Hello, I was wondering if anyone has seen Pascal code around for these two tasks
1> generate level curves from an array of 3D points 2> Generate a 3D surface from an array of 3D points. Here so far my best idea is using the marching cubes algorithm. I'd prefer only triangles, since those fit better to OpenGL. thanks, -- Felipe Monteiro de Carvalho _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal