Hello,

I was wondering if anyone has seen Pascal code around for these two tasks

1> generate level curves from an array of 3D points

2> Generate a 3D surface from an array of 3D points. Here so far my
best idea is using the marching cubes algorithm. I'd prefer only
triangles, since those fit better to OpenGL.

thanks,
-- 
Felipe Monteiro de Carvalho
_______________________________________________
fpc-pascal maillist  -  fpc-pascal@lists.freepascal.org
http://lists.freepascal.org/mailman/listinfo/fpc-pascal

Reply via email to