Re: [Framework-Team] Re: PLIP lifecycle

2009-01-02 Thread Erik Rose

On Dec 28, 2008, at 5:23 , Tom Lazar wrote:

i particularly like the notion of using workflow states as  
'reminders' to make sure aspects aren't missed.


OTOH, workflow states are serial, and it'd be a shame to force teams  
to do their evaluations in a specific order.


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Re: [Framework-Team] Re: PLIP lifecycle

2009-01-02 Thread Erik Rose

On Jan 2, 2009, at 14:33 , Tres Seaver wrote:


OTOH, workflow states are serial, and it'd be a shame to force teams
to do their evaluations in a specific order.


You can actually have multiple workflows for a given type.  I may be  
the

only person who has ever actually used the feature, but it is truly
helpful at times.

Having the doc team work in one (simple) workflow, the UI team in
another, and the FWT in the main workflow, with gates based on the
other two, might be the best solution.


Hey, shiny! Thanks for the enlightenment. I could get behind that, if  
it doesn't end up being too constricting.


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Re: [Framework-Team] Re: PLIP lifecycle

2008-12-28 Thread Tom Lazar

On 27.12.2008, at 23:28, Alexander Limi wrote:

On Sat, 27 Dec 2008 09:56:23 -0800, Ross Patterson  
m...@rpatterson.net wrote:


One way to keep these cross-checks lightweight might be to start  
with a
statement of impact.  There are code changes, for example, that  
have no
UI impact.  In such cases, it would be fast and more painless if a  
PLIP

champion noted this.  Someone from the UI team could then corroborate
that the PLIP entails no UI impact and that would be the end of  
it.  If
there is an impact, then the PLIP champion would need to include  
full UI
consideration for the impact in the PLIP.  The UI team could then  
review
both the statement of impact for accuracy and the UI consideration  
for

sufficiency and completeness.  The same would largely be true for the
doc team with the exception that, IMO, all changes have a  
documentation
impact even if it's only for developers and so there should be no  
option

to declare no impact.


This sounds like a good starting point. +1.


+1

i particularly like the notion of using workflow states as 'reminders'  
to make sure aspects aren't missed.


cheers,

tom




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[Framework-Team] Re: PLIP lifecycle

2008-12-27 Thread Ross Patterson
Hanno Schlichting hanno...@hannosch.eu
writes:

 The exact way to involve the UI and documentation team needs to be
 defined. I think we should write up the process first and then sent it
 for comments to the two others team. We can incorporate their feedback
 in terms of when and how they like to be involved.

It seems like it's important that this part be both structural and
lightweight.  By structural I mean there should be more than just a we
should think about docs when discussing the PLIP gesture.  We could
define this either through procedure alone or through the tools.  Could
we include reviews by the other teams in the Trac workflow for PLIPs?
That would remove any requirement that someone on the FwT *remember* to
check for the external team reviews.  :)

One way to keep these cross-checks lightweight might be to start with a
statement of impact.  There are code changes, for example, that have no
UI impact.  In such cases, it would be fast and more painless if a PLIP
champion noted this.  Someone from the UI team could then corroborate
that the PLIP entails no UI impact and that would be the end of it.  If
there is an impact, then the PLIP champion would need to include full UI
consideration for the impact in the PLIP.  The UI team could then review
both the statement of impact for accuracy and the UI consideration for
sufficiency and completeness.  The same would largely be true for the
doc team with the exception that, IMO, all changes have a documentation
impact even if it's only for developers and so there should be no option
to declare no impact.

Ross


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[Framework-Team] Re: PLIP lifecycle

2008-12-27 Thread Alexander Limi
On Sat, 27 Dec 2008 09:56:23 -0800, Ross Patterson  
m...@rpatterson.net wrote:



One way to keep these cross-checks lightweight might be to start with a
statement of impact.  There are code changes, for example, that have no
UI impact.  In such cases, it would be fast and more painless if a PLIP
champion noted this.  Someone from the UI team could then corroborate
that the PLIP entails no UI impact and that would be the end of it.  If
there is an impact, then the PLIP champion would need to include full UI
consideration for the impact in the PLIP.  The UI team could then review
both the statement of impact for accuracy and the UI consideration for
sufficiency and completeness.  The same would largely be true for the
doc team with the exception that, IMO, all changes have a documentation
impact even if it's only for developers and so there should be no option
to declare no impact.


This sounds like a good starting point. +1.

--
Alexander Limi · http://limi.net


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