in
 pascal.

ACK.


 You want to make some 'Auto-Maintained' variable support, of the kind:
 Autovar
   S  : TStrings;
 
 begin
   S:=TStringList.Create;
 end; // compiler disposes of S.

If somebody wants local objects, then he should use Object instead of
Class.

DoDi



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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Hans-Peter Diettrich
Angelo Bertolli wrote:

  Begin..End is redundant - you have to indent them to make em readable
  anyways.
 
 Not at all; I certainly don't indent them, and I'm a fanatical
 indenter.

Agreed. I really can't understand why some people indent like this:
  if ...
then
  begin
...
  end
else
  if
...

 I don't think you're going to convince anyone to change THIS
 part of Pascal--it's essential.  You change begin and end, and you just
 don't have Pascal anymore.

Some things could be changed, and have been changed for good reasons, in
subsequent designs (Modula, Oberon). When all arbitrary occurrences of
statement and statement_sequence in the Pascal grammar are replaced by a
unique statement_list, where a statement list is terminated with an
end, the whole language becomes simpler and much clearer. It also will
eliminate the dangling else ambiguity, that exists in the majority of
all existing language designs.

You'll notice the difference neither by looking at the code, written
according to this syntax, nor by simply looking at the grammars. But
you'll notice the difference when you're writing the parsers and find
the semantics actually different from the syntax. In many languages the
syntactical grammar is a simplified and generalized picture of the
semantics, so that the parser has to check for specific cases in many
places. In good designs, as provided by Wirth, no difference between
syntax and semantics can exist.

This unfortunately is no more true for OPL, where optional semicolons
must be introduced into to the syntax in very many places. Then only the
parser can decide, whether in such places a semicolon is actually
mandatory, optional, or illegal, depending on whether a semicolon has
already been consumed by some preceding optional occurence.
Consequentially the meaning of some code can change dramatically, only
depending on the occurence or absence of a semicolon in a specific
place! My favorite example:

case i of
0: if a then b
; //--- illegal, optional or required?
else c
end;


  manual memory management of tobjects is redundant as you can get good
  performance with ref counting tobjects.
 
 Oh yes, this old argument.  I remember reading this on the list before.
 I guess it's still on your mind ;)  I really don't know about the pros
 and cons for ref counting, so maybe someone can explain it.

Two cons for reference counting:
- It fails on circular references. Fatal :-(
- Counting operations increase with the number of executed statements.

Mark/sweep collections, in contrast, increase with the number of object
creations, not with the number of object uses. But their execution time
depends on the number of existing object references, regardless of
whether objects really can be removed.

Both kinds of garbage collection can work (reliably) only under specific
conditions, which are not satisfied in OPL :-(

DoDi



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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Hans-Peter Diettrich
Jamie McCracken wrote:

 Those lazarus tools are great but they require advance knowledge of
 those tools that new users wont have (at least somebody using lazarus
 for the first time is not going to know all the keyboard shortcuts). Not
 having to rely on hacks around the coding inefficiency of a language
 with keyboard shortcuts is always a plus in my book too.

Editors with macro capabilities are not hacks, and the shortcuts for
macro invocations are not built into the editors. You'll need equivalent
macros for maintaining an indentation structure, and, even worse, you're
almost lost without such macros, due to the lack of redundancy!

DoDi



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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Jamie McCracken

Hans-Peter Diettrich wrote:


Not at all; I certainly don't indent them, and I'm a fanatical
indenter.



Agreed. I really can't understand why some people indent like this:
  if ...
then
  begin
...
  end
else
  if
...


lol - thats not what I meant. If you want readable code you indent 
inside the begin..end blocks ergo the begin..end syntax becomes 
redundant cause its the indentation that provides the visual cue.




Two cons for reference counting:
- It fails on circular references. Fatal :-(


Its not a black or white issue IMO its a shade of grey. At the end of 
the day you have to make a judgement call based on the facts. Im 
asserting that with non-component objects the incidence of cycles is so 
rare that provided we have a means of adding weak refs so that 
knowledgable developers can overcome them when they do occur then the 
issue of cycles can be ignored - after all if the probability of leaks 
is based on a one in a million occurance of a cycle (Im not saying thats 
an accurate probability!) coupled with an ignorant or naive developer 
then thats an acceptable risk to me. If it turns out that cyclic 
occurances are far more common than that then yeah that could be a 
killer. There are of course workarounds but I dont like any of them - EG 
python 2.3 does ref counting but also uses a mark sweep GC to mop up 
cicrular refs but I really dont think we need to consider that.



jamie.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Michael Van Canneyt


On Sun, 5 Jun 2005, Jamie McCracken wrote:

 Hans-Peter Diettrich wrote:
 
   Not at all; I certainly don't indent them, and I'm a fanatical
   indenter.
  
  
  Agreed. I really can't understand why some people indent like this:
  if ...
  then
  begin
   ...
   end
  else
   if
  ...
 
 lol - thats not what I meant. If you want readable code you indent inside the
 begin..end blocks ergo the begin..end syntax becomes redundant cause its the
 indentation that provides the visual cue.

Visual, yes. But not for the compiler: it folds whitespace.
The compiler NEEDS the begin...end to check your syntax. 
How is it supposed to know where a stament block begins/ends ? 
Based on indendation alone ? That would not be Pascal...

Michael.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Jamie McCracken

Michael Van Canneyt wrote:


On Sun, 5 Jun 2005, Jamie McCracken wrote:



Hans-Peter Diettrich wrote:



Not at all; I certainly don't indent them, and I'm a fanatical
indenter.



Agreed. I really can't understand why some people indent like this:
if ...
then
begin
...
end
else
if
...


lol - thats not what I meant. If you want readable code you indent inside the
begin..end blocks ergo the begin..end syntax becomes redundant cause its the
indentation that provides the visual cue.



Visual, yes. But not for the compiler: it folds whitespace.
The compiler NEEDS the begin...end to check your syntax. 
How is it supposed to know where a stament block begins/ends ? 
Based on indendation alone ? That would not be Pascal...


yes you are right it exists for the benefit of the compiler rather than 
the developer.


My plan in the RAD Pascal dialect is to preprocess each line and put 
back the begin/end where the indentation occurs/varies without altering 
the line numbers. The compiler already has an internal preprocessor so I 
will simply be extending that. If the end result is not to your liking 
then continue using other dialects as none of my changes will affect 
them. Of course there is nothing stopping you from continuing to use 
begin end blocks in RAD Pascal if you really want to but they will be 
optional whereas indenting will be compulsory (you will get an error if 
your indenting is not consistent!)


jamie.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread L505

|
| lol - thats not what I meant. If you want readable code you indent
| inside the begin..end blocks ergo the begin..end syntax becomes
| redundant cause its the indentation that provides the visual cue.
|

That's like taking question marks out of sentences that you know are questions. 
Why
have question marks if you know it is a question? If there is a space after the
question, and the question always starts with something like what, where 
when
why, then -what good- is a question mark?

There are plenty of reasons. One is that the human brain doesn't have time to 
figure
out whether or not it is a question.. it is just a extra helper symbol to 
verify that.
The other is that if you are looking specifically for questions and you don't 
have
time to read the entire article, at least you can easily see them ( ¿even 
easier in
spanish?). The other is that when you start deleting words from the sentence, 
at least
the question mark still is there after you've deleted some text. And you know 
that the
structure of words is still supposed to be a question, even if after deleting 
things.
You would have less change of knowing it was a question if there was no question
mark.. because after deleting some stuff and reorganizing your article, it may 
appear
as though it is a regular sentence, not a question.

Personally I like spanish upside down question mark, because it would help me 
when I
was scanning articles for questions from forward to end. English question marks 
only
help me when I am scanning the article from backward to forward. I've never 
taken or
learned spanish though, so I am not bias. So maybe you think spanish is 
redundant, but
I think even one question mark is sometimes not enough.

Start deleting your code without begin end blocks and reorganizing things.. if 
these
visual pointers are not there you may end up putting code in places that are not
correct, because you accidentally lost that indentation while hitting delete 
key, and
while the editor wasn't indenting the way you thought it would. If the begin 
end were
there, at least you'd have a secondary opinion from the code telling you.. 
hey..
wait, this is supposed to be a begin end block here, even if your indentation 
is wrong
after refactoring.

I lost my indentation, but at least I know where it goes, due to the secondary 
helpers
begin and end. Just because my text editor was acting funny with tabs today, 
all my
code is not broken? Because of the secondary savers.
begin
Ididntindent:= 'yes';
afterrefactor:= true;
end;

Where does this code go below? I lost my indentation, so where does it go in the
code??? Just because my text editor was acting funny with tabs one day all my 
code is
broken now?
Ididntindent:= 'yes';
afterrefactor:= true;



 Personally, I use indenting for other parts of organizing code once in a 
while.. not
just for begin end. So if was to write:

othervar:= 'test';
othervar2:= 'test2';

  setting1:= true;
for i:= 1 to 5 do
begin
  edit1.color:= red;
  ...
  ...
end;

othervar:= 'testa';
othervar2:= 'testb';

   setting2:= true;
 for i:= 1 to 5 do
 begin
   edit1.color:= red;
   ...
   ...
 end;

See how setting1  and setting2 is tied to the for statement using indentation 
of the
for statement? I do that because the for statement only applies to setting 2. 
Helps
organize code. Helps show that setting2 only really applies to that for 
statement. So
if I had forced indentation on me, that may be illegal and that may initiate a 
begin
end when I didn't even want it to.

Now there are some bondage discipline languages and Pascal is considered one.. 
even
though it's not case sensitive.. isn't indentation sort of bondage-discipline?





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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Daniël Mantione


Op Sun, 5 Jun 2005, schreef Jamie McCracken:

 yes but isn't it fair to say that such developers that require such
 structures would be knowledgable enough to make it safe by using weak refs?

What is a weak ref?

 My point is that the everyday structures that most developers (and in
 particular the more naive and less knowledgable ones) will use are not
 vulnerable to cycles and its only the more obscure and specialised use
 cases that will need to use weak refs. In those cases like building a
 compiler is it reasonable to assume that they will be smart enough to
 handle cycles with weak refs?

I don't know, anyway, structures like trees, graphs, stacks, ringbuffers,
linked lists etc. etc. are the basis of programming. A language that makes
using them hard or impossible becomes a toy language.

Hmmm... Is a double linked list a cycle? I think yes.

Daniël


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Jamie McCracken

Daniël Mantione wrote:


Op Sun, 5 Jun 2005, schreef Jamie McCracken:



yes but isn't it fair to say that such developers that require such
structures would be knowledgable enough to make it safe by using weak refs?



What is a weak ref?


Allows you to make a reference without increasing or affecting the ref 
count of an object.






My point is that the everyday structures that most developers (and in
particular the more naive and less knowledgable ones) will use are not
vulnerable to cycles and its only the more obscure and specialised use
cases that will need to use weak refs. In those cases like building a
compiler is it reasonable to assume that they will be smart enough to
handle cycles with weak refs?



I don't know, anyway, structures like trees, graphs, stacks, ringbuffers,
linked lists etc. etc. are the basis of programming. A language that makes
using them hard or impossible becomes a toy language.


But it doesn't. The only time they are a problem is when the stuff you 
are storing in the tree or list is an *object* and that *object* points 
back to either the container or the list that stores it (which is very 
rarely done). The most likely case for that is if you added a self 
reference -


EG

mylist : Tlist;
mylist := TList.create;
mylist.add (mylist);
// now you have a self referencing cycle

The above could still be implemented safely in the add method of Tlist 
by testing for a cycle and using a weak ref to add mylist to mylist. BUt 
of course why would you ever want to add a self referencing cycle to a 
TList?





Hmmm... Is a double linked list a cycle? I think yes.


I dont think so. The list nodes are usally a record/struct not an 
*object* and whilst they do form a chain, the items pointed to in the 
list dont point back to that list so no it is not a cycle.


Cycles are rare by the nature in objects however they are more common in 
GUIs where widgets and components link together.


jamie.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Jamie McCracken

Michael Van Canneyt wrote:


I suggest you create an external preprocessor, and limit yourself to that.

I don't consider your construct to be Pascal, so I will fight inclusion of it 
in the compiler, not even under some {$Mode} construct. 


Well all I ask is you wait til I have written it then give it a chance. 
If you still feel bad about it then we can discuss what to do then. If 
it turns out that you all insist on begin..end being mandatory then i 
will respect your wishes and no feelings will be hurt. I believe it will 
help Pascal and breathe new life into it especially as its a dying 
language. I also note there is no such thing as Pascal as such even 
Delphi has significant syntax differences with earlier pascal variants 
so I hope that's taken into account.




The compiler is GPL, so you are free to change it, but that doesn't necessarily 
mean your changes will make it back in the compiler main sources.


If not I can always maintain a branch that does. (though I would prefer 
it if it is included of course)


jamie.

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[moderator] Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Jonas Maebe


On 05 Jun 2005, at 15:22, Jamie McCracken wrote:

I believe it will help Pascal and breathe new life into it  
especially as its a dying language.


And with the above insightful and undoubtedly uncontroversial comment  
I think we can close this thread here. I would therefore like to ask  
all people who wish to continue this thread to either move to fpc- 
other, or to continue in private.


Thank you.


Jonas
FPC mailing lists moderator

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread L505

| will respect your wishes and no feelings will be hurt. I believe it will
| help Pascal and breathe new life into it especially as its a dying
| language. I also note there is no such thing as Pascal as such even
| Delphi has significant syntax differences with earlier pascal variants
| so I hope that's taken into account.
|

Things like smalltalk, tcl.. those are dying according to sourceforge (40 
projects or
so.. whereas Delphi has hundreds or 1000's.

If you want to tell smalltalkers that they are dying because there are only 30 
or 50
projects on source forge.. well go to c2.com wiki, there are plenty of them
programmers there, doing work for banks and all sorts of places.

If you want to tell Borland that Delphi is dying due to dotNet, then just 
download any
popular Delphi application out there like the latest version of totalcommander 
and you
tell me if it has any significant amount of dotNet code in it. What is said to 
be
dying is most likely a rumor placed out by foolish of fools like Bryan 
Kerinighan
who even sell books on Pascal themselves.

In fact Pascal/Delphi is still one of the most popular languages - at one time 
I think
there were more projects in Pascal than visual basic on source forge.. now VB 
has
slightly more. But it's not as if there are 50 projects in Pascal... like other
languages. No there are hundreds, thousands in Pascal/Delphi.

I guess the problem is that once you start changing a language, what is it 
anymore?
When does a Mercedes car become no longer a Mercedes car when it has 80 percent 
your
own parts on it? Wouldn't you kill the Mercedes name and call it something 
else.. a
new breed of car? i.e. why would you even call your language Pascal or why 
would it
have anything to do with Pascal in the first place.. why not call it something 
else,
since it is a new breed.. Wouldn't want to carry the Pascal bad name anyway, 
right?
Maybe because there is already a compiler and you want to re-use code? I don't 
know. I
think maybe even a better place to start then might be python mailing lists or 
python
compiler sites if there are any.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Michael Van Canneyt


On Sun, 5 Jun 2005, Jamie McCracken wrote:

 Michael Van Canneyt wrote:
 
  I suggest you create an external preprocessor, and limit yourself to
  that.
  
  I don't consider your construct to be Pascal, so I will fight inclusion
  of it in the compiler, not even under some {$Mode} construct. 
 
 Well all I ask is you wait til I have written it then give it a chance. If you
 still feel bad about it then we can discuss what to do then. If it turns out
 that you all insist on begin..end being mandatory then i will respect your
 wishes and no feelings will be hurt. 

Look, it's a matter of principle. I consider ANY language which uses the amount 
of whitespace in it's grammar to be inherently badly designed.

 I believe it will help Pascal and breathe
 new life into it especially as its a dying language.

It has lived longer than most languages, so I don't think this is so.

 I also note there is no
 such thing as Pascal as such even Delphi has significant syntax differences
 with earlier pascal variants so I hope that's taken into account.

No it is not. The change you suggest is fundamentally different from the 
dialects
we have till now; you are changing one of the fundamental principles, namely
whitespace is irrelevant, just as casing is. This is, in my eyes, a different 
language - anything BUT pascal. 

 
  
  The compiler is GPL, so you are free to change it, but that doesn't
  necessarily mean your changes will make it back in the compiler main
  sources.
 
 If not I can always maintain a branch that does. (though I would prefer it if
 it is included of course)

Not if I can help it.

I realize this may come over quite hard, but I prefer you would do something 
USEFUL
which actually contributes to Free Pascal. Creating yet another obscure dialect 
is not 
helpful. We are having enough problems getting in Delphi compatibility stuff. 
It would 
be MUCH more appreciated if you would help with that.

It's a simple fact:
90% if not more of all pascal code out there is Delphi code. Being able to 
compile and 
re-use that is FAR more important than changing the fact that begin/end is 
required in 
pascal.

You want to be useful ? Do one of the following:
- Complete Variant support.
- Implement Packages support.
- Overloading for property indexes.
- DISPINTERFACE support, plus OLE automation calls.
- Extend the Optimizer.

You want to make some 'Auto-Maintained' variable support, of the kind:
Autovar
  S  : TStrings;

begin
  S:=TStringList.Create;
end; // compiler disposes of S.

Please, go ahead. Anything that is useful. But not creating another dialect.

I've been on the compiler team for almost 10 years, and we've heard lots of 
crazy
offers in that time. We've ignored most of them, and good too, or else we 
wouldn't 
be where we are today. Yours just happens to be one of them. Sorry.

I prefer to let you know in advance instead of letting you work hard and then 
shoot 
off your efforts.

Michael.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-05 Thread Marco van de Voort
  using them hard or impossible becomes a toy language.
 
 But it doesn't. The only time they are a problem is when the stuff you 
 are storing in the tree or list is an *object* and that *object* points 
 back to either the container or the list that stores it (which is very 
 rarely done). The most likely case for that is if you added a self 
 reference -

I prefer languages that work, not that most likely work.

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Modern Pascal Dialect [was Re: [fpc-devel] Re: [fpc-l] type discussion]

2005-06-04 Thread Jamie McCracken

Hans-Peter Diettrich wrote:


You obviously missed that a compiler does not only consist of scanner
and parser, but that optimizers and code generators also have to be
implemented. For multiple target platforms and CPU's...


The new dialect simply makes the syntax less annoying and verbose - it 
wont alter functionality as such so altering those shouldn't be on the 
agenda (I hope!).


The new dialect simply requires a multi pass parser. It shouldn't be too 
hard to adapt the existing one for this purpose. Of course the compiler 
will only use this if the source file tells it to use Rad Pascal dialect 
so it wont affect or harm compiler performance of other dialects.


I can also totally eliminate circular refs in the multi pass phase (it 
will require three passes if there are circular refs, otherwise one or 
two passes will be sufficient). The advantage for the developer here is 
that only one uses clause ever needs to be used.


Looking at the tokens.pas file in the compiler, every token in the 
parser is specified against which dialect implements it (via the mode 
switch) so it shouldn't be too difficult to remove any redundant syntax 
where its not needed. (I emphasize removing not adding syntax here!)



The safe approach is to write an preprocessor, that can translate your
dialect into any implemented language, so that the compiler code must
not be touched. Then you'll find out that your dialect needs code
completion and other features, that have to be implemented as well,
apart from the compiler. These are fine exercises before you start
bothering with the compiler code.


I had thought of that but thats problematic for debugging. IE the 
compiler returns line numbers for errors and they will not match if I 
use an external preprocessor.


For replacing Begin..End blocks with indents in my new dialect I planned 
to use the compiler's internal preprocessor in the compiler to put back 
the begin/end blocks without affecting the line numbers. I can do 
likewise for syntactic sugar.


If you or anybody else has advise on how best to implement it then 
please let me know - I apreciate anything that will help me here.


Thanks

jamie.

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Re: Modern Pascal Dialect [was Re: [fpc-devel] Re: [fpc-l] type discussion]

2005-06-04 Thread Nico Aragón
El Sábado, 4 de Junio de 2005 11:00, Jamie McCracken escribió:

 I had thought of that but thats problematic for debugging. IE the
 compiler returns line numbers for errors and they will not match if I
 use an external preprocessor.

See the recent thread How to manually control debug information in this 
list. I asked the very same thing.

 For replacing Begin..End blocks with indents in my new dialect I planned
 to use the compiler's internal preprocessor in the compiler to put back
 the begin/end blocks without affecting the line numbers. I can do
 likewise for syntactic sugar.

 If you or anybody else has advise on how best to implement it then
 please let me know - I apreciate anything that will help me here.

I've been playing with the same concept for years, so I think I do have some 
advice :-) The preprocessor is the right step to start. I have a working 
scanner and the next tasks (conditional compilation and expressions) 
planned in detail. If you're interested, we could share the work. 

-- 
saludos,

Nico Aragón

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread Marco van de Voort
 P.S.:
 BTW: Never heard of anybody doing serious programming in GNU Pascal (and I
 know many a programmer doing serious programming in FPC and even VP)

As far as I can see (from their maillists), most serious GPC users are
academics working with large numeric-related legacy ISO codebases. 

VP had some serious apps in the BBS time, but nothing serious in the
half-decade, except maintenance of those apps.


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RE: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread Marc Weustink
listmember wrote:

-- Class Contracts
I like the 'require/ensure' aproach.

It makes the code more robust and more debuggable, IMHO

 I think the checks you can do there are to limited. I also wonder what
 will happen if a require isn't met. Personally I don't want
 exeption in my released app.

No, these are assertions not as exceptions.

OK, what to do if an invalid input is met ? Continue ? Skip ? Abort ?
IMO you still need some code which takes proper action

-- Generics
I am not sure if Generics could be done in FPC.

 There were some discussions about it here and AFAIK some are trying to
 implement.

Any links?
http://www.freepascal.org/wiki/index.php/Generics


-- Virtual Properties and Events
 The examples given there are not very different of what is
 possible now.
 Make SetWith virtual and you have almost the same.

 What however would be nice is if you could override the getter
 or setter.
 Something like
 property Width write MySetWidth

I think you missed a few things here.

type
   TMyClass = class
 ...
 property Width: integer read write; virtual; abstract;
   end;

As you can see, getters and setters are not in the picture
at all. Which means, you have all the freedom you want in
the derived class.

Which is allmost the same as a virtual abstract Getter and Setter (almost,
read/write from a field isn't covered)

Plus, I like the idea that I could have a base class
with read-only property that can not be overriden to be
read-write later.

 property Width: integer read; virtual; abstract;

That makes some sense (but it would be incompatible with existing code)

OK, while I like the idea, I can not think of how I would
use it though :-) Can someone help me out here G

:-)

-- Enhanced Multicast Events

 This is not really new. You can implement it yourself like

 property OnChange: TNotifyList;

 and then OnChange.Add(Notifyproc) or OnChange.Remove(Notifyproc)

OK. Nice to be able to do that. Do I have to write my
TNotifyList every time I need it?

Not if you have generics ;)

Inline variable initializers, such as:

 [snip]


var
  Integer1: Integer = 15;
  Boolean1: Boolean = False;
  String1: String = 'SOME TEXT';

 Hmm.. sometimes usefull. You can put it as first lines
  in your constructor/codeblock, but keep it thogheter in
  say large classes can be handy.

Yes, and it improved the readability, IMHO. Plus, there is
no reason for you to alter that in constructor/codeblock too.

Not too. It is still edited at one place.

Marc


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread Jamie McCracken

Marc Weustink wrote:

Jamie McCracken wrote:

[snip]



would become under Rad Pascal:

uses
 Classes, SysUtils;

TMyObject = class (Tobject)
   private
   count : integer;
   public
   constructor create; override;
inherited Create(AnOwner);
inc (count);

   destructor destroy; override;
inherited Destroy;


Notice its at least 50% less code to write.



Hmm less to write... and maintain ?

Go for example to the lazarus project and try to write the controls.pp
unit  this way. Do you still think it is a good idea ? When all code is
put in the class header itself, can you still tell what methods a class
has ?


not a problem for an IDE - it can extract the methods and in fact visual 
studio does that for c#. And likewise with the code explorer in lazarus.




Besides, when we are at Lazarus (or Delphi), when you have typed

  TMyObject = class (Tobject)
 private
   count : integer;
 public
   constructor create; override;
   destructor destroy; override;
  end;

and press ctrl+shift+c it will generate the whole body. Which is already
less typing :)

You have to type even less if you start with

  classf

and then press ctrl+j

So what is the point to make the language less clear, while there tools
exist which do most of the annoying typing for you ?



It makes it more clear IMO not less. having all that interface code and 
having to jump between it and the implementation does not aid 
legibility. Having it all nicely tied up in my proposed Rad Pascal, C# 
and python does.


Those lazarus tools are great but they require advance knowledge of 
those tools that new users wont have (at least somebody using lazarus 
for the first time is not going to know all the keyboard shortcuts). Not 
having to rely on hacks around the coding inefficiency of a language 
with keyboard shortcuts is always a plus in my book too.


At the end of the day, if you dont like my new dialect then dont use it 
- stick to {$mode objfpc} in your code. I want to offer you a new 
dialect that should hopefully make your life easier but if it does not 
then fair enough.


jamie.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread Vinzent Hoefler
On Friday 03 June 2005 10:47, Jamie McCracken wrote:

 It makes it more clear IMO not less. having all that interface code
 and having to jump between it and the implementation does not aid
 legibility.

It encourages reading code instead of interface specifications. Often 
there is a big discrepancy between what the code is supposed to do and 
what it really does. If a fellow programmer relies on the latter this 
is known to break sooner or later.

Of course, this implies that there *is* a specification.


Vinzent.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread Vincent Snijders

Jamie McCracken wrote:


At the end of the day, if you dont like my new dialect then dont use it 
- stick to {$mode objfpc} in your code. I want to offer you a new 
dialect that should hopefully make your life easier but if it does not 
then fair enough.


Thanks for the offer, where can I download the patch? I would like to 
try this too.


Vincent.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread Vinzent Hoefler
On Thursday 02 June 2005 16:12, Marco van de Voort wrote:
   Begin..End is redundant - you have to indent them to make em
   readable anyways.
 
  No. This makes the code more readable like normal english text. It
  states much more clearly what it intents, at least much more than
  just indenting or putting curly braces around it.

 Not every syntax is about minimizing code or readability.

The latter it should.

 Some are
 also to simply simplify parsing (and that is about compiler
 developer, but to make the language more internally consistent) and
 avoid long lookaheads. These things combined also improve quality of
 error messages a lot.

Well, it is still named begin, end, not x0x0x0 0x0x0x, is 
it? ;-)

And for the compiler: it wouldn't make a difference if you'd parse 
begin end or curly braces tokens, would it?

   Maintenance is easier as their is less redundancy.
 
  It simply depends on the kind of redundancy.
 
  For instance, type and var keywords are just redundant, the
  compiler could figure it out by itself, still they serve a useful
  purpose.

 See above.

Yes, it might make the compiler writer's job easier. But typically you 
don't design a language around a compiler. And I strongly doubt that 
Wirth did.


Vinzent.

-- 
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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread Jamie McCracken

Vincent Snijders wrote:

Jamie McCracken wrote:



At the end of the day, if you dont like my new dialect then dont use 
it - stick to {$mode objfpc} in your code. I want to offer you a new 
dialect that should hopefully make your life easier but if it does not 
then fair enough.



Thanks for the offer, where can I download the patch? I would like to 
try this too.


Patience! Its vapour ware at the moment.

Im just familiarising myself with the compiler source at the moment so 
give me a few months to implement it. Once I have something I will post 
a patch here.


Glad to see some of you are interested in it :)

jamie.



Vincent.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread listmember

Marc Weustink wrote:


-- Class Contracts
I like the 'require/ensure' aproach.

It makes the code more robust and more debuggable, IMHO


I think the checks you can do there are to limited. I also wonder what
will happen if a require isn't met. Personally I don't want
exeption in my released app.


No, these are assertions not as exceptions.


OK, what to do if an invalid input is met ? Continue ? Skip ? Abort ?
IMO you still need some code which takes proper action


You have a point here. That, I suppose could be handled through
runtime options. But, a construct something like

require
 [...]
otherwise
 [...]
end;

ensure
 [...]
otherwise
 [...]
end;

would be needed.


-- Generics
I am not sure if Generics could be done in FPC.


There were some discussions about it here and AFAIK some are trying to
implement.


Any links?


http://www.freepascal.org/wiki/index.php/Generics


Thanks.


-- Virtual Properties and Events


The examples given there are not very different of what is
possible now.
Make SetWith virtual and you have almost the same.

What however would be nice is if you could override the getter
or setter.
Something like
property Width write MySetWidth


I think you missed a few things here.

type
 TMyClass = class
   ...
   property Width: integer read write; virtual; abstract;
 end;

As you can see, getters and setters are not in the picture
at all. Which means, you have all the freedom you want in
the derived class.


Which is allmost the same as a virtual abstract Getter and Setter (almost,
read/write from a field isn't covered)



Plus, I like the idea that I could have a base class
with read-only property that can not be overriden to be
read-write later.

   property Width: integer read; virtual; abstract;


That makes some sense (but it would be incompatible with existing code)


Why would it. Existing code does not have virtual properties.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-03 Thread Gerhard Scholz

- Original Message - 
From: Hans-Peter Diettrich [EMAIL PROTECTED]
To: FPC developers' list fpc-devel@lists.freepascal.org
Sent: Thursday, June 02, 2005 3:27 PM
...
 More important: Unicode literals. But I know that this would require a
 very big change to the scanner, and to all code editors and other tools.
 Perhaps somebody has another idea how to solve this problem?

How should they look like? (example please)

Or do you think about writing the programs in Unicode text files?

gs


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RE: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Marc Weustink
From: Gerhard Scholz
Sent: woensdag 1 juni 2005 18:35

- Original Message -
From: Marco van de Voort [EMAIL PROTECTED]
To: FPC developers' list fpc-devel@lists.freepascal.org
Sent: Wednesday, June 01, 2005 1:50 PM
Subject: Re: [fpc-devel] Re: [fpc-l] type discussion

[big snip]

   multiple assignments:
 
   a := b := c := d := 0 ;
 
  etc.

 Same point. Totally useless.

easier to read, especially in sequencies of variable initializations

What is easier to read is a matter of taste.
Being a pascal devel for years now, it takes time to decode a  a := b
:= c := d := 0  line. There might be a ; inbeween which results in a
complete different assignment. With such lines I've to read them over and
over to see what is going on.
Where a line like a := 0; b := 0; c := 0; d := 0; is clear to me.
This also counts for the proposed c-isms.

For me I prefere clarity above less typing (besides if you want to write
realy short code, you sould use APL)

Marc



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RE: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Marc Weustink
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of listmember

Maybe a few things should be borrowed from RemObjects Chrome, such as

-- Class Contracts
http://www.remobjects.com/page.asp?id={DFA00D71-D5A4-40A3-9FD0-251899EB30
D8}

I like the 'require/ensure' aproach.

It makes the code more robust and more debuggable, IMHO

I think the checks you can do there are to limited. I also wonder what
will happen if a require isn't met. Personally I don't want exeption in my
released app.

-- Generics
http://www.remobjects.com/articles/?id={A1D08EE3-0D9E-4828-AFB3-B2C1E7721
86E}

I am not sure if Generics could be done in FPC.

There were some discussions about it here and AFAIK some are trying to
implement.

-- Virtual Properties and Events
http://www.remobjects.com/page.asp?id={10E153AD-E05F-48CE-9CED-BCED5C9CDE
99}

The examples given there are not very different of what is possible now.
Make SetWith virtual and you have almost the same.

What however would be nice is if you could override the getter or setter.
Something like
property Width write MySetWidth

-- Enhanced Multicast Events
http://www.remobjects.com/page.asp?id={CC9C4828-9E49-4C41-AFD9-0BFFA4E9C3
D3}

This is not really new. You can implement it yourself like

property OnChange: TNotifyList;

and then OnChange.Add(Notifyproc) or OnChange.Remove(Notifyproc)


Inline variable initializers, such as:

[snip]

var
   Integer1: Integer = 15;
   Boolean1: Boolean = False;
   String1: String = 'SOME TEXT';

Hmm.. sometimes usefull. You can put it as first lines in your
constructor/codeblock, but keep it thogheter in say large classes can be
handy.


Marc


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Ales Katona

Jamie McCracken wrote:


Marc Weustink wrote:




What is easier to read is a matter of taste.
Being a pascal devel for years now, it takes time to decode a  a := b
:= c := d := 0  line. There might be a ; inbeween which results in a
complete different assignment. With such lines I've to read them over 
and

over to see what is going on.
Where a line like a := 0; b := 0; c := 0; d := 0; is clear to me.
This also counts for the proposed c-isms.

For me I prefere clarity above less typing (besides if you want to write
realy short code, you sould use APL)



I totally agree with you in this case - we dont want or need cryptic c 
stlye syntax in any version of Pascal.


However, in general Pascal has poor developer productivity when 
compared to modern languages like python and C#. Ironically python is 
perhaps the most popular language on Linux and most of its syntax is 
derived from object pascal whereas pascal on linux is virtually 
non-existant. Of course Python is piss poor in both performance and 
memory usage but it does point the way to a revitalised pascal. 
Adopting less verbose but still clean and clear syntax ala python is 
IMHO the way to make Pascal great again.


Consider the developer unfirendly nature of pascal/Delphi atm:

1) Forward declarations - they sux! Why should the developers have the 
burden of making the code totally sequential declaration wise. All 
other modern compilers dont need this. Sure your code might take a bit 
longer to compile but thats peanuts compare to the time saved in extra 
typing and reordering your code


2) I have touched on manual memory managaement of tobjects before so I 
wont rehash it here (in summary ref count tobjects and they should 
have good performance with c++ style exception handling).


3) loads of small and pointless additional syntax like EG for creating 
an object you should just be able to say:


myobject.create;

and not

myobject := Tobject.create;

also Begin..End blocks should IMO be replaced with python's indenting.

Yeah I know this sounds like a hybrid pascal/python but I believe 
thats the way to go - marry Delphi's speed and component framework 
with less verbose python style syntax and you will have the best RAD 
language ever written.


jamie.


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MyObject.Create is impossible with classes on the heap. You need to 
assign MyObject a pointer but you can't do that from within create.


Forward declarations are IMHO required because otherwise the compiler 
would have to make additional passes(it does 3 AFAIK).

Besides, they are seldom enough to be a problem.

How does python handle modularity btw?

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Florian Klaempfl
Jamie McCracken wrote:

 Marc Weustink wrote:
 


 What is easier to read is a matter of taste.
 Being a pascal devel for years now, it takes time to decode a  a := b
 := c := d := 0  line. There might be a ; inbeween which results in a
 complete different assignment. With such lines I've to read them over and
 over to see what is going on.
 Where a line like a := 0; b := 0; c := 0; d := 0; is clear to me.
 This also counts for the proposed c-isms.

 For me I prefere clarity above less typing (besides if you want to write
 realy short code, you sould use APL)

 
 I totally agree with you in this case - we dont want or need cryptic c
 stlye syntax in any version of Pascal.
 
 However, in general Pascal has poor developer productivity when compared
 to modern languages like python and C#. 

I'am a poor delphi programmer, didn't use it for years, but I bet with any
python programmer that I create any application faster than him :)

 Ironically python is perhaps the
 most popular language on Linux and most of its syntax is derived from
 object pascal whereas pascal 

Well, I wonder which languages the kernel, X windows, GNOME, KDE, OpenOffice,
Mozilla etc. use ;), definitively not python ... Python is a usuable scripting
language but nothing more.

 on linux is virtually non-existant. 

The problem with pascal on linux was/is that there was no good compiler in the
90s for linux so a lot developers got lost.

 Of
 course Python is piss poor in both performance and memory usage but it
 does point the way to a revitalised pascal. Adopting less verbose but
 still clean and clear syntax ala python is IMHO the way to make Pascal
 great again.

I wonder if Python couldn't revive Fortran with it's strange formatting rules.

 
 Consider the developer unfirendly nature of pascal/Delphi atm:
 
 1) Forward declarations - they sux! Why should the developers have the
 burden of making the code totally sequential declaration wise. All other
 modern compilers dont need this. 

C++ is still the number one language and it requires it.

 Sure your code might take a bit longer
 to compile but thats peanuts compare to the time saved in extra typing
 and reordering your code

Did you ever work in a team? Then you know why ordering declarations is a good
practice because reading non sequential declarations is hard.

 
 2) I have touched on manual memory managaement of tobjects before so I
 wont rehash it here (in summary ref count tobjects and they should have
 good performance with c++ style exception handling).

Good performance like python ;)?



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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken





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MyObject.Create is impossible with classes on the heap. You need to 
assign MyObject a pointer but you can't do that from within create.


sorry myobject is the pointer so a better example would be :

var strlist : Tstringlist;

strlist.create;


This should be easy as you know the pointer type.



Forward declarations are IMHO required because otherwise the compiler 
would have to make additional passes(it does 3 AFAIK).


They are not required in a multipass compiler. If you cant resolve a 
symbol on a single pass you can do so on a subsequent one.



Besides, they are seldom enough to be a problem.


Pain in the arse they are. Its annoying and makes use of the code 
explorer a neccsity when dealing with large classes. Its a total waste 
of my time.




How does python handle modularity btw?


WHat do you mean?

Im a Delphi programmer not a python one (though Ive done bits and pieces 
in python) but I do envy its less verbose syntax as its just as clean 
and clear.


jamie.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Michael Van Canneyt



On Thu, 2 Jun 2005, Jamie McCracken wrote:


Marc Weustink wrote:




What is easier to read is a matter of taste.
Being a pascal devel for years now, it takes time to decode a  a := b
:= c := d := 0  line. There might be a ; inbeween which results in a
complete different assignment. With such lines I've to read them over and
over to see what is going on.
Where a line like a := 0; b := 0; c := 0; d := 0; is clear to me.
This also counts for the proposed c-isms.

For me I prefere clarity above less typing (besides if you want to write
realy short code, you sould use APL)



I totally agree with you in this case - we dont want or need cryptic c stlye 
syntax in any version of Pascal.


However, in general Pascal has poor developer productivity when compared to 
modern languages like python and C#. Ironically python is perhaps the most 
popular language on Linux and most of its syntax is derived from object 
pascal whereas pascal on linux is virtually non-existant. Of course Python is 
piss poor in both performance and memory usage but it does point the way to a 
revitalised pascal. Adopting less verbose but still clean and clear syntax 
ala python is IMHO the way to make Pascal great again.


I beg to differ.

Recently I rewrote a python program (on linux). The pascal version was
shorter and much clearer to understand. The python syntax is a horror
as far as I'm concerned.

What makes python interesting are the many classes it offers by default
to perform standard tasks, especially in the text treatment department;
regular expression stuff etc.

The same goes for most languages; Mostly it's not the language syntax
that determines the productivity factor; it's the number of standard
available routines.

Quabbling about being able to type
  a:=b:=c:=d;
is beside the question. If your productivity depends on that, you're
either in the wrong business, or you are using the wrong kind of editor.
A good IDE/Editor has tools to make typing less cumbersome.

In the company where I work, 4 languages are in use: Delphi, VB, C++
and PHP. In order of descreasing productivity they are rated as follows:
- Delphi
- PHP
- VB
- C++
The order of VB/PHP was the most surprising for me; but that can maybe
be explained by the kind of app the language is used for.

Pascal is a language that allows you to develop in many styles, with as
much or as little optimization as you want, and all along it keeps your
code readable, which is very important when you work in team and you
need to read other people's code frequently. To see what I mean, try
reading this little 'gem':

int a[1817];main(z,p,q,r){for(p=80;q+p-80;p-=2*a[p])for(z=9;z--;)q=3(r=time(0)
+r*57)/7,q=q?q-1?q-2?1-p%79?-1:0:p%79-77?1:0:p1659?79:0:p158?-79:0,q?!a[p+q*2
]?a[p+=a[p+=q]=q]=q:0:0;for(;q++-1817;)printf(q%79?%c:%c\n, #[!a[q-1]]);}

(better yet, run it)

Michael.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

Florian Klaempfl wrote:



I'am a poor delphi programmer, didn't use it for years, but I bet with any
python programmer that I create any application faster than him :)


You must be a damn fast typer then :)






Ironically python is perhaps the
most popular language on Linux and most of its syntax is derived from
object pascal whereas pascal 



Well, I wonder which languages the kernel, X windows, GNOME, KDE, OpenOffice,
Mozilla etc. use ;), definitively not python ... Python is a usuable scripting
language but nothing more.


I agree but nevertheless it has become popular for desktop applications. 
Ubuntu and Fedora now uses it exclusively for filling in the blanks in 
their gnome desktops.





on linux is virtually non-existant. 



The problem with pascal on linux was/is that there was no good compiler in the
90s for linux so a lot developers got lost.


Gnu pascal?



1) Forward declarations - they sux! Why should the developers have the
burden of making the code totally sequential declaration wise. All other
modern compilers dont need this. 



C++ is still the number one language and it requires it.


yes but that aint modern! C# and python do not.





Sure your code might take a bit longer
to compile but thats peanuts compare to the time saved in extra typing
and reordering your code



Did you ever work in a team? Then you know why ordering declarations is a good
practice because reading non sequential declarations is hard.


Yes i have worked in small teams and that was never an issue. Of course 
crazy ordering is harmful but any reasonable ordering is readable.






2) I have touched on manual memory managaement of tobjects before so I
wont rehash it here (in summary ref count tobjects and they should have
good performance with c++ style exception handling).



Good performance like python ;)?


If that were the case then yeah it would sux (however pythons 
performance is due to bien a bytecode interpreter and dynamic typing 
neither of which we need in pascal).


jamie.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

Michael Van Canneyt wrote:


However, in general Pascal has poor developer productivity when 
compared to modern languages like python and C#. Ironically python is 
perhaps the most popular language on Linux and most of its syntax is 
derived from object pascal whereas pascal on linux is virtually 
non-existant. Of course Python is piss poor in both performance and 
memory usage but it does point the way to a revitalised pascal. 
Adopting less verbose but still clean and clear syntax ala python is 
IMHO the way to make Pascal great again.



I beg to differ.

Recently I rewrote a python program (on linux). The pascal version was
shorter and much clearer to understand. The python syntax is a horror
as far as I'm concerned.


Im not saying make pascal behave like python so if you were doing some 
weird dynamic stuff with python thats fair enough. ALl im sayting is 
theres no harm in replacing some of the verbose syntax with less verbose 
ones provided they dont harm the clarity of the code.


I love delphi but find its verbosity a pain in  some circumstances.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Florian Klaempfl
Jamie McCracken wrote:

 Florian Klaempfl wrote:
 

 I'am a poor delphi programmer, didn't use it for years, but I bet with
 any
 python programmer that I create any application faster than him :)
 
 
 You must be a damn fast typer then :)

I teached myself typing with 10 fingers, but typing is not the issue with auto
completion etc. Show me a python ide which can do the same tricks as lazarus or
delphi.

 The problem with pascal on linux was/is that there was no good
 compiler in the
 90s for linux so a lot developers got lost.
 
 
 Gnu pascal?

We were talking about good :)

 
 
 1) Forward declarations - they sux! Why should the developers have the
 burden of making the code totally sequential declaration wise. All other
 modern compilers dont need this. 



 C++ is still the number one language and it requires it.
 
 
 yes but that aint modern! C# and python do not.

Modern doesn't mean necessarily good ...

 Good performance like python ;)?
 
 
 If that were the case then yeah it would sux (however pythons
 performance is due to bien a bytecode interpreter and dynamic typing
 neither of which we need in pascal).

Ref. counting etc. eats time because you need good garbage collection to detect
cycles and other ugly stuff.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Vinzent Hoefler
On Thursday 02 June 2005 13:38, Jamie McCracken wrote:
 Florian Klaempfl wrote:
  I'am a poor delphi programmer, didn't use it for years, but I bet
  with any python programmer that I create any application faster
  than him :)

 You must be a damn fast typer then :)

No, that's a common misunderstanding (especially amongst C-programmers).

What matters is designing und understanding the code, not writing it. I 
spend less than 10% of my time at work in actually _writing_ code, so 
even if someone can type in his/her code twice as fast, the maximum 
(s)he would gain would be five percent in overall performance.


Vinzent.

-- 
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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

Florian Klaempfl wrote:



If that were the case then yeah it would sux (however pythons
performance is due to bien a bytecode interpreter and dynamic typing
neither of which we need in pascal).



Ref. counting etc. eats time because you need good garbage collection to detect
cycles and other ugly stuff.


There should be no cycles on TObjects so we dont need performance 
sapping code to detect them. TCOmponents are likely to have cycles as 
they tend to link to each other but then they would not be ref counted 
as they are parent/child owner managed anyway


jamie.





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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

Vinzent Hoefler wrote:

On Thursday 02 June 2005 13:38, Jamie McCracken wrote:


Florian Klaempfl wrote:


I'am a poor delphi programmer, didn't use it for years, but I bet
with any python programmer that I create any application faster
than him :)


You must be a damn fast typer then :)



No, that's a common misunderstanding (especially amongst C-programmers).

What matters is designing und understanding the code, not writing it. I 
spend less than 10% of my time at work in actually _writing_ code, so 
even if someone can type in his/her code twice as fast, the maximum 
(s)he would gain would be five percent in overall performance.


you are missing the point!

Whather you can implement something faster in another language is not 
the issue. I am arguing for less verbose syntax without decreasing the 
clarity of the code in delphi/pascal and that is logically gonna improve 
productivity without taking anything away.



jamie.





Vinzent.




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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Michael Van Canneyt



On Thu, 2 Jun 2005, Jamie McCracken wrote:


Vinzent Hoefler wrote:

On Thursday 02 June 2005 13:38, Jamie McCracken wrote:


Florian Klaempfl wrote:


I'am a poor delphi programmer, didn't use it for years, but I bet
with any python programmer that I create any application faster
than him :)


You must be a damn fast typer then :)



No, that's a common misunderstanding (especially amongst C-programmers).

What matters is designing und understanding the code, not writing it. I 
spend less than 10% of my time at work in actually _writing_ code, so even 
if someone can type in his/her code twice as fast, the maximum (s)he would 
gain would be five percent in overall performance.


you are missing the point!

Whather you can implement something faster in another language is not the 
issue. I am arguing for less verbose syntax without decreasing the clarity of 
the code in delphi/pascal and that is logically gonna improve productivity 
without taking anything away.


This is only 'logical' if the hypothesis

productivity is inversely related to the syntax verbosity

is correct.

I question the correctness of the hypothesis, and I assume, so does
Florian...

Michael.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

Michael Van Canneyt wrote:



I don't consider Ojbect Pascal to be verbose at all, so it's not an 
issue for

me...


Well I will typically spend about 25% of my development time with 
forward declarations, doing loads of try finaly blocks to free memory 
and other things instead of implementing my application.


jamie.



Michael.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Vinzent Hoefler
On Thursday 02 June 2005 14:01, Jamie McCracken wrote:
 Vinzent Hoefler wrote:

  What matters is designing und understanding the code, not writing
  it. I spend less than 10% of my time at work in actually _writing_
  code, so even if someone can type in his/her code twice as fast,
  the maximum (s)he would gain would be five percent in overall
  performance.

 you are missing the point!

No, I don't. I'm damn sure what I am talking about.

 Whather you can implement something faster in another language is not
 the issue.

Right. The issue is if you can make it work, i.e. how long you have to 
test and debug it and how long someone needs to understand it when he 
comes to that code later (that's called maintenance, I think).

 I am arguing for less verbose syntax without decreasing
 the clarity of the code in delphi/pascal

Which is an almost impossible task. Sure you can tweak it here and 
there, but it would _at best_ simplify the task of writing the code in 
the first place. You are just missing the remaining 98% of the 
development cycle of a typical medium to large software project.

You won't gain anything there, even if and /only if/ you could manage to 
simplify some syntax without having *any* impact on understanding the 
code later.

(BTW, Ada is even more verbose than Pascal and for the things I'm doing 
it is still /more/ productive. I'm talking about error rates and such 
stuff, not how much time spending in front of the monitor typing 
something that *may* work, if you just debug it long enough).

 and that is logically gonna
 improve productivity without taking anything away.

It would, if you could actually manage to accomplish that task. But as I 
tried to point out, those 5% don't matter. You can lose *much* more and 
much easily on a bad design. 90% of software development costs is 
testing. And then it is much better to actually be able to _read_ and 
_understand_ the code instead of writing it.


Vinzent.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Vinzent Hoefler
On Thursday 02 June 2005 14:24, Jamie McCracken wrote:

 Well I will typically spend about 25% of my development time with
 forward declarations, doing loads of try finaly blocks to free memory
 and other things instead of implementing my application.

I typically spend 80% of my development time in *thinking* about what I 
should do, 10% in writing the code, 5% in showing that it works and 5% 
in drinking coffee to enhance the productivity of the first 80%.

Well, of course, this is a slight exaggeration.


Vinzent.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

Vinzent Hoefler wrote:

On Thursday 02 June 2005 14:01, Jamie McCracken wrote:


Vinzent Hoefler wrote:



What matters is designing und understanding the code, not writing
it. I spend less than 10% of my time at work in actually _writing_
code, so even if someone can type in his/her code twice as fast,
the maximum (s)he would gain would be five percent in overall
performance.


you are missing the point!



No, I don't. I'm damn sure what I am talking about.


So am I. My point is not changing the language so that it incurs 
additional maintenance or is harder to read or harder to fix bugs or 
make bugs more likely. In fact its the complete opposite.


My point is to to reduce or remove *redundant* syntax that serves no 
useful or productive purpose (to the programmer).


Forward declarations are redundant - they exist purely for the benefit 
of the compiler.


Begin..End is redundant - you have to indent them to make em readable 
anyways.


manual memory management of tobjects is redundant as you can get good 
performance with ref counting tobjects.


All in all the changes would mean you spend more of your time 
implementing your application rather than typing loads of redundant 
code. Maintenance is easier as their is less redundancy.


jamie.






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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Vinzent Hoefler
On Thursday 02 June 2005 14:44, Jamie McCracken wrote:

 My point is to to reduce or remove *redundant* syntax that serves no
 useful or productive purpose (to the programmer).

Well applied redundancy is a good thing.

 Forward declarations are redundant - they exist purely for the
 benefit of the compiler.

IBTD.

 Begin..End is redundant - you have to indent them to make em readable
 anyways.

No. This makes the code more readable like normal english text. It 
states much more clearly what it intents, at least much more than just 
indenting or putting curly braces around it.

 manual memory management of tobjects is redundant as you can get good
 performance with ref counting tobjects.

That can be a point, yes. But it is somehow not related to any syntax.

 All in all the changes would mean you spend more of your time
 implementing your application rather than typing loads of redundant
 code.

Typing is only a very small part of the development cycle. Performance 
measures indicate that rhe average programmer delivers about 2 to 20 
lines per code per day (measured over the whole development cycles, 
this of course includes testing, too).

Compare these with the lines of code you *could* write in eight hours if 
you would just write them and you see how much you could optimize away 
there if you'd actually manage to double the performance.

 Maintenance is easier as their is less redundancy.

It simply depends on the kind of redundancy.

For instance, type and var keywords are just redundant, the compiler 
could figure it out by itself, still they serve a useful purpose.


Vinzent.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Sebastian Kaliszewski

Michael Van Canneyt wrote:

This is only 'logical' if the hypothesis

productivity is inversely related to the syntax verbosity

is correct.


And it's not.

What is correct is productivity is directly related to the number of 
separate language constructs developer has to put in program to acomplish 
the task



So, for example, need to put separate finally block to free memory means 
additional few constructs. Or lack of standard libary supplied container 
apropriate for a task requires programmer to develop his/her own or to adapt 
something less usable.


Geeintg rid of end in begin / end wont help much (as they can;t be 
separated, they count as single construct).



So here is some little idea which seems to me Pascalish enough to be considered:

how about new keyword: local
Class variable declared local will be automatically freed upon every exit 
from the scope (i.e. something along the lines of implicit try/finally for 
some builtin types).



And there are possibly few variants of the thing:

1a.

var
  mySth: local TSomething;

begin
  mySth := TSomething.create();
  ...

end;


1b.

var
  mySth: TSomething local;

begin
  mySth := TSomething.create();
  ...

end;


2.

local
  mySth: TSomethin;

begin
  mySth := TSomething.create();
  ...

end;



So in 1. local is just a type modifier (in case of 1a it might make sense to 
allow it also in type declaration, hence allowing allways local classes -- 
but I'm not convinced it's desirable, and it definiately requires more work 
on compiler side). 1b. is like some other storage modifiers like absolute 
(and might be prefered). 2. is substituting local instead of var for local 
objects -- so such local object declarations stand out more int the code, 
but it's also further away from standard Pascal.



Is it worth something?


rgds
--
Sebastian Kaliszewski

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

Michael Van Canneyt wrote:


But the compiler needs to check many things:

1. Initialize the S with Nil.
2. Check that S is assigned only once during the lifetime of the
   procedure.
   This is actually a bigger restriction than you might think,
   unless you want to introduce reference counting.
3. Put a try/finally block and generate a call to S.Destroy at the end.
   It must also catch any errors that may occur when s.destroy is
   called. For classes, this danger is very real; For ansistrings it is
   not (well, very small)
4. It cannot assign S to anything, since that could mean that the
   lifetime of S could be prolonged. The alternative is again again ref. 
counting.


This is not so easy, and reference counting is always a mess...


Well you already have the code for ref counting for com objects so its 
not like its a ton of work and therefore we dont need to worry about 
your four points. Adding C++ style exception handling should make it 
fast enough too (ok that is some work).


jamie.






Michael.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Marco van de Voort
 Marco van de Voort wrote:
  Some of these target functionality (specially in the linking section) might 
  require restructures
  related to
  * introduction of an internal linker for some core platforms (no more 
  LD)
  * Rewrite of module (unit) handling
 
 Yes, these would be great, IMHO.



  For the rest, improve RTL/FCL compability and extend them in general, and 
  of course fixbugs.
  
 Beside of compatibility towards Delphi or MacPascal or others FPC should be
 open to other modifications/extensions (maybe Delphi one day copies FC a bt
 :-), and not always the other way round)
 
 Maybe a few things should be borrowed from RemObjects Chrome, such as
 
 -- Class Contracts
 http://www.remobjects.com/page.asp?id={DFA00D71-D5A4-40A3-9FD0-251899EB30D8}
 
 I like the 'require/ensure' aproach.

Glorified asserts. This is inventing syntax for marketing reasons.

 It makes the code more robust and more debuggable, IMHO

Nope. It just is a limited form of assert with special syntax. Definitely
does not mark the trival syntax test.

 -- Generics
 http://www.remobjects.com/articles/?id={A1D08EE3-0D9E-4828-AFB3-B2C1E772186E}

 I am not sure if Generics could be done in FPC.

Probably yes, however it will not be easy. IMHO Generics/templates are
definitely on the list, but don't expect it anywhere soon, unless there is
massive help.
 
 -- Virtual Properties and Events
 http://www.remobjects.com/page.asp?id={10E153AD-E05F-48CE-9CED-BCED5C9CDE99}

Understandable. However lots of performance issues. One could mitigate some
of these by e.g. requiring virtual properties to only use static methods and
adding optimizations.

RemObject/.NET probably either don't care about speed, and/or have some 
global optimalisations that makes adding this kind of stuff not to hurtful.

Probably a bit of both.

IMHO not a definite no, it would be either unoptimal, or a lot of work.

 -- Enhanced Multicast Events
 http://www.remobjects.com/page.asp?id={CC9C4828-9E49-4C41-AFD9-0BFFA4E9C3D3}
 
 Inline variable initializers, such as:
 
 type
TSomethingElse = class(TSomething)
private
  FInteger: Integer = 15;
  FBoolean: Boolean = False;
  FString: String = 'SOME TEXT';
  {etc}
protected
public
published
end;

Can be done otherwise (simply init it). - Syntactic sugar.
 
 Similarly, for
 
 function Something(...): Boolean = False;
 var
Integer1: Integer = 15;
Boolean1: Boolean = False;
String1: String = 'SOME TEXT';
 begin
 end;

Useless IMHO. Equal to above (initialising in syntax what can be inited 
normally)
 
 Procedure Something(Out AInteger: Integer = 12; );
 var
Integer1: Integer = 15;
Boolean1: Boolean = False;
String1: String = 'SOME TEXT';
 begin
 end;

Same. Don't even add to productivy
 
 a way to write integer constants in any base, not only
 binary/octal/hexadecimal (not so important, but easy to implement)
  
  Rarely used. Specially since more than base 36 becomes a notational 
   problem. However it has been brought up before.
 
 If someone contributes the code, why not. 
 It does not hurt, IMHO.

Because the more features, the more involved maintainance of the compiler
becomes. So keep that work for features that are worth it.

I don't like this one, but it might already exist (in mac mode), since ISO
Paslla has this.
 

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Marco van de Voort
 On Thursday 02 June 2005 13:38, Jamie McCracken wrote:
  Florian Klaempfl wrote:
   I'am a poor delphi programmer, didn't use it for years, but I bet
   with any python programmer that I create any application faster
   than him :)
 
  You must be a damn fast typer then :)
 
 No, that's a common misunderstanding (especially amongst C-programmers).
 
 What matters is designing und understanding the code, not writing it. I 
 spend less than 10% of my time at work in actually _writing_ code, so 
 even if someone can type in his/her code twice as fast, the maximum 
 (s)he would gain would be five percent in overall performance.

I doubt you would get that high.

A educated typist can get over 120 keys/min (and that is already lowered
because of many shifts, with real text it). I don't think the avg line of code
is longer than 20 chars. That is 360 lines/hr. SLOC, not code with whitespace,
and not counting generated code with codetools.

Most of the time of entry is spent in navigating and searching, not code
adding. And then data entry is only a small part overall.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Ales Katona

Marco van de Voort wrote:


Also, I simply don't see the use of it. Borland Pascal's have the forward
directive for those really few cases where it is annoying.
 


Also, forward declarations mostly mean shitty code / design.
Atleast in my case it does.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Marco van de Voort
 
  Begin..End is redundant - you have to indent them to make em readable
  anyways.
 
 No. This makes the code more readable like normal english text. It 
 states much more clearly what it intents, at least much more than just 
 indenting or putting curly braces around it.

Not every syntax is about minimizing code or readability. Some are also
to simply simplify parsing (and that is about compiler developer, but to make
the language more internally consistent) and avoid long lookaheads. These things
combined also improve quality of error messages a lot.

  manual memory management of tobjects is redundant as you can get good
  performance with ref counting tobjects.

For trivial programs: yes. However FPC is not designed for short scripting
programs.
 
  Maintenance is easier as their is less redundancy.
 
 It simply depends on the kind of redundancy.
 
 For instance, type and var keywords are just redundant, the compiler 
 could figure it out by itself, still they serve a useful purpose.

See above.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Marco van de Voort
 Michael Van Canneyt wrote:
  This is only 'logical' if the hypothesis
  
  productivity is inversely related to the syntax verbosity
  
  is correct.
 
 And it's not.
 
 What is correct is productivity is directly related to the number of 
 separate language constructs developer has to put in program to acomplish 
 the task

True. But the problem is that the task is not a constant. _If_ you really
try to exploit this feature, and increase your programming speed (by not
having to track object age and owner), you will have to deal with
irregularties in deallocation (GC storms), null pointer exceptions etc.

 Or lack of standard libary supplied container 
 apropriate for a task requires programmer to develop his/her own or to adapt 
 something less usable.

Partially true yes. However the only reasonable solution for that is
generics I think.
 So here is some little idea which seems to me Pascalish enough to be 
 considered:
 
 how about new keyword: local
 Class variable declared local will be automatically freed upon every exit 
 from the scope (i.e. something along the lines of implicit try/finally for 
 some builtin types).

No. Inconsequent. 

I think you are totally on the wrong track if you want to try to solve this
with language.

There are only two solutions :
1) go fully automated
2) have only the minimum on base automated types (e.g. strings, I don't count
variants, since they are for a specific purpose)

Any patchy solutions will only go against this. Most allocations aren't
limited to a simple scope anyway. Since not everything is an object, there
is a lot less object creation going on.

Even dynamic arrays were somewhat doubtfull, but finally mostly added
because of Delphi compat.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Marco van de Voort
 Michael Van Canneyt wrote:
 
  
  This is not so easy, and reference counting is always a mess...
 
 Well you already have the code for ref counting for com objects so its 
 not like its a ton of work and therefore we dont need to worry about 
 your four points. Adding C++ style exception handling should make it 
 fast enough too (ok that is some work).

No it won't. The ref counting is expensive. Test e.g. speeds with Decal
vs an own implementation on Delphi. 

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

L505 wrote:


| Yeah I know this sounds like a hybrid Pascal/python but I believe thats
| the way to go - marry Delphi's speed and component framework with less
| verbose python style syntax and you will have the best RAD language ever
| written.
|

You are asking to reinvent python. If I were you, I'd just look into finding a 
python
compiler. Everything you say points to the fact that you like the way python is 
laid
out. That's fine, there's nothing wrong with different taste.


No not at all. I dont want python but I would like to borrow some of its 
more concise syntax to make delphi less verbose thats all. Python is way 
too flawed with its grossly inefficient dynamic typing to ever be good 
for building general purpose applications.


I'll see if I can create a modern dialect and integrate it into FPC... 
Any documents/info on how the compiler is laid out would be most 
appreciated.


jamie.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread L505

| 
| 
|  I'am a poor delphi programmer, didn't use it for years, but I bet with
|  any
|  python programmer that I create any application faster than him :)
| 
| 
|  You must be a damn fast typer then :)


Sometimes it's which keys are near the home key. I don't care if { is shorter 
than
begin, because { requires the shift key and finger strain. Plus, I always 
convert
{ into begin of code block in my mind anyway.

I rarely find that fast typing helps my coding. It sure helps when writing 
emails.. or
when doing bulk operations on big amounts of code. But when creating code, 
usually you
have to stop and think.. and fast typing is useless. It helps when you are 
typing
comments for the code. Pressing things like End and the arrow keys takes my 
hand off
the home keys, and this cramps up my coding thought. But it's never the typing 
speed
that helps my productivity when writing code. Just comments and bulk operations 
on
code that was already written, that is now being changed.

What I find that takes more time then the typing, is running to the manual 
trying to
figure out what this cryptic thing does, or what parameter goes where. For 
example, if
you set(red,edit) how do you know it isn't set(edit,red)? So in php when I was 
using a
text editor.. I didn't have code completion and I always had to look things up. 
Or,
even with code completion, you still have to look up more detailed descriptions 
of
what the parameters are. But it's not the typing that costs me time.

What also takes more time than the typing of code is writing comments for the 
code.
Any language requires comments for the code, so there would be no advantage for 
any
language there. Comments are comments.

Lars


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Hans-Peter Diettrich
listmember wrote:

 Inline variable initializers, such as:
...
 function Something(...): Boolean = False;
 var
Integer1: Integer = 15;
Boolean1: Boolean = False;
String1: String = 'SOME TEXT';
 begin
 end;

Such constructs are subject to frequent misinterpretation :-(

I assume that you want to have C semantics, where the variables are
initialized at every invocation of the subroutine. Other people think
that the variables are static, retaining their values across calls
(like writeable constants).


In general I prefer an implementation of features that exist in other
Pascal compilers, over an implementation of new and incompatible
features, whose impact on the overall language (stability, type
safety...) are unpredictable.

Sometimes I dream of an compiler for both Pascal and C syntax, with
simple switching between both languages. But I would not dare to suggest
how those C parts should work, i.e. what features and bugs of which C
compiler should be implemented, and how the C code should fit together
with the Pascal code, with regards to type and operation safety.

DoDi



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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Hans-Peter Diettrich
Jamie McCracken wrote:

  For me I prefere clarity above less typing (besides if you want to write
  realy short code, you sould use APL)
 
 
 I totally agree with you in this case - we dont want or need cryptic c
 stlye syntax in any version of Pascal.

ACK.

 However, in general Pascal has poor developer productivity when compared
 to modern languages like python and C#. Ironically python is perhaps the
 most popular language on Linux and most of its syntax is derived from
 object pascal whereas pascal on linux is virtually non-existant. Of
 course Python is piss poor in both performance and memory usage but it
 does point the way to a revitalised pascal. Adopting less verbose but
 still clean and clear syntax ala python is IMHO the way to make Pascal
 great again.

IMO Python is preferred for its portability. Consider the efforts
required to distribute a C project, with autobloat, configure and all
that crap. Python in contrast is the modern BASIC, that made programming
easy, at the cost of execution speed. And, like BASIC, Python IMO is not
such a general (unlimited) programming language as are C or Pascals.

 Consider the developer unfirendly nature of pascal/Delphi atm:
 
 1) Forward declarations - they sux! Why should the developers have the
 burden of making the code totally sequential declaration wise. All other
 modern compilers dont need this. Sure your code might take a bit longer
 to compile but thats peanuts compare to the time saved in extra typing
 and reordering your code

I agree that forward declarations and circular unit references suck. If
it's only compilation time, according improvements are welcome. But I
suspect that the introdution into the compiler would exceed the current
manpower :-(


 3) loads of small and pointless additional syntax like EG for creating
 an object you should just be able to say:
 
 myobject.create;
 
 and not
 
 myobject := Tobject.create;

That conflicts with e.g. someproc(someclass.create);
It also is useless with polymorphism, where the type of the variable can
differ from the type of the created object.


 also Begin..End blocks should IMO be replaced with python's indenting.

No, please :-(

A single run through an inappropriate editor could irrecoverably damage
the indentation!

I for my part would prefer a cleaner syntax, closer to Modula or Oberon,
with statement_list vs. statement_sequence. The ends etc. can be
inserted by an appropriate editor, if somebody wants less typing...


 Yeah I know this sounds like a hybrid pascal/python but I believe thats
 the way to go - marry Delphi's speed and component framework with less
 verbose python style syntax and you will have the best RAD language ever
 written.

I like RAD, but only when paired with the reliability and (type...)
safety of Pascal. RAD never should mean: type fast, debug forever - or -
press run and cross your fingers :-(

Or, as Vinzent pointed out:
 However, in general Pascal has poor developer productivity when
 compared to modern languages like python and C#.

 In terms of _written_ or in terms of _working_ lines of code? :-


The careful design of a programming language is not a simple task. What
looks nice to the user, may look very different to the compiler writer.
It also should be noted that the amount of *helpful* compiler error
messages heavily depends on the language design.

Unfortunately there exist multiple Pascal compilers, each with different
extensions to the original language, reducing the portability of source
code. With regards to Python you only can hope that there will never
come a
second Python system, and that the development of the language and
libraries will be continued, once the current implementors leave the
project.

DoDi



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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread listmember

-- Class Contracts
I like the 'require/ensure' aproach.

It makes the code more robust and more debuggable, IMHO


I think the checks you can do there are to limited. I also wonder what
will happen if a require isn't met. Personally I don't want exeption in my
released app.


No, these are assertions not as exceptions.


-- Generics
I am not sure if Generics could be done in FPC.


There were some discussions about it here and AFAIK some are trying to
implement.


Any links?


-- Virtual Properties and Events

The examples given there are not very different of what is possible now.
Make SetWith virtual and you have almost the same.

What however would be nice is if you could override the getter or setter.
Something like
property Width write MySetWidth


I think you missed a few things here.

type
  TMyClass = class
...
property Width: integer read write; virtual; abstract;
  end;

As you can see, getters and setters are not in the picture
at all. Which means, you have all the freedom you want in
the derived class.

Plus, I like the idea that I could have a base class
with read-only property that can not be overriden to be
read-write later.

property Width: integer read; virtual; abstract;

OK, while I like the idea, I can not think of how I would
use it though :-) Can someone help me out here G


-- Enhanced Multicast Events



This is not really new. You can implement it yourself like

property OnChange: TNotifyList;

and then OnChange.Add(Notifyproc) or OnChange.Remove(Notifyproc)


OK. Nice to be able to do that. Do I have to write my
TNotifyList every time I need it?


Inline variable initializers, such as:


[snip]



var
 Integer1: Integer = 15;
 Boolean1: Boolean = False;
 String1: String = 'SOME TEXT';


Hmm.. sometimes usefull. You can put it as first lines 

 in your constructor/codeblock, but keep it thogheter in
 say large classes can be handy.

Yes, and it improved the readability, IMHO. Plus, there is
no reason for you to alter that in constructor/codeblock too.


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Daniël Mantione


Op Thu, 2 Jun 2005, schreef Jamie McCracken:

 So am I. My point is not changing the language so that it incurs
 additional maintenance or is harder to read or harder to fix bugs or
 make bugs more likely. In fact its the complete opposite.

 My point is to to reduce or remove *redundant* syntax that serves no
 useful or productive purpose (to the programmer).

No, adding syntactic sugar usually does more harm than it is an
enrichment. It promotes people to write code that only works on 1 compiler
and increases the learning curve for people trying to learn the language.

Syntactic sugar can be added *if* it really does have an advantage.
However, changing the way constructors are done saves only a few
keystrokes, but keeps people away from understanding class references,
which, if understood well, can be a very powerfull tool (virtual
constructors, calling class methods of class references etc.)

So, I very much doubt if this proposal will help.

Don't take us wrong, we are very much in favour of modernizing the
language. However, we are getting *lots* of proposals like this, only
*for* *no* *other* *reason* than to save a few keystrokes.

Granting all those wishes would turn the language in an enourmous
monster. That doesn't look like a good idea. We've also a limit amount of
developers whos time needs to be spent well, or we'll get behind.

So, we're very convervative. Good ideas though, that will really benefit
people, will be read with great interrest.

 Forward declarations are redundant - they exist purely for the benefit
 of the compiler.

Here I disagree. I like that I only need to look upward to search a
procedure. Even when I program C I order the procedures like I to in
Pascal, since it'll save time in the long term.

 Begin..End is redundant - you have to indent them to make em readable
 anyways.

Here I agree, however, Pascal was designed this way. If I would design the
language I would have likely chosen something shorter. On the other hand,
I only need to type alt+B and I have a begin/end combo. Even without it,
the begin/end doesn't irritate me.


 manual memory management of tobjects is redundant as you can get good
 performance with ref counting tobjects.

I agree that automatic memory management eases the programming job.
However, Pascal is a manual memory management language. That has
advantages, software written in Pascal is fast, perceived fast by people,
and uses very little memory.

Users like software written in Pascal. They dislike software requiring
JDK's and .NET runtimes.

So, lets turn the disadvantage in an advantage. Pascal is no replacement
for Java and C#. It is a replacement for C and C++.

Now, the majority of software is written in C and C++. Isn't that a great
potential market?

 All in all the changes would mean you spend more of your time
 implementing your application rather than typing loads of redundant
 code. Maintenance is easier as their is less redundancy.

As has already been said, typing is not the problem, maintenance is.
Pascal does a good job here, saving people a lot of time.

Daniël


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jamie McCracken

Daniël Mantione wrote:


Op Thu, 2 Jun 2005, schreef Jamie McCracken:



Daniël Mantione wrote:





Ok! We'll be happy to assist anyone doing interresting developments with
Free Pascal. Keep in mind though that implementing ideas can take a lot
more time that thinking out ideas.

The Free Pascal parser is indeed manual craftmanship. Some experimenting
was done using yacc in the past but a handwritten parser turned out to be
the best choice. The parser units start with the letter p, for example
pexpr.pas is the expression parser.


You've done it the hard way - no wonder developer's are reluctant to 
implement syntax changes!




Yes... Because Java often turns out to be the wrong tool and its memory
management is one of the reasons. We need to be carefull to prevent Pascal
becoming a wrong tool. However, automated memory management does have some
advantages. Nobody can deny that.


Ref counting does not use more memory! (well okay 32 bits extra to store 
the ref count for each object).



except were the source is bloated by forward declarations :)



Just order your procedures like you should order them, go go!! :)

[EMAIL PROTECTED]:~/fpc2/fpc/compiler grep ';forward;' *.pas
browlog.pas:procedure writesymtable(p:Tsymtable);forward;
pexpr.pas:function sub_expr(pred_level:Toperator_precedence;accept_equal : 
boolean):tnode;forward;
pstatmnt.pas:function statement : tnode;forward;
[EMAIL PROTECTED]:~/fpc2/fpc/compiler grep '; forward;' *.pas
browcol.pas:  function GetDefinitionStr(def: tdef): string; forward;
scanner.pas:function read_expr : string; forward;
[EMAIL PROTECTED]:~/fpc2/fpc/compiler

Wow! 5 forward declarations in the entire compiler source. Yeah, bloat
indeed :)




its a bit more than that. Forward declarations include the class 
interfaces too in the type section. EG under delphi :



uses
  Classes, SysUtils;

type

  TMyObject = class (Tobject)
  private
  count : integer;  
  public
  constructor create; override;
  destructor destroy; override; 
  end;

implementation

constructor TConfigureBuildLazarusDlg.Create(AnOwner: TComponent);
begin
  inherited Create(AnOwner);
  inc (count);  
end;

destructor TConfigureBuildLazarusDlg.Destroy;
begin
  inherited Destroy;
end;

end.



would become under Rad Pascal:

uses
  Classes, SysUtils;

 TMyObject = class (Tobject)
private
count : integer;
public
constructor create; override;
inherited Create(AnOwner);
inc (count);

destructor destroy; override;   
inherited Destroy;


Notice its at least 50% less code to write.


jamie.

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Daniël Mantione


Op Thu, 2 Jun 2005, schreef Jamie McCracken:

 Daniël Mantione wrote:
 
  Op Thu, 2 Jun 2005, schreef Jamie McCracken:
 
 
 Daniël Mantione wrote:

 
 
  Ok! We'll be happy to assist anyone doing interresting developments with
  Free Pascal. Keep in mind though that implementing ideas can take a lot
  more time that thinking out ideas.
 
  The Free Pascal parser is indeed manual craftmanship. Some experimenting
  was done using yacc in the past but a handwritten parser turned out to be
  the best choice. The parser units start with the letter p, for example
  pexpr.pas is the expression parser.

 You've done it the hard way - no wonder developer's are reluctant to
 implement syntax changes!

Depends on your definition of hard way. The parser is fast and
flexible. Ask Carl Eric Codere what the exact problems with Yacc were. But
it's been there, done that, didn't work.

  Yes... Because Java often turns out to be the wrong tool and its memory
  management is one of the reasons. We need to be carefull to prevent Pascal
  becoming a wrong tool. However, automated memory management does have some
  advantages. Nobody can deny that.

 Ref counting does not use more memory! (well okay 32 bits extra to store
 the ref count for each object).

Yes, but it has its own problems. Think of an object having a reference to
itself (think of a ringbuffer with 1 object in the ring or so). Welcome in
the real world.

Perhaps (likely) there is a solution, perhaps (likely) there are more
problems. No expert here.

 would become under Rad Pascal:

 uses
Classes, SysUtils;

   TMyObject = class (Tobject)
  private
  count : integer;
  public
  constructor create; override;
   inherited Create(AnOwner);
   inc (count);

  destructor destroy; override;
   inherited Destroy;


 Notice its at least 50% less code to write.

Yes. Too bad it is not possible. One of the problems you can expect is
with cyclic units. Normally the interfaces of the units form a tree, which
define how they get called. So the compiler can compile the interfaces in
the depth first order, then it can do the implementations in any order it
wants, cyclic uses in implementations are no longer a problem, as the
compiler known how to call the procedures in those units.

From the good taste department, it breaks the interface/implementation
principle. The unit principle guarantees that libraries are being written
so that one only needs to look at the interface, not the implementation to
know how a library works. It saves a few keystrokes, but makes it a lot
harder for the user of the library to understand it.

Daniël


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RE: [fpc-devel] Re: [fpc-l] type discussion

2005-06-02 Thread Jose Manuel


 Well I will typically spend about 25% of my development time with
 forward declarations, doing loads of try finaly blocks to free memory
 and other things instead of implementing my application.

 jamie.

Well, you are quite a machine. If you say so, sure it's so, but that's not
the problem. Anyhow there are tools, editors, etc. that can easy that fact
if you feel confortable with then.
I usually spend under 5% typing my code, I spend a lot longer thinking what
I have to type, and I DO spend quite longer debugging and improving my code.
And herebye I challenge any C Coder to maintain a program faster and neater
than in Pascal (I say C, 'cause your comments about Python and other script
language I assume it's a joke).

Anyway as Michael would say, a can of worms has been opened and we are not
going anywhere. If you want to stick to Python, stick to it, but Pascal is
another thing.

JMR

P.S.:
BTW: Never heard of anybody doing serious programming in GNU Pascal (and I
know many a programmer doing serious programming in FPC and even VP)



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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-01 Thread Marco van de Voort
 I've read somewhere that Delphi 7 compatibility is planned (since I do not
 have it I do not know what that means in detail).

Main plans short term to my knowledge are:


* create/improve the COM/OLE support. This has multiple facets:
  o COM compat interfaces/vmt
  o Variants (needed for OLE)
  o implements style delegation
* linking/debug/fileformats related
* improve smartlinking (get rid of .a files, less mem use)
* improved packages and dynamic libraries (PIC!) support in general.
* crosslinking (2.0 is actually quite crosslink capable already)
* stabs-dwarf crossover. 
* Some form of Kylix compat resources.(still under discussion)
* Support for 64-bit (sized) native filetypes.

Some of these target functionality (specially in the linking section) might 
require restructures
related to
* introduction of an internal linker for some core platforms (no more LD)
* Rewrite of module (unit) handling

For the rest, improve RTL/FCL compability and extend them in general, and of 
course fixbugs.
 
 Beside of compatibility towards Delphi or MacPascal or others FPC should be
 open to other modifications/extensions (maybe Delphi one day copies FC a bt
 :-), and not always the other way round)
 
 Useful extensions I would see:
 
 bigger sets: set of -10..10 (e.g.)

I'd like that too. 
 
 a way to write integer constants in any base, not only
 binary/octal/hexadecimal (not so important, but easy to implement)

Rarely used. Specially since more than base 36 becomes a notational problem.
However it has been brought up before. 

 writing of enums to text file;

This should be supported, however needs some tricks. (RTTI is available for 
enums!)

 more operators which can be overloaded (should follow the ALGOL68 rules)

IMHO this is asking for a mess, and the use is limited.
 
 should automatically permit constructions like:
 
var
  x : type1,  y : type2 ;
 
x *:= y ;

Why to save two characters? The C operators were afaik mostly added to ease
porting critical C code. However IMHO one shouldn't use them in new code,
and there is no need to start adding variations on the C syntax.
 
  multiple assignments:
 
  a := b := c := d := 0 ;
 
 etc.

Same point. Totally useless.
 
 That are just some ideas.  Maybe there are more?

To judge extensions, it might be smart to check this faq item:

http://www.freepascal.org/faq.html#extensionselecthttp://www.freepascal.org/faq.html#extensionselect

which is more or less a rough view on how we (or actually more I, since I
wrote it) see extensions to the language.

Except larger sets and more control about set packing is the only really
interesting thing IMHO generics/templates, since it really makes heaps of
new behaviour possible, and is not purely syntax that saves typing.

The wiki also contains some roadmap info:

http://www.freepascal.org/wiki/index.php/Detailed_2.1.0_branch_todo


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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-01 Thread Peter Vreman
 I followed this discussion if that construction (see below) should be
 allowed or not (I think it should be allowed, but it's possible to live
 without it; I can imagine situations where it could make easier to read),
 and I'm missing a bit a discussion forum about the future of FPC. It
 should
 contain what is planned to be implemented, it should contain about ideas
 of
 what could be implemented.

See below


 I've read somewhere that Delphi 7 compatibility is planned (since I do not
 have it I do not know what that means in detail).

 Beside of compatibility towards Delphi or MacPascal or others FPC should
 be
 open to other modifications/extensions (maybe Delphi one day copies FC a
 bt
 :-), and not always the other way round)

Don't expect anything. Like assigning values to enumarations we had it
already before Delphi did. And also with inlining they added other rules.


 Useful extensions I would see:

 bigger sets: set of -10..10 (e.g.)

 a way to write integer constants in any base, not only
 binary/octal/hexadecimal (not so important, but easy to implement)

You can write your own routine for that.


 writing of enums to text file;

Enums are like constant numbers. You can already write them to a file
using a typecast: writeln(longint(enum));


 more operators which can be overloaded (should follow the ALGOL68 rules)

 the C-style operators += etc. should better be written as  +:= since C has
 =
 as assignment, Pascal has := as assignment symbol

This will break existing code. And IMHO it looks very strange with the
colon in the middle.


 automatic assignment operators:

   operator * ( a : type1 ; b : type2 ) : type1

 should automatically permit constructions like:

var
  x : type1,  y : type2 ;

x *:= y ;

  multiple assignments:

  a := b := c := d := 0 ;

This was in the compiler in the past and caused a lot of trouble and hacks
in the parser.

 That are just some ideas.  Maybe there are more?

But are they usefull? Do they add something or only save you typing? THat
is why there is no discussion about future on the webpages. Discussion
shall take place at the mailing lists.






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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-01 Thread Nico Aragón
El Miércoles, 1 de Junio de 2005 13:50, Marco van de Voort escribió:
 Main plans short term to my knowledge are:
 ...
   * improved packages and dynamic libraries (PIC!) support in general.

Sorry if I've been confused by improved. Is PIC already supported?

-- 
saludos,

Nico Aragón

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-01 Thread Gerhard Scholz

- Original Message -
From: Marco van de Voort [EMAIL PROTECTED]
To: FPC developers' list fpc-devel@lists.freepascal.org
Sent: Wednesday, June 01, 2005 1:50 PM
Subject: Re: [fpc-devel] Re: [fpc-l] type discussion


... (shortened)

 
  Useful extensions I would see:
 
  bigger sets: set of -10..10 (e.g.)

 I'd like that too.

nice that we agree


  a way to write integer constants in any base, not only
  binary/octal/hexadecimal (not so important, but easy to implement)

 Rarely used. Specially since more than base 36 becomes a notational
problem.
 However it has been brought up before.


range 2..36 for the base should be enough. I have a working implementation;
notation is:
base_digits (the base is in decimal, the digits then the usual 0..9a..z)
e.g.: 36_z = 35

seldom used, I admit, but easier to read than these $- and %- notations

... (shortened)

  more operators which can be overloaded (should follow the ALGOL68 rules)

 IMHO this is asking for a mess, and the use is limited.

sorry, I'm don't know that abbreviation: IMHO; the use might look limited,
but when implemented, people will find their use. ALGOL68 not only allowed
operators like + - // etc, but also words/identifiers.


  should automatically permit constructions like:
 
 var
   x : type1,  y : type2 ;
 
 x *:= y ;

 Why to save two characters? The C operators were afaik mostly added to
ease
 porting critical C code. However IMHO one shouldn't use them in new code,
 and there is no need to start adding variations on the C syntax.

X is just an example, more useful of course it is in situations like
anArray[i,j]^ := anArray[i,j]^ * y ;
Similar to inc(x) compared to x:=x+1; in C (and if I remember correct,
ALGOL68 also) uses this as a hint for optimization: the reference to
anArray[i,j]^ is evaluated only once (similar as it is handled in an WITH
statement). I checked it with the FPC (nice that there are assembler files
as output); the GNU C compiler translates
  arr[ii] += 1
better than FPC.

Specially when C code is ported it is wise to look at the results; they
might be different!.

Beside, this is not C syntax, but ALGOL68 syntax, which is some years older.


   multiple assignments:
 
   a := b := c := d := 0 ;
 
  etc.

 Same point. Totally useless.

easier to read, especially in sequencies of variable initializations

Greetings

Gerhard



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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-01 Thread Ales Katona

Gerhard Scholz wrote:


  var
x : type1,  y : type2 ;

  x *:= y ;
 


in my humble opinion(IMHO):

:= is based on the fact that A: is written normaly in math etc. where it 
means  this is a fact about A 

So when someone writes A:=5; it means it's a fact that A equals 5
Writing A*:= is stupid. If nothing else do it like this:
A:*=
But IMHO it's useless in ANY case. Even C people tend to not use it when 
they want readible code(especialy * which is so ambiguos)


As to the ASM:

in C if you do a+=b; and a is int b is longint it does this actualy:
a = a + (int)b;

which is stupid and unsafe.

Just my 0.05 euros

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Re: [fpc-devel] Re: [fpc-l] type discussion

2005-06-01 Thread Gerhard Scholz
my marks start with :

- Original Message -
From: Ales Katona [EMAIL PROTECTED]
To: FPC developers' list fpc-devel@lists.freepascal.org
Sent: Wednesday, June 01, 2005 6:52 PM
Subject: Re: [fpc-devel] Re: [fpc-l] type discussion


 Gerhard Scholz wrote:

var
  x : type1,  y : type2 ;
 
x *:= y ;
 
 in my humble opinion(IMHO):
 thanks for the explanation

 := is based on the fact that A: is written normaly in math etc. where it
 means  this is a fact about A 
 So when someone writes A:=5; it means it's a fact that A equals 5
 fine, but in programming := usually means becomes
 Writing A*:= is stupid. If nothing else do it like this:
 A:*=
 But IMHO it's useless in ANY case. Even C people tend to not use it when
 they want readible code(especialy * which is so ambiguos)
 the star * here just was an an example for any operator, could have
been +, / or AND or whatever

 As to the ASM:

 in C if you do a+=b; and a is int b is longint it does this actualy:
 a = a + (int)b;

 which is stupid and unsafe.

 I do not see this is an argument.
var a:integer; b:longint; sb : integer ;
  {1} a += b ;
  {2} a := a + b ;
  {3} sb := b ; a+=sb ;
All three versions produce the same nonsense. To avoid such nonsense I like
the compiler checks (range on, overflow on, stack overflow on, ioerror on).



 Just my 0.05 euros



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